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Beat a maphacker (alt) - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
August 18 2010 17:42 GMT
#21
It was great to see you beat a map-hacker. This guy needs to get banned right away!
"Infestors are the suck" - LzGamer
Shauni
Profile Blog Joined July 2004
4077 Posts
August 18 2010 17:45 GMT
#22
On August 19 2010 02:36 ESCapeAPE wrote:
I have an idea for an easy fix. What if players are temporarily banned ( 2 weeks? ) if given say 4 (random number) hack reports against them within one day or reach a maximum lifetime amount of what ever seems reasonable. Also make multiple reports from the same player NOT count more than once...so your asshole friend cant get you banned .... again just an idea and wouldn't be that hard to code assuming the reports are actually recorded


A fully automatic system for something like this wouldn't work. People would find out and report people they dislike for example.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
kathode
Profile Joined April 2010
United States265 Posts
August 18 2010 17:57 GMT
#23
On August 19 2010 02:36 ESCapeAPE wrote:
I have an idea for an easy fix. What if players are temporarily banned ( 2 weeks? ) if given say 4 (random number) hack reports against them within one day or reach a maximum lifetime amount of what ever seems reasonable. Also make multiple reports from the same player NOT count more than once...so your asshole friend cant get you banned .... again just an idea and wouldn't be that hard to code assuming the reports are actually recorded


What if you and three of your friends report someone you all don't like? I wish there was an easy system to get blizz to look at these reports but I doubt they really pay attention to all issues when there are lots of balance complaints and other issues
Collegiate E-Sports Series Co-Founder/Administrator
b33thov3n
Profile Joined August 2010
Vietnam5 Posts
August 18 2010 17:58 GMT
#24
Too bad for you to meet someone like that . But in the other hand . I hate lame losers even more than hacker . I met lots of players in Diamond League ( SEA ) . After they lose , they immediately pm me say thats they reported me without even look at replays ) . That behavior of these losers really kicks away all the fun of mine on playing Bnet :\ .
Sorry if my english is hard to understand .
Seeing is Believing
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2010-08-18 18:06:06
August 18 2010 18:03 GMT
#25
On August 19 2010 02:36 ESCapeAPE wrote:
I have an idea for an easy fix. What if players are temporarily banned ( 2 weeks? ) if given say 4 (random number) hack reports against them within one day or reach a maximum lifetime amount of what ever seems reasonable. Also make multiple reports from the same player NOT count more than once...so your asshole friend cant get you banned .... again just an idea and wouldn't be that hard to code assuming the reports are actually recorded


no, it's a terrible idea

i'll give u an example why:

in sc1 i had good intuition. when i played games u know how often i got accused of hacks? like 20% of my freaking games. and there is no way I was the only one, plenty of players had better game sense than I did.

using your idea relies on players egos not getting in the way, it requires that their reports actually be based on reliable information. but people's egos do get in the way, and lots of people are totally childish assholes.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
August 18 2010 18:05 GMT
#26
First person view in replays is really a great feature to catch map hackers with.
te3l
Profile Joined August 2010
Canada126 Posts
August 18 2010 18:06 GMT
#27
hah, this kind of blows, because my username is also "alt" I thought sum1 was accusing me of maphacking then i read it was terran.
ESCapeAPE
Profile Joined August 2010
United States22 Posts
Last Edited: 2010-08-18 18:10:06
August 18 2010 18:07 GMT
#28
On August 19 2010 02:57 kathode wrote:
Show nested quote +
On August 19 2010 02:36 ESCapeAPE wrote:
I have an idea for an easy fix. What if players are temporarily banned ( 2 weeks? ) if given say 4 (random number) hack reports against them within one day or reach a maximum lifetime amount of what ever seems reasonable. Also make multiple reports from the same player NOT count more than once...so your asshole friend cant get you banned .... again just an idea and wouldn't be that hard to code assuming the reports are actually recorded


What if you and three of your friends report someone you all don't like? I wish there was an easy system to get blizz to look at these reports but I doubt they really pay attention to all issues when there are lots of balance complaints and other issues


Just to play devil advocate.... what if you and 3 of your friends say someone you don't like raped one of you.... even our justice system isn't perfect, but It seems to work well enough for people to use/maintain it as is.

