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[08-12-2010 15:52:46/0201] INFO - APMAlert2 starting up... [08-12-2010 15:52:46/0201] INFO - Loading APMAlert2 Options... [08-12-2010 15:52:46/0202] INFO - Default options set, loading settings from registry. [08-12-2010 15:52:46/0203] INFO - Options loaded correctly. [08-12-2010 15:52:46/0204] INFO - Setting up hooks. [08-12-2010 15:52:46/0204] INFO - Registry monitor thread setup completed. [08-12-2010 15:52:46/0233] INFO - Hotkeys registered successfully, hotkey message window running. [08-12-2010 15:52:47/0068] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
It's been a long time since I have tinkered with directx programming, but aren't lost devices usually the result of ALT-TABing or other window related nonsense. Perhaps it is having issues playing nice with other open windows in the background?
EDIT:
Closing all other windows makes it work. Missed that on page 5 of this thread. Strangely enough ALT-TAB doesn't seem to break this though.
EDIT 2: Never mind what I said ALT-TAB does seem to break it. SC2 hangs if I ALT-TAB but I can't tell if that's on my end and the log seems fine.
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On August 12 2010 23:55 cascades wrote:Show nested quote +On August 12 2010 10:17 pileopoop wrote:On August 12 2010 06:45 tec27 wrote:On August 12 2010 02:37 cascades wrote: Same as above users: WinXP, installed everything, error 127 no log.
Not Unicode problem, not should it be monitor problem as mentioned. It really shouldn't be possible to have this error any more with no log... Are you sure you have the latest version and the MSVC Redistributable? Is there any XP user who gets this program to work without an error? seems everyone gets 127 Yes. Interestingly, the Aug 9th version had a log. [08-09-2010 13:31:55/0315] INFO - APMAlert2 starting up... [08-09-2010 13:31:55/0315] INFO - Loading APMAlert2 Options... [08-09-2010 13:31:55/0315] INFO - Default options set, loading settings from registry. [08-09-2010 13:31:55/0316] INFO - Options loaded correctly. [08-09-2010 13:31:55/0316] INFO - Setting up hooks. [08-09-2010 13:31:55/0320] INFO - Registry monitor thread setup completed. [08-09-2010 13:31:55/0322] INFO - Hotkeys registered successfully, hotkey message window running. [08-09-2010 13:31:55/0340] INFO - Hooks setup and ready for use. That makes absolutely no sense. Since that version, I've made it require *less* dll's directly on injection, so it shouldn't give a 127 error if it didn't then...
On August 13 2010 05:20 Aquafresh wrote: [08-12-2010 15:52:46/0201] INFO - APMAlert2 starting up... [08-12-2010 15:52:46/0201] INFO - Loading APMAlert2 Options... [08-12-2010 15:52:46/0202] INFO - Default options set, loading settings from registry. [08-12-2010 15:52:46/0203] INFO - Options loaded correctly. [08-12-2010 15:52:46/0204] INFO - Setting up hooks. [08-12-2010 15:52:46/0204] INFO - Registry monitor thread setup completed. [08-12-2010 15:52:46/0233] INFO - Hotkeys registered successfully, hotkey message window running. [08-12-2010 15:52:47/0068] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
It's been a long time since I have tinkered with directx programming, but aren't lost devices usually the result of ALT-TABing or other window related nonsense. Perhaps it is having issues playing nice with other open windows in the background?
EDIT:
Closing all other windows makes it work. Missed that on page 5 of this thread. Strangely enough ALT-TAB doesn't seem to break this though.
EDIT 2: Never mind what I said ALT-TAB does seem to break it. SC2 hangs if I ALT-TAB but I can't tell if that's on my end and the log seems fine. You can actually just minimize all other windows and it should work, you don't have to close everything. And the crash when you minimize it is related to the crash when you switch from windowed fullscreen-> fullscreen while in a game, so that'll be fixed whenever I fix that. Still don't know why it can't start in fullscreen half the time, but I will work on that as soon as I have time.
