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Gisado's Korean KOTH with replays! - Page 5

Forum Index > SC2 General
Post a Reply
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Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2010-08-17 05:32:04
August 17 2010 05:31 GMT
#81
Our intent is not to have a game with broken balance in an attempt to sell an expansion. That should go without saying. It makes me sad it isn't.



Our intent is also to not apply knee jerk fixes based on the first few weeks as understanding of the game and strategies are still in flux. The game is young, and we don't feel that it would have been helpful to progressing peoples understanding by throwing in tons of fixes based on flavor-of-the-week (or day, or hour) strats.



We see a lot of variation between the regions. Making a change for how NA players play may be completely ridiculous for how KR players play, and actually mess up a balance there. For instance 10 of their top 20 players are zerg. So that's one place where we have to be mindful and careful and attack balance issues with great prejudice.



That said. There are balance changes coming. What everyone was seeing in beta with tons of quick balance changes are because it was in beta and we feel we can get away with throwing out a lot of 'we think this may help' type fixes. With a live environment we're not going to throw stuff out there unless we're pretty sure. We've played. We've looked at data. We've looked at each region. And then we act. Which isn't to say we may not be wrong from time to time, but it's a more measured approach than beta players may be used to or expecting.


SC2 community manager Bashiok doesn't seem to think there's too much of an issue :o
http://us.battle.net/sc2/en/forum/topic/374942110?page=2#25
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
August 17 2010 05:38 GMT
#82
On August 17 2010 10:28 Surrealz wrote:
Show nested quote +
On August 17 2010 10:25 Dental Floss wrote:
3 of those win streaks are from oGstheSTC. Doesn't 1 really good player throw off your point a bit?


except tester is better than stc, but is constantly screwed over by terran imba


rofl please TvP is far from imba; TvZ on the other hand.......
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
st3roids
Profile Joined June 2010
Greece538 Posts
August 17 2010 05:43 GMT
#83
On August 17 2010 14:26 Armut wrote:
Show nested quote +
On August 17 2010 14:22 Sixes wrote:
Just saw STC against a zerg and it wasn't even funny. Was like watching a pro gamer beat up on a silver league player. Hellion harass into proxy banshees and seconds after, more hellions with pre igniter. The poor zerg player killed 1 banshee and 3-4 hellions, lost his 4 queens, all his drones, his base and the game.

Now we see what happens when Terran players don't just turtle and mech ... as if we didn't have enough problems with the mech lol.



tough the zerg really played like a silver level player with 0 transfusions..


the only silver worth here is ur comment , i mean srsly transfusion...
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
August 17 2010 05:54 GMT
#84
He actually did use 1 transfusion, vs. the initial first two banshees at the natural expansion. He couldn't use more transfusions because his queens didn't have enough energy.
. . . nevermore
CruS
Profile Joined March 2010
Sweden218 Posts
August 17 2010 05:57 GMT
#85
On August 17 2010 14:31 Tachion wrote:
Show nested quote +
Our intent is not to have a game with broken balance in an attempt to sell an expansion. That should go without saying. It makes me sad it isn't.



Our intent is also to not apply knee jerk fixes based on the first few weeks as understanding of the game and strategies are still in flux. The game is young, and we don't feel that it would have been helpful to progressing peoples understanding by throwing in tons of fixes based on flavor-of-the-week (or day, or hour) strats.



We see a lot of variation between the regions. Making a change for how NA players play may be completely ridiculous for how KR players play, and actually mess up a balance there. For instance 10 of their top 20 players are zerg. So that's one place where we have to be mindful and careful and attack balance issues with great prejudice.



That said. There are balance changes coming. What everyone was seeing in beta with tons of quick balance changes are because it was in beta and we feel we can get away with throwing out a lot of 'we think this may help' type fixes. With a live environment we're not going to throw stuff out there unless we're pretty sure. We've played. We've looked at data. We've looked at each region. And then we act. Which isn't to say we may not be wrong from time to time, but it's a more measured approach than beta players may be used to or expecting.


