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[EP3] State of the Game SC2 Beta Podcast

Forum Index > SC2 General
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itmeJP
Profile Joined February 2010
United States1101 Posts
Last Edited: 2010-04-29 21:23:54
April 20 2010 23:12 GMT
#1
[image loading]
RSS Feed, Please subscribe >>HERE<< and official site >>HERE<<

UPDATE: Please ready questions for our fourth episode! Louder, Assem, CauthonLuck should be the guests! Thanks.

The podcast has been added to iTunes and should show up in the next couple of hours.

Show can now be downloaded below. We had a last second guest sub in but I think you guys will be happy with the two new guests.

>>DOWNLOAD HERE<<

>>Alternative Link<< (Filefront)

A new week, a new podcast! Just not quite yet. We'll be recording later in the week most likely so I apologize for people clicking this and expecting a brand new cast, however, don't close the thread! We need user questions! The second week we skipped them altogether because of my poor planning. This week, that just won't do.

So if you're interested in submitting a question to ask this weeks cast, simply respond to this post and include a bolded @Question tag before your question. Pretty simple!

Below you can find more information about the podcast if you're a new listener and also links to our previous episodes. Also, this week we have a special treat for everyone: Nony!

Episode 3 Guests:
  • JP McDaniel - Host
  • Sean "Day[9]" Plott - Co-host / Day[9] Dailies / Commentator
  • Liquid`TLO
  • Liquid`Jinro
  • Tyler "Liquid`NonY" Wasieleski - SC1 Veteran / All-around badass

I'll update this thread with more information as to when we're recording (maybe I'll even do a live show this week? and also download links when we finish it.
-----------------------------------------------------------------------------------------------------------------------------------------------------
JP here from MLG. If you haven't watched or seen MLG's Showcase Series, then you probably don't know me. If you have, thanks for watching!

A little about me...
+ Show Spoiler +
While I don't intend to tell my life story here, I do want to include a little background about my podcasting history. I've run a WoW PvP podcast (oh no, my secrets out!) for two years coming up this June. ArenaCast did quite well for itself, building a community and peaking at around 12,000 weekly downloads on shows. As of late, my interest in the game has slowed down, and I've stopped doing it as my co-hosts bowed out one-by-one.


Podcast Info
I've decided to go ahead and do a podcast -- maybe weekly, maybe bi-weekly, or this may be the first and last episode -- for SC2. Right now its a developing project, so I'm just winging it and naming it State of the Game SC2 Beta Podcast. Keep in mind that I'm still working on molding the show. I'm more of a dive-right-in, fix-it-later type guy so that's what I plan on doing!

SotG 4.9.10
+ Show Spoiler +
Episode 2 Guests:
  • JP McDaniel - Host
  • Sean "Day[9]" Plott
  • David "EG.Louder" Fells
  • Jacob "EG.LzGaMeR" winstead
Topics:
  • Patch 8
  • SC2 evolution vs. SC1 evolution
  • Event Watch
  • Rising Stars
>>DOWNLOAD HERE<<

>>Alternative Link<< (Filefront)

SotG 4.1.10
+ Show Spoiler +
Episode 1 Guests:
  • JP McDaniel - Host
  • Sean "Day[9]" Plott - Co-host / Day[9] Dailies / Commentator
  • Dan "Artosis" Stemkosky - SCForAll.com / Commentator
  • David "EG.Louder" Fells - Team EG SC2 Member / GosuCoaching.com Member
  • Tyler "Liquid`NonY" Wasieleski - SC1 Veteran / All-around badass
Topics:
  • Patches - major changes from each patch, thoughts on it
  • SC2 vs SC1 - major / minor differences, better / worse?
  • Match-up of the week: ZvT - an all encompassing discussion about the match-up
  • SC2's gunna be big in e-sports; we know that. What do we want to see happen, though?
  • Evolution of Play in SC2 -- Week 1 to Now
  • Map Banter: Desert Oasis -- discussions about the map
Podcast is recorded and can be downloaded >>HERE<<

>>Alternative Link<< (Filefront)

Sorry, download is kinda slow. Sorry, not all topics were covered. Sorry, Nony's computer died right before the cast or something. Hope he's not dead. PLEASE comment and tell me what everyone thinks!

User Questions
  • If you're interested in submitting a question to ask this weeks cast, simply respond to this post and include a bolded @Question tag before your question. Pretty simple!