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On August 13 2010 15:00 tec27 wrote:Show nested quote +On August 12 2010 23:55 cascades wrote:On August 12 2010 10:17 pileopoop wrote:On August 12 2010 06:45 tec27 wrote:On August 12 2010 02:37 cascades wrote: Same as above users: WinXP, installed everything, error 127 no log.
Not Unicode problem, not should it be monitor problem as mentioned. It really shouldn't be possible to have this error any more with no log... Are you sure you have the latest version and the MSVC Redistributable? Is there any XP user who gets this program to work without an error? seems everyone gets 127 Yes. Interestingly, the Aug 9th version had a log. [08-09-2010 13:31:55/0315] INFO - APMAlert2 starting up... [08-09-2010 13:31:55/0315] INFO - Loading APMAlert2 Options... [08-09-2010 13:31:55/0315] INFO - Default options set, loading settings from registry. [08-09-2010 13:31:55/0316] INFO - Options loaded correctly. [08-09-2010 13:31:55/0316] INFO - Setting up hooks. [08-09-2010 13:31:55/0320] INFO - Registry monitor thread setup completed. [08-09-2010 13:31:55/0322] INFO - Hotkeys registered successfully, hotkey message window running. [08-09-2010 13:31:55/0340] INFO - Hooks setup and ready for use. That makes absolutely no sense. Since that version, I've made it require *less* dll's directly on injection, so it shouldn't give a 127 error if it didn't then... Show nested quote +On August 13 2010 05:20 Aquafresh wrote: [08-12-2010 15:52:46/0201] INFO - APMAlert2 starting up... [08-12-2010 15:52:46/0201] INFO - Loading APMAlert2 Options... [08-12-2010 15:52:46/0202] INFO - Default options set, loading settings from registry. [08-12-2010 15:52:46/0203] INFO - Options loaded correctly. [08-12-2010 15:52:46/0204] INFO - Setting up hooks. [08-12-2010 15:52:46/0204] INFO - Registry monitor thread setup completed. [08-12-2010 15:52:46/0233] INFO - Hotkeys registered successfully, hotkey message window running. [08-12-2010 15:52:47/0068] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
It's been a long time since I have tinkered with directx programming, but aren't lost devices usually the result of ALT-TABing or other window related nonsense. Perhaps it is having issues playing nice with other open windows in the background?
EDIT:
Closing all other windows makes it work. Missed that on page 5 of this thread. Strangely enough ALT-TAB doesn't seem to break this though.
EDIT 2: Never mind what I said ALT-TAB does seem to break it. SC2 hangs if I ALT-TAB but I can't tell if that's on my end and the log seems fine. You can actually just minimize all other windows and it should work, you don't have to close everything. And the crash when you minimize it is related to the crash when you switch from windowed fullscreen-> fullscreen while in a game, so that'll be fixed whenever I fix that. Still don't know why it can't start in fullscreen half the time, but I will work on that as soon as I have time.
I wish the other XP users would back me up and post more in the thread and confirm if they have a log. More user opinions would make it easier for you to narrow it down.
To be honest, I was surprised that I dug up the Aug 9th log. I don't remember it working back then, in fact, I had thought that no log at all was generated. I may be wrong though, so don't fixate too much on this point.
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Ah, I redownloaded APMALERt2. The Aug 9 logfile came from your latest build, so that's resolved.
Poll: Xp Users, do you get a log file if it gives error 127?Yes (10) 56% No (8) 44% 18 total votes Your vote: Xp Users, do you get a log file if it gives error 127? (Vote): Yes (Vote): No
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On August 13 2010 22:24 cascades wrote:Ah, I redownloaded APMALERt2. The Aug 9 logfile came from your latest build, so that's resolved. Poll: Xp Users, do you get a log file if it gives error 127?Yes (10) 56% No (8) 44% 18 total votes Your vote: Xp Users, do you get a log file if it gives error 127? (Vote): Yes (Vote): No
That poll is useless. If you get a 127 error, you obviously aren't going to get a log because the DLL never got injected. The question should be: XP users, do you get a 127 error?
