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But that's not even it. Alaric I won't go so far as to doubt your 'bad luck' here and there, but this kind of thing really just reeks of an 'elo hell' argument. There's no good way to show you or prove to you the kinds of things you're angry with aren't truly as you see them and even if we did (I think yangers probably has a couple good ways) the argument only serves to frustrate and probably make you feel like you're being dismissed.
Just like any competitive game, I really think the first step is to recognize your own shortcomings, blame most (if not all) losses on yourself and what YOU could have done to improve/play better (even if there's nothing you could have done to win, there's almost always something you could have done to play better), and I think things (and your mindset) could start to improve.
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Reminder to poke people, Keldeo event ends this weekend and the Volcanion ends after this month.
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I mean, if I explain to Cixah that my issue with the format isn't with variance (because it's everywhere) but that it's much more impactful in this format, it'll be the third time I'll have stated it outright in reply to "variance whine" comments. In that context of course these don't help. 
Same as telling me "accept your mistakes", when my criticism of said variance-fest is that it doesn't give me the opportunity to make mistakes. Last FNM I had (and boy I didn't miss it), so in the end I had fun even though I ended with the same record as last thursday and yesterday, but yesterday the only two games it occurred where the first one (only actual game of the night), and a friendly with my round 3 opponent (I could have goldfished better in the actual match but he was so screwed it didn't matter at all). It's not necessarily far: match 2 when my opponent curved 2 -> 5 and kept playing stuff while I was flooding ended up rather close, and with a single spell more I could have had so many more decisions to make, that may or may not have changed the outcome, but at worst I'd have learnt stuff. There I could only try and make my opponent play around non-existing spells hoping he'd make a mistake and have a land as his last card in hand. Basically, all out of my control.
If you want to make me come around on how the format plays and whether it's good or not you (generic "you") would need to give me hard facts, not "you're wrong / bad / the format allows a lot of things." Like how would go about drafting more controlling decks and stabilising, or how would you balance your priorities when drafting an "energy matters" pair so that you're not dependant on the pool / people sharing a colour not picking the suppliers, or how you'd build, etc. I'm willing to listen and get shown how/where I'm wrong, but y'all are just saying "you're mad" or "you're wrong" but don't make your case on the set.
I know that for all I talk of curving out, there aren't a lot of decent 2-drops at common for example (I count 9, including desperate/situational picks like Theorist, Skygate, Eager Construct and Cobra), so as long as your 3-drop (and 4-drop, if opponent follows up) is decent you should be able to avoid bleeding out. And for all I say about "variance matters more", when there's none of my 9 2-3 drops in my first 11 cards it'd be bad even in another format. But in practice you still see people going for that and it working out for them (even with bad picks like a Sage when they don't use energy at all) because they just rely on just winning if their opponent stumbles once early.
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TL why do you do this to us. Why can't you just be good instead of a meme!@?
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wtf, TL has a clash royale team too?
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I don't see it on the website but supposedly a player/streamer is sponsored by TL. How far does this meme go!?
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I wish they'd not have every east coast event be at MSG so I'd have a shot at going. =[
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I think worlds is stupid now.
The last time a non Korean team won a series against a Korean team was 2014, and that was just OMG making it to the semifinals. Korea still won the finals that year.
I'd love to see them create like a "Western" series for NA, EU, BR etc, and an "Eastern" series for Korea China and Taiwan, and have two separate events for a Western champion and an Eastern champion each year prior to doing Worlds.
At least then western teams would get to win something sometime ever, and when SKT makes the whole world look stupid later in the year it won't be as depressing.
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11589 Posts
On October 23 2016 14:30 Ketara wrote: I think worlds is stupid now.
The last time a non Korean team won a series against a Korean team was 2014, and that was just OMG making it to the semifinals. Korea still won the finals that year.
I'd love to see them create like a "Western" series for NA, EU, BR etc, and an "Eastern" series for Korea China and Taiwan, and have two separate events for a Western champion and an Eastern champion each year prior to doing Worlds.
