[S2SL] Ro8 Day 1 - Season 3 2015 - Page 7
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BlackCompany
Germany8388 Posts
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Mun_Su
France2063 Posts
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Rollora
2450 Posts
On August 20 2015 18:57 Pandemona wrote: He force fielded the 1 side, there was a huge rock to his right which you can walk around or split the push into he couldn't force field the whole entry to Zest army. Was just TY thinking he knew he had won because he was being force fielded out. Not thinking why is he force fielding him out. He even had Ghosts and didn't even lead with EMPs TT yeah. I also don't understand why he had to go into the narrow path and not spread and attack everything, since he then could at least have taken out nexus and stuff | ||
Bojas
Netherlands2397 Posts
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Shellshock
United States97276 Posts
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Ketch
Netherlands7285 Posts
edit: in a positive sense | ||
Bojas
Netherlands2397 Posts
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covetousrat
2109 Posts
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Larkin
United Kingdom7161 Posts
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Pandemona
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Charlie Sheens House51450 Posts
On August 20 2015 19:01 Shellshock wrote: TY playing better than earlier now. He is deader than Arsenal's title hopes m9 | ||
marvellosity
United Kingdom36157 Posts
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marvellosity
United Kingdom36157 Posts
On August 20 2015 19:00 BlackCompany wrote: This is one of the games that will haunt you for the rest of your life if you loose as Zest *lose *lose *lose *lose *lose *lose*lose*lose *lose | ||
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Inflicted
Australia18228 Posts
On August 20 2015 19:02 marvellosity wrote: PANIC STORM Protosses should start panic feedbacking | ||
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The_Templar
your Country52797 Posts
On August 20 2015 18:59 The_Templar wrote: 21:00 ![]() ![]() Dark shrine and six more gateways for Zest. Zest is also getting +3/2. Some zealots move towards TY's third as a distraction but retreat into the terran army. 22:00 ![]() ![]() Zest moves around with DTs, trying to kill a few stray units. TY lands his fourth command center. +3/3 is half done for TY. Zest is finishing +2 attack, has finished +3 armor, and is getting +1 shields. TY getting another factory. Not much has happened in the way of battles, though. 24:00 ![]() ![]() TY drops the fourth base, killing a few probes before a defensive storm happens. TY getting a nuke! A drop is also heading towards the natural, but Zest starts a gold and a few marines are dropped there. 25:00 ![]() ![]() A nuke near TY's base scares Zest off. TY gets 16 probe kills in the natural/4th and starts killing buildings in the main. 27:00 ![]() ![]() Fleet beacon for Zest. TY is getting three nukes! Drops continue on Zest's third. Zest goes after TY's newly established gold but a nuke prevents it. Zest goes after the fourth but vikings kill a colossus and ghosts show up. 29:00 ![]() ![]() Zest is trying to defend drops with dark templar, which is not doing well against lots of command centers. A storm lands on a lot of vikings and kills about half of them. Some high templars are caught on the right-hand side of the map, and six are lost for some of TY's units. TY is still mining from the gold, while Zest just established his, and he has 13 vikings. | ||
Die4Ever
United States17595 Posts
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BlackCompany
Germany8388 Posts
On August 20 2015 19:02 marvellosity wrote: *lose *lose *lose *lose *lose *lose*lose*lose *lose Ah yeah, this is one of the things i will never learn | ||
Alucen-Will-
United States4054 Posts
I like his use of medivacs and nukes to zone out the protoss army, while using multiple scale drops to force photon overcharge and snipe Nexi. Pretty cool splitting your army into 3 medivacs/2 medivacs and using turrets to zone out the colossus push hm, still nukes are too cost in-efficient for the most part | ||
Heartland
Sweden24578 Posts
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Inflicted
Australia18228 Posts
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graNite
Germany4434 Posts
On August 20 2015 18:55 deacon.frost wrote: Mobility issues of Protoss army in the lategame. Protoss doesn't have Turrets, which are better at denying drops than cannons. so? they can warp in at any point in time and still storm | ||
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