The dll's APMAlert requires on injection are: kernel32.dll user32.dll advapi32.dll msvcr100.dll
The first 3 are standard in Windows, the last one comes from the MSVC 2010 redistributable (linked in the requirements). A 127 error signals that you are missing one of those dll's, but you shouldn't be since you said you installed that redistributable. This especially makes no sense because prior to me updating it recently, APMAlert required *more* dll's on injection, like the dll for DirectX, the dll for D3DX, and winmm.dll for sound. Now those are loaded after injection, so that a log file can still be generated in cases of those missing. But the fact that you managed to get a log file before means that you had *all* of those dll's, even the ones that are now loaded after injection. So you can see why I'm confused as to why it would run then but not now.
Edit: On another note, I did just realize SC2 uses a slightly older version of the D3DX dll, so thats guaranteed to be installed on people's machines. Next version I upload will no longer need you to download that (although it won't hurt if you already did).
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Both me and my brother are running XP and get the 127 error.
Cascades that is not an error log you are getting. There is no error message anywhere in it and is useless as a result of that.
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This thing says i'm pulling 260+ APM...that cant be right... My replay APM says I average 95 which is far more believable.
Edit woot! I hit over 400 APM....great idea, just need it to display accurate apm
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still getting the 127 error here. XP user.
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On August 14 2010 01:41 tec27 wrote:Show nested quote +On August 13 2010 22:24 cascades wrote:Ah, I redownloaded APMALERt2. The Aug 9 logfile came from your latest build, so that's resolved. Poll: Xp Users, do you get a log file if it gives error 127?Yes (10) 56% No (8) 44% 18 total votes Your vote: Xp Users, do you get a log file if it gives error 127? (Vote): Yes (Vote): No
That poll is useless. If you get a 127 error, you obviously aren't going to get a log because the DLL never got injected. The question should be: XP users, do you get a 127 error? The dll's APMAlert requires on injection are: kernel32.dll user32.dll advapi32.dll msvcr100.dll The first 3 are standard in Windows, the last one comes from the MSVC 2010 redistributable (linked in the requirements). A 127 error signals that you are missing one of those dll's, but you shouldn't be since you said you installed that redistributable. This especially makes no sense because prior to me updating it recently, APMAlert required *more* dll's on injection, like the dll for DirectX, the dll for D3DX, and winmm.dll for sound. Now those are loaded after injection, so that a log file can still be generated in cases of those missing. But the fact that you managed to get a log file before means that you had *all* of those dll's, even the ones that are now loaded after injection. So you can see why I'm confused as to why it would run then but not now. Edit: On another note, I did just realize SC2 uses a slightly older version of the D3DX dll, so thats guaranteed to be installed on people's machines. Next version I upload will no longer need you to download that (although it won't hurt if you already did).
I think you missed the header from my poll. The Aug 9 logfile came from downloading a build which includes a log file. So it NEVER worked, and no logfile was EVER generated. And previous posts above me, XP users mentioned 127 error.
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hi,
i also get:
unable to load dll winjection.dll. The specified module could not be found. exception from HRESULT 0x8007007E
i tried: - installing MSVC 2010 x64 - installing dx runtime - starting in windowed mode - yelling at the program
i have EU version of the game and Win 7 64.
edit:
installed MSVC 2010 x86 now and it solves the above issue. nevertheless i dont see shit ingame... no apm counter, no clock, nothing 
logfile: + Show Spoiler +[08-16-2010 04:02:58/0858] INFO - APMAlert2 starting up... [08-16-2010 04:02:58/0858] INFO - Loading APMAlert2 Options... [08-16-2010 04:02:58/0858] INFO - Default options set, loading settings from registry. [08-16-2010 04:02:58/0859] INFO - Options loaded correctly. [08-16-2010 04:02:58/0859] INFO - Setting up hooks. [08-16-2010 04:02:58/0859] INFO - Registry monitor thread setup completed. [08-16-2010 04:02:58/0859] INFO - Hotkeys registered successfully, hotkey message window running. [08-16-2010 04:02:58/0945] INFO - Hooks setup and ready for use. [08-16-2010 04:03:58/0862] INFO - Game detected. Beginning initialization. [08-16-2010 04:03:58/0862] INFO - Freeing options structure. [08-16-2010 04:03:58/0862] INFO - Loading APMAlert2 Options... [08-16-2010 04:03:58/0862] INFO - Default options set, loading settings from registry. [08-16-2010 04:03:58/0862] INFO - Options loaded correctly. [08-16-2010 04:03:58/0862] INFO - Initializing APM calculator. [08-16-2010 04:03:58/0862] INFO - Hooks installed. [08-16-2010 04:03:58/0869] INFO - Creating Direct3D resources. [08-16-2010 04:03:58/0901] INFO - Font for LiveAPM created successfully. [08-16-2010 04:03:58/0901] INFO - Line for drawing box backgrounds created successfully. [08-16-2010 04:03:58/0926] INFO - Font for Clock Display created successfully. [08-16-2010 04:03:58/0927] INFO - All resources created successfully. [08-16-2010 04:05:09/0680] INFO - Game end detected. [08-16-2010 04:05:09/0680] INFO - Hooks cleared.
