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Blizzard explains patch 11 - Page 6

Forum Index > SC2 General
Post a Reply
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HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 07 2010 02:27 GMT
#101
On May 07 2010 11:23 lololol wrote:
It's funny they are suggesting to use it against Void Rays, when it was nerfed to supposedly make Ultras more viable, and they are a much later tech than Void Rays, so they will still be useless compared to a roach/hydra ball with some infestor support.


It's alot of things but funny ain't one of them.
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 07 2010 02:28 GMT
#102
On May 07 2010 11:24 lololol wrote:
Show nested quote +
On May 07 2010 11:24 Fraud wrote:
<sarcasm>Maybe the mass Ultralisk strategy is why Korean Zerg are doing so much better than NA and EU Zerg</sarcasm>


Yeah, their ZvZ win rate is insane!

-.-"
Their ZvZ winrate is exactly 50%
Clearly. Because every time a Z wins in ZvZ a Z looses in ZvZ...
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
May 07 2010 02:29 GMT
#103
Why does it seem like they got drunk before deciding on the zerg changes ?
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
May 07 2010 02:30 GMT
#104
On May 07 2010 11:27 HeyheyLBJ wrote:
Show nested quote +
On May 07 2010 11:23 lololol wrote:
It's funny they are suggesting to use it against Void Rays, when it was nerfed to supposedly make Ultras more viable, and they are a much later tech than Void Rays, so they will still be useless compared to a roach/hydra ball with some infestor support.


It's alot of things but funny ain't one of them.


Well its still alot more useful against voids than it was... lol.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
May 07 2010 02:31 GMT
#105
MORE BUFF TO ULTRA YAY.
Archons <3
Writerdamn, i was two days from retirement
Chen
Profile Joined June 2009
United States6344 Posts
May 07 2010 02:32 GMT
#106
Battlecruiser -The build time has been decreased from 110 to 90.
We are trying to make this ship a little more useful. In reality this unit is easily countered by Corruptor, Void Ray, or Viking which may already be in play by the time it arrives, but we think it might see a little more play if it’s just easier to build.


So why isnt there a carrier buff as well?
everything they said about the BC applies to the carrier, so what is the rationale behind buffing the BC but not the carrier?
matt09
Profile Joined May 2010
United States21 Posts
May 07 2010 02:33 GMT
#107
im surprised zergs winning ratio is close to terran and protoss.
im a zerg guy.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 07 2010 02:37 GMT
#108
On May 07 2010 11:32 Chen wrote:
Show nested quote +
Battlecruiser -The build time has been decreased from 110 to 90.
We are trying to make this ship a little more useful. In reality this unit is easily countered by Corruptor, Void Ray, or Viking which may already be in play by the time it arrives, but we think it might see a little more play if it’s just easier to build.


So why isnt there a carrier buff as well?
everything they said about the BC applies to the carrier, so what is the rationale behind buffing the BC but not the carrier?


Yep. I was really confused by this aswell. I'm guessing they view the carrier in a better light due to the fact critical mass with them is still something to fear in ffa or team games, but c'mon, it's at least as-rare (if not more of a rarity) as the BC...

Ah well, it's not like we need another buffed air unit for every other race to cry about. =/
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
USn
Profile Joined March 2010
United States376 Posts
May 07 2010 02:38 GMT
#109
On May 07 2010 11:28 DeCoup wrote:
Show nested quote +
On May 07 2010 11:24 lololol wrote:
On May 07 2010 11:24 Fraud wrote:
<sarcasm>Maybe the mass Ultralisk strategy is why Korean Zerg are doing so much better than NA and EU Zerg</sarcasm>


Yeah, their ZvZ win rate is insane!

-.-"
Their ZvZ winrate is exactly 50%
Clearly. Because every time a Z wins in ZvZ a Z looses in ZvZ...


Talk about missing the point.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-05-07 02:44:32
May 07 2010 02:44 GMT
#110
Ultralisks in MY ZvZ?

wut?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 07 2010 02:45 GMT
#111
Their reason for the sentry change blows my mind. They must be the only people on the planet that "really, really" want more FFs to be used.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 07 2010 02:45 GMT
#112
anyone have the hidden patch notes?
..and then I would, ya know, check em'. (Aka SpoR)
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-05-07 02:47:07
May 07 2010 02:45 GMT
#113
It's ridiculous how much people focus on small parts of the changes.


Look at the infestor changes. People just grab the part about ultralisks and run with it. But think it through...

