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[G]Observing (for an Audience)

Forum Index > SC2 General
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Flicky
Profile Blog Joined December 2008
England2675 Posts
Last Edited: 2010-08-15 16:41:35
August 14 2010 22:23 GMT
#1
[image loading]
flicky gives a rather angry view at observing in this guide about not being terrible at this important feature of viewing Starcraft.

Back at a LAN in February, we were watching a Brood War grudge match: two of the UK’s best players pitted in a 1v1 while another is obsing the game for us as we watch on the bigger screen. Eyes glued to the game we see all the action, all the tech, everything. Someone suddenly said “Man, you’re really good at observing.” He’s right, everyone knows he is.

Like many of you, there are several things that bug me about current livestreams when it comes to casting and commentary. Finding commentators that don’t seem to know anything or are boring and uninterested in the game is annoying, however, I understand that being a commentator isn’t quite as easy as it looks so I occasionally give them the benefit of the doubt. Besides, it seems many of them are beyond help…

There is something else on these streams that is even worse. If a commentator is bad, I can just mute them and watch the game, no problem there. If the observing is terrible though, then what can I do? Either yell at my screen for them to check for a Fusion Core, or just give up and close the stream. There are a few casters that I don’t watch for the sole reason that their observing is terrible.

So what can be done? All I can think of is make a post that will teach you guys how to observe so that you can not only get the most out of your replays, but so that when you tune into a cast, you can actually see what’s going on.

Why is this important?
If you didn’t figure it out from above, it’s SO important. Missing something in a game is so detrimental to understanding a game. Could you imagine watching a Football game where the goalkeeper ran up field, but they ignored it. What would your reaction be if suddenly a player intercepted the ball and scored from 70 metres away?

Now think about this, Football is very simple, so let’s make it more complicated. How about watching some friends play chess, but ¼ of the board is completely ignored. How are you going to follow the game properly? You can’t. Bam, two mind-blowing analogies for you there.

So you know why it’s important. Have you watched a Korean Brood War game? Have you ever stopped and realised how good the observers are? They almost never miss a thing. On top of that, have you ever watched a Korean Brood War game where the casters are also in game observing? No you haven’t. It’s a hell of a lot easier to cast when someone else is working the observing for you. If you are a serious caster, I would suggest that you get someone to exclusively obs games for you. If they're listening to you, they can always pick up on what you're saying if you're wondering something.

The Basics
In my perfect world, there would a few things you must know before you’re even allowed to observe a game and they’re as follows:

[image loading]
Remember this bitches.


Hotkeys and Tabs: You want to see the income tab? Press I. You want to see production? D. You want to see Resources? Damn, what’s the hotkey? “No worries, I’ll just click the drop down box and select” HELL NO YOU WON’T. You think your viewers want to see you stop following the game so that you can open a green box that covers part of the screen then scroll down slowly because you’ve forgotten the alphabet until you get to Resources. Hell no we don’t. It’s dumb, stop it.

If you want to see a FP view, then press 1 or 2. The player on the left side of the loading screen will always be 1, the player on the right will always be 2. Did you forget this? Look down the list on the tabs. The first on the list is 1, the second is 2 and so on. Remember this. As for FP Camera, I wouldn't suggest that. Only use FP view to see what they can see, not to follow them. Do you ever get more game information from watching a player's FP view in a cast? Not really and it's a pain in the ass to follow it while watching through a stream.

Production: You know what the most important of the drop down box is? “Hey, let’s check his APM! Woah, he’s got 200!” Wow! I don’t give a crap! You’re going to put the tab on production at all times except perhaps for a few seconds to check something else, then back to production. Your other option is keeping it shut, but you better not miss anything. You think I care more about how close the income is, or what’s being built? It’s the latter by far. If you’re observing for a commentator who sucks, the Production tab is where I can look to fill in the gaps for you. My suggestion is, if you’re obsing for someone else and they say “let’s take a look at income” you leave them to do it on their machine and leave the production tab open for those who care. You’re allowed to look at resources in battles. Not army though, that’s just confusing. For the casters reading: "Wow, look at that income!". No, tell me what the income is. I didn't join the stream to have you tell me what to do.

How to find Lost units: “O Noes, where’s his banshee gone?!”. Any competent player will hotkey the units they’re harassing with. If you can’t work the minimap, click one of his units, look along the hotkey list on the UI, double click the group with the harassing unit on it and bam, you’re looking at it. Go you.