As always, I am constantly looking to improve anything I do on the internetz. If you have any suggestions about topics or you feel like calling me a giant noob then feel free to post!
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2010-04-20 23:41:40
April 20 2010 23:13 GMT
#2
mannn... i was ready to listen to it :/

@Question:Let's be honest, even the "high level play" from current "high level players" is pretty low for the brand new game. Knowing this, isn't it only possible to balance the game from an early-rush perspective? How can late-game be confidently tweaked?
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Pekkz
Profile Joined June 2009
Norway1505 Posts
April 20 2010 23:21 GMT
#3
Can you do a discussion on Zerg strategy and units (specially lack of ultralisk use) aswell as zvt zvp this week? Most people seem to think zerg is the best race atm, so would be nice to hear what the experts say.
SmoKim
Profile Joined March 2010
Denmark10304 Posts
Last Edited: 2010-04-20 23:23:01
April 20 2010 23:21 GMT
#4
and ofc my mind is empty -,-

*also thinks of questions"

On April 21 2010 08:21 Pekkz wrote:
Can you do a discussion on Zerg strategy and units (specially lack of ultralisk use) aswell as zvt zvp this week? Most people seem to think zerg is the best race atm, so would be nice to hear what the experts say.



+ Show Spoiler +
can i steal your question ?
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
Last Edited: 2010-04-20 23:35:20
April 20 2010 23:33 GMT
#5
@QuestionTo Nony: I've heard you use the phoenix rather effectively in your PvZ from time to time. I feel while it can fill a similar role to the corsair in broodwar, in that its a great scout and great for sniping random overlords and giving you air control, but since it doesn't hard counter mutalisks like the corsair in broodwar, i've found it incredibly difficult to hold this air control if the zerg starts fighting me back for it. Also the awkward gas heavyness of earlier DT tech and how quickly hydras seem to destroy phoenixes makes it really difficult to use them similar to how corsair/dt worked in broodwar when going 1 gate tech, and when going FE builds it seems much more useful to get a robo and scout with an observer than building a stargate. I'm interested in your thoughts on the unit and how you use it effectively in your play as I'm clearly missing something important in its uses =[.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 20 2010 23:39 GMT
#6
On April 21 2010 08:33 Ftrunkz wrote:
@QuestionTo Nony: I've heard you use the phoenix rather effectively in your PvZ from time to time. I feel while it can fill a similar role to the corsair in broodwar, in that its a great scout and great for sniping random overlords and giving you air control, but since it doesn't hard counter mutalisks like the corsair in broodwar, i've found it incredibly difficult to hold this air control if the zerg starts fighting me back for it. Also the awkward gas heavyness of earlier DT tech and how quickly hydras seem to destroy phoenixes makes it really difficult to use them similar to how corsair/dt worked in broodwar when going 1 gate tech, and when going FE builds it seems much more useful to get a robo and scout with an observer than building a stargate. I'm interested in your thoughts on the unit and how you use it effectively in your play as I'm clearly missing something important in its uses =[.


I'm going to quote this question and help anyone else that decides to post one. Please make your questions as short and concise as possible. This may take some time. Posing good questions often does. With too many words, the heart of the question often gets lost and the inquirer leaves unsatisfied.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
April 20 2010 23:49 GMT
#7
On April 21 2010 08:39 danl9rm wrote:
Show nested quote +
On April 21 2010 08:33 Ftrunkz wrote:
@QuestionTo Nony: I've heard you use the phoenix rather effectively in your PvZ from time to time. I feel while it can fill a similar role to the corsair in broodwar, in that its a great scout and great for sniping random overlords and giving you air control, but since it doesn't hard counter mutalisks like the corsair in broodwar, i've found it incredibly difficult to hold this air control if the zerg starts fighting me back for it. Also the awkward gas heavyness of earlier DT tech and how quickly hydras seem to destroy phoenixes makes it really difficult to use them similar to how corsair/dt worked in broodwar when going 1 gate tech, and when going FE builds it seems much more useful to get a robo and scout with an observer than building a stargate. I'm interested in your thoughts on the unit and how you use it effectively in your play as I'm clearly missing something important in its uses =[.


I'm going to quote this question and help anyone else that decides to post one. Please make your questions as short and concise as possible. This may take some time. Posing good questions often does. With too many words, the heart of the question often gets lost and the inquirer leaves unsatisfied.

I'm not sure if you're quoting mine as a good example or bad, haha . But I did actually feel like my question was a little long and i cut down as much of it as i could, but I didn't want an answer that basically stated things i already know about the unit and what i know it is/isn't effective for, hence why i put a fair amount of detail into it, i want to know on top of that (since there has to be something im missing) how nony finds a good use for it in PvZ, or if he feels something im saying is off and why.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
shmoo
Profile Joined March 2010
United States139 Posts
Last Edited: 2010-04-20 23:57:50
April 20 2010 23:51 GMT
#8
@Question If you could talk about the evolution of mirrors as beta has progressed, specifically ZvZ, and how it compares to how they evolved in BW, that would be very informative I think.

