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simple idea that will blow your mind - Page 4

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Error Ash
Profile Joined July 2008
Germany177 Posts
August 12 2010 11:07 GMT
#61
Yes, has already been suggested, hope they will implement this cause especially when someone has a pc that runs on steam i hate to sit there 5 mins waiting for the loading screen to suddenly finish...
sikyon
Profile Joined June 2010
Canada1045 Posts
August 12 2010 11:16 GMT
#62
I've heard that when 2 players with high end computers equipped with solid state drives play against each other, the loading screen flashes by and it's even difficult to see your opponent's race.
tarsier
Profile Joined May 2010
United Kingdom223 Posts
Last Edited: 2010-08-12 11:19:35
August 12 2010 11:19 GMT
#63
i totally agree...

it's pathetic everyone in the match is poised over the loading screen, desperate to itch their nose, but you can't scratch your nose because you know that the second you raise your hand the last guy will finish loading instantly and you'll f*ck your build order.
figq
Profile Blog Joined May 2010
12519 Posts
August 12 2010 11:35 GMT
#64
I'm all for it, and have been asking about it since early Beta.
On August 12 2010 10:49 imyzhang wrote:
i'd suggest to start a poll, because i'd really want this feature.
Made a poll, per request. Might copy it to the OP for better accessibility.
Poll: Would you like a countdown / "Ready!"-alert AFTER the loading screen

Yes (21)
 
91%

No (2)
 
9%

23 total votes

Your vote: Would you like a countdown / "Ready!"-alert AFTER the loading screen

(Vote): Yes
(Vote): No


If you stand next to my head, you can hear the ocean. - Day[9]
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-08-12 11:40:43
August 12 2010 11:40 GMT
#65
the computers can sync whether there's a 3, 2, 1 countdown before loading screen or not, I think the purpouse of this idea is to have a countdown after the loading screen so that people know exactly when the game starts, not just when the loading screen starts

(would make more sense in live tournaments aswell)
Rokk
Profile Joined March 2010
United States425 Posts
August 12 2010 11:51 GMT
#66
I never understood why this feature wasn't present from the beginning... There's no point in showing a visible 10 second countdown if you have to wait another 10 afterwards.
AyJay
Profile Joined April 2010
1515 Posts
August 12 2010 11:59 GMT
#67
but then how do you cancel if you clicked it accidentally?

Mind = blown?
f_Ce
Profile Joined April 2010
Germany29 Posts
Last Edited: 2010-08-12 12:09:20
August 12 2010 12:09 GMT
#68
Also if you play a game with lots of spectators, you only see the loading bars of the players. So both bars are fully loaded, but the game doesn't start, because some of the observers are still loading.

What also would be nice, if you could see your mouse (at least for the small countdown). It happend a few times, that I moved my mouse and as the game starts it instantly started scrolling in some direction :D.
nihlon
Profile Joined April 2010
Sweden5581 Posts
August 12 2010 12:25 GMT
#69
It would definitely be a good idea. Sometimes the loading screen takes forever and then suddenly the game starts.
Banelings are too cute to blow up
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
Last Edited: 2010-08-12 12:30:57
August 12 2010 12:29 GMT
#70
I'd really like this feature, I fuck up my worker split too many times;p Mouse positioning + knowing exactly when the game starts would be great
edit: how can ppl click "no"" -_-
no dude, the question
trevf
Profile Joined May 2010
United States237 Posts
August 12 2010 12:32 GMT
#71
I would like this thread stickied and I would like golden chariots with white stallions for terran marines.
yourwhiteshadow
Profile Blog Joined July 2010
United States442 Posts
August 12 2010 12:37 GMT
#72
it'd be even better if it went like this:

---loading screen --- > 3-2-1 ---> press a start button but have chat available so that i can have someone stuck in this screen and just laugh.
Technical Director, Si Media Production, simediapro.com
dbddbddb
Profile Joined April 2010
Singapore969 Posts
Last Edited: 2010-08-12 12:42:24
August 12 2010 12:41 GMT
#73
They already show your opponent's loading bar so i think its a good enough estimate of when the game is going to start. Dont need so many countdowns.. just dont look away from your screen when you see you or your opponent is about done loading.

I think a useful feature to have would be to change the profile ladder win/loss format. It should state Win: X and Lose: Y and Total games: Z. Currently it just shows the total number of games played and wins, meaning you have to do some calculation in order to find out the win ratio.

eg Total games: 25 Wins: 18. Wouldn't it be much clearer to see Win: 18 Lose: 7 Total: 25
lindn
Profile Joined July 2010
Sweden833 Posts
August 12 2010 12:42 GMT
#74
wouldn't this fix people having starting lag problems?
Krissam
Profile Joined April 2010
Denmark189 Posts
August 12 2010 12:45 GMT
#75
On August 12 2010 21:09 f_Ce wrote:
Also if you play a game with lots of spectators, you only see the loading bars of the players. So both bars are fully loaded, but the game doesn't start, because some of the observers are still loading.


This is the reason i primarily want this, right now who gets the better start (although it's a minor difference, but still) comes down to reaction time, I don't think I know of any other sport where this is the case. Of course, reaction time should be a factor during the game, but players should be ready.

Imagine 100m sprint where the ref didn't do a countdown and just said go.
If you can chill, chill!" - TLAF-Liquid´Tyler
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
August 12 2010 12:47 GMT
#76
that was what i complained about on day1 of the beta
so it's not that new and mind blowing

but i'm still pro this idea
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
August 12 2010 12:50 GMT
#77
On August 12 2010 21:47 sCuMBaG wrote:
that was what i complained about on day1 of the beta
so it's not that new and mind blowing

but i'm still pro this idea


Same here. Mind unblown, but the countdown is pointless as it is, and having one that actually ends with the game starting would be useful.
trevf
Profile Joined May 2010
United States237 Posts
August 12 2010 12:50 GMT
#78
On August 12 2010 21:47 sCuMBaG wrote:
that was what i complained about on day1 of the beta
so it's not that new and mind blowing

but i'm still pro this idea


way to be a downer, scumbag
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 12 2010 12:51 GMT
#79
Why can't the map and players load fully then have a countdown when it's all synced.
..and then I would, ya know, check em'. (Aka SpoR)
tarsier
Profile Joined May 2010
United Kingdom223 Posts
August 12 2010 12:51 GMT
#80
On August 12 2010 20:59 AyJay wrote:
but then how do you cancel if you clicked it accidentally?

Mind = blown?


you can't cancel if you click accidentally anyway... you have to quit.

besides, i don't think anyone is bothered about the countdown to going onto the loading screen, the fact is that you should have a countdown to signal the match start so you're not forced to lock up for up to a minute if someone is a slow-ass loader

am i crazy or did broodwar have a countdown?
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