Health Bars
I don't like these being on while watching. I'd rather watch marines fighting zerglings than bars decreasing. If I wanted that, I'd play WoW (am I right?). If you want to see how alive units are, select them. It's really not that important to know how quickly the bars are decreasing. I can tell how fast something dies when I can see that it's exploded into blood.

[image loading]
This is just a small fight and the bars are in the way. You know what it looks like with lings attacking?


Be a Referee: I don’t care what the other dumb observers are saying and I don’t want to see their dumb pings. Be a referee and rise above that mess. It’s usually something dumb about how lame Ravens are or how gay someone is. While we're at it, set yourself to DND or Offline or something. I don't care what your fans want to tell you. It's usually dumb anyway.

Watch the minimap: The minimap is where most of your attention should be. I suggest your focus should be 70% minimap, 10% tabs, 20% actual screen. If there’s a key fight on, follow it, if there’s two zerglings hitting probes, we know how this will end, go back to looking at the minimap. If you see a new Blue Square show up, click on it, show everyone. If you see a moving red dot, go look at it. If you see a bunch of units standing around doing nothing on your screen, that’s it, we don’t care anymore. Move away so your caster doesn’t make some rubbish joke like “OH HEY I GUESS THOSE MARAUDERS R JUST CHILLING OUT LOL.”

Use the main Box
If lings are hitting rocks, select the rocks. Look! There's a countdown for when the rocks will die right there! So smart. Something being built? Do the same. Something else needs clicking? Click it. Just don't forget about the rocks. If a fight is almost over and you can work out who the victor will be, select his remaining units so we can see the extent of the damage he takes before winning. In the mean time, look at bases or production, then move back to see what the next step of the attack is.

[image loading]
OMG WHAT THIS, LET’S ZOOM IN AND IGNORE GAME. LET'S HIGHLIGHT IT TOO


Zooming in and out, rotating etc
Don't do this. Really. I'll give you one occasion when you're allowed to do it. If there are units behind something and their position is super important or something important is happening and rotating will help you see them, then do it. If there's a cute critter and you zoom in, you're terrible at observing. No-one cares about the critter to the extent that they need to see it that close, especially when there's important stuff going on. The same thing with armies. As for zooming in on battles? Oh that's a great idea, oh wait, one player is microing. Shame we can't see it but boy does this marine look cool up close! RATTTATATATATATAT. Restricting your field of vision is dumb while playing and it's dumb while observing.

Camera Movement
There are several ways to move the camera. You can click the mini map to instantly move to an area of the map. You can slide the mouse to the sides of the screen for a jerky and fast pan. You can use the keyboard for a smoother, more accurate pan. You can use the middle mouse button for a smooth, but limited pan or you can follow a moving unit by clicking on the portrait and holding down to follow it. Remember this also centres on the unit. NEVER EVER pan back to the base or to a unit that is far away. Click the map anything you want to go look at a base or group of units. Only Pan if you're following something moving or trying to show off h.o.w.f.a.r.a.w.a.y something is. As for following units and fights, I'll leave that up to you.

Getting tricky now...
I'm going to be honest, this is only under another header because some of you might have trouble following the previous basic advice. If that's the case, give up here:

Timing
This is tougher, because it requires you to actually be decent at the game. As a good observer, you should know where to look and when. If you know the build's timings, you can go back to the base at the right time. This will help clarify your theory and help establish what is going on. It will also help you understand when the action will start. If something is late, keep checking up on it. This not only helps the viewers work out the build, but also makes it clear how unusual this build is. Even the most mediocre caster will be able to figure out that the Lair is late if you keep looking at it.

Mouse Movements
This isn't necessarily complex, but it's more something to keep in mind. Keep your mouse smooth and slow. Use drag boxes sparingly and only to explicitly show space on something. Don't rapidly circle a unit or anything. If you want to draw attention to something, a simple, slow 360 rotation will do. I don't need to watch a mouse flip out all over the screen because he's made an error. If an upgrade is missing, do the same. Clicking upgrades "for" a player is ok I suppose. I've also seen people try and spam APM while obsing. No. Just no. Keep it simple an slow if you're using the mouse. I don't want to have to dart my eyes around the screen to follow it.

Watching Fights
This is something you'll have to figure out: How much of a fight should you watch? This is hard to say. You could easily watch a whole fight, but is it that important? Not always. If the fight will decide the game, you might want watch it all. If you're sure it will be a short skirmish, you can watch all of it to help give an idea of how the defence/offence balance is working. If it's a long fight and you see something important going on, elsewhere, go look at that too. I've lost count of the times I've seen someone stare at a huge fight then as the fight is over go back to a player's base to find out there was a drop that destroyed everything. Continue to watch the mini-map as much as possible. Looking at the base or incoming reinforcements can help immensely when trying to show who is favoured in a fight.


