On September 09 2014 09:04 mordek wrote:
Wait, where did frudgey go
Wait, where did frudgey go
Schoolwork
;;
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GhandiEAGLE
United States20754 Posts
September 09 2014 00:07 GMT
#58361
On September 09 2014 09:04 mordek wrote: Wait, where did frudgey go Schoolwork ;; | ||
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Tooplark
United States3977 Posts
September 09 2014 00:08 GMT
#58362
On September 09 2014 09:02 Crusnik wrote: Beating the game, even with that restriction, isn't that hard once you know the patterns of the bosses honestly. Now if he did it on NG+7 with a calamity ring, I would be impressed. And the difficulty stops ramping up once you hit NG+7, and the calamity ring doubles the damage you take fyi, so that's where the real challenge lies. That's a pretty serious controller restriction. I think that's actually harder than Calamity Ring NG+7, because while you can't take hits in Calamity Ring NG+7, you can still play the game in more or less the same way. The different controller scheme not only reduces your mobility, it removes several options like blocking and heavy attacks. Unless you're used to playing without moving left or blocking, I'd say it's harder to play guitar souls. | ||
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GhandiEAGLE
United States20754 Posts
September 09 2014 00:24 GMT
#58363
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Crusnik
United States5378 Posts
September 09 2014 00:50 GMT
#58364
On September 09 2014 09:08 Tooplark wrote: Show nested quote + On September 09 2014 09:02 Crusnik wrote: Beating the game, even with that restriction, isn't that hard once you know the patterns of the bosses honestly. Now if he did it on NG+7 with a calamity ring, I would be impressed. And the difficulty stops ramping up once you hit NG+7, and the calamity ring doubles the damage you take fyi, so that's where the real challenge lies. That's a pretty serious controller restriction. I think that's actually harder than Calamity Ring NG+7, because while you can't take hits in Calamity Ring NG+7, you can still play the game in more or less the same way. The different controller scheme not only reduces your mobility, it removes several options like blocking and heavy attacks. Unless you're used to playing without moving left or blocking, I'd say it's harder to play guitar souls. Were the other restrictions in place? Because from what I gathered, it was purely controller restricted, while a large handicap, doesn't address most of the difficulty in the game, which is timings and A/V cues from enemies. For example, if it was Level 1, no pyromancy/upgrades, that is far harder than simply vanilla game sans controller. Purely control based runs aren't that impressive, he spent a lot of time doing it, but that's about it. I might be more jaded towards this due to associating with a friend who loves to find the most retardedly, cumbersome, and difficult ways to play games, lunatic perfect runs of Armored Core/Fire Emblem/whatever, he loves doing that sort of thing. | ||
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Tooplark
United States3977 Posts
September 09 2014 01:56 GMT
#58365
On September 09 2014 09:50 Crusnik wrote: Show nested quote + On September 09 2014 09:08 Tooplark wrote: On September 09 2014 09:02 Crusnik wrote: Beating the game, even with that restriction, isn't that hard once you know the patterns of the bosses honestly. Now if he did it on NG+7 with a calamity ring, I would be impressed. And the difficulty stops ramping up once you hit NG+7, and the calamity ring doubles the damage you take fyi, so that's where the real challenge lies. That's a pretty serious controller restriction. I think that's actually harder than Calamity Ring NG+7, because while you can't take hits in Calamity Ring NG+7, you can still play the game in more or less the same way. The different controller scheme not only reduces your mobility, it removes several options like blocking and heavy attacks. Unless you're used to playing without moving left or blocking, I'd say it's harder to play guitar souls. Were the other restrictions in place? Because from what I gathered, it was purely controller restricted, while a large handicap, doesn't address most of the difficulty in the game, which is timings and A/V cues from enemies. For example, if it was Level 1, no pyromancy/upgrades, that is far harder than simply vanilla game sans controller. Purely control based runs aren't that impressive, he spent a lot of time doing it, but that's about it. I might be more jaded towards this due to associating with a friend who loves to find the most retardedly, cumbersome, and difficult ways to play games, lunatic perfect runs of Armored Core/Fire Emblem/whatever, he loves doing that sort of thing. I agree with you that timings and A/V cues from enemies is most of the difficulty in the game. However, those don't change with NG+. All that changes with NG+ and subsequent new games is the health, damage, and soul drops of the enemies. (and you can get gravelorded.) However, learning a new and vastly inferior control scheme does mess with your timings. Can you imagine how much harder it is to roll through a left-to-right hammer swing when you can only roll to the right, with the swing? | ||
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Crusnik
United States5378 Posts
September 09 2014 02:09 GMT
#58366
Granted, I'm still pretty shit at Dark Souls, and I haven't played in months, but for someone who played it daily, even changes in controller scheme, especially if they played on PS3/360/PC like a bunch of the twitch community of Souls players do, it isn't hard to overcome the limitations that hard. Granted, PC controls are balls as is, so if he played with M+K before, the switch the guitarsouls might have been easier.... | ||
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caelym
United States6430 Posts
September 09 2014 02:16 GMT
#58367
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Requizen
United States33802 Posts
September 09 2014 02:18 GMT
#58368
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Parnage
United States7414 Posts
September 09 2014 02:25 GMT
#58369
On September 09 2014 11:18 Requizen wrote: Bleh, I'm not sure what to be doing in WoW right now. I guess I could focus on getting geared and seeing content, but at this point is it worth it? I can just get a group together next expansion to go steamroll them and it would be pretty similar at this point. Maybe I should just level alts or work on mounts and achievements or something. Outfits man. I do lfr so I can solo/duo old raids for outfits. Good money, easy enough to do and such. | ||
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Eppa!
