Everyone's favourite wacky map tournament is back! Our intrepid mapmakers have emerged from their dimly-lit mapforges to present us with some absolutely wild new maps to try out. And to make things sweeter: the prize pool for our players has doubled from the last two Mapper's Delight events, and is now a whopping $200. So join me on October 20th at 17:00 GMT (+00:00) for Mapper's Delight #3! Tourney will be streamed on Twitch by me, CreightonOlsen.
Registration is open to everyone, so sign up on the Challonge page!
As always, Mapper's Delight is funded by you, the viewers. To contribute to this tourney, simply visit the Matcherino page and use code MD3!
Our awesome maps are ALREADY ON THE SERVERS! To practice on these maps, just search for their names on NA or EU. We'll also be adding the search term [MD3] soon for your convenience.
The only "standard" map in the MD3 pool, Candy Fever features an aesthetic the likes of which you've never seen before in Starcraft 2.
The most provocatively-named map in the pool features eight different height levels, with a deep canyon running down the middle of the map. As your thick army smoothly slides into the (user was warned for the rest of this description).
As though Jagannatha was struck by a meteor and blasted to smithereens, Fissured Desert features a low-ground center that promises a trap the likes of which even Admiral Ackbar has never seen.
Named after a very real dance your parents did at a sock hop in the 50's, Forest Jump includes six cliff levels and portals that give buffs and debuffs to units that jump through them.
The only map to return from Mapper's Delight #2, Hell Gates features six controllable gates that guard access to the bottom half of the map. And you thought controlling each side of Golden Wall was complex...
Jungle Tangle Tango Bongo
For every $100 raised in the Matcherino, I'll add 30 seconds to a YouTube video in which I say nothing but "Jungle Tangle Tango Bongo" over and over again.
Keep a cool head in the heat and a clear vision in the dust. Every 2 to 5 minutes a sandstorm will occur and last from 10 sec up to 30. It will reduce movement speed by 30% and vision range by units and buildings by 5 (but not detection range).