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An idea on zealots retreat

Forum Index > SC2 General
Post a Reply
Ynot_Fighting
Profile Blog Joined April 2008
United States216 Posts
Last Edited: 2010-03-09 15:20:06
March 09 2010 15:12 GMT
#1
The new speed upgrade allows the zeal to speed up when attacking an enemy which is fine and daddy. But when you are losing the battle and forced to retreat i feel like a handful of my zealots will get picked off. Since stalkers move so much faster than zeals has anyone tried a-attacking their own stalker to pick up the pace of the zealot from getting sniped? Just something I thought about and wonder if someone has tried it and made it work effectivley yet.

Maybe not a stalker but some other unit thats quicker, maybe in 2v2's jsut a-attack ur allies zergling. Does this work?
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
March 09 2010 15:21 GMT
#2
i don't see why it wouldn't
University of Kentucky Basketball #1
Khaymus
Profile Blog Joined June 2008
United States750 Posts
March 09 2010 15:25 GMT
#3
I heard that someone had tried this and it did not work. I don't see why they couldn't implement this though.
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
789
Profile Joined October 2009
United States959 Posts
March 09 2010 15:31 GMT
#4
Charge also increases the base movement of the zealot. As for the charge triggered on an allied unit, I haven't tried it.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 09 2010 15:35 GMT
#5
i think this could work if you could hit stop before the zelots hit your unit, i mean if you got 4 zelots and a stalker running away and you a hit the stalker and it takes 4 hits from a zel and dies you just kinda noobed yourself
Think you got lag? It took Jesus 3 days to respawn.
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
March 09 2010 15:37 GMT
#6
Except if your opponent also has charge the 2 zealots will probably charge at the same time and he'll still die.
http://www.teamliquid.net/video/streams/Trowabarton756
Ynot_Fighting
Profile Blog Joined April 2008
United States216 Posts
March 09 2010 16:03 GMT
#7
I think it can work, whats the range of the charge?
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 09 2010 16:08 GMT
#8
They should implement that, it sounds awesome. Charge should be enabled on any attack - it opens so many possibilities!
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