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[WCS AM] RO40 Day 1 Challenger Season 1 2013 - Page 18

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 16 17 18 19 20 Next All
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
May 14 2013 01:37 GMT
#341
This is why free units are dumb...
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
MuseMike
Profile Joined March 2011
United States1339 Posts
May 14 2013 01:38 GMT
#342
Swarm hosts are quite shit to watch.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
May 14 2013 01:38 GMT
#343
this is over. Sage's micro is questionable imo
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Irre
Profile Joined August 2010
United States646 Posts
May 14 2013 01:39 GMT
#344
I can't even believe this guy was hyped by Artosis at one point..this is cringeworthy
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 14 2013 01:40 GMT
#345
On May 14 2013 10:37 Shellshock1122 wrote:
Show nested quote +
On May 14 2013 10:33 Shellshock1122 wrote:
On May 14 2013 10:29 Shellshock1122 wrote:
On May 14 2013 10:26 Shellshock1122 wrote:
On May 14 2013 10:22 Shellshock1122 wrote:
WCS AM Challenger Division Ro40
[image loading] (Z)ViBE vs [image loading] (P)Sage
Game (1-0)
Map: Akilon Wastes

0:00
ViBE spawns in the top left
Sage spawns in the bottom right

2:00
pool first for ViBE
Nexus first for Sage
hatch for ViBE
forge for Sage

3:00
gateway for Sage
cannon for Sage
3rd base for Vibe

4:00
double gas for Sage
Cybernetics core for Sage
ling finds a sweet spot out of cannon range to hit the forge of Sage

5:00
+1 attack started for Sage
gas for Vibe
Stargate for Sage

6:00
3 more gates for Sage
Roach warren for Vibe
overlord flies into the main of Sage and sees the stargate
phoenix production started for Sage
Lair for Vibe

7:00
another gas for Vibe
proxy pylon going up at the top of the map
ling speed started for Vibe

8:00
zealots being warped in
evo chamber for Vibe
roaches started for Vibe as +1 zealots move into his natural
spores started for Vibe

9:00
zealots harassing the natural and 3rd mineral line
spores being killed by zealots
Vibe cleans up the zealots
Hydralisk den for Vibe

10:00
+1 range attack for Vibe void ray for Sage
2 more zealots run into the 3rd of Vibe
3rd base for Sage
Sage breaks down the rocks to protect his 3rd
Roach speed for Vibe
hydra range for Vibe
Robo bay for Sage

11:00
mothership core for Sage
more zealots in the 3rd mineral line of Vibe
immortal started for Sage
19 workers have been killed by Sage now

12:00
Hydra speed started for Vibe
infestation pit for Vibe
twilight council for Sage
colossus production started for Sage
Extended thermal lance research started for Sage
+2 range attacks started for Vibe

13:00
+2 attack started for Sage
blink research started for Sage
2 more gates for Sage
Swarm hosts started for Vibe
Void ray for Sage
roach hydra pressure at the natural of Sage
forge of Sage is killed

14:00
5 gates on the way for Sage
Vibe escapes with most of his army
more swarm hosts on the way
forge restarted for Sage
2nd forge for Sage
4th base for Vibe
more gateways for Sage

15:00
spores started in the middle of the map for Vibe
enduring locusts research started for Vibe
dark shrine for Sage
Hive for Vibe
Sage moving out on the map

16:00
Sage trying to push into the swarm hosts
spores force the air units back
+2 attack on the way again for Sage
Sage backs off and repositions
warp prism for Sage

17:00
more swarm hosts on the way for Vibe
observer of Sage is killed
Sage still pushing the attack
spores hitting the void rays and killing them
observer meets up with the army of Sage
Sage is starting to hit the swarm hosts
Vibe unburrows the swarmhosts and retreats
spores kill the observer

18:00
Sage tries to push up the natural ramp
stalkers attack the 3rd of Vibe
3 DTs walk into the 4th of Vibe
3rd base of Vibe is killed by stalkers and the stalkers blink out
DTs kill all the drones at the 4th of Vibe
vipers started for Vibe

19:00
+3 attack started for Sage
4th base of Vibe is killed
large zealot warp in in the main of Vibe
zealots kill the Hive
main army of Sage breaking down the rocks to the 4th of Vibe
Vibe rebuilding his 4th
4th is killed instantly

20:00
Lair restarted for Vibe
Vibe down to 1 hatch
abduct on the colossi
Vibe still has a 30 suppl ylead
timewarp on the lusts
4th base for Sage
Vibe rebuilding 2 hatcheries
another zealot warp in in the main of Fibe
Roaches go back into the main and clean up the zealots
Vibe doesnt notice the DT in his main
Sage forcefields the main ramp of Vibe

21:00
pool rebuilding for Vibe
Sage has evened up the supply count now
DT still harassing in the main of Vibe
abduct on a colossus and killed

22:00
Hive started for ViBe
DT in the main finally killed
locusts starting to push back the army of Sage
another colossus is killed after an abduct

