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The LiquidLegends Lounge - Page 1481

Forum Index > The Shopkeeper′s Inn
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Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 21 2016 18:47 GMT
#29601
Yeah. Anivia would be ice cold.
It's Elo not ELO - Every statiscian playing League
Gahlo
Profile Joined February 2010
United States35174 Posts
October 21 2016 21:20 GMT
#29602
Welp, it's official. Glover is going to be Lando in the Solo movie.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
October 21 2016 21:26 GMT
#29603
OMG thats awesome
can't wait for his fight scenes, this is gonna be so good
+ Show Spoiler +
[image loading]
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
October 21 2016 21:46 GMT
#29604
This algorithms midterm I just wrote is tilting me off the face of the planet. I overthought like 3 questions out of 6 and had to rush out solutions in the last 5-15 minutes of the thing. I have another midterm for mathematical logic in like an hour but I can't think about it at all HOW TO KEEP MY MENTAL
Bronze player stuck in platinum
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 21 2016 21:51 GMT
#29605
On October 22 2016 06:46 Nos- wrote:
This algorithms midterm I just wrote is tilting me off the face of the planet. I overthought like 3 questions out of 6 and had to rush out solutions in the last 5-15 minutes of the thing. I have another midterm for mathematical logic in like an hour but I can't think about it at all HOW TO KEEP MY MENTAL

Drink a beer and jerk off
TheYango
Profile Joined September 2008
United States47024 Posts
October 21 2016 21:52 GMT
#29606
Take a deep breath and tell yourself none of it actually matters.
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 21 2016 22:01 GMT
#29607
I normally go read some monogatari content of questionable nature. Really soothing.
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
Last Edited: 2016-10-21 22:08:15
October 21 2016 22:02 GMT
#29608
I watch WC3 replays


WC3>SC2 bruhs

"His father is pretty juicy tbh." ~WaveofShadow
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 21 2016 22:11 GMT
#29609
MtG players, whats the best way of printing cards from the net?
It's your boy Guzma!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 21 2016 22:17 GMT
#29610
Never tried myself but here's a reddit thread asking same question
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 21 2016 22:31 GMT
#29611
On October 22 2016 06:46 Nos- wrote:
This algorithms midterm I just wrote is tilting me off the face of the planet. I overthought like 3 questions out of 6 and had to rush out solutions in the last 5-15 minutes of the thing. I have another midterm for mathematical logic in like an hour but I can't think about it at all HOW TO KEEP MY MENTAL

I will qoute my formal logic professor, "The first thing you need to learn is to be a little bit insane".

You're right on track to ace it! Nos hwaiting!
It's Elo not ELO - Every statiscian playing League
Alaric
Profile Joined November 2009
France45622 Posts
October 22 2016 00:01 GMT
#29612
Draft report theme: short, for once.
+ Show Spoiler +
Draft starts with garbage 6 first packs (as in my right neighbour's first pick, as the guy who won the draft, were Tidy Conclusion, the energy-making module, Concealed Courtyard, Restoration Gearsmith, Aether Hub. He forced one of his colours as hard as he could pack 2 to try and force his right neighbour off it so he could get a full deck by the end of pack 3), save for my own opening (Captured by the Consulate, Essence Extraction or Barge as choices for my first pick tho, I'm not as high on the Captured and can't hope to get in B so went with Barge).

BW is clearly not open and I've got a couple decent G commons so I try staying there, with R as the 2nd colour (U appears slightly open by the end but card quality's so low, plus after seeing my payoffs stolen by a braindead "2.5 CMC build" strat yesterday, I don't want to go into that again).
Turns out passing stuff like Wayward Giant makes people believe R's open, so both my right neighbours are taking R out of the packs. On top of that my opening is garbage (it's a UB pack with Hijack, Take Down (I already have one) and the fog in my colours, basically), and G is super poor in that second pack (doesn't help that my neighbour, after going UR, opens Verdurous Gearhulk), so I only get mid-level cards and several combat tricks because there simply isn't anything else.
After tentatively picking a couple B cards, pack 3 curates my curve (as in Grubs over Brazen Scourge because 3x Sage of Shalia's Claim is fucking shit for an aggro deck) and a potential splash that doesn't pan out (Aetherborn Marauder off of a BG land pick 5).

