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Blizzard explains patch 11 - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 10 11 Next All
nihlon
Profile Joined April 2010
Sweden5581 Posts
Last Edited: 2010-05-07 06:02:27
May 07 2010 05:59 GMT
#161
Did people miss the fact that they will change the ultralisk in the following patch? In it quite possible that they made the change to counteract what they strongly suspect will happen after the ultra is buffed. As opposed to an thor or collosus that have range, the ultra is easier to parasite as it usually is much closer to you. People take some things blizzard says WAY too literal.
Banelings are too cute to blow up
Rickilicious
Profile Joined July 2009
United States220 Posts
May 07 2010 05:59 GMT
#162
so after i was done reading most of this thread at the time, it inspired me to go roach/ults in a 2v2 with my friend. yay for all of us being terrible.


[url blocked]


=p enjoy
Doug Righteous
HavoK.
Profile Joined March 2010
United States172 Posts
May 07 2010 06:02 GMT
#163
Not sure what i think of this patch it all seems kinda silly but i guess we'll see
Auronz
Profile Joined April 2010
Brazil119 Posts
May 07 2010 06:08 GMT
#164
On May 07 2010 11:32 Chen wrote:
Show nested quote +
Battlecruiser -The build time has been decreased from 110 to 90.
We are trying to make this ship a little more useful. In reality this unit is easily countered by Corruptor, Void Ray, or Viking which may already be in play by the time it arrives, but we think it might see a little more play if it’s just easier to build.


So why isnt there a carrier buff as well?
everything they said about the BC applies to the carrier, so what is the rationale behind buffing the BC but not the carrier?


Toss doesn't need buffs? But yeah... The Carrier is never seem which is sad because it's an iconic unit. I'm impressed they didn't nerf the Void Ray(which does the role of the Carrier and much more btw) or buffed Zerg t1 anti-air, if they don't want to send hydras back to t1 and nerf them at least buff the queens AA. or the spores.
HavoK.
Profile Joined March 2010
United States172 Posts
May 07 2010 06:14 GMT
#165
On May 07 2010 10:45 newbcake wrote:
I'm pissed if the bulk of their rationale for changing infestors and thors was because of ultralisks. The changes to thors make them substantially less useful as a harass / map control unit, and their reduced initial damage makes them just another attack-move unit instead of something you'd actually want to control. And the infestor change was just dumb, having it be 100 mana and require research way more than counteracts its ability to use it on air. If blizzard wanted to make ultras more useful, then buff ultras and make them more useful, not nerf two other units and make them worse against the ~33 other unit vs unit matchups.




This guys knows what hes saying. ESPICALLY when we heard NoNy (i think it was him) talk about how its better to make a game by buffing other units to compete with the good units then nerf them all. It makes a more interesting game to have powerful units instead of a bunch a pussies.
potatomash3r
Profile Joined April 2010
Australia417 Posts
May 07 2010 06:36 GMT
#166
That's one hell of a patch. I'm happy that the ravens dont need the fusion core for the missle seeker, despite it being nerfed.

150 energy for 250mm strike cannon
Part of being mature is to accept your loss.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 07 2010 06:51 GMT
#167
On May 07 2010 15:14 HavoK. wrote:
Show nested quote +
On May 07 2010 10:45 newbcake wrote:
I'm pissed if the bulk of their rationale for changing infestors and thors was because of ultralisks. The changes to thors make them substantially less useful as a harass / map control unit, and their reduced initial damage makes them just another attack-move unit instead of something you'd actually want to control. And the infestor change was just dumb, having it be 100 mana and require research way more than counteracts its ability to use it on air. If blizzard wanted to make ultras more useful, then buff ultras and make them more useful, not nerf two other units and make them worse against the ~33 other unit vs unit matchups.




This guys knows what hes saying. ESPICALLY when we heard NoNy (i think it was him) talk about how its better to make a game by buffing other units to compete with the good units then nerf them all. It makes a more interesting game to have powerful units instead of a bunch a pussies.


That is the exact opposite strategy blizzard D3 team uses. There was an interview a while back when they specifically said they like to to spells and whatnot overpowered in the beginning and then scale it back. Different kinds of games and teams, but still they mindset might be there.

Banelings are too cute to blow up
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 07 2010 06:51 GMT
#168
but we have some more plans for the Ultralisk in the next patch.

+1. Alright!
Bankai - Correlation does not imply causation
slowmanrunning
Profile Joined March 2010
Canada285 Posts
May 07 2010 07:01 GMT
#169
On May 07 2010 07:11 Mindcrime wrote:
Show nested quote +
The changes to Neural Parasite are there to try to protect the Ultralisk from being mind controlled too easily.


oh.... uh...


because ultralisks are near godly now like they used to be, They got a 50% damage boost. So in zvz people are most definately going to use them now, and people are most definately going to mind control them.

Now they just need to make thors and ultralisks smaller, maybe shrink the mothership a little too...
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
slowmanrunning
Profile Joined March 2010
Canada285 Posts
May 07 2010 07:02 GMT
#170
On May 07 2010 15:08 Auronz wrote:
Show nested quote +
On May 07 2010 11:32 Chen wrote:
Battlecruiser -The build time has been decreased from 110 to 90.
We are trying to make this ship a little more useful. In reality this unit is easily countered by Corruptor, Void Ray, or Viking which may already be in play by the time it arrives, but we think it might see a little more play if it’s just easier to build.


