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On April 27 2011 16:06 MrSexington wrote:Show nested quote +On April 27 2011 16:05 Hasse wrote: Anyone know when the music only cast usually surfaces? JP's Twitter: itmeJP JP McDaniel State of the Game EP36 VOD is live http://itmejp.blip.tv/file/5073898/ -- mp3 is converting and will be up in about 1h30m 13 minutes ago thank you!
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Just started listening, the bunker segment is hilarious. Starting with sarcasm that goes undetected, hilarity ensue, then the bunker bank <3 I know how gretorp is feeling, I'm really not a naive person, but sometime with friends I just don't detect a sarcasm, this is a specialty of mine :D
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On April 27 2011 15:53 Tablespoon wrote:Holy shit almost 3 hours... Thanks anyway!
thank you!
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On April 27 2011 16:26 MrCon wrote: Just started listening, the bunker segment is hilarious. Starting with sarcasm that goes undetected, hilarity ensue, then the bunker bank <3 I know how gretorp is feeling, I'm really not a naive person, but sometime with friends I just don't detect a sarcasm, this is a specialty of mine :D
I think Gretorp suffers from earnest-hardworking-yet-naive-Filipino-guy syndrome.
I know this not because I'm Filipino, but most of my friends are and they're the nicest race of people on the planet.
It's not racist if you like a race, right?
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Feedback:
JP at the start of the show you look silly sitting there while the intro-music is playing. Either leave the logo up or bop your head along to the music (preferred)
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First time I ever saw a pro player mentioning how talent is a big part of becoming a pro player or not.
Liquid'Tyler's metrics: Play 6 hours a day, while doing your own thing (full-time job, etc). after 6 months if you're not like top 50, you should really really consider not making the jump to pro.
I wonder if he meant top 50 in a master division or top 50 grandmasters?
Seems pretty hard if its top 50 grandmasters, even artosis isn't even in grandmasters.
Seems to fly against a lot of what Korean pros say, where they say that sheer hard work is all is needed to become a pro gamer.
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If your not Top ~50 GM or DAMN high in Masterleauge rating you obviously shouldn't go pro.
Your exact rating doesn't even matter, as you will run into "known" opponents when your MMR is really high. If you do good/ok against them, then you might could consider it.
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obviously, if your not at least top 50 gm you shouldnt go pro.
but he said, if you cant make it to top 50 GM in 6 months on only 6 hours of practice a day, you shouldnt go pro.
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Hard work can only get you so far, competing with someone who trains as much but is really talented won't end well. There are thousands of Korean Broodwar gamers who play all day and train like crazy but when it really counts Flash, Jaedong, Bisu and Stork seem to be a level above everyone else. So there has to be sth. that sets them apart from the rest.
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United Arab Emirates333 Posts
Can anyone confirm if there was or wasnt a preshow?
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Well i just want to see it clarified, did tyler mean top 50 grandmasters, or top 50 in their own master division. I think anyone can reach top 50 grandmasters given enough time. I dont think everyone can reach top 50 grandmasters on 6 hours of game time a day only for 6 months.
A brand new player, from bronze to top50 grandmaster in 6months on 6 hours a day? Thats the talent you need or don't consider going pro? That would be an eye opener. Brand new player, bronze to top 50 in master division, 6 hours 6 month? Thats a little more believable.
I'm just curious, did he mean top 50 GM or top 50 masters??
Players that come to mind that are more work than talent are players like Nada, a golden mouse winner, and Idra. But that is completely unrelated to the discussion. Since tyler did mention there are those 1% who just work enough to succeed.
and again it seems contradictory to what korean pros say, who say given enough hard work, anyone can be a pro.
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I'm very impressed with Tyler's comments on the warp gate build time. He discussed it extremely intelligently and i hope Blizzard discusses this change with the pros rather than listening to the 4gate whiners who still think the game is the same as it was 3 months ago.
