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Blizzard explains patch 11 - Page 11

Forum Index > SC2 General
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Naib
Profile Blog Joined November 2004
Hungary4952 Posts
May 07 2010 14:48 GMT
#201
That slight buff to the Archon still doesn't make it useful vs mutalisk massers, they're just too slow! If you want to keep them a niche unit then at least make them faster / better DPS so they can fill that niche =\

Who would build Archons vs Mutas anyway now that you have a beefed Phoenix...
Complete the cycle!
Smurfa
Profile Joined April 2010
Bulgaria11 Posts
May 07 2010 14:48 GMT
#202
They are not trying to balance the game on expert level. They have to make the units interesting for the low level players, else every new user will get owned/bored very fast. The pro balancing will have to wait for after the official game release.

And for the 'stupid' updates, well, on paper it is one thing, in reality it is completely different. That's the whole purpose of the beta, testing stuff(even the obviously wrong one) with a large number of users.
Savio
Profile Joined April 2008
United States1850 Posts
May 07 2010 14:54 GMT
#203
I really like this patch. I agree with all of it and I really appreciate Blizz's explanation.

The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
May 07 2010 15:02 GMT
#204
"The changes to Neural Parasite are there to try to protect the Ultralisk from being mind controlled too easily"

What??i think that ultralisk is the less controlled unit by infestor lol

(they use "ultralisk" word at least 30 times)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 07 2010 15:05 GMT
#205
i think its a good manner of blizzard to explain their patches. it helps us understand what they r heading towards
i dont know why they talk about infestor vs ultralisk tho lol
Progamerpls no copy pasterino
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
May 07 2010 15:13 GMT
#206
I have to applaud to Blizzard for taking the time to write this for us. These explanations are worth a lot, even though I fail to comprehend some of them. If they manage to keep this up for future patches, then wow, mad respect for that.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-05-07 15:16:07
May 07 2010 15:15 GMT
#207
After reading through the shotting while moving (like it was on SC1) topic, i have to agree that bringing that to more units would only improve gameplay and realism... there's no reason why many units specially air units, should have to stop/decelerate to attack. SC1 was better in that regard... and bringing that to SC2 i believe would only make this more fun to play and at the same time harder to master... which supposedly is blizzard's motto.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
May 07 2010 15:15 GMT
#208
On May 08 2010 00:02 LuDwig- wrote:
"The changes to Neural Parasite are there to try to protect the Ultralisk from being mind controlled too easily"

What??i think that ultralisk is the less controlled unit by infestor lol

(they use "ultralisk" word at least 30 times)


Allow me to reiterate what I said on page 3..

You guys quoting the bit about the Ultralisk realize Blizzard is several patches ahead of the public right? That was made clear in one of the recent interviews Browder did, he wasn't even really sure what version we were playing... The reason that says something about Ultralisks, even though they aren't used in public much, is because internally they were probably being used a lot after the buffs they also got. The strike cannon nerf was probably a similar thing.

Possible order of events:

1. Hey guys, Ultralisks aren't being used much..
2. Ultralisks buffed, everyone is required to use them (internally)
3. Ultralisks get owned by thor's strike,
4. Internal patch to nerf strike a bit
5. ultra's owned by infestor NP
6. Patch cut to nerf NP a bit
7. Oh look, they happen to notice, all my other ground units are getting owned by splash damage when I use ultralisks because whaddya know, splash hits hit at the front of a unit instead of the center

etc etc... finally changes are compiled and we have patch 11... keep in mind this was probably weeks ago and they're back in the earlier parts of the process for the next change..


I can't believe so many people have the impression that Blizzard just sits around playing the beta like we do, with the idea they write patches in response to the beta... The beta is to test specific things, of course major issues are identified there and escalated but if I had to guess I would say most of the changes we see in patch 11 are not based on beta observations at all, they're based on internal playtesting (hence why you see so many responses to Ultralisk, a unit not used in beta).

Blizzard could be 3 to 4 patches ahead of the beta internally, who knows what they're playing. Dustin didn't know what version the beta was in.
MoRs
Profile Joined May 2010
Germany35 Posts
May 07 2010 15:16 GMT
#209
phoenix so imba now. sentry nerf won´t change anything in their use.
Beer: The cause of, and solution to, all of life's problems.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 07 2010 15:20 GMT
#210
On May 08 2010 00:16 MoRs wrote:
phoenix so imba now. sentry nerf won´t change anything in their use.

Nothing imba about a unit that you can catch with instantly cast Fungal Growth and shoot down with Hydras easily.
If you have a good reason to disagree with the above, please tell me. Thank you.
ccdnl
Profile Joined April 2010
United States611 Posts
May 07 2010 15:28 GMT
#211
On May 07 2010 07:17 HydroXy wrote:
Show nested quote +
On May 07 2010 07:15 bakedace wrote:
I didnt know this was such an issue, LoL.

"The changes to Neural Parasite are there to try to protect the Ultralisk from being mind controlled too easily"


Yeah, I don't buy this.
It looks like they're trying to say that the entire Patch 11 was to get people to build Ultralisks.