ZvZ has already seemed to evolve from 1 base roach, to +1 speedlings, to using spine crawlers to take safe expos with roaches to defend, now mutas are being thrown in to help take that expo and force the other z to make hydras while you mass roaches on 2 base. It seems like its growing towards a very similar matchup that BW ZvZ was but better.
Bears are godless killing machines
Inkblood
Profile Joined February 2010
United States463 Posts
April 21 2010 01:04 GMT
#9
Looking forward to the podcast.

@Question Do you think the edition of larger maps to the available map pool would have any effect on the current overall dynamics of the game? For instance, would we see a little less of the clustered army ball trudging about the map, and more smart positions and such?
Black Octopi
Profile Joined March 2010
187 Posts
April 21 2010 02:10 GMT
#10
@Question: How viable do you consider tech switching for races other then Zerg?

@Question: If the macro mechanics in the game were to be removed from the game or toned down or converted into more of a racial trait (via auto-casting or otherwise) would you see the game become less of what it is? A point brought against the Terran and Zerg macro mechanics, in the several discussion threads that pop up all over the web has been that unlike the protoss macro mechanic they do not require so much decision making as much as they require spamming/APM constantly (a so called APM sink).

@Question: Armies in SC2 seem to die a lot faster then those of similar size in Broodwar. Bases fair no better. Do you consider that the current fragile balance between units and high damage output, as well as the huge potential of 1-base-allin strategies, pulls Starcraft (too much) away from the more "cutesy"/witty timely strategies and tactics we see in the current pro scene to more BGH style "killer push"/"death blow" strategies as well as early game cheese strategies? How do you think the current high food cost (ie. fewer units overall when teching up) and "unit blob effect" affects starcraft as a spectator sport?

@Question: In SC2 Terran can choose to place all their buildings with zero space between them, using supply depos as walkways. This creates a very tight base (testing would seem to show Thors and Tanks have no pathing issues with this sort of layout). In the land of Protoss, simcity style placement is becoming more and more popular in the community due to only the Immortal requiring "a way out". What is your opinion on these new possibilities provided by the new mechanics? Will they allow for base planning in game to evolve to new more complex levels compared to Broodwar where its not just "good placement" anymore (ie. not just "the one and only good way") but a more integral part of your strategy?

@Question: What is your opinion on Worker Mineral and Gas saturation? Some have come forward with statistics indicating how placing only 2 workers in the geyser gives you 80% efficiency (100% being that of 3 guys) as well as how for minerals placing 2 per patch is very very close to optimal with 3 just shaving the last few fractions away and any more then 3 making 0 difference (unlike Broodwar). That in mind do you think in SC2,
-- knowing when to stop making workers will become more important then keeping constant worker production
-- people will move over time from just seemingly favoring double gassing (which costs a extra 225 minerals) to some one-gas builds? Do you think 1-gas builds are possible currently? Can you name some?
-- has a lot of heavy resource surges do to the better pathing and ai? (and mechanics like the Terran MULEs)
-- transferring workers will become a "alternative" strategy as opposed to "the standard" given how making MORE workers in SC2 would seem to just waste time and resources "now" that you can barely hope to ever gain back later (because of the no benefit of going over 3xPatches in workers)? Do you see players gaining a edge by sacking this economy-oriented move in favor of getting either a larger army or macro'ing their base up now to what they can support in 30/60s time when they drop their expansion? (assuming they had 3xPatch and transfer 1/3)
HyruleanTubist
Profile Blog Joined October 2009
United States189 Posts
April 21 2010 02:26 GMT
#11
Can't wait!

@Question: I don't have the beta yet, but I've watched a lot of streams, and siege tanks don't seem to be being used very much. Is this because marauders do the same job just much better, or are they just not necessary like they were in brood war, especially vs protoss?
deth
Profile Blog Joined August 2009
Australia1757 Posts
Last Edited: 2010-04-21 04:21:53
April 21 2010 04:17 GMT
#12
@Question: Is the game in its current state sufficiently complex and in-depth enough to hold your attention and dedication to playing it competitively over an extended period of time? If not, what needs to be done?
Bear4188
Profile Joined March 2010
United States1797 Posts
April 21 2010 07:53 GMT
#13
@Question What do you think about "one hotkey syndrome"? Is it an actual problem or just people failing to properly acclimate to a more powerful UI (i.e. doing it just 'cause they can)? Do you think SC2 has a good future for micro?
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
SarcasticOne
Profile Joined March 2010
Australia213 Posts
April 21 2010 09:46 GMT
#14
On April 21 2010 16:53 Bear4188 wrote:
@Question What do you think about "one hotkey syndrome"? Is it an actual problem or just people failing to properly acclimate to a more powerful UI (i.e. doing it just 'cause they can)? Do you think SC2 has a good future for micro?