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Any progress posted would be appreciated I am still patiently waited for a fix for winxp users
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Bump for this topic. Though I guess tec27 has little idea on what's wrong with it on winxp. I guess I was a little confusing, so let's just summarize that it has never worked for winxp users. No log files ever, and error 127 on latest build.
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Sorry to be a sceptic, but i just have to question this:
What purpose does this program or any APM-meter serve?
Only brain-dead fan boys obsess over APM, don't think on how fast you are playing. Think of what the frekk you need to be doing to win and do that next step. Then the next, and the next, and the next. Until you can preform that at light speed.
If you are using this program, notices your APM is dropping and start spamming buttons for no reason. Then you are an utter failure!
Sorry for the harsh words, but they needed to be said.
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On August 24 2010 02:27 Kokkan wrote: Sorry to be a sceptic, but i just have to question this:
What purpose does this program or any APM-meter serve?
Only brain-dead fan boys obsess over APM, don't think on how fast you are playing. Think of what the frekk you need to be doing to win and do that next step. Then the next, and the next, and the next. Until you can preform that at light speed.
If you are using this program, notices your APM is dropping and start spamming buttons for no reason. Then you are an utter failure!
Sorry for the harsh words, but they needed to be said. hey there forum warrior why dont you try to get on that level of play before you try to give other people advice.
I am at 120-150 apm and i feel like this kind of program is exactly what i need because my speed mostly suffers as a result of inactivity periods in games where my apm drops after initial spam and then takes a while to pick up.
I also think you need dimaga-apm to play zerg effectively, so all your SC2 is ez 100 apm world champion nonsense goes straight into the gutter.
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hmm, i do have an issue with it tho, i managed to get the clock to show up when i ran it windowed however the apm counter is nowhere to be found and the log file seems absolutely proper:
[08-23-2010 14:43:11/0614] INFO - APMAlert2 starting up... [08-23-2010 14:43:11/0614] INFO - Loading APMAlert2 Options... [08-23-2010 14:43:11/0614] INFO - Default options set, loading settings from registry. [08-23-2010 14:43:11/0615] INFO - Options loaded correctly. [08-23-2010 14:43:11/0615] INFO - Setting up hooks. [08-23-2010 14:43:11/0617] INFO - Registry monitor thread setup completed. [08-23-2010 14:43:11/0655] INFO - Hotkeys registered successfully, hotkey message window running. [08-23-2010 14:43:11/0859] INFO - Hooks setup and ready for use. [08-23-2010 14:44:13/0668] INFO - Game detected. Beginning initialization. [08-23-2010 14:44:13/0668] INFO - Freeing options structure. [08-23-2010 14:44:13/0668] INFO - Loading APMAlert2 Options... [08-23-2010 14:44:13/0668] INFO - Default options set, loading settings from registry. [08-23-2010 14:44:13/0687] INFO - Options loaded correctly. [08-23-2010 14:44:13/0687] INFO - Initializing APM calculator. [08-23-2010 14:44:13/0687] INFO - Hooks installed. [08-23-2010 14:44:13/0691] INFO - Creating Direct3D resources. [08-23-2010 14:44:13/0692] INFO - Font for LiveAPM created successfully. [08-23-2010 14:44:13/0692] INFO - Line for drawing box backgrounds created successfully. [08-23-2010 14:44:13/0692] INFO - Font for Clock Display created successfully. [08-23-2010 14:44:13/0692] INFO - All resources created successfully. [08-23-2010 14:45:08/0515] INFO - Game end detected. [08-23-2010 14:45:08/0515] INFO - Hooks cleared.