LOL

On second note- it is true Ultralisks are rare...and yeah LOL at the idea of zerg making ultralisks in a zvz pre patch 11
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
May 07 2010 15:33 GMT
#212
On May 08 2010 00:28 ccdnl wrote:
Show nested quote +
On May 07 2010 07:17 HydroXy wrote:
On May 07 2010 07:15 bakedace wrote:
I didnt know this was such an issue, LoL.

"The changes to Neural Parasite are there to try to protect the Ultralisk from being mind controlled too easily"


Yeah, I don't buy this.
It looks like they're trying to say that the entire Patch 11 was to get people to build Ultralisks.


LOL

On second note- it is true Ultralisks are rare...and yeah LOL at the idea of zerg making ultralisks in a zvz pre patch 11


If you are a game tester and your boss says, if you don't build Ultralisks you're fired, you build ultralisks. What's unclear about that? lol
ghen
Profile Blog Joined March 2010
United States1356 Posts
May 07 2010 16:36 GMT
#213
On May 08 2010 00:15 BladeRunner wrote:
Show nested quote +
On May 08 2010 00:02 LuDwig- wrote:
"The changes to Neural Parasite are there to try to protect the Ultralisk from being mind controlled too easily"

What??i think that ultralisk is the less controlled unit by infestor lol

(they use "ultralisk" word at least 30 times)


Allow me to reiterate what I said on page 3..

Show nested quote +
You guys quoting the bit about the Ultralisk realize Blizzard is several patches ahead of the public right? That was made clear in one of the recent interviews Browder did, he wasn't even really sure what version we were playing... The reason that says something about Ultralisks, even though they aren't used in public much, is because internally they were probably being used a lot after the buffs they also got. The strike cannon nerf was probably a similar thing.

Possible order of events:

1. Hey guys, Ultralisks aren't being used much..
2. Ultralisks buffed, everyone is required to use them (internally)
3. Ultralisks get owned by thor's strike,
4. Internal patch to nerf strike a bit
5. ultra's owned by infestor NP
6. Patch cut to nerf NP a bit
7. Oh look, they happen to notice, all my other ground units are getting owned by splash damage when I use ultralisks because whaddya know, splash hits hit at the front of a unit instead of the center

etc etc... finally changes are compiled and we have patch 11... keep in mind this was probably weeks ago and they're back in the earlier parts of the process for the next change..


I can't believe so many people have the impression that Blizzard just sits around playing the beta like we do, with the idea they write patches in response to the beta... The beta is to test specific things, of course major issues are identified there and escalated but if I had to guess I would say most of the changes we see in patch 11 are not based on beta observations at all, they're based on internal playtesting (hence why you see so many responses to Ultralisk, a unit not used in beta).

Blizzard could be 3 to 4 patches ahead of the beta internally, who knows what they're playing. Dustin didn't know what version the beta was in.


Quoted for emphasis. When will people learn to stop taking everything at face value and do a little thinking before they type? Ultralisks are the butt of a joke right now in the beta. Blizzard has been trying to use them in their own internal playtesting, or in matches on b.net vs. random opponents. They find WHY the ultralisk sucks and fix it piece by piece. This patch is just a few of those pieces.

When this breaks something else, they'll fix that but the main concern is making all tier 3 useable IMO.
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
May 07 2010 16:41 GMT
#214
In case noone has posted this yet :

The thor does 30x2 dmg now.
A queen has 175 HP.
The thor needs to shoot (30x2)*4 to kill a queen as 3 shots would equal 174 damage due to 1 armor on the queen. That is right, the queen has 1 hp.

Good luck with the thordrop queensnipe.
Where is my ACE flair
KungKras
Profile Joined August 2008
Sweden484 Posts
May 07 2010 16:44 GMT
#215
On May 07 2010 23:48 Smurfa wrote:
They are not trying to balance the game on expert level. They have to make the units interesting for the low level players, else every new user will get owned/bored very fast. The pro balancing will have to wait for after the official game release.

And for the 'stupid' updates, well, on paper it is one thing, in reality it is completely different. That's the whole purpose of the beta, testing stuff(even the obviously wrong one) with a large number of users.


The new players will be matched against players of equal skill. Noobs getting owned should be a non-factor. Also, Blizzard already have the practice leagues and challenges to teach micro. I don't think they are only making the game for noobs.
"When life gives me lemons, I go look for oranges"
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2010-05-07 16:50:05
May 07 2010 16:47 GMT
#216
Give the ultralisk ability

Rampage: Ultralisk enrages grating him 25% speed increase and 15-20% dmg reduction for 8-10 sec on a 30 sec cooldown.

That would effectively bring Ultralisk back in the game as line breaker unit that would be harder to focus fire early in the fight. That what it needs.
michiko
Profile Joined April 2010
United States75 Posts
May 07 2010 17:10 GMT
#217
On May 08 2010 00:20 spinesheath wrote:
Show nested quote +
On May 08 2010 00:16 MoRs wrote:
phoenix so imba now. sentry nerf won´t change anything in their use.

Nothing imba about a unit that you can catch with instantly cast Fungal Growth and shoot down with Hydras easily.