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Gretorp's explanation for why he thought TvP is difficult for T sounded very strange to me. He can't win unless he hardcounters his opponent's unit composition? And that somehow makes T underpowered? It sounds like something idra would say at his worst - just blindly assuming your race takes more skill. I'm sure any toss player would say the exact same about toss. Look at something like Tyler vs Thorzain on xel naga - Tyler made the wrong units and the battle looked like a joke. Thats where starcraft 2 is at right now for any race, I don't see why only Terran has the burden of countering their opponent or how that makes them the worst race.
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On April 27 2011 17:15 sickoota wrote: Gretorp's explanation for why he thought TvP is difficult for T sounded very strange to me. He can't win unless he hardcounters his opponent's unit composition? And that somehow makes T underpowered? It sounds like something idra would say at his worst - just blindly assuming your race takes more skill. I'm sure any toss player would say the exact same about toss. Look at something like Tyler vs Thorzain on xel naga - Tyler made the wrong units and the battle looked like a joke. Thats where starcraft 2 is at right now for any race, I don't see why only Terran has the burden of countering their opponent or how that makes them the worst race.
I think what Gretorp was trying to express was that Terrans have to compose their armies exceptionally well to hard counter their opponent; TvP in particular.
Now, I think the Zerg have to do this against Toss as well, but the Zerg can, theoretically, switch tech much more easily. The unit and building cost for Terran is a much bigger investment than Zerg, and less forgiving.
However, I don't necessarily agree that this argument makes Terrans 'the weakest'.
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About what Day9 was saying on banging head against the wall:
what can we, as laymen strategists, do when we hit that point?
I'll take zvp as an example simply because that's what I am personally having trouble with. I have got to a point where my mechanics are not the problem, and improving them won't stop me from losing more than I am winning. I have tried copying various builds, styles, and I have tried coming up with my own; none have worked, which is to be expected because if I could beat zvp I'd probably be rich by now.
The ladder is also an environment that makes all this more frustrating, because if there is one huge hole in my game that I want to fix, I want to concentrate on that, but I have to deal with other matchups in between and even when I get queued up against a protoss I often lose to something that I would normally not have any trouble with, because I am focussing on one aspect of the matchup and losing track of other things. I get the overall impression that I am getting worse instead of making progress.
In short, starcraft is not fun for me anymore am I the only one feeling this way? What can I do to fix it?
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On April 27 2011 17:12 GhostFall wrote: A brand new player, from bronze to top50 grandmaster in 6months on 6 hours a day? Thats the talent you need or don't consider going pro? That would be an eye opener. Brand new player, bronze to top 50 in master division, 6 hours 6 month? Thats a little more believable. I would be surprised if any of today's pros were ever unintentionally in Bronze league. You can go straight into at least Gold/Platinum on zero competitive RTS experience.
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On April 27 2011 16:41 JamesNK wrote: Feedback:
JP at the start of the show you look silly sitting there while the intro-music is playing. Either leave the logo up or bop your head along to the music (preferred) LOL yes! Great suggestion
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That was really hard to watch with Geoff on the brink of crying =/.
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On April 27 2011 17:22 Defacer wrote:Show nested quote +On April 27 2011 17:15 sickoota wrote: Gretorp's explanation for why he thought TvP is difficult for T sounded very strange to me. He can't win unless he hardcounters his opponent's unit composition? And that somehow makes T underpowered? It sounds like something idra would say at his worst - just blindly assuming your race takes more skill. I'm sure any toss player would say the exact same about toss. Look at something like Tyler vs Thorzain on xel naga - Tyler made the wrong units and the battle looked like a joke. Thats where starcraft 2 is at right now for any race, I don't see why only Terran has the burden of countering their opponent or how that makes them the worst race. I think what Gretorp was trying to express was that Terrans have to compose their armies exceptionally well to hard counter their opponent; TvP in particular. Now, I think the Zerg have to do this against Toss as well, but the Zerg can, theoretically, switch tech much more easily. The unit and building cost for Terran is a much bigger investment than Zerg, and less forgiving. However, I don't necessarily agree that this argument makes Terrans 'the weakest'. I don't see why this is true for Terran and Zerg but not for Protoss... if a Protoss goes into a battle with the wrong units they will die. This is not a uniquely terran or zerg problem.
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