The final match was a lot closer than it may have appeared; Life's scout on Cure's build gave him such a large advantage economically that even a perfect execution of that timing would have lost him the game.
Cure also stayed in the game for much longer than he should have by going heavy medivacs into multi-pronged harass which allowed him to get a third cc and delay Life's inevitable death march.
Still at the end you can see Life's micro skill with lings, taking a perfect engagement on creep
On January 12 2015 22:37 The_Red_Viper wrote: JinAir should play Rogue again tbh
I agree since Rogue and Cure are the only non-awful players on my main team. I made a gimmick team "Choya and Friends" that was mostly MVP players and they're letting me down hard.
My anti-team is doing work though. My line of reasoning was "I actually like Solar, so he'll be disappointing as fuck" and it's working out pretty well.
On January 12 2015 21:02 ukiya2004 wrote: Idiot coach. Why send cure against a ZvT expert Life?? Does not make sense at all. Shoulda sent either sOs or Trap. Noob coach
Obviously they must have had faith in Cure's TvZ, given that Life was almost guaranteed to play the ace for ST (if not him, Leenock).
Cure didn't play bad at all, just that Life got so massively ahead with the opening build. Also hindsight is 20/20.
Exactly. Life was surely the Ace player. And since he is a ZvT expert, look at how many top-tier terrans (MMA, Taeja, ForGG) he has crushed in the past few months, the coach should have send sOs or Trap who is a protoss where Life is less as strong against. Even Rogue would be better I think. Sending a Terran against Life just makes no sense based on his winrate against Terran.