would like to know more about "one hotkey syndrome"
@Questionis there times when it's ok(ish) ie a MM ball? or a all one unit mix (zerglings/marines/zealots/roaches)
zTz
Profile Blog Joined February 2003
United States476 Posts
April 21 2010 17:55 GMT
#15
Love it. Now instead of SC at work/school/home, I can listen to it in between while driving!!
where's the rants n flames section?
itmeJP
Profile Joined February 2010
United States1101 Posts
April 22 2010 06:41 GMT
#16
Thanks for all the questions everyone. It looks like we'll be recording Friday during the day. I'll try to lock down a specific time and get my laptop setup to possibly do a live audio stream. No promises.
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
Rokk
Profile Joined March 2010
United States425 Posts
April 22 2010 08:57 GMT
#17
@Question: It seems all protoss matchups revolve around early gateway and robo units. Eventually there is tech to high templar. In the vast majority of games, pheonixes, void rays, DTs, carriers, and the mothership aren't even teched to. Protoss is essentially staying competitive using half of their tech tree. Do you think this is a problem that blizzard needs to address or will the metagame eventually shift to involve the entire protoss tech tree as people gain more experience?
Klimpen
Profile Blog Joined February 2010
New Zealand100 Posts
April 22 2010 10:00 GMT
#18
@Question ZvZ feels like a very complex matchup. With Speedling, Bane/Ling, Roach, Fast Tech and Econ Focused builds - it's got a lot of early game variety. what do you guys think about ZvZ? And which strategies do you think will become dominant as the game evolves?
Aravan
Profile Joined April 2010
Poland36 Posts
April 22 2010 17:32 GMT
#19
On April 21 2010 08:13 danl9rm wrote:
@Question:Let's be honest, even the "high level play" from current "high level players" is pretty low for the brand new game. Knowing this, isn't it only possible to balance the game from an early-rush perspective? How can late-game be confidently tweaked?

+1 for that, very intriguing.
@Question What is your stand on Protoss air? Gameplay-wise, do you think it's powerful enough (versus banshee/viking or muta harass)? And lore-wise, do you think the Protoss has the superior, technologically advanced air fleet it's supposed to have? What is your stance on the Mothership?
@Question How balanced is the game right now? Do you think it'll undergo major changes (fe. high ground advantage), or only minor tweaks (unit damage etc.)?
I'm saving some questions for the next cast :D.
"The number J!" - Day[9]
NightOne
Profile Joined March 2010
Canada215 Posts
April 22 2010 17:39 GMT
#20
@Question For Protoss, compared with a Robo Facility to Robo Bay tech the Stargate to Fleet Beacon tech is almost just as fast. Can you contrast as to why the Fleet Beacon tech is seldom chosen and whether more people should go for it in a standard, say PVT, match?
Stiver
Profile Joined April 2010
Canada285 Posts
Last Edited: 2010-04-22 17:51:23
April 22 2010 17:50 GMT
#21
Question: Anyone think it would be better if they just went ahead and had Roach and Hydra switch tech places (adjusting stats accordingly)? Maybe make Roach's have a shorter range or melee (adjusting stats accordingly). This'll remove the need for the Maurader/Immortal to be such a specific hard counter. I just dislike the way the Roach and it's hard counter is set up. It's fine for better games, but it's boring for any level below pro. or maybe I'm just crazy.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
albis
Profile Joined January 2010
United States652 Posts
April 22 2010 17:51 GMT
#22
@Question what do you believe is the most underused unit(s) in sc2 right now. why do you think that is? will it change? is it situational to early/mid/late?
every punch is thrown with bad intentions with the speed of a devil
Ladde
Profile Joined April 2010
Sweden70 Posts
April 23 2010 16:51 GMT
#23
@Question Is the intro song a whole song? I'd like to have that
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 23 2010 16:52 GMT
#24
@Question Where is episode 3?
"trash micro but win - its marine" MC commentary during HSC 4
itmeJP
Profile Joined February 2010
United States1101 Posts
April 23 2010 18:48 GMT
#25
UPDATE: If anyone would be so kind to make us a graphic for these threads I would be much obliged! SO MUCH SO that I will give you a SC2 beta key that will work for both US and EU. If there are multiple submissions then we'll choose the best one. Not enough? We'll also talk about how amazing you are on the cast and I will also submit it to iTunes once I get art for it. Otherwise, I'll have to wait for my friend to get around to it
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 23 2010 18:52 GMT
#26
@Question Please talk about your thoughts related to the high-ground issue, especially now with Blizzard's direct response being, "High ground mechanic: They like how it is now. According to Dustin Browder, it gives a clear advantage at first and then it eventually disappears." (from the Fansite Q&A). Personally this specific response was the most disappointing response I've heard from Blizzard for a long time, I really hope someone can get them to understand why it is an issue.
ModeratorBlame yourself or God
ErtydotJrPants
Profile Joined April 2010
United States6 Posts
April 23 2010 19:08 GMT
#27
@question i've currently been debating(my sparring partner is busy recently) on trying a stalker/sentry build with my toss. my only difference is i want a very early research of hallucinate involved, and using it as a meat shield/distraction heavily to throw the opponent off. ex- hallucinated collosus mineral harrass as i walk in the front door. how do you think this would pan out in game, and have you seen any tricky hallucinators yet?
SC2 is a video game
itmeJP
Profile Joined February 2010
United States1101 Posts
April 24 2010 00:56 GMT
#28
Post updated with show links.
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
April 24 2010 01:15 GMT
#29
Thanks for having me. haha still dont like my accent xD
Team Liquidalea iacta est
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 24 2010 02:34 GMT
#30
On April 24 2010 10:15 TheLittleOne wrote:
Thanks for having me. haha still dont like my accent xD


