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[WCS EU] RO16 Group B Premier Season 1 2013 - Page 38

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 36 37 38 39 40 104 Next
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 15 2013 18:10 GMT
#741
If that was WoL, Happy would have completely crushed that push. But that MSC killed so many workers and disrupted so much mining.

Shame that BabyK hyuk'd himself.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
BlueFlames
Profile Joined February 2011
Germany1756 Posts
May 15 2013 18:10 GMT
#742
On May 16 2013 03:08 Gamegene wrote:
Show nested quote +
On May 16 2013 03:08 stuchiu wrote:
I'm disappointed he didn't yell out HUK YOLO before he attacked.


you need 4 more gateways for that.


I was laughing harder than i probably should have. Good one sir. :-)
geokilla
Profile Joined May 2011
Canada8255 Posts
May 15 2013 18:11 GMT
#743
Babyknight throwing this away..
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
May 15 2013 18:11 GMT
#744
Loving that micro from Happy.
StarVe
Profile Joined June 2011
Germany13591 Posts
May 15 2013 18:11 GMT
#745
sick stutter step, woah
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
May 15 2013 18:11 GMT
#746
On May 16 2013 03:08 Shellshock1122 wrote:
Show nested quote +
On May 16 2013 03:04 Shellshock1122 wrote:
On May 16 2013 03:00 Shellshock1122 wrote:
[WCS EU] Ro16 Group B Premier
[image loading] (T)Happy vs [image loading] (P)BabyKnight
Game 1
Map: Bel'Shir Vestige

0:00
Happy spawns in the bottom right
BabyKnight spawns in the top left

1:40
gateway first for Babyknight
rax first for Happy

2:00
gas for Babyknight
probe scouts the main of Happy
cybernetics core for Babyknight

3:00
2nd gas for Babyknight
CC on the low ground for Happy
Babyknight scouts the CC before a marine kills the probe
scv scouts the main of Babyknight
mothership core for Babyknight
Nexus for Babyknight (scouted)

4:00
3rd CC for Happy inside his main
2 more rax for Happy
2 more gates for babyknight

5:00
bunker in the natural for Happy
4th gate for Babyknight
double gas for Happy
tech lab for Happy

6:00
stim research startedf or Happy
ebay for Happy
Babyknight starting to warp in units near Happy's base
mothership core flies into the main of Happy and drops a timewarp on the marines chasing it out

7:00
Babyknight going in for an attack
the bunker of Happy falls
scvs are pulled from the natural and Babyknight is pushed back
mothership core harassing the main mineral line of Happy
+1 attack started for Happy

8:00
2 more bunkers for Happy in his natural
stalker vs marine micro battle outside Happy's natural
Babyknight kills all of the marines of Happy that were attacking his stalkers
Babyknight moves back into the natural and starts killing scvs and bunkers
Starport for Happy
Happy is able to push Babyknight back
another warp in arrives

9:00
widow mines started for Happy
stim is done for Happy
Happy starts 2 more bunkers
another rax for Happy
Twilight council for Babyknight

10:00
Babyknight going in for another attack
the first bunker falls
Babyknight is forced back as the next 2 bunkers finish
forge for Babyknight
Babyknight ahead 42-19 in worker count
+1 armor for Babyknight
charge research started for Babyknight
medivacs coming out for Happy
another gateway for Babyknight

11:00
combat shields for Happy
Templar archives for Babyknight
mothership core rebuilding for Babyknight
widow mine in front of the bunkers

12:00
drop in the natural of Babyknight
Robo for Babyknight
Babyknight forces back the drop
main army of Babyknight comes home
storm research started for Babyknight
2nd ebay for Happy
+1 armor for Happy
another rax for Happy

13:00
drop in the natural of Babyknight kills the mothership core
3rd base for Babyknight
armory for Happy
+1 attack started for Babyknight
Happy moving out on the map with his first few medivacs