But yes you are absolutely correct no automated system for this would be flawless.... but not reviewing the reports is just as useful as not having a reporting feature. Maybe my example numbers should be increased from 4 to 40 reports in a day... if you had 39 friends willing to mess someone's day/week up; you WILL find a way to make their life miserable

ps. god bless spell check in this forum

EDIT: if you don't agree with having an automated review of reports, would you agree to get rid of the feature....as obviously no one is sifting through these reports by hand?
long time lurker
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 18 2010 18:11 GMT
#29
escapeape it seems like they could just look into it if there is a large amount of reports on one player
ESCapeAPE
Profile Joined August 2010
United States22 Posts
August 18 2010 18:16 GMT
#30
travis,

I think this is a better solution than what I purposed, only hard to quantify what is a reasonable number for "a large amount of reports". Maybe a percentage of games reported out of games played would be more reliable than a static number of reports before review?
Something on the order of >25% would flag the player for review?
long time lurker
asdd
Profile Blog Joined July 2010
228 Posts
Last Edited: 2010-08-18 18:21:47
August 18 2010 18:20 GMT
#31
I just beat a maphacker. He was about 650 diamond. Didn't scout ever yet watched my base all game and countered my banshees with turrets and dropped into base while I was out in middle. I already reported him to blizzard but do they have access to the replay and is there any evidence that people that do this get banned?

Edit: I can't access the replay of the guy that maphacked the OP but my guys also did an aggressive 3 rax 1 fact build and didn't attack (I bunkered up). Is your opponents name Artanis by any chance?
I
gamecreator
Profile Joined July 2010
United States24 Posts
August 18 2010 18:41 GMT
#32
If people are regularly hacking the game less than a month after release, that's pretty depressing. I originally placed in gold, worked my way up to platinum and am now ranked 10 there. I was really hoping to do what I can to learn the game more, focus on bettering my macro and micro, etc. and maybe get up to a low diamond eventually.

But if people are already cheating... why even try?
ESCapeAPE
Profile Joined August 2010
United States22 Posts
August 18 2010 19:02 GMT
#33
gamecreator,

people cheat at everything...think steroids in athletic sports... try not to let it get you down. Instead you should be pumped that you have a chance to school these hacking noobs, as the OP did !! Let them hack and move up in the ladder until they hit someone with impeccable macro/micro that will just pick them apart. Although VERY important; scouting is only one aspect of this complex strategy game and many other areas of focus, thinking of econ/military balance or even APM can still give a player a significant edge. So against a maphack, which I am assuming only low skill players are using, they get to save a few minerals and APM from scouting, and you may not be able to rely on hidden tech or drops as your nail in the coffin, but i expect a maphacker to have inferior macro from all of his "easy wins".


maphackers are only human and can still be beaten !!
long time lurker
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
August 18 2010 19:12 GMT
#34
On August 19 2010 03:03 travis wrote:
Show nested quote +
On August 19 2010 02:36 ESCapeAPE wrote:
I have an idea for an easy fix. What if players are temporarily banned ( 2 weeks? ) if given say 4 (random number) hack reports against them within one day or reach a maximum lifetime amount of what ever seems reasonable. Also make multiple reports from the same player NOT count more than once...so your asshole friend cant get you banned .... again just an idea and wouldn't be that hard to code assuming the reports are actually recorded


no, it's a terrible idea

i'll give u an example why:

in sc1 i had good intuition. when i played games u know how often i got accused of hacks? like 20% of my freaking games. and there is no way I was the only one, plenty of players had better game sense than I did.

using your idea relies on players egos not getting in the way, it requires that their reports actually be based on reliable information. but people's egos do get in the way, and lots of people are totally childish assholes.


How about requiring that you look at the replay before you can report some1 of hacking? Then three reports lead to auo 1 week ban
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
tacrats
Profile Joined July 2010
476 Posts
Last Edited: 2010-08-18 19:19:05
August 18 2010 19:18 GMT
#35
On August 19 2010 04:12 TheRealPaciFist wrote:
Show nested quote +
On August 19 2010 03:03 travis wrote:
On August 19 2010 02:36 ESCapeAPE wrote:
I have an idea for an easy fix. What if players are temporarily banned ( 2 weeks? ) if given say 4 (random number) hack reports against them within one day or reach a maximum lifetime amount of what ever seems reasonable. Also make multiple reports from the same player NOT count more than once...so your asshole friend cant get you banned .... again just an idea and wouldn't be that hard to code assuming the reports are actually recorded


no, it's a terrible idea

i'll give u an example why:

in sc1 i had good intuition. when i played games u know how often i got accused of hacks? like 20% of my freaking games. and there is no way I was the only one, plenty of players had better game sense than I did.

using your idea relies on players egos not getting in the way, it requires that their reports actually be based on reliable information. but people's egos do get in the way, and lots of people are totally childish assholes.