- Ok Ultras are 100% countered by infestors, they stand 0 chance of dealing damage and avoid NP.
- Actually it's a problem for Thors too, but that's a balanced counter... or is it? Players are able to quickly field infestors as a response to massive units, possibly in the time it takes them to make it across the map. This gives zerg an almost reaction based defense to Thors, especially given the energy cost of NP. It'd be better if players had to rely more on scouting and getting those infestors out sooner if they need to counter Thors.
- Hmm, Zerg are really reliant on hydras/mutas to deal with medivacs (which really do need to drop to beat a maurader heavy ball) and mass void rays are pretty much insta win when they hit critical mass. How can we fix this to be a little more interesting, especially now that phoenixes are super effective vs zerg air and at overlord sniping)?
- Infested Terran sucks, but the infestor has two awesome abilities so it's hard to give him a 3rd awesome one without making him insane.
- Well look, if we make NP affect air, increase the energy cost, and put it on a research we've just solved, or started the solution to a whole ton of problems. Ultras can't instant fail on reaction to infestors, void rays can't hit a critical mass as well, adding thors to MMM has to be scouted rather than auto-countered by having infestors for FG.

It's kinda bs to just read into one small part of their blurb and not look at the bigger picture. As a zerg player I think the NP change is great. It makes some stuff a little harder for me, but it also makes the game overall more interesting.

Also I like the sentry change. It may not be perfect, but it is what they should be doing right now. A lower DPS will have a good impact on the smaller sized skirmishes.
Logo
peidongyang
Profile Joined January 2009
Canada2084 Posts
May 07 2010 02:47 GMT
#114
+ Show Spoiler +
Phoenix - Can now attack while moving.
This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks.


Praise blizz for reintroducing the corsair?
the throws never bothered me anyway
Mindcrime
Profile Joined July 2004
United States6899 Posts
May 07 2010 02:47 GMT
#115
On May 07 2010 11:28 DeCoup wrote:
Show nested quote +
On May 07 2010 11:24 lololol wrote:
On May 07 2010 11:24 Fraud wrote:
<sarcasm>Maybe the mass Ultralisk strategy is why Korean Zerg are doing so much better than NA and EU Zerg</sarcasm>


Yeah, their ZvZ win rate is insane!

-.-"
Their ZvZ winrate is exactly 50%
Clearly. Because every time a Z wins in ZvZ a Z looses in ZvZ...


I know where you're really from.

--
That wasn't any act of God. That was an act of pure human fuckery.
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 07 2010 02:49 GMT
#116
On May 07 2010 11:45 Logo wrote:
It's ridiculous how much people focus on small parts of the changes.


Look at the infestor changes. People just grab the part about ultralisks and run with it. But think it through...

- Ok Ultras are 100% countered by infestors, they stand 0 chance of dealing damage and avoid NP.


And now, somehow, magically, they aren't?
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 07 2010 02:55 GMT
#117
On May 07 2010 11:47 peidongyang wrote:
+ Show Spoiler +
Phoenix - Can now attack while moving.
This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks.


Praise blizz for reintroducing the corsair?


Definitly not the corsair w/o the splash damage, but they're now going to be able to scare off the 6-8 muta harassment squads in smaller numbers so that two stargates won't ever be necessary, definitly good news for toss in the air war against zerg.

Now i'd just like to see some replays of NonY using them to their full potential =).
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
bountyface
Profile Joined February 2010
United States95 Posts
May 07 2010 03:00 GMT
#118
On May 07 2010 11:45 On_Slaught wrote:
Their reason for the sentry change blows my mind. They must be the only people on the planet that "really, really" want more FFs to be used.





seriously you make me want to punch my children. just think about the change for like 5 seconds.
Spaceninja
Profile Joined April 2010
United States211 Posts
Last Edited: 2010-05-07 03:04:55
May 07 2010 03:04 GMT
#119
"The Thor Strike Cannons have become an upgrade to try to help out the Ultralisk, who is countered so hard by this attack that we see very few Ultralisks in Terran vs. Zerg. This is (of course) not enough to really change that relationship, but we have some more plans for the Ultralisk in the next patch. " - Nethaera

O.O Ultralisk buff?
Haters Gonna Hate.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
May 07 2010 03:05 GMT
#120
On May 07 2010 11:28 DeCoup wrote:
Show nested quote +
On May 07 2010 11:24 lololol wrote:
On May 07 2010 11:24 Fraud wrote:
<sarcasm>Maybe the mass Ultralisk strategy is why Korean Zerg are doing so much better than NA and EU Zerg</sarcasm>


Yeah, their ZvZ win rate is insane!

-.-"
Their ZvZ winrate is exactly 50%
Clearly. Because every time a Z wins in ZvZ a Z looses in ZvZ...


Why do you lie about your country. I know where your really from.
EffOrt and Soulkey Hwaiting!
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