My deck is fucking shit. It's basically Salivating Gremlins when I have 2 artifacts, 3x Sage when my payouts are Grubs, Rhino and Tiger, and my tricks are Ornamental Courage and 2x Built to Smash (only one artifact creature), and in the board 2x Larger than Life.
So I have almost no reach, my 2-drops are so shit I don't even know if they're worth saving with my tricks which only work on the offense. Plan is basically "curve out till turn 5 then don't lose my tramplers and hope my opponent stumbles so I got in a big life lead and the offensive."

Match 1 vs GW counters
Yay, what a smart and subtle match-up.
Game 1 is won because I manage to get on the offensive and he doesn't draw Durable Handicraft early. I'm high on lands, only bright spot is because I get to alpha strike first (despite a Cobra on his side) his blocks are worse (Tiger yay) and he doesn't topdeck the additional creature to block all mine the following turn.
Game 2 he curves out and I make a repeat of yesterday's "I've got 9 2-3 cmc plays and 3 draw steps to find one but I still start playing turn 4." Had Armorcraft Judge and 3 creatures with Fabricate but obviously since he curves out (including t2 Servant so fuck me) I'm forced to sack them one by one, or not since he's got trample anyway, but I'm dead before I can do anything. Oh, I proceeded to draw my 2-3 drops of course... on turn 5+.
Game 3 I'm on the play but again I don't get a single 2-drop so not only does he curve out with a better board, I also miss my 5th land drop so he's actually the first with a tiger on board. Mine comes turn 6 but it's too late.
Hey, guess what? You automatically lose the game to the tiniest stumble if your opponent doesn't reciprocate in this fucking format!

Match 2 s UW flyers
Game 1 has me stuck on 3 mana because hey why fucking not. Wouldn't matter since I can play shit for once and it's bigger than my opponent's (since his flies, mostly) but he's got bounce spells that let him get ahead in the race and play bigger stuff while my lands only let me replay the same shit. I lose after he curves out (as in "perfect mana usage each turn even accounting for Select for Inspection").
I mention getting fucked by lands and drops today, variance hears me and does the usual "Oh you talked about me? Well here, fuck you for your trouble" and I mull after looking at a 5-lander with only Grubs. I proceed to flood (as in "6 spells 11 lands") while my opponent curves out.
Read: Eddytrail Hawk -> Freighter -> Snare Thopter -> Harrier -> Propeller + Theorist, and only then does he stop because he only plays another Harrier when hitting his 7th land in 7 turns.
I go for the alpha at that point (7 spells 12 lands) because I'll lose in the air otherwise, and I'm holding 3 of these lands in hand. My opponent's obviously kinda stressed by the situation and hesitates a lot. He could guarantee lethal on next turn but only if I don't have a trick, so I buy myself a turn while putting him low.
Next turn he plays Aethersquall Ancient because fuck me, and I topdeck a land. But no Wave, I'm exaggerating when I talk about flooding.

Match 3 vs BWr
His deck is a trainwreck because there's 3 people on BW and he's two sits to my left so his only business with R is splashing that Unlicensed Disintegration but he picked some more. Also it's half aggro, half "Gonti+blink+recursion and 2x Kambal" with no curve toppers.
I proceed to win 2-0 to a double mana death on his part, never drawing his swamps.
He didn't get to play tonight, and in a sense I didn't either because my one win was goldfishing.

Of course the day I get my worse result and finish 7th is the day we have 6 nice rares with G Hulk, Saheeli, and 4 fastlands (2x GB, BW, UG).

The biggest takeaway from tonight is that I got a Ceremonious Rejection 11th pick for my standard deck.

+ Show Spoiler [Draft highlight] +
My left neighbour's deck was Metallurgic Summonings and Whirler Virtuoso powered by 3 Thriving Turtles and a couple Hermits. He didn't really have creatures. He was 1-1 'cause he beat my round 3 opponent (basically had nothing of worth to steal with Gonti and he used Shrewd Negociations on Kambal boh times he was played).