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On August 24 2010 02:35 Sfydjklm wrote: hey there forum warrior why dont you try to get on that level of play before you try to give other people advice.
I am at 120-150 apm and i feel like this kind of program is exactly what i need because my speed mostly suffers as a result of inactivity periods in games where my apm drops after initial spam and then takes a while to pick up.
I also think you need dimaga-apm to play zerg effectively, so all your SC2 is ez 100 apm world champion nonsense goes straight into the gutter.
Hehe, forum warrior. I like that title. ^^ No I'm not that good so I can only rely on what I read from people better than me (Chill, Ver, Artosis, Day[9] ).
If the programs helps you, that great!
I do however find it strange that you believe that there is a "ramp-up" time after less intensive periods in a match. Why do you think this?
I think APM is secondary to strategy and response. It doesn't matter how frekking fast you do something if its the wrong thing to do.
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everybody knows APM == skill. moving on...
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On August 16 2010 10:39 spl4t wrote:hi, i also get: unable to load dll winjection.dll. The specified module could not be found. exception from HRESULT 0x8007007E i tried: - installing MSVC 2010 x64 - installing dx runtime - starting in windowed mode - yelling at the program i have EU version of the game and Win 7 64. edit: installed MSVC 2010 x86 now and it solves the above issue. nevertheless i dont see shit ingame... no apm counter, no clock, nothing  logfile: + Show Spoiler +[08-16-2010 04:02:58/0858] INFO - APMAlert2 starting up... [08-16-2010 04:02:58/0858] INFO - Loading APMAlert2 Options... [08-16-2010 04:02:58/0858] INFO - Default options set, loading settings from registry. [08-16-2010 04:02:58/0859] INFO - Options loaded correctly. [08-16-2010 04:02:58/0859] INFO - Setting up hooks. [08-16-2010 04:02:58/0859] INFO - Registry monitor thread setup completed. [08-16-2010 04:02:58/0859] INFO - Hotkeys registered successfully, hotkey message window running. [08-16-2010 04:02:58/0945] INFO - Hooks setup and ready for use. [08-16-2010 04:03:58/0862] INFO - Game detected. Beginning initialization. [08-16-2010 04:03:58/0862] INFO - Freeing options structure. [08-16-2010 04:03:58/0862] INFO - Loading APMAlert2 Options... [08-16-2010 04:03:58/0862] INFO - Default options set, loading settings from registry. [08-16-2010 04:03:58/0862] INFO - Options loaded correctly. [08-16-2010 04:03:58/0862] INFO - Initializing APM calculator. [08-16-2010 04:03:58/0862] INFO - Hooks installed. [08-16-2010 04:03:58/0869] INFO - Creating Direct3D resources. [08-16-2010 04:03:58/0901] INFO - Font for LiveAPM created successfully. [08-16-2010 04:03:58/0901] INFO - Line for drawing box backgrounds created successfully. [08-16-2010 04:03:58/0926] INFO - Font for Clock Display created successfully. [08-16-2010 04:03:58/0927] INFO - All resources created successfully. [08-16-2010 04:05:09/0680] INFO - Game end detected. [08-16-2010 04:05:09/0680] INFO - Hooks cleared.
I had the exact same winjection.dll problem. you dont need to install msvc 2010 its enough when you install the 2010 visual c++ x86 runtime (5 Mb)
Now i have exactly the same log and i dont see or hear apm alert in the game 
i also have win7 x64 and the eng_gb_eu-client of starcraft2
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On August 08 2010 06:16 tec27 wrote:Screenshots:![[image loading]](http://tec27.com/APMAlert2/apmalert2-realgood.jpg) APMAlert2 with settings for people who understand what the real game is
Text too small, will not use.
No but seriously, will this be considered a 3rd party software/hack that results in banning? Blizz has been erratic with their bans. Looks like if they detect anything at all they will ban first and ask questions later.
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