SC2 community manager Bashiok doesn't seem to think there's too much of an issue :o
http://us.battle.net/sc2/en/forum/topic/374942110?page=2#25



In the same thread he does say that Blizzard is aware of all of the zerg concerns.
Whoever fears suffering, is already suffering from what he fears.
Clipped
Profile Joined August 2010
France122 Posts
August 17 2010 05:59 GMT
#86
[B]On August 17 2010 14:31 Tachion wrote:
SC2 community manager Bashiok doesn't seem to think there's too much of an issue :o
http://us.battle.net/sc2/en/forum/topic/374942110?page=2#25
I doubt he knows anything about an upcoming patch. He's just making some neutral comment about how Blizzard will let the dust settle down before balancing.
Sixes
Profile Joined July 2010
Canada1123 Posts
August 17 2010 06:00 GMT
#87
On August 17 2010 14:43 st3roids wrote:
Show nested quote +
On August 17 2010 14:26 Armut wrote:
On August 17 2010 14:22 Sixes wrote:
Just saw STC against a zerg and it wasn't even funny. Was like watching a pro gamer beat up on a silver league player. Hellion harass into proxy banshees and seconds after, more hellions with pre igniter. The poor zerg player killed 1 banshee and 3-4 hellions, lost his 4 queens, all his drones, his base and the game.

Now we see what happens when Terran players don't just turtle and mech ... as if we didn't have enough problems with the mech lol.



tough the zerg really played like a silver level player with 0 transfusions..


the only silver worth here is ur comment , i mean srsly transfusion...


And actually there was one too, not that it saved the queens but it probably made the difference between one dead banshee and no dead banshees.

The thing with transfusions is it requires energy, queens don't start at 200/200 (in fact they start 25 short of a transfusion).

The Zerg wasn't great (for a pro) but he played a pretty standard build, defended the hellions fine and would have defended the preigniter as well. He just wasn't expecting the banshees as they were a hidden proxy. That is something else Terran can do more easily than the other races.

It just came down to the Terran doing several kinds of harass with the ever present threat of a timing push (by the looks of it I would say the Zerg was thinking it was a hellion/marauder push on the way). Zerg couldn't get good enough scouting (and it really wasn't his fault, pretty sure he had an overlord get in and everything as normal).
Al Bundy
Profile Joined April 2010
7257 Posts
August 17 2010 06:02 GMT
#88
+ Show Spoiler +
On August 17 2010 14:31 Tachion wrote:
Our intent is not to have a game with broken balance in an attempt to sell an expansion. That should go without saying. It makes me sad it isn't.



Our intent is also to not apply knee jerk fixes based on the first few weeks as understanding of the game and strategies are still in flux. The game is young, and we don't feel that it would have been helpful to progressing peoples understanding by throwing in tons of fixes based on flavor-of-the-week (or day, or hour) strats.



We see a lot of variation between the regions. Making a change for how NA players play may be completely ridiculous for how KR players play, and actually mess up a balance there. For instance 10 of their top 20 players are zerg. So that's one place where we have to be mindful and careful and attack balance issues with great prejudice.



That said. There are balance changes coming. What everyone was seeing in beta with tons of quick balance changes are because it was in beta and we feel we can get away with throwing out a lot of 'we think this may help' type fixes. With a live environment we're not going to throw stuff out there unless we're pretty sure. We've played. We've looked at data. We've looked at each region. And then we act. Which isn't to say we may not be wrong from time to time, but it's a more measured approach than beta players may be used to or expecting.


SC2 community manager Bashiok doesn't seem to think there's too much of an issue :o
http://us.battle.net/sc2/en/forum/topic/374942110?page=2#25


I think that the bolded part may not be the most important part of the message.

Also remember that Bashiok just acts as a link between devs and players, his input about balance may not be 100% relevant, like his comment about korean top20.
o choro é livre
Therapist..
Profile Joined July 2010
United States57 Posts
August 17 2010 06:15 GMT
#89
Zerg balance changes are coming in the next patch, Bashiok hinted at it in the thread Tachion linked.
Ordained
Profile Joined June 2010
United States779 Posts
August 17 2010 06:33 GMT
#90
On August 17 2010 15:15 Therapist.. wrote:
Zerg balance changes are coming in the next patch, Bashiok hinted at it in the thread Tachion linked.