His 3rd game on match 3 vs my round 2 opponent was this way:
- Thriving Turtle #1
- swing, Thriving Turtle #2
- swing with #1, play the energy -> counter module (opponent plays the 4/3 whale that can't block)
- make energy to grow #1, swing with it (opponent plays Harrier)
- plays Hightide Hermit, grow #1, swing with it (opponent swings back and plays Malfunction on #1, 5/8 at that point)
- plays Experimental Aviator, passes, then chumps the air force while his opponent plays a Peafowl
- topdecks Turtle #3, casts Aether Tradewinds to bounce #1 and the Peafowl, plays both turtles to grow Hermit, pay for it, swing with Hermit and #2 (grown) for exact lethal

They were the last match so we watched the Turtle beatdowns and laughed our asses off at the ridiculousness of it and his opponent losing his shit, unable to block because the Whale can't and the Harrier was out-grown by the point it came down.
Fucking turtles man.


Kaladesh is a garbage format. The mechanics and synergies are cool and make you want to play and try the different archetypes which offer very different ways to play, payoffs, wincons, etc.
But because of the energy creatures favouring attackers and the ridiculous size of G (and to a lesser extent GW) creatures, the tiniest stumble can decide games, esp. in match-ups sharing a colour (eg. creatures), and Kaladesh becomes a variance fest.
You can build control, you can build midrange, but if you miss a land drop or didn't play a creature on turn 2 (or 3, depending on exact colours), you get so unbelievably behind it takes little to straight close the door on you.
The format is also super vulnerable to people drafting weirdly, see yesterday when I had energy payoffs but somebody cut energy producers he had literally 0 sink for (not even thriving creatures: cut 3+ sages because they cost 2), and today when the RG payoffs are picked by people with no producers to use it and I end up with too much energy.
Also artifact pairs are flimsy and super dependant on the pod's pool (BR and UB in particular). It's hard to get decent artifacts/artifact makers late, and if you get them early it means you end up in these pairs because noone wanted them early, meaning their card quality is lower.

The synergy's cool on paper but between the super wild variance and synergy being actually hard to build when people don't care about the format, it feels like playing roulette.
Drafting isn't fun because even when you're in the "right" colours (artifacts actually mean that it's very easy to cut one completely, eg. your neighbours forcing you in a pair) there's no guarantee you'll be rewarded.
Playing isn't fun because a high % of games aren't played by one of the sides, and for the others there's still another high % when you couldn't get a decent deck if you're in a synergy pair, and the pairs that aren't are pretty boring and cookie-cutter (GW, RW) or over-drafted (BG is super G-dependant, and G is overdrafted).

It's not that the set's ideas and mechanics are bad, but they're so easy to get all messed up during a draft, and it plays very badly and you end up being miserable.
BFZ was funnier. OGW wasn't when a 10-man pod forced me into UG "take the table's scraps", but that's a specific case. EMN was miserable when Emerge was on the table, but that didn't affect all 3 matches contrary to KLD's shortcomings.
Cant take LMS hipsters serious.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2016-10-22 00:44:35
October 22 2016 00:43 GMT
#29613
On October 22 2016 07:11 Requizen wrote:
MtG players, whats the best way of printing cards from the net?

Why?

ARE YOU STARTING THE CRACK?


Also Alaric did you say that was 'short?'

And I'm sorry but you're objectively wrong about KLD being bad. Straight wrong. Just thought you should know.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Alaric
Profile Joined November 2009
France45622 Posts
October 22 2016 01:15 GMT
#29614
Wrong because I didn't see the "real" bad sets, or because you're just way more accepting of variance than I am?
Sure, having enough "dumb" drafters here that energy's virtually undraftable doesn't help, but when a format lets you play curvestone as a baseline and be overall successful with it it can't be a good format.
Cant take LMS hipsters serious.
MagnusWolf
Profile Joined November 2011
United States483 Posts
October 22 2016 01:28 GMT
#29615
Anybody else here at msg right now?
http://www.twitch.tv/magnuswolf sometimes I stream, sometimes I don't
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-10-22 02:36:31
October 22 2016 02:35 GMT
#29616
On October 22 2016 10:15 Alaric wrote:
Wrong because I didn't see the "real" bad sets, or because you're just way more accepting of variance than I am?
Sure, having enough "dumb" drafters here that energy's virtually undraftable doesn't help, but when a format lets you play curvestone as a baseline and be overall successful with it it can't be a good format.

