• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:25
CEST 01:25
KST 08:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17712 users

[D] Are maps supposed to be balanced? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Comeh
Profile Blog Joined July 2008
United States18919 Posts
November 22 2010 23:54 GMT
#21
On November 23 2010 08:14 Chill wrote:
I think they should be close, but I find it interesting when a certain map favours a style and a race - It's arbitrarily forces a change in playstyle from game to game, which I enjoy seeing.

I don't know if it's "right" so to speak, but I enjoy seeing it.

There is a fundamental difference between "favoring" a races style, and favoring a race. What you seem to enjoy is a force of a change of styles rather than directly favoring a race. Take Destination in scbw for example - this map single handily helped the mech "revolution" in TvZ that occurred. It was (well, if you like those kind of games) extremely exciting for us spectators. However, TvZ remains at a 51.9% win ratio - pretty damned balanced.

However, favoring a race that causes the other races to play in an unideal situation and is forced to overly compensate for the imbalanced nature of the map is not the same thing, nor is it ideal.
Lets just take the cliffs at LT as the OP had for example - the cliffs force the zerg to compensate their play for the cliffs dropping possibility. However, terran does not have to use the cliffs at all in their build order, and the map alone forces the zerg to not be able to expand as they normally would like to. Thus, the map allows the terran player to gain an advantage without doing anything, even if they don't thor drop. (this would be so much easier to explain while talking instead of typing).

Anywho, there is a proper way to encourage certain styles, and their is an improper way. Maps such as destination and triathlon are proper ways to doing this. Maps such as Kulas, Lost Temple, Jungle Basin, etc. are not the proper ways of achieving this. Instead, its just imbalanced.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Onioncookie
Profile Joined May 2010
Germany624 Posts
November 22 2010 23:55 GMT
#22
I think Blizzard is thinking like "we want maps that differentiate from each other" so the gameplay isnt always the same... wich is good !

But it cant be right that a race is always favoured on a certain map.
GinDo
Profile Blog Joined September 2010
3327 Posts
November 22 2010 23:56 GMT
#23
Although i do believe alot of the blame belongs to maps. For example the lack of feasible Terran FEs due to open Naturals.

Personally i still believe their are imbalances such as Terran Late game being to weak. Zerg Late game being to strong. The fact that Banling busts deters FE builds so easily. The fact that Protoss kill mech so hard. The fact that Stalkers suck and Zealots never reach their target. Or how mass roach only dies to mass Marauder.

SC2 Blizzard maps suck and its balance could use some work. Although they want to see a variety of games, that is still no excuse for crappy maps.

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-11-23 00:04:46
November 23 2010 00:02 GMT
#24
I think maps don't have to be balanced as long as the pool is balanced (which isn't always the case).
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
Last Edited: 2010-11-23 00:05:39
November 23 2010 00:04 GMT
#25
I would say yes & no

Yes, as they shouldn't be like Battle Royale

No, because compeletely balanced maps would be all too alike and boring to be frank.
It's okay if a map favors a race to some extent as it forces different strategies and tactics & that only adds to the entertainment value. If maps are too balanced, all the games play out the same and I for do not enjoy boring when it comes to SCII.

The Blizzard maps now are suprisingly well balanced. The current balance issues don't seem connected to maps although there are few exceptions.

On November 23 2010 08:56 Raiden X wrote:
For example the lack of feasible Terran FEs due to open Naturals.


There is a term called simcity that makes everything possible in the world of RTS.
https://steamcommunity.com/id/*tlusernamehere*/
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
November 23 2010 00:05 GMT
#26
I can't wait till all SC2 maps are as good as metalopolis in terms of balance, the game will be even more fun.
Onioncookie
Profile Joined May 2010
Germany624 Posts
Last Edited: 2010-11-23 00:06:48
November 23 2010 00:06 GMT
#27
On November 23 2010 09:02 Disastorm wrote:
I think maps don't have to be balanced as long as the pool and order is balanced (which isn't always the case).

For example in a BO3 I would prefer that if the first map is heavily one race favored that the second map should be equally heavy the other race favored, and then presumably the third map should be balanced.


Wouldnt make sense to make it equaly on scnd game in a BO3 ...
Spacemanspiff
Profile Joined September 2010
United States116 Posts
November 23 2010 00:16 GMT
#28
On November 23 2010 09:05 Ksyper wrote:
I can't wait till all SC2 maps are as good as metalopolis in terms of balance, the game will be even more fun.