Well that's all I got for now, but you can be sure I'll be right back here next time I see dumb observing:

Credits: I'd like to thank all the shitty casters and observers that helped me write this article. Your inspiration is unintended but oh so powerful. Also thanks to that newspaper for being called the observer.

[image loading]
Next step, go pro
Liquipedia"I was seriously looking for a black guy" - MrHoon
XXehh
Profile Joined May 2009
Canada122 Posts
August 14 2010 22:34 GMT
#2
This is good stuff, I think every caster/observer should read this !!
J3rk
Profile Joined April 2010
United States25 Posts
August 14 2010 22:37 GMT
#3
This was educational, insightful, amusing, entertaining, and hilarious all rolled into one!!!

Is there a way I can subscribe to all of Flicky's posts??
I am more animal than the zoo allow
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
August 14 2010 22:40 GMT
#4
All of this is very true actually. I usually only tune in if the caster is excellent or the game is big.
kajeus
Profile Joined May 2010
United States679 Posts
August 14 2010 22:41 GMT
#5
This is a great post! My only complaint is that, as a viewer, I like to see the income too. I agree that production should be the focus, but I want to go to the income tab from time to time, as well, because I want worker counts and stuff.
pro-MoMaN, pro-HuK, pro-Millenium
Brad
Profile Joined April 2010
2754 Posts
August 14 2010 22:41 GMT
#6
Quality +1. Random casters can be really annoying.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
PKCarwash
Profile Joined July 2010
United States37 Posts
August 14 2010 22:42 GMT
#7
It's threads like these that make me wish you could rate threads here =]

5/5 All of this is very true, and well written.
Kexx
Profile Joined May 2010
Germany240 Posts
August 14 2010 22:44 GMT
#8
somewhere out there, HD and Husky are shedding a tear right now.
chooooch
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
August 14 2010 22:47 GMT
#9
Awesome! Too many times I almost die because the caster is talking about some random stuff while I see a drop/big fight going on on the minimap^^
no dude, the question
Brad
Profile Joined April 2010
2754 Posts
August 14 2010 23:03 GMT
#10
Casters showing the APM tab is sigh and they even mention how high it is, eventhough the player is clearly spamming.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
Tiazi
Profile Joined February 2010
Netherlands761 Posts
August 14 2010 23:30 GMT
#11
hahaha this is sooooooo funny. After reading your post I'm watching some dude on ustream and hes doing EVERYTHING WRONG. someone link him up to read this please!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Hunch
Profile Blog Joined August 2010
Canada336 Posts
August 14 2010 23:36 GMT
#12
lol i love this man very nicely done

OMG WHAT THIS, LET’S ZOOM IN AND IGNORE GAME. LET'S HIGHLIGHT IT TOO

lmao!!
I have a Hunch.770
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
August 15 2010 00:10 GMT
#13
You so baller Flicky.

I remember that grudge match well. Fun times. Perhaps you'll join me at my place for the next TSL finals!

Nice article too.
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
Elegy
Profile Blog Joined September 2009
United States1629 Posts
August 15 2010 00:13 GMT
#14
soooo true

especially with the billions of new casters who are both bad at the game and bad observers (yet get hundreds and thousands of viewers because no one has the balls to them they actually suck), this is so applicable