Alaric, we've become desensitized to you calling formats low-to-the-ground curve formats because you say that at the start of every damn format. Just because you don't understand the format yet and get punished by the more straightforward decks doesn't mean those decks are the dominant strategy.

Kaladesh is a format that allows a lot of nonsense. There are fast aggro decks but their existence does not invalidate slower decks.
Moderator
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2016-10-22 02:50:52
October 22 2016 02:39 GMT
#29617
I just wish we could watch him draft and play somehow.
I feel like that's all it would take to get to the bottom of all of his problems

Also wtf you passed up captured by the consulate for barge?
wtfffffffffffff


Also I STILL don't understand why you continue to play when literally every week you're complaining about the same things. If I had as shitty a time as you constantly I wouldn't continue drafting.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-10-22 03:45:33
October 22 2016 03:39 GMT
#29618
Edit: yes I did, Wave. Captured's worth its rarity if you rely on flyers and/or your opponent packs several single-target removal/pump. In other cases I'd say Revoke Privileges is actually better.
So P1P1 I think it's a bit too narrow of a card, and Barge, while certainly not as good as people initially thought, is still a decent card that would make most types (and all colours) of decks.
Watching me play would teach you my many flaws, but wouldn't address my criticisms of KLD since it's about how I don't get to play. Watching me draft would require seeing my neighbour's colours and pulls to distinguish between my fuck-ups and stubborn neighbours fucking us both over.
--

The thing is, I'm not talking about aggro decks, I'm talking about more or less anything but UR playing on curve.
The thriving cycle and creatures like just Glint-Sleeve Artisan or Peema Outrider snowball games off stumble way faster than the last year's format have, and energy in general is either an actual synergy archetype, or an incentive to attack, which could be fine to make a format more aggro if it also didn't punish you so hard for being unable to swing.

It can be because your opponent would double-block and only lose a lesser creature, or it could be because it deprives you of a blocker when the crackback comes (along with the energy/big creature payoffs). The result is that you're usually better off starting a race than trying to stabilise if you stumble, because the bonus from attacking make you unable to trade and you'll just bleed resources if you try mustering a defense (life totals get depleted much faster than in previous formats because the stats/mana ratio is absurdly high in KLD).

I already mentioned it, but I dislike it because it mostly takes the game out of my hands.
Variance (the stumble; I know it's not always the cause but often enough) put you into that situation to begin with, but entering a race closes other possibilities by itself, and also increases the impact of further topdecks (if you stumble again you're dead, if your opponent does he may stop the race effectively stabilising you).
I'm not saying that there aren't meaningful decisions in a race, knowing the tricks available, how to leverage the clock/your life, how to block (or when to skip it), etc. of course exist, but they're a narrow subset that's forced onto you.

And all that's when stumbling doesn't straight kills you. Also U's creatures are very ill-suited to this because there isn't much that can trade (or it's something you won't be happy to play, like a Blademaster or a Curio Vendor), and R's suite of tricks is pretty one-dimensional (literally be on the offensive) so it doesn't help.

Re: curving out, + Show Spoiler +
I don't think I've called this format "low to the ground"? I've said that you need to be able to match your opponent's curve on a turn-per-turn basis (if you want to stall/stabilise; if you intend to play the beatdown you want that anyway), not that you have to make a "full 2-3 cmc creature suite" like that one guy I mentioned.
I haven't lost games because I didn't play low to the ground, when I stumbled, I did because my opponents either played the curve on 2-3 then started playing tricks/removal + small drops and missing a creature meant I always lacked blockers, or played the curve 2-3-4-sometimes 5, and I couldn't match that, either in numbers, or quality, just once, and it decided the game.

