I have finally managed to get APMalert working. Although, on start up I still get a "log file error", but it works fine after that.
Win7 64
SC2 US current build
installed all Win suggestions and DX
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Killy
United States39 Posts
I have finally managed to get APMalert working. Although, on start up I still get a "log file error", but it works fine after that. Win7 64 SC2 US current build installed all Win suggestions and DX | ||
InSpiReZerG
United States159 Posts
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InSpiReZerG
United States159 Posts
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hellohellohello
Afghanistan1 Post
I installed both the microsoft vs 2010 runtime files and the directX installer but i still get the loadlibrary error code 127, do you know how to fix this ?? | ||
Fudge
Sweden3 Posts
On August 27 2010 05:38 TehForce wrote: Show nested quote + On August 16 2010 10:39 spl4t wrote: hi, i also get: unable to load dll winjection.dll. The specified module could not be found. exception from HRESULT 0x8007007E i tried: - installing MSVC 2010 x64 - installing dx runtime - starting in windowed mode - yelling at the program i have EU version of the game and Win 7 64. edit: installed MSVC 2010 x86 now and it solves the above issue. nevertheless i dont see shit ingame... no apm counter, no clock, nothing ![]() logfile: + Show Spoiler + [08-16-2010 04:02:58/0858] INFO - APMAlert2 starting up... [08-16-2010 04:02:58/0858] INFO - Loading APMAlert2 Options... [08-16-2010 04:02:58/0858] INFO - Default options set, loading settings from registry. [08-16-2010 04:02:58/0859] INFO - Options loaded correctly. [08-16-2010 04:02:58/0859] INFO - Setting up hooks. [08-16-2010 04:02:58/0859] INFO - Registry monitor thread setup completed. [08-16-2010 04:02:58/0859] INFO - Hotkeys registered successfully, hotkey message window running. [08-16-2010 04:02:58/0945] INFO - Hooks setup and ready for use. [08-16-2010 04:03:58/0862] INFO - Game detected. Beginning initialization. [08-16-2010 04:03:58/0862] INFO - Freeing options structure. [08-16-2010 04:03:58/0862] INFO - Loading APMAlert2 Options... [08-16-2010 04:03:58/0862] INFO - Default options set, loading settings from registry. [08-16-2010 04:03:58/0862] INFO - Options loaded correctly. [08-16-2010 04:03:58/0862] INFO - Initializing APM calculator. [08-16-2010 04:03:58/0862] INFO - Hooks installed. [08-16-2010 04:03:58/0869] INFO - Creating Direct3D resources. [08-16-2010 04:03:58/0901] INFO - Font for LiveAPM created successfully. [08-16-2010 04:03:58/0901] INFO - Line for drawing box backgrounds created successfully. [08-16-2010 04:03:58/0926] INFO - Font for Clock Display created successfully. [08-16-2010 04:03:58/0927] INFO - All resources created successfully. [08-16-2010 04:05:09/0680] INFO - Game end detected. [08-16-2010 04:05:09/0680] INFO - Hooks cleared. I had the exact same winjection.dll problem. you dont need to install msvc 2010 its enough when you install the 2010 visual c++ x86 runtime (5 Mb) Now i have exactly the same log and i dont see or hear apm alert in the game ![]() i also have win7 x64 and the eng_gb_eu-client of starcraft2 Also have that error and running the same os and client :/. Anyone that knows what to do? | ||
zato.no.ichi
United States4 Posts
ie. something like rivatuner would cut down on a tremendous amount of work for you, it has full plugin support with osd/perfmons/graphing/logging/hotkey/alert features already built in, that can be configured outside the driver, all you need to do is provide the data source. a big plus is that this is already a well established gaming tool, that blizzard is not likely to have issue with, this is the same dev that does the evga precision tool. people already use it for system metrics, I use this to keep track of cpu/gpu/memory/network metrics in game already. so it would be a huge plus for those who have it installed, to be able to just drop a plugin dll into their logging and display setup, and for new users to get working. just an idea, my dev skills are weak but afaik it would be much, much easier for you to implement if you already have a method of data capture. and it would be great if I could just add a couple of apm/game timer lines to my existing on screen display, that could be easily enabled/disabled via hotkey for proper games. screenie to give an idea of what this program does (osd top left): ![]() | ||
curv3
Brazil24 Posts
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curv3
Brazil24 Posts
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TekKpriest