I like your counter to the strategy here - I counter with that Terran doesn't have that same option...But the counter to that is viking's out-range the phoenix.

But...I again raise the flag of:

"How are you guys not bitching up a complete storm about the phoenix?"

I'm not trying to get myself or the change flamed I guess - perhaps just for the typical veteran to swing in and be like

"It is an okay change for XYZ reasons"

I just really can't believe this is intended...Not only goes it seem like it will be abused, it looks visually absurd! At first I thought (hoped) that via the You Tube video the dude doing it was ultra-leet micro...Alas he was not.

---

Also, can someone confirm or deny a muta-lisk change? They seem to clump together a lot better now and I swear if i do: Move->Hold Position->Move they will attack mid flight and continue without much deceleration.

---
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 07 2010 17:13 GMT
#218
On May 08 2010 01:36 ghen wrote:
Show nested quote +
On May 08 2010 00:15 BladeRunner wrote:
On May 08 2010 00:02 LuDwig- wrote:
"The changes to Neural Parasite are there to try to protect the Ultralisk from being mind controlled too easily"

What??i think that ultralisk is the less controlled unit by infestor lol

(they use "ultralisk" word at least 30 times)


Allow me to reiterate what I said on page 3..

You guys quoting the bit about the Ultralisk realize Blizzard is several patches ahead of the public right? That was made clear in one of the recent interviews Browder did, he wasn't even really sure what version we were playing... The reason that says something about Ultralisks, even though they aren't used in public much, is because internally they were probably being used a lot after the buffs they also got. The strike cannon nerf was probably a similar thing.

Possible order of events:

1. Hey guys, Ultralisks aren't being used much..
2. Ultralisks buffed, everyone is required to use them (internally)
3. Ultralisks get owned by thor's strike,
4. Internal patch to nerf strike a bit
5. ultra's owned by infestor NP
6. Patch cut to nerf NP a bit
7. Oh look, they happen to notice, all my other ground units are getting owned by splash damage when I use ultralisks because whaddya know, splash hits hit at the front of a unit instead of the center

etc etc... finally changes are compiled and we have patch 11... keep in mind this was probably weeks ago and they're back in the earlier parts of the process for the next change..


I can't believe so many people have the impression that Blizzard just sits around playing the beta like we do, with the idea they write patches in response to the beta... The beta is to test specific things, of course major issues are identified there and escalated but if I had to guess I would say most of the changes we see in patch 11 are not based on beta observations at all, they're based on internal playtesting (hence why you see so many responses to Ultralisk, a unit not used in beta).

Blizzard could be 3 to 4 patches ahead of the beta internally, who knows what they're playing. Dustin didn't know what version the beta was in.


Quoted for emphasis. When will people learn to stop taking everything at face value and do a little thinking before they type? Ultralisks are the butt of a joke right now in the beta. Blizzard has been trying to use them in their own internal playtesting, or in matches on b.net vs. random opponents. They find WHY the ultralisk sucks and fix it piece by piece. This patch is just a few of those pieces.

When this breaks something else, they'll fix that but the main concern is making all tier 3 useable IMO.


At the same time though, it's kind of weird. The only reason why they cite matching NP and strike cannons researchable rather than default was ultralisks. In fact, every change they made in which they cited "buff ultralisks" was a change that I would never have thought was for buffing ultralisks themselves, since the changes tended to have big implications for the non-ultralisk game. NP and strike cannons in partcular affect thor drops and seemed to increase thor effectiveness while making them kinda less cheesy (in terms of drop -> destroy hatch).

Yet they don't even mention that they are aware of these implications. They only say they're buffing ultralisks. From the changes and the fact they didn't enact all of them right away, I'd guess that they have a pretty good idea of what they're doing actually. At the same time "buff ultralisks" is a weird thing to cite as the only reason for these changes.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Ballistixz
Profile Joined January 2010
United States1269 Posts
May 09 2010 14:09 GMT
#219
On May 07 2010 22:58 gavss wrote:
don't whine and start learning 1 hatch, late hatch openings. who says zerg needs two hatches to fight protoss or terran?

we have seen some zerg players (like idra) macro like crazy with 14 larva production. protoss and terran players couldn't even get a 3rd base after 30-40 minutes. games were so one sided that most of the time they ended with zergs having 3-4 bases, p and t having 2 bases.



you are a dumass. stop talking about games played in the copper league. no one is going to sit on 2 base for 30-40 mins.

really got to love when ppl talk about there stupid losses as if it happens to everyone else. so a zerg got 3-4 bases and u only had 2? that only means you played badly. i cant even fathom a match going on that long between 2 GOOOD players. it was one sided because YOU sucked so stop trying to put it off like it happens to everyone when it only happens to a bad silver or lower player going against a good gold or higher player.
Fizban140
Profile Joined March 2010
Korea (South)129 Posts
May 09 2010 14:22 GMT
#220
I don't understand why people are so confused about the NP change making it harder to MC ultralisks. You have to research it, it costs more energy and it can hit air units now. All three of those make it more difficult to MC.
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