I mentioned curve in another format about Emerge in EMN, which was a dumb archetype because it could play the curve decently (didn't need a Primal Druid or Foul Emissary to work out), without much drawback, while still having the best or second best late game of all archetypes (only better was RG, but once you were able to skip a turn to flip your wolves, eg. waiting for a blowout from UG's tempo spells).
EMN wasn't low to the ground at all, and the one cave-at of SOI (have a turn 2 spell, not even creature, because werewolves can be explosive) was even less present. I'm not sure how you come to the conclusion that it's a "low to the ground" format according to me—at the start of SOI I talked about several things, amongst which BR being "that #1 archetype that can only support one drafter so it'll self-correct" was only one, and not representative of the format at all.


Re: KLD nonsense, + Show Spoiler +
it only works if you get to play your nonsense, which is still tied to random variance kills, and forcing you to account for it in how you draft your curve (and sometimes having 9 early plays still draws you none).
Energy's like madness in that you have to balance enablers and pay-offs and it's very easy to be disrupted and end up with nothing conclusive.
Artifacts restrains the quality of your first pack because aside from W (due to fabricate) getting into the colours early means the good artifacts will be taken, and vice-versa. When the good "coloured" artifacts (mainly fabricate creatures) get picked super early, you have a dichotomy between artifacts, and coloured cards caring about artifacts, with the later rarely being good w/o artifacts (Serpent is an exception). You get incentives to take the good artifacts early in the packs since they're usually good for most drafters, but in that case you miss out on the good cards in your colours so you have to hope that the specific pay-offs get opened so that you can get them mid-pack or on the wheel.

Even CFB drafters, when I watched them, sometimes it pans out, but sometimes they stumble and randomly die, or they face cookie-cutter "big stats" decks and if they picked for synergy over still having the classic midrange shell they'll generally lose or be pressured big time.


TL;DR:
- There's less viable synergy than in SOI block, which is normal since the format's faster so you've gotta think about surviving before you can do your nonsense.
- But between energy buffs and the way-above-average stats/mana ratio on creatures, the "faster format" issue is pushed further, and compounded by how hard tiny leads snowball.
- Also means synergy/nonsense has to be greedy or give way to cookie-cutter considerations, since people drafting big bodies will simply roll over them if the former don't have big bodies of their own to deploy early (or great removal*).
- Synergy's more "fragile" than in previous sets, eg. it's harder to "get there" in the draft portion. Furthermore you can usually fuck over your neighbour's synergies with a much lower (if any) cost to your own draft if you're on a cookie-cutter midrange butts build.**
- I regularly feel like I'm fighting variance/the curve more than my actual opponent. It's no fun. It's no fun either when I win because my opponent stumbles and from there it feels like I goldfish.
- Ironically, format's pretty bomb-heavy despite the quality of the uncos and size of the creatures.


* which tends to be found in the decks finishing 1st-2nd at our drafts, but either we're unlucky or the removal/creatures ratio in the set is low, it's not an option that's even available to most drafters.
I can admit that half my drafts being 10-man so far made this worse.

** I know, you won't get that as much in MTGO because leagues. Be happy. There are people here that actively believe in hate-drafting (though they thanksfully aren't at our usual table).
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 22 2016 03:49 GMT
#29619
On October 22 2016 09:43 WaveofShadow wrote:
Show nested quote +
On October 22 2016 07:11 Requizen wrote:
MtG players, whats the best way of printing cards from the net?

Why?

ARE YOU STARTING THE CRACK?


Also Alaric did you say that was 'short?'

And I'm sorry but you're objectively wrong about KLD being bad. Straight wrong. Just thought you should know.

No I have info cards for Warhammer that people designed to fit onto playing card size and wanted to have them in nice sleeves and stuff.
It's your boy Guzma!
Cixah
Profile Joined July 2010
United States11285 Posts
October 22 2016 04:22 GMT
#29620
On October 22 2016 10:15 Alaric wrote:
Wrong because I didn't see the "real" bad sets, or because you're just way more accepting of variance than I am?
Sure, having enough "dumb" drafters here that energy's virtually undraftable doesn't help, but when a format lets you play curvestone as a baseline and be overall successful with it it can't be a good format.


If you aren't accepting of variance you shouldn't play magic. Or card games in general. Also don't gamble because that's also just a bad idea.

You're tilting off super hard. Worse than most euros in league do. Just relax and accept that sometimes they have the out, or the correct line. It happens to everyone.
Hug The Goat! Hug the Goat! Hug the Goat!
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