At least then western teams would get to win something sometime ever, and when SKT makes the whole world look stupid later in the year it won't be as depressing. LCS already exists. There isn't enough inter-regional play to begin with. If the west sucks compared to Korea, so be it. I definitely do not want more separation between the teams. The only time I gave a shit in the past year about LoL was when it was MSI or Worlds. That's a problem.
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LCS isn't NA vs. EU.
I want to see NA teams play EU teams without SKT coming in and 3/0ing everything that isn't Korean.
When was the last time an NA team even played an EU team in a series at worlds?
Looks like 2013?
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United States47024 Posts
Basically the question is whether you think we've passed the point of no return where it's not possible for the west to catch up anymore. Regional isolation only serves to exacerbate regional disparities. If the gap is still not insurmountable, then having more international competition would help to close the gap. If you think it's impossible at this point, then international competition is pointless.
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11589 Posts
The stagnation of money in korean esports basically guarantees that even if korean talent remains the premier commodity in LoL (which it has, even H2K had a korean player), the korean scene itself won't necessarily remain the strongest forever. Riot's attempts to stave off mass korean exodus by enforcing residency rules and making them more stringent actually exacerbates the weaknesses of non-korean regions when competing against all-korean teams. There simply isn't enough premier western talent to make a large number of teams capable of competing at that level.
I would prefer more opportunities for stories like CLG at MSI, where western teams make a deep run at a tournament occasionally, than to see more meaningless narratives crafted out of region-locked play akin to LCS. Your proposed system would just be super-LCS, and I would still find it boring as hell. Also, as Yango said, the only chance for better actual western teams is to force them to play against tougher opponents.
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All I had mentioned is an additional two multi-regional tournaments per year, just each without the entire world present, on top of everything else that's already being done. More multi-regional tournaments is more international competition.
I'd just like to see an international event that SKT doesn't go to. I'm tired of it.
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On October 23 2016 17:22 yamato77 wrote: The stagnation of money in korean esports basically guarantees that even if korean talent remains the premier commodity in LoL (which it has, even H2K had a korean player), the korean scene itself won't necessarily remain the strongest forever. Riot's attempts to stave off mass korean exodus by enforcing residency rules and making them more stringent actually exacerbates the weaknesses of non-korean regions when competing against all-korean teams. There simply isn't enough premier western talent to make a large number of teams capable of competing at that level.
I would prefer more opportunities for stories like CLG at MSI, where western teams make a deep run at a tournament occasionally, than to see more meaningless narratives crafted out of region-locked play akin to LCS. Your proposed system would just be super-LCS, and I would still find it boring as hell. Also, as Yango said, the only chance for better actual western teams is to force them to play against tougher opponents. The dream would be to scrap LCS and go back to real esports. Too bad it will never happen. I miss Champions Korea so much .
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It's not even the East vs Korea, because really, the West is probably on par with China now too (or China sandbagged too hard depending on your POV huehue). It really is just Korea.
+ Show Spoiler +I also liked the LCS on paper, leagues are cool.More international play would be awesome tho.
At least that's what I think, tbh I couldn't even be arsed to watch Western League this past season.
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LOL
Should just have a second Worlds event every year where they don't invite Korea.
Or just have Worlds without the Korean teams playing, let all the other teams play out the whole tournament, and then at the end of the tournament give the cup to Faker anyway.
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There's already too much to watch anyway, and the LCS is meaningless outside of play-offs. The people who'd be interested in a "western-only" type of cup probably would treat LCK, LPL and the "eastern-only" tournament as the same kind of thing they vaguely hear about. If anything, maybe it'd even hurt worlds' viewership if people already get their western tournament then skip worlds thinking that "Korea will win anyway."
