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Given the interest shown in other threads concerning the popularity / well-selling of SC2 in Korea, I thought it might be interesting to keep track of the number of active accounts (via sc2ranks.com). It's been a week and a half since release, so unfortunately I do not have data for earlier time periods. We'll just have to keep track now and see how long it takes to hit random milestones!
August 12 Total: 873,344, Russia: 25,915, Taiwan: 53,218, SE Asia: 40,036, Europe: 247,433, Korea: 105,475, NA: 391,789, Latin America: 9,478
Proportions aren't too bad for Korea I suppose. There's about 40% as many Korean account as there are European, and if we assume for a moment that distinct buyers to account is approximately 1-to-1, then that's not bad given the population difference. Latin America seems to be really low on the account number though. Wonder what could be the cause there?
August 16 Total: 1,023,119, Russia: 31,202, Taiwan: 68,028, SE Asia: 47,222, Europe: 288,684, Korea: 128,315, NA: 447,599, Latin America: 12,069
The number of ladder playing users exceeds 1 million! It appears that the random smaller regions are still rather unpopular... especially that of Latin America. North America is still way ahead, and actually gained more users since the last update than any other region. Last time it appeared that only 40-50% of users at most played ladder and thus appear on sc2ranks, if you believe Blizzard's numbers for the number of copies they sold in the first 3 days, or whatever short time period they used. If that proportion still holds, then they should now have recouped the gigantic $100million cost of SC2.
IT'S OVER 1.5 MILLION!!!
On September 07 2010 18:44 Dionyseus wrote:Today the population has crossed the 1.5 million mark! Total: 1,505,101, Russia: 48,265, Taiwan: 104,171, SE Asia: 70,858, Europe: 430,516, Korea: 213,214, NA: 617,614, Latin America: 20,463 Europe seems to be growing the fastest, North America a close second, Korea third. Russia, Latin America, Taiwan, and South East Asia seems to be increasing slowly, with Latin America seemingly growing slightly faster out of that group. source: http://www.sc2ranks.com/
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Cool thanks  I think a lot of Latin Americans are opting to buy NA version
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what am i not getting here? how can the total be "only" 873k if blizzard offically announced that they sold more than 1.5 million copys within the first 48 hours?
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yup, I bought NA, and I'm from southamerica
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aren't in these ranks just payers wo are playing "actively" in the ladder?
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On August 12 2010 23:41 Enox wrote: what am i not getting here? how can the total be "only" 873k if blizzard offically announced that they sold more than 1.5 million copys within the first 48 hours? Because this is probably based on sites like rts-sanctuary and sc2pf or whatever, which can only get information from the community site, which only shows players who have played placement games/play multiplayer.
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I'd be very interested in weekly updates of this.
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On August 12 2010 23:45 stafu wrote:Show nested quote +On August 12 2010 23:41 Enox wrote: what am i not getting here? how can the total be "only" 873k if blizzard offically announced that they sold more than 1.5 million copys within the first 48 hours? Because this is probably based on sites like rts-sanctuary and sc2pf or whatever, which can only get information from the community site, which only shows players who have played placement games/play multiplayer.
Yes I believe we're limited to people who have completed their placement matches for at least one bracket. Hopefully over time more and more people do...
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the way we gather data is largely by crawling through the ladders of players that we have found so we are limited to people who have been placed in a ladder to discover them. We can also gather profiles from forums etc but this doesn't seem to help much any more. I haven't really relied upon people entering urls since the first week of gathering ladder data.
Also I would expect that a fair proportion of those who buy the game may never even go online and be placed in a ladder
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Conclusion: for now around 600k+ people (40%) work mostly on single player / custom games / practice league (50 matches) / achievements etc, and have not been placed --- plus, some of those who have been placed have not been crawled by the websites yet.
I won't be surprised if at least around 10-20% "never" get placed - at least in Beta I noticed (to my surprise) quite a lot of people prefer to just play custom games and not get into the ladder at all, ever.
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On August 13 2010 00:09 figq wrote: Conclusion: for now around 600k+ people (40%) work mostly on single player / custom games / practice league (50 matches) / achievements etc, and have not been placed --- plus, some of those who have been placed have not been crawled by the websites yet.