LOL, great job littleone. loved listening to the talk.

and dude, no way, accents are a plus.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
deth
Profile Blog Joined August 2009
Australia1757 Posts
April 24 2010 03:21 GMT
#31
Great cast :D
Squallcloud
Profile Joined February 2008
France466 Posts
April 24 2010 04:30 GMT
#32
Downloading now! Glad i checked before going to work!!
Firebathero fanboy - It's not that i'm dumb i'm just controlled by a retarded infestor - Day[9]
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
April 24 2010 05:25 GMT
#33
Great cast JP! Very entertaining stuff.
. . . nevermore
WazZap
Profile Joined April 2010
Netherlands73 Posts
April 24 2010 07:23 GMT
#34
downloading so i can listen to it in the bus today!

thx JP <3
Hai
itmeJP
Profile Joined February 2010
United States1101 Posts
April 24 2010 08:16 GMT
#35
Thanks for all the nice comments and thanks to the community for so many questions on such short notice.
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
zeox
Profile Joined November 2007
Norway314 Posts
April 24 2010 08:56 GMT
#36
can anyone link to the white-ra vs tlo games they talk about? been busy all week, so i missed it :/
themineralpatch.com -- twitter.com/inged
araged
Profile Joined April 2010
Czech Republic189 Posts
April 24 2010 09:23 GMT
#37
Is there a possibility for RSS feed or Itunes upload? I'm used to download podcasts via RSS into my HTC and listen while traveling.
heh?
Bear4188
Profile Joined March 2010
United States1797 Posts
April 24 2010 10:07 GMT
#38
Another great episode
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Grape
Profile Joined April 2010
145 Posts
April 24 2010 10:09 GMT
#39
Lovely cast, keep it up!
RatherGood
Profile Joined March 2010
Canada147 Posts
April 24 2010 10:48 GMT
#40
Enjoyed the cast, guys. Looking forward to the next one.
RatherGood
Profile Joined March 2010
Canada147 Posts
April 24 2010 10:49 GMT
#41
And you should invite TLO every week!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-04-24 10:59:38
April 24 2010 10:59 GMT
#42
what an awesome podcast. my only wish is that they were more often cus they are so good
ModeratorBlame yourself or God
SmoKim
Profile Joined March 2010
Denmark10304 Posts
April 24 2010 11:21 GMT
#43
i want more JP, hope you will be a part of Starcraft 2 community from now on

great podcast
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
April 24 2010 11:31 GMT
#44
Cheers for the putting my question up, even if u did cut it down a little . Thankful for the response ^^
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
PREWTAHS
Profile Joined March 2010
Armenia24 Posts
April 24 2010 12:20 GMT
#45
I really love hearing the discussion of the most recent balance changes. Thanks and can't wait for ep 4!
deadlydragoon
Profile Joined February 2010
United States63 Posts
April 24 2010 14:24 GMT
#46
HAHAHAHA TLO is the MAN
UbiNax
Profile Joined February 2010
Denmark381 Posts
April 24 2010 14:50 GMT
#47
Whoop Whoop listening to it now!
QQmore
Profile Joined March 2010
Sweden12 Posts
Last Edited: 2010-04-24 17:45:29
April 24 2010 17:44 GMT
#48
+ Show Spoiler +
All the talk about the Infested Terran ability spawned some ideas which I find pretty amusing a ideas.

First idea was basically exactly the same as one of them said in the podcast, having Infestors spawn with a, unrecargeable (is this a word? ) Infested Terran count and then be able to spawn them for free. LIke three of them or something. Then when they talked about Dark Ranger from WC3, I evolved this idea so it could rather have a weak attack and if the unit they were attacking died and were biological, it would increase the count with like 1 with a maximum of like 2 or something (for this, they would spawn with no count and have to build it up and they would have to have separate ones for Protoss/Terran/Zerg).