308 Posts
so ingameapm*1,38 = 20x in your case. And since Blizzard filters some "spam" actions, you can get your 300 :> i guess the program logs all actions. so it wouldnt be that far fetched. | ||
samuraibael
Australia294 Posts
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cascades
Singapore6122 Posts
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Prodigalson
Philippines19 Posts
i tried to use the program and no errors but it doesnt show the apm not even the clock.. what should i do? | ||
SilverPotato
United States560 Posts
For real though, I would like to know if Blizzard would ban for something like this. | ||
CerNi
Norway2 Posts
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NSGrendel
United Kingdom235 Posts
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SuperGnu
Sweden240 Posts
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Wolf
Korea (South)3290 Posts
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SuperGnu
Sweden240 Posts
On September 16 2010 04:16 Wolf wrote: Just out of curiousity... Does this pose a risk to being banned ? I've thought of using this for practice. Prob. as the Warden is looking for 3d party programs. | ||
Wolf
Korea (South)3290 Posts
On September 16 2010 04:19 SuperGnu wrote: Show nested quote + On September 16 2010 04:16 Wolf wrote: Just out of curiousity... Does this pose a risk to being banned ? I've thought of using this for practice. Prob. as the Warden is looking for 3d party programs. Yeah that's why I probably won't use this, cool as it looks. | ||
tec27
United States3690 Posts
Windows XP issues have not been fixed as I have been extraordinarily busy as of late and do not have time to work on this. And yes, the APM counter is not as accurate as I would like, that was also mentioned in the thread, again please read before posting. On September 07 2010 09:48 zato.no.ichi wrote: this is a really cool feature to have, but wouldn't it be easier/safer to use an existing/more mature framework for this? ie. something like rivatuner would cut down on a tremendous amount of work for you, it has full plugin support with osd/perfmons/graphing/logging/hotkey/alert features already built in, that can be configured outside the driver, all you need to do is provide the data source. a big plus is that this is already a well established gaming tool, that blizzard is not likely to have issue with, this is the same dev that does the evga precision tool. people already use it for system metrics, I use this to keep track of cpu/gpu/memory/network metrics in game already. so it would be a huge plus for those who have it installed, to be able to just drop a plugin dll into their logging and display setup, and for new users to get working. just an idea, my dev skills are weak but afaik it would be much, much easier for you to implement if you already have a method of data capture. and it would be great if I could just add a couple of apm/game timer lines to my existing on screen display, that could be easily enabled/disabled via hotkey for proper games. screenie to give an idea of what this program does (osd top left): ![]() I find that to be quite ugly tbh. Along with that, I code for BW/SC2 out of interest/fun. The interesting part of this project is not the data gathering, thats simply a matter of reading values from the registry. Thus, there is no point in me developing anything like this if I'm just going to be passing data from the registry to something like RivaTuner, as that is not interesting or fun in any way. I find it far more interesting and fun to work on my own DirectX hook, even if it takes far longer to debug and make compatible with every configuration. Also, people in this thread that have not read/do not believe my posts about Warden in relation to this are far overestimating how risky using this is, and since RivaTuner works in the *exact same manner* to draw itself on games, it is not any less risky. On August 27 2010 14:05 EuroBlast wrote: Let me warn you all, I set my "minus or _" key as the hotkey for the psi injected crap and now my keyboard can no longer type the minus symbol..... no idea what this program does but it just seems like all bad news for me. Thanks for making math homework near impossible now. Make sure there are no instances of SC2 running in the background and if that still doesn't fix it, restart your computer. There's no possible way my program could have this effect permanently. Along with that, the source is fucking posted in the OP, stop acting like I'm distributing a virus or something. | ||
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