I won't be surprised if at least around 10-20% "never" get placed - at least in Beta I noticed (to my surprise) quite a lot of people prefer to just play custom games and not get into the ladder at all, ever.
That's not so surprising. I never really liked the actual Warcraft 3 game, but there were some nice custom maps for it (DotA, Island Defense, some tower defense maps, etc.) so I played those a lot but never really played competitively.
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on the other hand some ppl played only using guest passes and there are ppl who bough more than one SC2.
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On August 12 2010 23:35 Superiorwolf wrote:Cool thanks  I think a lot of Latin Americans are opting to buy NA version
This
I cannot stand spanish translations, they are horrible, it simply doesn´t sound right. That and in my particular case I´ll rather pick an US server just beacuse it is a bigger base of players, so you can find lots of games at any hour (western/central/eastern times)
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On August 13 2010 00:30 Juaks wrote:Show nested quote +On August 12 2010 23:35 Superiorwolf wrote:Cool thanks  I think a lot of Latin Americans are opting to buy NA version This I cannot stand spanish translations, they are horrible, it simply doesn´t sound right. That and in my particular case I´ll rather pick an US server just beacuse it is a bigger base of players, so you can find lots of games at any hour (western/central/eastern times)
You can translate everything on the game to any published language including hotkeys, sounds and cinematics.
Latin American players should play in Latin America, the level isnt bad at all, and playing here is the only way blizz is gonna take us serious.
I will have EU and NA eventually, but right now i will stick with LA 6 months for less than 30 bucks.
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Brazilian here, playing on US server. I don't like translations, and I don't want to play a 3v3 against the same team 5 times in a row.
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Hyrule19086 Posts
Korea has a different system for "buying" SC2, and Russia also has a rent-to-own kind of thing.
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do not forget that many people play single player only. not having made your placement matches -> not in the rankings i think
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Pretty nice stats to now, even if it's just to fill our curiosity
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So dose this mean non-Koreans are no longer called Foreigners because we have a higher population?
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By the way SC2 Did not cost 100 million to make, that was incorrect information referring to World of Warcraft. Nice to see us break 1 million!
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On August 17 2010 02:39 Spaceninja wrote:So dose this mean non-Koreans are no longer called Foreigners because we have a higher population? More non-koreans bought bw then Koreans did. The reason we are called foreigners is because Korea is where professional Starcraft takes place. So if you are not Korean and you play Starcraft then you are a foreigner. If sc2 has a large professional scene outside of Korea then the term foreigner will fade away.
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Brazilian here.
Latin American players should play in Latin America, the level isnt bad at all, and playing here is the only way blizz is gonna take us serious.
Tottaly agree. I'm playing on LA server too.
The translation of the game to brazillian portuguese is fine.
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On August 17 2010 03:22 Moita wrote:Brazilian here. Show nested quote +Latin American players should play in Latin America, the level isnt bad at all, and playing here is the only way blizz is gonna take us serious. Tottaly agree. I'm playing on LA server too. The translation of the game to brazillian portuguese is fine. I have a friend in Brazil that is on the US server, because he has nobody to play with in LA....
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Well, keep in mind that some of the users are also guests! and i think a lot of them since every legit user had 2 invites.
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On August 12 2010 23:35 Superiorwolf wrote: I think a lot of Latin Americans are opting to buy NA version
This. The level in the LA server is so low... Im top 50 total, and worlwide, im 5000.
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I modified the cron for recording stats to record population as well, so I'll have a graph for this up in a few days when there is some data.
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On August 17 2010 06:47 Shadowed wrote:
I modified the cron for recording stats to record population as well, so I'll have a graph for this up in a few days when there is some data.
Thanks! Meant to go to the sc2ranks thread and ask about this, sounds awesome :D
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On August 12 2010 23:28 EtherealDeath wrote: Given the interest shown in other threads concerning the popularity / well-selling of SC2 in Korea, I thought it might be interesting to keep track of the number of active accounts (via sc2ranks.com). It's been a week and a half since release, so unfortunately I do not have data for earlier time periods. We'll just have to keep track now and see how long it takes to hit random milestones!