i just wish tournament organizers would pick proven, reliable streamers that actually know what they're talking about, it's so tiring having to mute 8/10 streams because the commentators can't recognize basic builds that been around since beta week 1
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-08-15 00:36:28
August 15 2010 00:22 GMT
#15
Solid arguments on everything except on this:
Health Bars
I don't like these being on while watching. I'd rather watch marines fighting zerglings than bars decreasing. If I wanted that, I'd play WoW (am I right?). If you want to see how alive units are, select them. It's really not that important to know how quickly the bars are decreasing. I can tell how fast something dies when I can see that it's exploded into blood.
Players need the visibility to select units, for micro and focus fire. Viewers however don't need to select units, but need to keep track which units get weak and how are they being microed, healed, repaired, moved back. The caster cannot possibly select all units which the viewer could be interested in, so it's better to have more information simultaneously displayed. For example, + Show Spoiler +
in White-Ra vs Madfrog on SS there were 2 carriers and watching their health all the time was important. I noticed White-Ra did a mistake and left the weak one in the battle, sending the healthy one back to deal with units without AA. Clearly he meant the opposite, but he made a mistake; luckily it didn't cost him the game. Such details are important to see when you watch VODs.
To be fair, GOMtv does not show HP-bars, and they probably know what they are doing, but I still think it's not a clear-cut choice. They compensate by quickly selecting different important (groups of) units. That also takes experience; if the obs isn't gosu-skilled, it's more pragmatic to leave the hp on.
If you stand next to my head, you can hear the ocean. - Day[9]
ExcessEnemy
Profile Joined July 2010
United States8 Posts
August 15 2010 00:33 GMT
#16
Wow, erm, some solid points, but a lot of them I disagree with. You're quite picky when it comes to commentating. The style of commentary that you prefer is just boring. Watch Husky or Day[9]. They make bad jokes. And they're funny. Are you saying Tasteless is a bad commentator because of the panda bear guy? I really don't understand why commentators aren't allowed to make jokes, and why I have to see production at all times. I'd much rather see income. Basically, just because you think commentating should be boring doesn't mean everyone should. I would absolutely hate the kind of commentary you're talking about. Please don't speak for everyone.
‎"It's like if a baby deer was on the highway and you like ran over it and then reversed back over it again. It's just like you are in such a clear advantage, but then the deer....made a lot of stalkers." - Day[9]
GiantHandBanana
Profile Joined April 2010
United States51 Posts
August 15 2010 00:42 GMT
#17
On August 15 2010 09:22 figq wrote:
Solid arguments on everything except on this:
Show nested quote +
Health Bars
I don't like these being on while watching. I'd rather watch marines fighting zerglings than bars decreasing. If I wanted that, I'd play WoW (am I right?). If you want to see how alive units are, select them. It's really not that important to know how quickly the bars are decreasing. I can tell how fast something dies when I can see that it's exploded into blood.
Players need the visibility to select units, for micro and focus fire. Viewers however don't need to select units, but need to keep track which units get weak and how are they being microed, healed, repaired, moved back. The caster cannot possibly select all units which the viewer could be interested in, so it's better to have more information simultaneously displayed. For example, + Show Spoiler +
in White-Ra vs Madfrog on SS there were 2 carriers and watching their health all the time was important. I noticed White-Ra did a mistake and left the weak one in the battle, sending the healthy one back to deal with units without AA. Clearly he meant the opposite, but he made a mistake; luckily it didn't cost him the game. Such details are important to see when you watch VODs.
To be fair, GOMtv does not show HP-bars, and they probably know what they are doing, but I still think it's not a clear-cut choice. They compensate by quickly selecting different important (groups of) units. That also takes experience; if the obs isn't gosu-skilled, it's more pragmatic to leave the hp on.

I'm with you on preferring them on - especially while playing - but I can definitely see why others wouldn't. I think the alt key should definitely be used often while watching fights if they're off, though.
Flicky
Profile Blog Joined December 2008
England2675 Posts
August 15 2010 00:43 GMT
#18
On August 15 2010 09:33 ExcessEnemy wrote:
Wow, erm, some solid points, but a lot of them I disagree with. You're quite picky when it comes to commentating. The style of commentary that you prefer is just boring. Watch Husky or Day[9]. They make bad jokes. And they're funny. Are you saying Tasteless is a bad commentator because of the panda bear guy? I really don't understand why commentators aren't allowed to make jokes, and why I have to see production at all times. I'd much rather see income. Basically, just because you think commentating should be boring doesn't mean everyone should. I would absolutely hate the kind of commentary you're talking about. Please don't speak for everyone.


Not sure you read this. This is about observing, pretty much entirely about observing and how to do it well.

If you can point out where I say that Commentators aren't allowed to make jokes and should be boring, then I will happily concede to you.
Liquipedia"I was seriously looking for a black guy" - MrHoon
SpicyCrab
Profile Blog Joined March 2010
402 Posts
Last Edited: 2010-08-15 00:50:32
August 15 2010 00:50 GMT
#19
Good thread; good tips. Thanks.
I'm such a baller in my dreams. - HiFriend
Ocedic
Profile Joined April 2010
United States1808 Posts
August 15 2010 01:09 GMT
#20
I like how you talk about maximizing information to follow the flow of the game, yet you say no to health bars. There's literally no benefit to not having health bars displayed. I could care less about the graphics; if you want pretty pictures go play Crysis.
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