Game day went smooth but low attendance, only 10 people. D: The highlight was Temur Aetherworks beating Grixis control game 1 off of a singleton Combustible Gearhulk revealing land, aetherworks marvel and Emrakul for 17 damage, then later on after another Emrakul is cast, Painful Truths is sitting in the Grixis player's hand. Exact lethal. o7 + Show Spoiler +Decks: Jeskai control + Show Spoiler +(standard list with Gideon instead of Avacyn, and a bit more counters in the sideboard + Incendiary Flow in case of recursion decks) Grixis Control (PT winner as is) RW vehicles Temur Aetherworks + Show Spoiler +(with a singleton Combustible Gearhulk and even more counters in the sideboard) UR spells + Show Spoiler +(brew with Stormchaser Mage, Docent, Reckless Scholar, and a bunch of bounce/removal) UW "aggro" + Show Spoiler +(he called it so, looked like UW Flash w/o Rattlechains) Mono-W midrange + Show Spoiler +(Couldn't shell for copters to just make a weenies/aggro version. Small drops + Always Watching/Stitcher's Graft combo, Gideon, Odric to make everyone fly, and Responder/Gisela as bigger threats.) BG midrange + Show Spoiler +(Didn't have full playsets, so brewed around his Kalitas/Flayer/Copter by adding synergies in Oviya(s), Syndicate's Traffickers, Tireless Trackers, OGW Nissa(s), Westvale Abbey, Master of Marionettes, and singletons of Skysovereign and Tamiyo's Journal to fetch with Inventor's Fair.) Temur Energy + Show Spoiler +(He had a playset of UG lands so he decided to brew an UGr version, splashing for a bit of removal and Uncaged Fury but focusing on energy for Pummeler/Hydra/Cub and counters to protect them) No idea what the 14-15 yo ran, pal who played him called it a stack of cards w/o synergy Match 1 vs RW vehicles+ Show Spoiler +Game 1 I was flooding, nothing too problematic but I didn't get any card draw spells either so I held as I could but Motorists + Copters are a hell of a card filtering engine (and Inspector replace themselves  ) and I couldn't stabilise. Should have shuffled more anyway since I finished building with lent cards right before the tourney. Game 2 I didn't have a great start either but stalled a couple turns and my opponent started burning out when Linvala hit the board: Pia's token crewing the copter then getting sacrificed to prevent Linvala from blocking, and Gideon dropped the following turn to stall the ground a bit more. His topdecks weren't all great and when I set up Gearhulk flashing back Blessed Allianced (also paying for lifegain) + Immolating Stare on the copter, his back broke. Too little time left to start game 3, it took him awhile to finish me game 1 and even when I have great cards in hand I actually need to keep removal up too so I only start running my threats out with 6-7 lands. 0-0-1 It's both amusing and scary how Motorists, Inspectors and Copter mean his deck actually sees more card than me early on until I can safely play removal+anticipate in a single turn. Also t4 Dovin and + on Depala only to see Fleetwheel Cruiser come down and bash him looks bad until you realise he absorbed 9 damage for you. Happened both games. Match 2 vs BG midrange+ Show Spoiler +The guy who lent me missing uncommons and a land, he joked that he was playing only people he lent to so far. Also the guy I played round 3 last draft, with the 2 colour deaths... happened to him again games 2 & 3, he's even more unlucky than I and at that point I feel sorry for him, but he took it in stride. :/
Game 1 he went t1 Oviya on the play, didn't have removal so I had to Stasis Snare her on turn 3 and I decided to let his tokens ping me until he played something else for me to AoE rather than waste a card (plus I had Fumigate, I'd regain some life). I stayed stuck on 4 lands and he had an Abbey in play turn 6. Turn 7 he played Copter into Void Shatter, then Skysovereign, welp! I was at 9 by that point so next turn he just crewed, sac'd all to Abbey and smashed me. It was risky considering I had Blessed Alliance mana up, but had I found a 5th land for Fumigate he couldn't really wait either. 1-0-1 Match 3 vs Grixis Control+ Show Spoiler +From what I saw in the PT the match-up seemed slighty unfavourable for me because he's better at hitting untapped lands to act faster, has mainboard negates and more counters in the side, and TitI can be hard to deal with (and flip dangerously fast).