The problem with this attitude is you can't make a map as balanced as another and still have the maps have different styles.
Niji87
Profile Joined September 2008
United States112 Posts
November 23 2010 00:20 GMT
#29
You have completely miscontrued the nature of Artosis' comment, OP.

He meant they are supposed to be balanced in-so-far as to help evolve the metagame and help create entertaining matches for the viewers and players. To keep things fresh. Maps do still have to maintain a strong degree of balance, but not perfect balance.

Are you people really going to be silly enough as to completely over-exaggerate what someone says? Is it really that hard to sit back and think that maybe he meant a slight imbalance and not a large one? If you and Artosis were sitting at the GSL together is that the first thing you'd assume and reply with if he said that? You really wouldn't stop and think that maybe he was implying minor imbalances for the sake of entertainment?

It's eSports. Not eDicksBigger. It's about the entertainment and fresh appeal as much as it is about the competition, if not more. Not everything needs to revolve around proving EXACTLY who #1 is in the world.
I am not very good at playing StarCraft.
Onioncookie
Profile Joined May 2010
Germany624 Posts
November 23 2010 00:20 GMT
#30
On November 23 2010 09:16 Spacemanspiff wrote:
Show nested quote +
On November 23 2010 09:05 Ksyper wrote:
I can't wait till all SC2 maps are as good as metalopolis in terms of balance, the game will be even more fun.


The problem with this attitude is you can't make a map as balanced as another and still have the maps have different styles.


Why not? look at Xelnaga Caverns its different from Metal but ... still its fairly balanced (at least what it think)
Imbajoe
Profile Joined September 2010
United States857 Posts
November 23 2010 01:13 GMT
#31
I've contemplated a bit on what a "balanced" map would contain. Specifically dealing with Terran and their efficacy perform feats that the other two races can't. A tank in siege mode has far longer range than anything Z or P has. Thus I come to the question of "can a map be balanced while containing a position for siege tanks to attack an important area, like a natural, while not allowing for any other unit to attack from that position?" If it is considered balanced, it seems like that would be a great benefit for Terran to have such a position on a map. Does it follow that, if the map that contained that great benefit for Terran was considered 'balanced", that another map that didn't have anything like that, or even that same map as before but with that sieging position taken out automatically becomes imbalanced?
i wear a kitten scarf
Spacemanspiff
Profile Joined September 2010
United States116 Posts
Last Edited: 2010-11-23 01:20:04
November 23 2010 01:18 GMT
#32
On November 23 2010 09:20 Onioncookie wrote:
Why not? look at Xelnaga Caverns its different from Metal but ... still its fairly balanced (at least what it think)


Well to start with either one of them being balanced or equally balanced is an opinion. That is why I am trying not to mention specifics so much as balance is really nothing more than collective opinion.

My point was that any balance change to races would affect each race differently on different maps.
Take map A, a macro style map which is generally considered 'balanced', equal win %, however you measure balance. A nerf to a race's macro or shift in the metagame might mean they lose more on map A, making it unbalanced, but making others more balanced. You can replace macro with cliffs, rush distance, air distance, open natural, far away 3rd, any aspect of a map and this is true.

It is impossible to have maps that are balanced in all match ups in a changing game. It is also impossible to have a game that is completely balanced across different types of maps. Players having to handle this is why the game is fun.
dutpotd
Profile Joined September 2010
Canada49 Posts
November 23 2010 01:20 GMT
#33
I think maps should be balanced as much as reasonably possible with the expectation/understanding that they will always favor some style/race depending on any number of factors from size, resource lcoations/natural, etc.

I think positional imbalance, such as - spawning at 3 oclock is better than 9 oclock on a 4 player map - , should be weeded out as much as possible and that is what makes good map design.

Player history, race used, styles, will all factor into success on a given map. This is why I think best of 3+ with map rotation or picking is a good thing if logistics allow.
“Dream as if you'll live forever. Live as if you'll die today.”
flodeskum
Profile Joined September 2010
Iceland1267 Posts
November 23 2010 01:22 GMT
#34
The maps don't really have to be balanced... but it really wouldn't hurt if they were a bit larger.
IdrA: " my fans are kinda retarded"
Onioncookie
Profile Joined May 2010
Germany624 Posts
Last Edited: 2010-11-23 01:28:56
November 23 2010 01:26 GMT
#35
On November 23 2010 10:18 Spacemanspiff wrote:
Show nested quote +
On November 23 2010 09:20 Onioncookie wrote:
Why not? look at Xelnaga Caverns its different from Metal but ... still its fairly balanced (at least what it think)


Well to start with either one of them being balanced or equally balanced is an opinion. That is why I am trying not to mention specifics so much as balance is really nothing more than collective opinion.