Sweden4641 Posts
September 09 2014 02:25 GMT
#58370
The Iphone 6 looks pretty sweet I am thinking once the low price brands come out with sapphire glass Ill buy a smartphone. | ||
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AsmodeusXI
United States15536 Posts
September 09 2014 02:27 GMT
#58371
On September 09 2014 11:16 caelym wrote: I know I'm being such a slave to consumerism, but I'm really excited about Apple's presentation tomorrow. I'm excited because I want to switch coverage and a sweet new phone is the perfect opportunity. | ||
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Dark_Chill
Canada3353 Posts
September 09 2014 03:37 GMT
#58372
Tutorials are usually hated by people because they take you out of the game. No one complains much about Portal's tutorials which are all throughout the game, because they're integrated so well. No one complains about Super Metroid's tutorials because it doesn't feel like you're being told things and taken out. In those games, no one complains about being told how to use an item when you get it because it's short and what you'd expect. Tutorials become a problem for people when they perceive them to be too long or obvious, even if they are needed (see: Recettear). QTEs are usually hated by people when it feels like they also bring you out of the game or are needless/excessive. Resident Evil 4's QTEs happened often enough that even though people would get annoyed by them, most people didn't hate them because they expected it. People also disliked them because at times it felt like they dragged on for a bit too long. Now addressing egoraptor: Railroading, as many people said, happens in many games, not just Zelda. It's a lot like tutorials wherein it's not disliked when people don't know about it or is worked into the game really well. Ocarina was freaking awful for this, and not for most of the reasons Ego said. It's usually not interesting. It keeps from something you want to do, but whatever, if the thing you have to do now is fun, then all is good. Running through the field several times is boring, and a large number of people did not get the horse which makes it even worse. Metroid blocks off paths, but it fills the path with a blocks which can be opened through gameplay elements, so each new item changes not only gameplay, but the world. Ocarina instead uses event items to open up the world plenty of times. It's also got a shit ton of empty space, making backtracking even worse. As a kid it was cool because we hadn't seen anything like it. Seeing Ocarina's flaws is a lot easier when we have so many well designed games out there to compare it to, and while analyzing its components individually may not be perfect, it can give a decent idea of certain problems/arguments. Railroading is obvious because story keeps you from cool stuff by forcing you to do not so cool stuff. | ||
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red_
United States8474 Posts
September 09 2014 03:37 GMT
#58373
On September 09 2014 11:18 Requizen wrote: Bleh, I'm not sure what to be doing in WoW right now. I guess I could focus on getting geared and seeing content, but at this point is it worth it? I can just get a group together next expansion to go steamroll them and it would be pretty similar at this point. Maybe I should just level alts or work on mounts and achievements or something. Even if it's really late on the content right now, it's always more fun to experience it at something resembling proper gear/level rather than going back and facerolling it in transmog runs or whatever. | ||
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WaveofShadow
Canada31495 Posts
September 09 2014 03:39 GMT
#58374
Also apparently there's a non-pixel filter for Rebirth---that actually makes me really happy. Think it's time to preorder... http://bindingofisaac.com/ | ||
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red_
United States8474 Posts
September 09 2014 03:40 GMT
#58375
On September 09 2014 12:39 WaveofShadow wrote: Red why aren't you playing D3 with us? Also apparently there's a non-pixel filter for Rebirth---that actually makes me really happy. Think it's time to preorder... http://bindingofisaac.com/ I went on vacation for a week then came back to a HD failure that I couldn't immediately fix, so I haven't been playing any games as of late. What has people playing d3 again though? | ||
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WaveofShadow
Canada31495 Posts
September 09 2014 03:42 GMT
#58376
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AsmodeusXI
United States15536 Posts
September 09 2014 03:42 GMT
#58377
On September 09 2014 12:40 red_ wrote: Show nested quote + On September 09 2014 12:39 WaveofShadow wrote: Red why aren't you playing D3 with us? Also apparently there's a non-pixel filter for Rebirth---that actually makes me really happy. Think it's time to preorder... http://bindingofisaac.com/ I went on vacation for a week then came back to a HD failure that I couldn't immediately fix, so I haven't been playing any games as of late. What has people playing d3 again though? 2.1 patch and Seasonal Play. Time to renew the addiction. | ||
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justiceknight
Singapore5741 Posts
September 09 2014 04:08 GMT
#58378
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Mr. Wiggles
Canada5894 Posts
September 09 2014 04:34 GMT
#58379
On September 09 2014 11:09 Crusnik wrote: I'm not discounting his run, I'm just saying that it isn't all that amazing since it's purely muscle memory based, which can be overcome with practice. How long did his run take? If it was under 40 hours, I'm very much impressed, since it took me over 200 to beat the game the first time I played, over multiple toons, because I was testing builds/learning from areas/etc. Granted, I'm still pretty shit at Dark Souls, and I haven't played in months, but for someone who played it daily, even changes in controller scheme, especially if they played on PS3/360/PC like a bunch of the twitch community of Souls players do, it isn't hard to overcome the limitations that hard. Granted, PC controls are balls as is, so if he played with M+K before, the switch the guitarsouls might have been easier.... I actually work with the guy who made the video. I don't think he was really expecting this to take off so much, since he didn't get that much exposure when he originally posted it on reddit. The run only took about 11 hours, and he streamed the whole thing, so there's vods if you're interested. As for additional restrictions, he didn't have enough inputs to bind the block/heavy attack/parry buttons, and only had limited analog control. ![]() Watching the beginning of his stream, I don't think he practiced that much, since he seems to not have the controls mastered at that point. If you're interested, here's his original post: link | ||
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WaveofShadow
Canada31495 Posts
September 09 2014 04:46 GMT
#58380
GO, MEMBERS OF OT, WATCH HIM | ||
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