August 12 Total: 873,344, Russia: 25,915, Taiwan: 53,218, SE Asia: 40,036, Europe: 247,433, Korea: 105,475, NA: 391,789, Latin America: 9,478
Proportions aren't too bad for Korea I suppose. There's about 40% as many Korean account as there are European, and if we assume for a moment that distinct buyers to account is approximately 1-to-1, then that's not bad given the population difference. Latin America seems to be really low on the account number though. Wonder what could be the cause there?
August 16 Total: 1,023,119, Russia: 31,202, Taiwan: 68,028, SE Asia: 47,222, Europe: 288,684, Korea: 128,315, NA: 447,599, Latin America: 12,069
The number of ladder playing users exceeds 1 million! It appears that the random smaller regions are still rather unpopular... especially that of Latin America. North America is still way ahead, and actually gained more users since the last update than any other region. Last time it appeared that only 40-50% of users at most played ladder and thus appear on sc2ranks, if you believe Blizzard's numbers for the number of copies they sold in the first 3 days, or whatever short time period they used. If that proportion still holds, then they should now have recouped the gigantic $100million cost of SC2.
I actually started tracking the population on August 7. On that day it was as follows: Total: 690,872, Russia: 20,678, Taiwan: 38,874, SE Asia: 31,906, Europe: 196,279 Korea: 81,116, NA: 314,994 Latin America: 7,025
Here's the screenshot: http://img838.imageshack.us/img838/2645/starcraft2populationaug.jpg
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On August 17 2010 02:43 Mastermind wrote:Show nested quote +On August 17 2010 02:39 Spaceninja wrote:So dose this mean non-Koreans are no longer called Foreigners because we have a higher population? More non-koreans bought bw then Koreans did. The reason we are called foreigners is because Korea is where professional Starcraft takes place. So if you are not Korean and you play Starcraft then you are a foreigner. If sc2 has a large professional scene outside of Korea then the term foreigner will fade away.
Or Koreans can still call us foreigners, and we'll call them foreigners too.
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On August 17 2010 06:30 Tresh wrote:Show nested quote +On August 12 2010 23:35 Superiorwolf wrote: I think a lot of Latin Americans are opting to buy NA version This. The level in the LA server is so low... Im top 50 total, and worlwide, im 5000.
i guess you are so pro that you never lost a single game in LA.
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where are all the people from china playing? taiwan? seems too low of a number
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On August 17 2010 02:43 Mastermind wrote:Show nested quote +On August 17 2010 02:39 Spaceninja wrote:So dose this mean non-Koreans are no longer called Foreigners because we have a higher population? More non-koreans bought bw then Koreans did. The reason we are called foreigners is because Korea is where professional Starcraft takes place. So if you are not Korean and you play Starcraft then you are a foreigner. If sc2 has a large professional scene outside of Korea then the term foreigner will fade away.
worst logic I have ever heard in my life.
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Numbers look about right to me - something like half my RL friends who bought sc2 don't play ladder and thus wouldn't appear on sc2ranks
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United States12237 Posts
So here's a question. When you log onto Bnet, in the top corner you'll see a rough estimate of how many users are logged on, to the nearest 250,000. Now, how do they determine that number? Is it the number of total users in the region? (North America shows typically around 1,000,000, what is it for other regions?) If so then that number surely includes single player users, but does it also include WoW users since they're also on Battle.net? If it doesn't include WoW users and there are 300k users according to SC2Ranks (or 30% of 1mil) then that means 700k users are playing single-player (or 70%). If the ratio is the same across all the regions then multiplayer would only account for 30% of all activity in SC2, meaning the number of active Bnet accounts at any given time is roughly 2.3 million?
If it's not the number of total users in the region, is it the worldwide multiplayer userbase? If so then it would be pretty close to SC2Ranks.
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On August 17 2010 09:42 Excalibur_Z wrote: So here's a question. When you log onto Bnet, in the top corner you'll see a rough estimate of how many users are logged on, to the nearest 250,000. Now, how do they determine that number? Is it the number of total users in the region? (North America shows typically around 1,000,000, what is it for other regions?) If so then that number surely includes single player users, but does it also include WoW users since they're also on Battle.net? If it doesn't include WoW users and there are 300k users according to SC2Ranks (or 30% of 1mil) then that means 700k users are playing single-player (or 70%). If the ratio is the same across all the regions then multiplayer would only account for 30% of all activity in SC2, meaning the number of active Bnet accounts at any given time is roughly 2.3 million?