Zerg nerfs are coming, he hinter about 10 out of 20 in korea and the same kinds of changes from Beta. I dont want to have to change races
"You are not trying to win, you are trying to be awesome" -Day[9]
backtoback
Profile Joined March 2010
Canada1276 Posts
August 17 2010 06:38 GMT
#91
so zerg gonna get nerfed because it is cheap in KR servers. They are implying that koreans are more strategic in their games and say zerg is imba?? look at oGstheStC, He will rip all the top 20 zergs apart
buKe
Profile Joined February 2010
Canada168 Posts
August 17 2010 06:41 GMT
#92
please,, lets clear something up

TVP IS NOT IMBALANCED. some units in this game can use some minor tweaking but the matchup as a whole is not imbalanced.
backtoback
Profile Joined March 2010
Canada1276 Posts
August 17 2010 06:42 GMT
#93
On August 17 2010 15:41 buKe wrote:
please,, lets clear something up

TVP IS NOT IMBALANCED. some units in this game can use some minor tweaking but the matchup as a whole is not imbalanced.


yes it is.. have fun getting your t2 units crushed by t1 with t1 upgrades (stim). Yes even your t3 by t1 with t1 upgrades
Cranberries
Profile Joined July 2010
Wales567 Posts
August 17 2010 06:47 GMT
#94
On August 17 2010 15:41 buKe wrote:
please,, lets clear something up

TVP IS NOT IMBALANCED. some units in this game can use some minor tweaking but the matchup as a whole is not imbalanced.


The very fact units require tweaking, no matter how minor or major it may be, means something is wrong. If something is wrong, we're going to call it imbalanced. Seriously, did you read what you wrote before you posted it?

"My goal posts are 1 meter apart, and my opponents goal posts are 2 meters apart, while this requires minor tweaking to fix it: it's clearly fair for the time being."
refraxion
Profile Joined March 2010
Canada88 Posts
August 17 2010 07:09 GMT
#95
On August 17 2010 14:38 DonKey_ wrote:
Show nested quote +
On August 17 2010 10:28 Surrealz wrote:
On August 17 2010 10:25 Dental Floss wrote:
3 of those win streaks are from oGstheSTC. Doesn't 1 really good player throw off your point a bit?


except tester is better than stc, but is constantly screwed over by terran imba


rofl please TvP is far from imba; TvZ on the other hand.......

QFT.
x7i
Profile Joined July 2010
United Kingdom122 Posts
August 17 2010 07:26 GMT
#96
absolutely loving those 'but earth IS flat' comments, more mooore!

this thread made my day ;D
Crixus
Profile Joined April 2010
Canada110 Posts
August 17 2010 07:34 GMT
#97
i know where u can get 2 replays of tester vs stc!

http://sc2.replays.net/replay/Sc2Replay.aspx?ReplayID=1219
and
http://sc2.replays.net/replay/Sc2Replay.aspx?ReplayID=1218

one of which is the game shown on the op
"Don't be afraid. You have all the weapons you need. Your fight for survival starts right now."
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
August 17 2010 07:36 GMT
#98
On August 17 2010 15:42 backtoback wrote:
Show nested quote +
On August 17 2010 15:41 buKe wrote:
please,, lets clear something up

TVP IS NOT IMBALANCED. some units in this game can use some minor tweaking but the matchup as a whole is not imbalanced.


yes it is.. have fun getting your t2 units crushed by t1 with t1 upgrades (stim). Yes even your t3 by t1 with t1 upgrades


That T2 T3/T1 argument is so false it hurts me everytime somebody uses it.
Demarini
Profile Joined May 2010
United States151 Posts
August 17 2010 07:38 GMT
#99
how is tvp not imba. from all the games i play against t, even if i outmacro i still have a very tough time winning. mmm with stim and concussive shells is just absolutely insane for how much they cost, and the rate you can produce them at. and if you have any detection, scouting is literally impossible..and we're stuck to guess what you're doing out of the like..10 choices you have. terran? couple well placed scans will do just fine. and don't get me started on emp...
GTR
Profile Blog Joined September 2004
51602 Posts
August 17 2010 07:42 GMT
#100
the live stream is over right?
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