My point was that any balance change to races would affect each race differently on different maps.
Take map A, a macro style map which is generally considered 'balanced', equal win %, however you measure balance. A nerf to a race's macro or shift in the metagame might mean they lose more on map A, making it unbalanced, but making others more balanced. You can replace macro with cliffs, rush distance, air distance, open natural, far away 3rd, any aspect of a map and this is true.

It is impossible to have maps that are balanced in all match ups in a changing game. It is also impossible to have a game that is completely balanced across different types of maps. Players having to handle this is why the game is fun.


U still can have cliffs and stuff and still make it balanced ... but not something that gives always an advantage to the other races ... and will always favor a certain race ...

But something like "Terran is clearly in an advantage at this map" , thats what i would never want to hear from any tournaments/casters anymore...

I wanna hear ... on this map, X tactic is a good choice (without beeing imbalanced)
Spacemanspiff
Profile Joined September 2010
United States116 Posts
November 23 2010 02:28 GMT
#36
On November 23 2010 10:26 Onioncookie wrote:
But something like "Terran is clearly in an advantage at this map" , thats what i would never want to hear from any tournaments/casters anymore...


This won't ever happen. Someone will always have an advantage. The map maker should try to make sure its not game breaking, but they can't make it so no one has an advantage ever.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 23 2010 03:00 GMT
#37
i really dont mind maps slightly favouring certain races. like scrap station and zerg just cos of the general layout.

what i DONT like is stupid shit like lost temple cliff drops where you cant tech what u need to before the tank gets up there. imbalances to general playstyle are fine, specific abuses are not imo
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 23 2010 04:15 GMT
#38
Individual maps aren't mean to be balanced, but MAP POOLS should be balanced.

Just make maps slightly larger and add more wide open spaces and I'll be happy. :p
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Darkstar_X
Profile Joined May 2010
United States197 Posts
November 23 2010 04:25 GMT
#39
It's basically impossible to make a map 50% across all 3 match-ups, and that's ok. Maps are made in the context of a Map Pool. Throughout the history of RTS games, racial balance has been supplemented by map balance. I do think it is important that maps do not favor some races too much though.
DuneBug
Profile Joined April 2010
United States668 Posts
November 23 2010 04:36 GMT
#40
Tournament map pools should be balanced... I mean, having Kulas and Steppes in MLG was kinda dumb. Everyone knows how painful Kulas is to play on. But the first map in each series ought to be the most balanced map there is. And that is not Lost Temple, but yet I see LT used a lot as the first map in tournaments...

I like the different maps though, especially for ladder.

I think if you're going to do something that creates an obvious racial disadvantage then you should try to make up for it somewhere else in the map.

For example, you make a map with destructible rocks at the natural which is obviously more disadvantageous to zerg than anyone else. So maybe put wide ramps on all the mains to force the opponent to worry more about zergling run-ins. Or no wide choke to prevent forge FE.
TIME TO SAY GOODNIGHT BRO!
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:30
OSC Elite Rising Star #19
davetesta23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 179
ProTech90
StarCraft: Brood War
Sea 1349
Rain 1121
Artosis 573
League of Legends
Doublelift5452
JimRising 478
Super Smash Bros
PPMD52
Other Games
summit1g9801
shahzam765
C9.Mang0502
byalli241
Day[9].tv86
Chillindude35
Mew2King30
Temp05
Maynarde3
Organizations
Other Games
BasetradeTV191
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 54
• RyuSc2 43
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 32
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21050
Other Games
• imaqtpie897
• Day9tv86
Upcoming Events
Replay Cast
35m
OSC
13h 35m
Maestros of the Game
14h 35m
Classic vs Maru
Serral vs herO
TBD vs Clem
Replay Cast
1d
CranKy Ducklings
1d 10h
uThermal 2v2 Circuit
1d 15h
BSL22 NKC (BSL vs China)
1d 19h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
[ Show More ]
OSC
3 days
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.