If it's not the number of total users in the region, is it the worldwide multiplayer userbase? If so then it would be pretty close to SC2Ranks.
NA is 450k not 300k, unless you were going by the EU number? It's hard to say, it would depend on their server setup. You would imagine they keep it regionalized, so EU stores EU accounts and US stores US accounts and they only cross data when needed.
I think odds are it's only the regions stats, but what about say Latin America? They use the US battle.net but a weird 'sub region', so maybe the sub regions use their parent regions number.
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United States12237 Posts
On August 17 2010 11:03 Shadowed wrote:Show nested quote +On August 17 2010 09:42 Excalibur_Z wrote: So here's a question. When you log onto Bnet, in the top corner you'll see a rough estimate of how many users are logged on, to the nearest 250,000. Now, how do they determine that number? Is it the number of total users in the region? (North America shows typically around 1,000,000, what is it for other regions?) If so then that number surely includes single player users, but does it also include WoW users since they're also on Battle.net? If it doesn't include WoW users and there are 300k users according to SC2Ranks (or 30% of 1mil) then that means 700k users are playing single-player (or 70%). If the ratio is the same across all the regions then multiplayer would only account for 30% of all activity in SC2, meaning the number of active Bnet accounts at any given time is roughly 2.3 million?
If it's not the number of total users in the region, is it the worldwide multiplayer userbase? If so then it would be pretty close to SC2Ranks. NA is 450k not 300k, unless you were going by the EU number? It's hard to say, it would depend on their server setup. You would imagine they keep it regionalized, so EU stores EU accounts and US stores US accounts and they only cross data when needed. I think odds are it's only the regions stats, but what about say Latin America? They use the US battle.net but a weird 'sub region', so maybe the sub regions use their parent regions number.
Right, right, 450k. I just took a quick look at the top date's number (which itself was 390k). It was just an example though. I'd be interested to see how many active players there are. I know the Bnet 1.0 servers were all isolated by region, so you could log onto USEast and see 250k users, then log on Europe and see 160k users. Wonder if Bnet 2.0 is the same.
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just to add a stat. I'm in mexico and also bought NA.
but most people buying the game don't really know about region locks until it's too late.
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Taiwan server is still in open beta, you can play both single player and multiplayer for FREE. Hence I think the player number is VERY inflated and a lot of open beta players are from mainland China where game is not released yet. (WOW expansion took 2+ years to get approval.....for your reference.)
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Population stats as of August 30, 2010, according to sc2ranks: Total: 1,376,906, Russia: 44,133, Taiwan: 98,984, SE Asia: 64,291, Europe: 390,185, Korea: 185,289, NA: 576,025, Latin America: 17,999
The LA server has doubled in size since August 16th. More impressively Europe has almost doubled in the same time frame.
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But we are still not at 1.5 million, how sad
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United Arab Emirates333 Posts
i wonder if you could track not what version they use, but where game is played from. WATA!!!!
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Today the population has crossed the 1.5 million mark! Total: 1,505,101, Russia: 48,265, Taiwan: 104,171, SE Asia: 70,858, Europe: 430,516, Korea: 213,214, NA: 617,614, Latin America: 20,463
Europe seems to be growing the fastest, North America a close second, Korea third. Russia, Latin America, Taiwan, and South East Asia seems to be increasing slowly, with Latin America seemingly growing slightly faster out of that group.
source: http://www.sc2ranks.com/
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Now that 1.5 million is passed, let's see how many months it takes to hit 2 million! Surely the buying rate will have reached a near apex by now.
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On September 09 2010 07:47 EtherealDeath wrote: Now that 1.5 million is passed, let's see how many months it takes to hit 2 million! Surely the buying rate will have reached a near apex by now.
Keep in mind that most of these stats were based on just ladder players. Only recently (I think a week) has sc2ranks.com started tracking people with achievement points (which means that it can now see players even if they haven't played ladder) . I think it takes a long time for the dataminer to find players and add them to the database. So far over 3 million copies of the game have been sold.
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