How about requiring that you look at the replay before you can report some1 of hacking? Then three reports lead to auo 1 week ban


u serious? i could look at a replay and 8x it then report the guy if he was BM and just say he was hacking so he gets banned.

power in the players hands is going to be exploited. Thus you dont give the players the ability to influence anything. report it and let blizzard handle it.
Verator
Profile Joined June 2010
United States283 Posts
August 18 2010 19:18 GMT
#36
Blizzard tends to ban in large groups, they'll amass names and watch them over a period, and then just ban like two thousand people at once. So while they might not have banned him instantly, it doesn't mean they aren't going to ban him.
So far as I can remember, there is not one word in the Gospels in praise of intelligence. -- Bertrand Russell
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
Last Edited: 2010-08-18 19:23:28
August 18 2010 19:22 GMT
#37
On August 19 2010 04:18 tacrats wrote:
Show nested quote +
On August 19 2010 04:12 TheRealPaciFist wrote:
On August 19 2010 03:03 travis wrote:
On August 19 2010 02:36 ESCapeAPE wrote:
I have an idea for an easy fix. What if players are temporarily banned ( 2 weeks? ) if given say 4 (random number) hack reports against them within one day or reach a maximum lifetime amount of what ever seems reasonable. Also make multiple reports from the same player NOT count more than once...so your asshole friend cant get you banned .... again just an idea and wouldn't be that hard to code assuming the reports are actually recorded


no, it's a terrible idea

i'll give u an example why:

in sc1 i had good intuition. when i played games u know how often i got accused of hacks? like 20% of my freaking games. and there is no way I was the only one, plenty of players had better game sense than I did.

using your idea relies on players egos not getting in the way, it requires that their reports actually be based on reliable information. but people's egos do get in the way, and lots of people are totally childish assholes.


How about requiring that you look at the replay before you can report some1 of hacking? Then three reports lead to auo 1 week ban


u serious? i could look at a replay and 8x it then report the guy if he was BM and just say he was hacking so he gets banned.

power in the players hands is going to be exploited. Thus you dont give the players the ability to influence anything. report it and let blizzard handle it.


One report per person.

Edit: you'd be able to report as many people as you like (after watching replays) but you can't report the same person multiple times for the same offense
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 18 2010 19:24 GMT
#38
On August 19 2010 03:41 gamecreator wrote:
If people are regularly hacking the game less than a month after release, that's pretty depressing. I originally placed in gold, worked my way up to platinum and am now ranked 10 there. I was really hoping to do what I can to learn the game more, focus on bettering my macro and micro, etc. and maybe get up to a low diamond eventually.

But if people are already cheating... why even try?


do you think tlo or idra let it stop them from practicing if they play some hackers on the ladder?

hell naw, it might be annoying, but it's also just another challenge. beating a hacker is still practice.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 18 2010 19:24 GMT
#39
On August 19 2010 04:12 TheRealPaciFist wrote:
Show nested quote +
On August 19 2010 03:03 travis wrote:
On August 19 2010 02:36 ESCapeAPE wrote:
I have an idea for an easy fix. What if players are temporarily banned ( 2 weeks? ) if given say 4 (random number) hack reports against them within one day or reach a maximum lifetime amount of what ever seems reasonable. Also make multiple reports from the same player NOT count more than once...so your asshole friend cant get you banned .... again just an idea and wouldn't be that hard to code assuming the reports are actually recorded


no, it's a terrible idea

i'll give u an example why:

in sc1 i had good intuition. when i played games u know how often i got accused of hacks? like 20% of my freaking games. and there is no way I was the only one, plenty of players had better game sense than I did.

using your idea relies on players egos not getting in the way, it requires that their reports actually be based on reliable information. but people's egos do get in the way, and lots of people are totally childish assholes.


How about requiring that you look at the replay before you can report some1 of hacking? Then three reports lead to auo 1 week ban


I don't think it's a good idea to be banning anyone without proof of hacking, period.
KillyKyll
Profile Blog Joined July 2010
United States267 Posts
Last Edited: 2010-08-18 19:27:35
August 18 2010 19:27 GMT
#40
On August 19 2010 02:36 ESCapeAPE wrote:
I have an idea for an easy fix. What if players are temporarily banned ( 2 weeks? ) if given say 4 (random number) hack reports against them within one day or reach a maximum lifetime amount of what ever seems reasonable. Also make multiple reports from the same player NOT count more than once...so your asshole friend cant get you banned .... again just an idea and wouldn't be that hard to code assuming the reports are actually recorded


Well, what if your asshole friend has 3 more friends? Or is in a clan. That won't work too well, because people will just group ban someone that isn't actually hacking.
Seriously?
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