My second thought was to add it to Fungal Growth and have any biological unit killed while being afflicted by FG would keep living with no shield and like 50% maximum HP (and maybe attack) for like 5 seconds under the Zerg-players control. This idea I find very amusing, thou it would probably be VERY overpowered and something else would have to be nerfed with FG, like ability-cost.


edit: added spoiler
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
April 24 2010 18:48 GMT
#49
Good cast again, thanks itmeJP.
twitter: @terrancem
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
April 24 2010 21:00 GMT
#50
Ep 3 is really good. Can't wait for the latest king of hill match.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
InterWill
Profile Joined September 2007
Sweden117 Posts
April 24 2010 22:40 GMT
#51
[image loading]

Made a banner.. Looking for feedback
itmeJP
Profile Joined February 2010
United States1101 Posts
April 25 2010 00:24 GMT
#52
Thanks very much InterWill. Key sent. Also thank you to the others that submitted.
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
CandleJack
Profile Joined March 2010
United States104 Posts
April 25 2010 05:38 GMT
#53
These podcasts keep getting better and better. I'm really enjoying them.
CowGoMoo
Profile Joined December 2006
United States428 Posts
April 25 2010 06:49 GMT
#54
Late game TvZ u guys should try some Ghosts in response to Infestors.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 25 2010 12:53 GMT
#55
On April 25 2010 15:49 CowGoMoo wrote:
Late game TvZ u guys should try some Ghosts in response to Infestors.

Hm you might be right about that, will definitely give it a go. They might be quite useful in general once your have a solid eco Oo
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Jascle
Profile Joined January 2010
United States23 Posts
Last Edited: 2010-04-25 15:53:18
April 25 2010 15:32 GMT
#56
This was probably the most productive discussion yet. I feel like people are starting to speak more now from solid game experience, and not just theorizing. Also, Jinro's idea about tanks having vision equal to range on high ground was interesting
Gescom
Profile Joined February 2010
Canada3370 Posts
Last Edited: 2010-04-25 17:52:29
April 25 2010 15:42 GMT
#57
Does anyone have a link to the TLO vs White-Ra matchup mentioned in the cast?

edit -- found em: http://www.livestream.com/striderdoom/video?clipId=pla_94e9eb5c-5689-42e6-96d8-afec9aee586e


On April 25 2010 21:53 FrozenArbiter wrote:
Show nested quote +
On April 25 2010 15:49 CowGoMoo wrote:
Late game TvZ u guys should try some Ghosts in response to Infestors.

Hm you might be right about that, will definitely give it a go. They might be quite useful in general once your have a solid eco Oo

Seen this work ridiculously well before.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
7mk
Profile Blog Joined January 2009
Germany10157 Posts
April 25 2010 17:35 GMT
#58
I just listened to EP3 while on the train, really good stuff, enjoyed it a whole lot.
Excellent guests too, I was very happy about every single one of those guys.
Also made for an interesting dynamic with nony having a different view at some of the things the others agreed on.
beep boop
lolnoty
Profile Joined December 2005
United States7166 Posts
April 25 2010 17:36 GMT
#59
This was the best SoTG yet probably because the guests were all very knowledgeable.
"PPD is a very angry guy. He controls us." - Arteezy
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 25 2010 18:00 GMT
#60
I liked Nony's thought about asymmetrical warfare, where not all races are supposed to be able to beat eachother with standard armies at every point given equal skill. It does seem counter-intuitive, but if one race has to fight to delay the superior race so his superior economy kicks in with harass or better defense abilities that isn't always bad.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Simo
Profile Joined April 2010
Australia21 Posts
April 26 2010 02:23 GMT
#61
Great cast guys, keep up the good work
itmeJP
Profile Joined February 2010
United States1101 Posts
April 26 2010 02:57 GMT
#62
Submitted to iTunes and got the rss feed setup. Will update when iTunes accepts it soon.

RSS Feed
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
Ginko
Profile Joined April 2010
Bangladesh69 Posts
April 26 2010 03:07 GMT
#63
i luv u jp
C Zerg 2008-2010 1v1 plat 2v2 plat,
crms
Profile Joined February 2010
United States11933 Posts
April 26 2010 06:59 GMT
#64
boner time at work tomorrow, thanks.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
MartT
Profile Joined January 2010
United Kingdom88 Posts
Last Edited: 2010-04-26 10:20:08
April 26 2010 10:17 GMT
#65
Aren't there moments of silence for anyone else? Audio seems to drop for a couple of seconds here and there. Maybe it's because I'm listening to it in a browser or something. It's not buffering though because the bar has filled up and buffered to the end.
cYaN
Profile Joined May 2004
Norway3322 Posts
April 26 2010 13:23 GMT
#66
Wow, i was quite late to catch this, but listened to it today to and from work. Really nice, can't wait for the next ep.
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
April 26 2010 19:03 GMT
#67
These are awesome.
Nuttyguy
Profile Blog Joined March 2010
United Kingdom1526 Posts
April 26 2010 21:48 GMT
#68
Feedback
stop the skype messaging sounds, im listening to this on the computer so i keep checking skype kinda annoying
itmeJP
Profile Joined February 2010
United States1101 Posts
April 26 2010 22:15 GMT
#69
On April 27 2010 06:48 Nuttyguy wrote:
Feedback
stop the skype messaging sounds, im listening to this on the computer so i keep checking skype kinda annoying