Game 1 I played Dovin Baan on the draw to fish for counters, or just dare him, since I lacked card draw or much lands anyway. I tought it was worth putting me ahead in a later counter war, but in retrospect it was certainly a terrible play on my part, only made to seem reasonable because I had a full hand with only Gideon or him as plays. I was lucky I didn't get punished, and my opponent tapped out for Jace himself on his turn. From there the floodgates were opened and Gideon hit the board next turn. The game didn't end there, but he killed Jace unopposed, Dovin drew me enough cards to match Painful Truths, my opponent traded a Wandering Fumarole for a knight token just to pave the way to remove Dovin... once a Gearhulk dropped with counters up to protect him, and Gideon stood at 3 even after making an emblem the next turn, my opponent scooped.
I showed out Gideon's Reproach (shoe-in for the 4th Harnessed Lightning) and useless removal (and one Dismissal 'cause it's expensive) for more counters and the 3rd Gideon. I wasn't sure whether to include the Quellers since he showed Disintegration and I knew he had Harnessed Lightning (I don't know the Grixis list by heart). Didn't in the end.
Game 2 went quite a bit longer, I started slow as I had to Anticipate t3 for my land drop, and missed the 5th one. I tried to run Gideon t4 but he obviously ate a counter. I managed to stick a second one in, and later a Gearhulk with low counters TitI in play. I knew I couldn't prevent it from flipping EoT but at least I'd get value out of it. He bounced stuff, killed Gideon, and played another TitI (his 3rd one). Fumigate got me value, and when the coast got clear to replay the Hulk my opponent couldn't stop it and conceded after a couple beats.
Basically I won game 1 because my opponent didn't have counters and tapped out in response to Dovin, giving me free rein, but he apparently saw a ton of lands (17 to my 11 + the ones I sent bottom)... testament to the strengths of Glimmer compared to Painful Truths I guess. But I still played that rashly and badly. Game 2 I managed to draw more and get some card advantage (Fumigate, bounced Hulk, etc.) but the main part was probably that I drew more counters and played more patiently so I got my threats to stick.
Overall the match-up's better than I thought, partly because I run Gideon main deck (reminiscent of last game day when in the BW mirror me keeping Gideon and Secure the Wastes maindeck > Liliana and Kalitas (emblem's huge for manlands)), since Confiscation Coup and the kept removal would beat Avacyn but not him, and 2x Transgress and 2x delirious To the Slaughter are his only answers to a resolved 'walker.
My opponent thought a mistake that I didn't board Quellers in... considering he had Galvanic Bombardment which is useless till one hits the yard (eg. technical card advantage since only tokens die to the first one) and Radiant Flames boarded out, and they only get countered by Void Shatter, he's probably right. I'm not sure what to cut though: maybe one Dovin and one Immolating Glare (2's enough), and board less Negate/Rejection for the 3rd? 2-0-1 Match 3 vs UW flash+ Show Spoiler +That one is what I think my worst non-recursion match-up, it runs Quellers maindeck, plays at instant-speed a lot too, can protect its copters from my removal... basically clocks slower than Vehicles deck and can't remove my manlands/hulks, but even more resilient to board wipes and can't be ground-chumped. Game 1 was dictated a lot by my opponent drawing his full playset of Reflector Mages over 8 or so turns (even counting clues and loots, it's bad). One removed Gideon's token, another got looted away, but when he tapped out to play the remaining two right into Radiant Flames, with Gideon still alive, it hit hard. I don't remember how I handled both played copters that game. Game 2 had us laugh at our limping starts, with him missing his 4th land drop and me going Spirebluff, Aether Hub, Aether Hub, use both energy to cast Stasis Snare on his t2 Copter, and he proceeds to play another one. Welp. Nothing pretty much happened, when I got my 4th land I could only play Dovin (no double W for Gideon), and had no counters available... a Queller ate him and the game went by fast (plus when you see your opponent loot away Gideon you know he's got another one in hand  ). Game 3 saw me taking a bunch of damage to an unanswered copter, though I ate into his creature count a bit. At that point, vs his Copter, Selfless Spirit and Inspector I had Gideon and his token. I played Dovin, +'d the Spirit and swung to put some pressure on him (not like I can block the copter anyway). He killed Gideon, my turn went another one, a token, + the spirit. + Show Spoiler +Reasoning was that Dovin's - would only draw me one card before he got shot down, and until my opponent