So why isnt there a carrier buff as well?
everything they said about the BC applies to the carrier, so what is the rationale behind buffing the BC but not the carrier?


Toss doesn't need buffs? But yeah... The Carrier is never seem which is sad because it's an iconic unit. I'm impressed they didn't nerf the Void Ray(which does the role of the Carrier and much more btw) or buffed Zerg t1 anti-air, if they don't want to send hydras back to t1 and nerf them at least buff the queens AA. or the spores.


making queen able to kill 1 void ray would be super helpful
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
robopork
Profile Blog Joined May 2009
United States511 Posts
May 07 2010 07:04 GMT
#171
Nerfing the infester in the way they did doesn't make ultras any more viable. If a ZvZ did get into that unit match up, the upgrade would just be a given. That method of nerfing worked for the marauder because it came so early that the upgrade was actually a big decision. But they're making the infester wait a while before it does exactly the same thing to the ultra that it did before. The price a zerg pays is time and money, but doesn't give up much of anything in the overall unit to unit "relationship".

Infesters as a counter to voids is a joke. Voids are scariest long before infesters ever show up. Early game AA for zerg just needs some legitimizing. I do like that infesters can target air as an overall change, it's just not going to help against early voids.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Ideas
Profile Blog Joined April 2008
United States8182 Posts
May 07 2010 07:19 GMT
#172
honestly this is probably the best patch since beta began. love just about everything

although I still think zerg SHOULD be redesigned and could be a lot cooler, I think realistically they just need a few more changes to be "good enough" till expansions.

really they just need to make the mothership less stupid, replace infested terrans with ANYTHING, make ultras/lings less shitty, and I think I'll be happy with it until a year from now when i realize the gameplay as a whole is too shallow to replace brood war
Free Palestine
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 07 2010 08:11 GMT
#173
I think I've never made an ultra in a 1vs1 game.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 07 2010 08:14 GMT
#174
On May 07 2010 17:11 guitarizt wrote:
I think I've never made an ultra in a 1vs1 game.

Only when I was ahead by 3 bases and playing custom against a mate.

They seem to be HARD at work with the Zerg. If I read this correctly, they plan on adding an ability to the Overseer, redesign the ultralisk (Ability? Charge?) AND experiment a bit with the 3rd ability of the infestor. This patch they changed the ability of the corrupter.
Bankai - Correlation does not imply causation
sk`
Profile Joined November 2008
Japan442 Posts
May 07 2010 08:15 GMT
#175
On May 07 2010 17:11 guitarizt wrote:
I think I've never made an ultra in a 1vs1 game.
I've only made them against the AI to see what they looked like.
www.pureesports.com
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 07 2010 08:16 GMT
#176
On May 07 2010 17:14 NeoLearner wrote:
Show nested quote +
On May 07 2010 17:11 guitarizt wrote:
I think I've never made an ultra in a 1vs1 game.

Only when I was ahead by 3 bases and playing custom against a mate.



lol yeah I've prob made them like 2 times in 2vs2 games as a victory celebration.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2010-05-07 08:21:46
May 07 2010 08:21 GMT
#177
Blizzard being awesome with this patch imo and even more caring to explain it :D

THE thing i would like them to check is the Nexus/CC low hp, specially against mara/immo. Also why so much love for Ultra and none at all for Carriers?
Revolutionist fan
araged
Profile Joined April 2010
Czech Republic189 Posts
May 07 2010 08:38 GMT
#178
Hmm I'm not happy about these thor changes, that upgrade is super expensive, I'm all for making it optional, but from 0/0/0 to 150/150/110 and energy 100 > 150 is a little too rough.

The problem with Broodlords wasn't that they are hard to kill, but these fucking broodlings. But atleast something, right?

Phoenix moving shot... hmm. Dunno but Vikings sucks against Protoss air, so unless I double them with some ground support, I'm loosing all mobility against protoss. Too bad ghosts can't fly.

From a terran standpoint this patch is a slight nerf, 10hp for tanks isn't important, BC build time... well.
heh?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 07 2010 08:44 GMT
#179
On May 07 2010 14:48 danl9rm wrote:
Show nested quote +
On May 07 2010 07:13 Seiuchi wrote:
"The Thor Strike Cannons have become an upgrade to try to help out the Ultralisk, who is countered so hard by this attack that we see very few Ultralisks in Terran vs. Zerg."

I guess I am satisfied they understand the Ultra needs more fixes, but hopefully they understand the reason Ultras are so bad is because Marauders destroy them so badly and they've made it so that mass Marauder is so prevalent?


ultras aren't as bad against marauders as everyone wants to believe.


they totally are, a ball of marauders kills ultralisks far before they even get within melee range...are you not target firing?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
May 07 2010 08:47 GMT
#180
I dont really agree with their assessment of archons. I think that the player should be forced to choose between 1 or 2 storms or a nice constant splash. Storms shouldn't be the be all end all of the decision.
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