I had no idea that they were turned on. I'll turn them off for next episode. Sorry.
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
crms
Profile Joined February 2010
United States11933 Posts
April 27 2010 00:24 GMT
#70
really brightened my day at work, THANKS!
http://i.imgur.com/fAUOr2c.png | Fighting games are great
jax1492
Profile Joined November 2009
United States1632 Posts
April 27 2010 16:46 GMT
#71
I really enjoyed this podcast and looking forward to the next one.
itmeJP
Profile Joined February 2010
United States1101 Posts
April 29 2010 21:24 GMT
#72
Please ready questions for our fourth episode! Louder, Assem, CauthonLuck should be the guests! Thanks.

Remember to use @Question so I can find them easier.
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2010-04-29 21:31:29
April 29 2010 21:29 GMT
#73
@Question What are your opinions of corruptors. I've found them to be pretty much just a special form of flying larva that only morphs into broodlords. Am I underusing them? To me they pretty much suck as anti air, hydras are so much better, and even mutas are better anti air. What do you think about bringing back the old mechanic (that corruptors take control of other air units or whatever), or should they just be completely replaced.

@Question What about terran mech. Are you satisfied with its current state, or would you still like more changes. If so, what specific changes. I believe Jinro suggested making tanks less supply or cost slightly less gas. Would this solve mech problems?
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Klimpen
Profile Blog Joined February 2010
New Zealand100 Posts
April 30 2010 00:10 GMT
#74
@Question Ultralisks: I personally feel that when I get to late game Hive transitions, I cant fit Ultralisks into my gameplan. I usually get Hive as soon as I think I'll be able to afford the 3/3 upgrades for my Hydra/Roach/Infestor army - the Broodlord transition just feels so much stronger. What are your thoughts on Ultralisks? Are we approaching them incorrectly? Do they need changes? If so, what kinds of changes would be good?
itmeJP
Profile Joined February 2010
United States1101 Posts
April 30 2010 02:41 GMT
#75
Moar questions prease!
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
itmeJP
Profile Joined February 2010
United States1101 Posts
May 01 2010 19:59 GMT
#76
Episode 4 semi delayed. Not sure when we'll record.
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 01 2010 21:12 GMT
#77
On May 02 2010 04:59 itmeJP wrote:
Episode 4 semi delayed. Not sure when we'll record.


Thanks for the heads up, looking forward to it.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
im a roc
Profile Blog Joined April 2010
United States745 Posts
May 01 2010 21:25 GMT
#78
@Question Given Blizzard has given up on negotiations with KeSPA, I have started to grow concerned regarding SC2s potential to become an eSport. Do you think that it is at all likely that KeSPA will adopt SC2 over BW, and/or do you think SC2 has any potential to start a major eSports scene outside of Korea? Are you concerned about the futures of both BW and SC2 as far as eSports go as I am?
Beware The Proxy Pool Rush
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 04 2010 06:02 GMT
#79
kind of related to the question above, but

@QuestionIs it possible that the lack of zerg army diversity and the lack of ultras in the late game is due to the fact that zerglings arent as effective in SC2? In broodwar, a group of zerglings with speed could raze an base, while crackings were the most terrifying unit in the game in large numbers, especially when paired with ultras. Would boositing the attack of the ling, and the effectiveness of the crack upgrade help the zerg army seem more diverse and fun?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Dr.Frost
Profile Joined April 2009
United States389 Posts
Last Edited: 2010-05-04 06:12:46
May 04 2010 06:09 GMT
#80
@Question for assem from FrOsTy: Assem you were a pro gamer for quite a while and were a huge part of the sc 1 community very early on, do you see yourself being interested in being a starcraft 2 pro gamer in Korea or wherever else a pro gaming scene might form. Will you continue to be a big part of the starcraft 2 community?

