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United States97274 Posts
On August 27 2014 19:39 Shellshock wrote:0:00 Zest spawns in the bottom right Cure spawns in the top left 1:40 gateway first for Zest rax first for Cure gas for Cure
2:00 gas for Zest reaper for Cure cybernetics core for Zest 2nd gas for Zest
3:00 Nexus for Zest MSC for Zest reactor for Cure CC on the low ground for Cure
4:00 2 more rax for Cure stalker for Zest twilight council for Zest 2nd stalker for Zest
5:00 MSC moving across the map reaper scout is chased out of the main without seeing the twilight council tech lab for Cure reaper gets back into the main and scouts the TC stim research started for Cure Blink research started for Zest 2 more gates for Zest
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soooo we're gonna get reality VS soulkey? 2hour stalemate hype! :D
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Well, kinda hints at a fucker build, but could still be blink pressure.
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2 base macro blink bullshit.
Straight out of the book.
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With prep time, Batman has a shot. Without prep time, he gets demolished. Applies to most superhero fights involving Batman.
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Cure's reaper scooting is so good
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United Kingdom31935 Posts
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Yeah, cure can have a large kill window now.
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United Kingdom31935 Posts
On August 27 2014 19:44 Circumstance wrote: With prep time, Batman has a shot. Without prep time, he gets demolished. Applies to most superhero fights involving Batman. Hmm but Wolverine would have ONE shot at beating him and Batman is skilled enough not to get beaten in the first fight by Wolverine so he could buy time.
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United States97274 Posts
On August 27 2014 19:43 Shellshock wrote:Show nested quote +On August 27 2014 19:39 Shellshock wrote:0:00 Zest spawns in the bottom right Cure spawns in the top left 1:40 gateway first for Zest rax first for Cure gas for Cure 2:00 gas for Zest reaper for Cure cybernetics core for Zest 2nd gas for Zest 3:00 Nexus for Zest MSC for Zest reactor for Cure CC on the low ground for Cure 4:00 2 more rax for Cure stalker for Zest twilight council for Zest 2nd stalker for Zest 5:00 MSC moving across the map reaper scout is chased out of the main without seeing the twilight council tech lab for Cure reaper gets back into the main and scouts the TC stim research started for Cure Blink research started for Zest 2 more gates for Zest 6:00 4th gate for Zest Marauder production started for Cure reaper scouts the additional gates Factory for Cure bunker at the natural ramp for Cure
7:00 45 vs 53 2 more gas for Zest 2 more gas for Cure robo for Zest ebay for Cure
8:00 59 vs 64 stalkers moving across the map starport for Cure Cure prepulls 3 scvs to repair Zest pokes up the ramp and kills 1 scv and a marine before retreating +1 attack for Cure combat shields for Cure Robo bay for Zest observer for Zest 3rd base for Zest
9:00 72 vs 71 double medivac production started for Cure forge for Zest 2nd observer for Zest another gate for ZEst 2 more rax for Cure Cure sending his bio units on the map to chase the stalkers back Extended thermal lance research and colossus production started for Zest
10:00 92 vs 92 concussive shells for Cure marine scouts the 3rd of Cure +1 armor for Cure Cure loads up 2 medviacs of units and looks to drop the natural but Zest is in position to make him turn around
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Zest's observer placement is fucking obnoxious.
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Austria24416 Posts
Zest is already doing so many amazing things
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Pandemona
Charlie Sheens House51436 Posts
Turtle toss t.t Dammit rofl
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Is this Maru playing? Not making vikings and stuff
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