untapped with a 3rd creature he could only hit one walker, so even with his loots that bought me more turns; I also had the mana to play any card draw spell I'd get and keep mana up for removal/counter that'd draw me. * He hit Dovin this time (already on 5), and had been looting away lands, a counter or two, but also a Copter since he already had as many as able creatures. I swung again, seeing if the spirit would block, then when he didn't +'d it with Dovin to prevent its sacrifice and wiped the board with Radiant Flames. Topdecked Avacyn crewed to kill Dovin, next turn Gideon + token crewing finished mine, and he was only on 3 life but we were both pretty low on cards and I wasn't finding card draw or threats. Descent cleared the board but the copter was still there and I only had 3 card types (shoulda suicided a Fumarole somehow!). Hulk flashed in Immolating Glare, countered by Queller, still got to block Gideon. Then Gisela comes down... welp. I play a land and hold onto the Harnessed Lightning I drew only a couple turns earlier... he topdecks and plays Thalia. So I'm facing Queller, Gideon on 6, token, Copter crewed by Thalia, and Gisela, with only 10 life. He swings with everything, Lightning kills the Queller and Immolating Glare removes Gisela, blocking Gideon makes me survive and win the game. My opponent's pretty devastated since he only lost to himself (keep a blocker back to play around whatever my last card is, though iirc he'd lose to another Hulk 100%, and win over 2 turns instead, since 2 lands were on top of my library). People point out that he should have used the emblem to get lethal in the air, but that only worked if he kept Thalia or the token as a blocker, since I'd kill the Queller and Gisela all the same. * it's probably a shit play in general (still won me the game considering the top of my library and that I finished with 5 life when it gained me 6) and the line I'd gain the most from rethinking about, since I had so many decisions available at this fork in the game. I drew little removal and a bunch of lands that game, but my opponent didn't get that many creatures either and I hit 2/3 Gideon, so I guess it's a pretty representative game? Match-up's hard, though since the copter loots and doesn't draw, once his hand's close to empty I can come back, same with hitting Gearhulks with removal in the yard. Quellers are very good if they can hit Harnessed Lightning or Radiant Flames then not attack though, because then I can only kill them with AoE so I can't kill them + copter. Gideon wins if he sticks but he's hard to stick and dies in 2 copter hits, unless my opponent has a bad draw I don't think I can play him turn 4 as I need removal, either for a Queller, or a Copter/Avacyn coming in next turn. Not sure if I sided well either, Descent, Blessed Alliance, a couple Negate for his planeswalkers/copters, Linvala. Prob should have put my own Quellers since they block everything but the copters, Avacyn and Gisela, and a Gideon emblem/removal can handle that, then later on they can chip in. 3-0-1 Ended up 2nd due to breakers, 1st is Temur Aetherworks who tied with UW flash in round 2, he's the usual draft winner and joked that I dodge him on game day since him and BW control were tied for my last opponent on EMN game day and I won that one (Liliana-less BW vs Temurge is a lot worse for me than Jeskai control vs Aetherworks too). Variance felt lower than in drafts, but prob. because it was 4 rounds and the games were longer on average (mainly my wins round 2 and loss round 4, and that last one was prob greedy to keep 2 Aether Hubs and no W source; sure when I got stuck on 4 lands I wasn't happy but that's only because I'm playing control). When I stumbled and had to main phase Anticipate to find my land drop didn't put me hugely behind, to compare to what I say of Kaladesh limited, that was in a control mirror tho. And overall I played very badly in the match-ups involving U, though both my opponents and me made mistakes; I know they're both overall better players than me too, and I wouldn't have deserved 1st place (nor do I really deserve 2nd). I got lucky and a couple greedy plays paid off. More importantly, it showed me a bunch of mistakes, and areas of improvement as well as intricacies of the deck/match-ups I didn't think about, which is the part I enjoyed most. Really looking forward to play more standard if I can. My play was a lot more consistent in the match-ups where I could really on removal and not so much on counters, but that stems from my experience with BW control (also last standard featuring pretty much no counters so I never had to play around that, and limited is obviously lacking in that department). Had fun, opened Nissa from a prize pack. No rights to complain!
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