P.S. Never forget the early days of sc2 beta when FrOsTy owned Assem!
They are here to right our fall, they have heard someones troubled call???
itmeJP
Profile Joined February 2010
United States1101 Posts
May 04 2010 17:37 GMT
#81
Still working on recording this guys. So sorry for the inconsistency.
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
May 06 2010 07:28 GMT
#82
Really looking forward to the new episode! keep it up!!
~\(。◕‿‿◕。)/~,,,,,,,,>
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
Last Edited: 2010-05-06 10:55:25
May 06 2010 09:54 GMT
#83
These Podcasts are really great. Incredible long with very high level discussions.
JP and Sean make a great team. And the guests are awesome. Hoping for more podcasts in the future!
infinite fun: http://dagobah.biz/flash/loituma.swf
numberThirtyOne
Profile Joined March 2008
United States294 Posts
May 06 2010 12:58 GMT
#84
The waiting! It hurts so much. TT
voIDRAys are the most bm unit in SC2
itmeJP
Profile Joined February 2010
United States1101 Posts
May 06 2010 18:17 GMT
#85
Yeah, sorry everyone for a long wait. I'm graduating Saturday so trying to figure out when to get people together + focusing on Starcraft stuff is throwing me for a loop :<
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
Erucious
Profile Joined March 2010
Norway393 Posts
May 06 2010 19:06 GMT
#86
On May 07 2010 03:17 itmeJP wrote:
Yeah, sorry everyone for a long wait. I'm graduating Saturday so trying to figure out when to get people together + focusing on Starcraft stuff is throwing me for a loop :<


School > Sc2
I'm Norwegian/Dutch. Just the awesome parts of them though :D
Jeuh
Profile Joined March 2010
United States31 Posts
May 06 2010 19:13 GMT
#87
Question for anyone It seems to be very common for protoss to do a lot of heavy 1 base play with like 4 gate or 3 gate robo/stargate into colloxen all off one base against zerg on the American servers. Other regions don't seem to suffer as badly from this problem and games tend to evolve into the mid/late game. What do you think accounts for this difference in play style? Are we just not doing a good enough job microing against early toss aggression or is it simply that players choose to play more macro oriented styles in different parts of the world? (Sorry for the longish question)
...Or is it only that I need not flaunt my power in such an infantile test of will?
Pekkz
Profile Joined June 2009
Norway1505 Posts
Last Edited: 2010-05-06 19:21:48
May 06 2010 19:20 GMT
#88
@question It doesnt look like blizzard wants to do any big changes to the game, and all the recent balance changes has been very minor. Do you think there are some big issues that still needs an overhaul, or do you think the game only need some small stats changes.

Also what do you think needs to be done for us to see any ultralisk in a high level game.
Chriamon
Profile Joined April 2010
United States886 Posts
May 06 2010 19:24 GMT
#89
Should delay the podcasta little more, at least until after your guests get a chance to play around with next patch a little bit (assuming there is a new patch). Still, looking forward to it:D
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Lazix
Profile Joined March 2010
Australia378 Posts
May 06 2010 20:20 GMT
#90
Looking forward to a big episode from you guys now
numberThirtyOne
Profile Joined March 2008
United States294 Posts
May 06 2010 21:07 GMT
#91
On May 07 2010 04:20 Pekkz wrote:
@question It doesnt look like blizzard wants to do any big changes to the game, and all the recent balance changes has been very minor. Do you think there are some big issues that still needs an overhaul, or do you think the game only need some small stats changes.

Also what do you think needs to be done for us to see any ultralisk in a high level game.


Lol, what now? Patch 11 is massive. Now I want SotG that much more, but I remember what school is like. I GUESS that's more important......maybe.
voIDRAys are the most bm unit in SC2
itmeJP
Profile Joined February 2010
United States1101 Posts
May 07 2010 08:54 GMT
#92
Looks like we're going to record on Tuesday, perhaps before then if I get enough interest on Sunday afternoon from players. This'll give us some time to play around with the new patch as well as talk about the TL tournament on Saturday. Make sure to tune in tomorrow night for Fight Night with MLG
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
im a roc
Profile Blog Joined April 2010
United States745 Posts
May 09 2010 15:08 GMT
#93
So can we expect it today or will we need to wait until Tuesday? I really want to hear some thoughts on the most recent patch.
Beware The Proxy Pool Rush
itmeJP
Profile Joined February 2010
United States1101 Posts
May 09 2010 16:58 GMT
#94
On May 10 2010 00:08 im a roc wrote:
So can we expect it today or will we need to wait until Tuesday? I really want to hear some thoughts on the most recent patch.

Tuesday.
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
Chriamon
Profile Joined April 2010
United States886 Posts
May 11 2010 13:45 GMT
#95
Looking forward to this, will it be released in this thread, or will it have its own?
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
cYaN
Profile Joined May 2004
Norway3322 Posts
May 11 2010 19:07 GMT
#96
I must have this tomorrow morning. Seriously brightens my day when i have a podcast to listen to on my way to and from work^^ Is it happening today?
itmeJP
Profile Joined February 2010
United States1101 Posts
May 12 2010 01:40 GMT
#97
On May 11 2010 22:45 Chriamon wrote:
Looking forward to this, will it be released in this thread, or will it have its own?

New thread is up HERE
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
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