14:00
another rax for Happy
Happy stims into the natural of Babyknight
widow mines kill 2 stalkers
Happy kiting back against the gateway units
Happy takes a 20 supply lead
ghost acadmy for Happy
3rd base of Babyknight is canceled
moebius reactor for Happy

15:00
2nd forge for Babyknight
happy attacking the natural of Babyknight
first storm doesnt do much
widow mine kills a HT
concussive shells for Happy
storm hits the army of Happy and Babyknight is able to push him back
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
myRZeth
Profile Joined June 2011
Germany1047 Posts
May 15 2013 18:11 GMT
#747
19 workers to 42
oh terran (
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
May 15 2013 18:11 GMT
#748
On May 16 2013 03:06 Kevan wrote:
Show nested quote +
On May 16 2013 02:59 Kasaraki wrote:
The Navi hoodie is very unflattering.

You just need to have curves in the right places.
+ Show Spoiler +

step 1: be attractive
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
May 15 2013 18:11 GMT
#749
On May 16 2013 02:41 DaCruise wrote:
Ladies and Gents. We have a NEW King in the North!

DENMARK > SWEDEN, hahahaha. Nothing ever changes.


More like King in the Not Quite North but Neither Really Central Europe.

Congrats to Denmark's greatest SC2 achievment ever, rd of 16 WCS win
WoodLeagueAllStar
Profile Joined August 2012
United States806 Posts
May 15 2013 18:11 GMT
#750
Dang Apollo was so right in his call if BabyK loses this about warping in more units by Happy's base
In 1984, I was hospitalized for approaching perfection. --Random Rules
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
May 15 2013 18:11 GMT
#751
Wow, how did that happen?
ACrow
Profile Joined October 2011
Germany6583 Posts
May 15 2013 18:11 GMT
#752
On May 16 2013 03:11 StarVe wrote:
sick stutter step, woah

Yeah, sick t-button micro, very impressive!
Get off my lawn, young punks
Ippo
Profile Joined November 2010
708 Posts
May 15 2013 18:11 GMT
#753
On May 16 2013 03:06 Kevan wrote:
Show nested quote +
On May 16 2013 02:59 Kasaraki wrote:
The Navi hoodie is very unflattering.

You just need to have curves in the right places.
+ Show Spoiler +
https://www.youtube.com/watch?v=d-1Fz9s-xUE


I'm sold. D:
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
May 15 2013 18:12 GMT
#754
wow... Babyknight playing so poorely after gaining so much advantage. He just went too far
어헣 ↗ 어헣 ↗
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 15 2013 18:12 GMT
#755
On May 16 2013 03:11 Sonic Death Monkey wrote:
Show nested quote +
On May 16 2013 02:41 DaCruise wrote:
Ladies and Gents. We have a NEW King in the North!

DENMARK > SWEDEN, hahahaha. Nothing ever changes.


More like King in the Not Quite North but Neither Really Central Europe.

Congrats to Denmark's greatest SC2 achievment ever, rd of 16 WCS win


fight fight fight kiss kiss kiss
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
May 15 2013 18:12 GMT
#756
On May 16 2013 03:11 myRZeth wrote:
19 workers to 42
oh terran (


Allins are allin.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
May 15 2013 18:13 GMT
#757
Happy is playing well but babyknights defense is rather poor.
Undead1993
Profile Joined January 2012
Germany17651 Posts
May 15 2013 18:13 GMT
#758
these widow mine hits man he run his whole army through these two widow mines.
SEKO SEKO SEKO SEKO SEKO
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 15 2013 18:13 GMT
#759
i don't think babyknight realized that Happy had a 3rd CC. in his mind he was doing way more damage than he should have.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
StarVe
Profile Joined June 2011
Germany13591 Posts
May 15 2013 18:14 GMT
#760
Happy has ghosts, Happy is unkillable now.

Oh, he didn't even need them.
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