[Code S] Grand Finals Season 2 2014 - Page 57
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Inflicted
Australia18228 Posts
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TheFlexN
Israel472 Posts
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Doublemint
Austria8688 Posts
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DJHelium
Sweden13480 Posts
edit: And soO looks really nervous, very weird decision making. | ||
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Lorning
Belgica34432 Posts
Poll: Recommend Classic vs soO Game 5? ★- Do not see this game no matter what (5) ★★- Not recommended unless you have nothing better to do (20) ★★★- Good game (4) ★★★★- Highly recommended game (2) ★★★★★- One of the best games this season (1) 32 total votes Your vote: Recommend Classic vs soO Game 5? (Vote): ★- Do not see this game no matter what | ||
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sibs
635 Posts
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The_Templar
your Country52797 Posts
On June 28 2014 17:19 The_Templar wrote: 11:00 soO taking a fourth and fifth base. Classic catches a few hydralisks on the way to attack. soO burrowing three spine crawlers. Classic attacks and loses a lot of sentries. 13:00 Classic has no reinforcement methods. Classic goes for the fourth base and kills it, FF'ing the ramp. A warp prism is denied by hydralisks. +3 attack and extended thermal lance for Classic. 14:00 soO switching to mutalisks. soO rebuilding his fourth base. Classic moving out with a colossus and a bunch of stalkers. Classic warps in 4-5 zealots in soO's main base. 15:00 soO goes for a counterattack but backs up when Classic retreats. Classic chasing a bunch of hydralisks around. 2400/1250 banked for Classic. 16:00 Classic tries to attack the third with some zealots but there are spine crawlers. Classic goes after the third with a bunch of stalkers and kills it, losing nothing yet. 17:00 soO is chasing a bunch of zealots around and loses his fifth base to stalkers. Classic blinks on top of the mutalisks. Classic warps in more zealots while moving forwards with his army. 18:00 Engagement near soO's gold base where the colossus does a lot of damage before dying. Archons help clean up the army of soO and Classic backs off. 19:00 soO GG's out and Classic takes a 3-2 lead! | ||
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PVJ
Hungary5221 Posts
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KelsierSC
United Kingdom10443 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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The_Templar
your Country52797 Posts
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dinosrwar
1290 Posts
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Noonius
Estonia17413 Posts
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Pino
1032 Posts
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Ramiz1989
12124 Posts
On June 28 2014 17:21 FueledUpAndReadyToGo wrote: So bad collosus targeting. Everything is so bad this game meh This game is just... I don't have words for it. It was so bad, I don't even know what to say... | ||
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GhostKorean
United States2330 Posts
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aZealot
New Zealand5447 Posts
On June 28 2014 17:21 aZealot wrote: Yeah, when the Muta count is this size, it's best to just push and try and kill the Zerg. That was still closer than I expected. A pretty poor game in the end though, I think. :-/ | ||
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Shellshock
United States97276 Posts
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usopsama
6502 Posts
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Ej_
47656 Posts
On June 28 2014 17:22 sibs wrote: really bad macro by classic who needs macro when you have 47 blink stalkers with +3 | ||
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![[image loading]](http://i.imgur.com/GRDYYD9.png)
Classic, who is still teal, spawns in the top right