23:00
another large zealot/dt warp in in the main of Vibe
2nd robo for Sage
Templar archives for Sage
units in the main of Vibe are cleaned up

24:00
Viper production restarted for Vibe
warp prism of Sage is finally killed
4th base restarted for Vibe but killed by stalkers
storm research started for Sage

25:00
Sage blinks forward on the swarm hosts between locust spawns
blinding cloud all over the stalkers to save the swarm hosts
+3 range attack for Vibe
5th base for Sage
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 14 2013 01:41 GMT
#346
--- Nuked ---
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
May 14 2013 01:41 GMT
#347
This is so terrible sage can't even go in because it's like vibe gets another 40 supply of units every time swarm hosts cycle
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
jubil
Profile Blog Joined March 2011
United States2602 Posts
May 14 2013 01:41 GMT
#348
Any reason for Sage to not switch into skytoss +collosi, with such a nice economy?
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Zheryn
Profile Joined December 2010
Sweden3653 Posts
May 14 2013 01:42 GMT
#349
Sage is just taking unnecessary damage from locusts he doesn't have to fight. Don't think it matters tho since Vibe's economy is kind of shit.
hundred thousand krouner
Godwrath
Profile Joined August 2012
Spain10131 Posts
May 14 2013 01:42 GMT
#350
On May 14 2013 08:12 Shinta) wrote:
lol JD out of Code A in NA!
The legend has fallen =/


He is not code "S" material indeed :p
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 14 2013 01:42 GMT
#351
On May 14 2013 10:40 Shellshock1122 wrote:
Show nested quote +
On May 14 2013 10:37 Shellshock1122 wrote:
On May 14 2013 10:33 Shellshock1122 wrote:
On May 14 2013 10:29 Shellshock1122 wrote:
On May 14 2013 10:26 Shellshock1122 wrote:
On May 14 2013 10:22 Shellshock1122 wrote:
WCS AM Challenger Division Ro40
[image loading] (Z)ViBE vs [image loading] (P)Sage
Game (1-0)
Map: Akilon Wastes

0:00
ViBE spawns in the top left
Sage spawns in the bottom right

2:00
pool first for ViBE
Nexus first for Sage
hatch for ViBE
forge for Sage

3:00
gateway for Sage
cannon for Sage
3rd base for Vibe

4:00
double gas for Sage
Cybernetics core for Sage
ling finds a sweet spot out of cannon range to hit the forge of Sage

5:00
+1 attack started for Sage
gas for Vibe
Stargate for Sage

6:00
3 more gates for Sage
Roach warren for Vibe
overlord flies into the main of Sage and sees the stargate
phoenix production started for Sage
Lair for Vibe

7:00
another gas for Vibe
proxy pylon going up at the top of the map
ling speed started for Vibe

8:00
zealots being warped in
evo chamber for Vibe
roaches started for Vibe as +1 zealots move into his natural
spores started for Vibe

9:00
zealots harassing the natural and 3rd mineral line
spores being killed by zealots
Vibe cleans up the zealots
Hydralisk den for Vibe

10:00
+1 range attack for Vibe void ray for Sage
2 more zealots run into the 3rd of Vibe
3rd base for Sage
Sage breaks down the rocks to protect his 3rd
Roach speed for Vibe
hydra range for Vibe
Robo bay for Sage

11:00
mothership core for Sage
more zealots in the 3rd mineral line of Vibe
immortal started for Sage
19 workers have been killed by Sage now

12:00
Hydra speed started for Vibe
infestation pit for Vibe
twilight council for Sage
colossus production started for Sage
Extended thermal lance research started for Sage
+2 range attacks started for Vibe

13:00
+2 attack started for Sage
blink research started for Sage
2 more gates for Sage
Swarm hosts started for Vibe
Void ray for Sage
roach hydra pressure at the natural of Sage
forge of Sage is killed

14:00
5 gates on the way for Sage
Vibe escapes with most of his army
more swarm hosts on the way
forge restarted for Sage
2nd forge for Sage
4th base for Vibe
more gateways for Sage

15:00
spores started in the middle of the map for Vibe
enduring locusts research started for Vibe
dark shrine for Sage
Hive for Vibe
Sage moving out on the map

16:00
Sage trying to push into the swarm hosts
spores force the air units back
+2 attack on the way again for Sage
Sage backs off and repositions
warp prism for Sage

17:00
more swarm hosts on the way for Vibe
observer of Sage is killed
Sage still pushing the attack
spores hitting the void rays and killing them
observer meets up with the army of Sage
Sage is starting to hit the swarm hosts
Vibe unburrows the swarmhosts and retreats
spores kill the observer

18:00
Sage tries to push up the natural ramp
stalkers attack the 3rd of Vibe
3 DTs walk into the 4th of Vibe
3rd base of Vibe is killed by stalkers and the stalkers blink out
DTs kill all the drones at the 4th of Vibe
vipers started for Vibe

19:00
+3 attack started for Sage
4th base of Vibe is killed
large zealot warp in in the main of Vibe
zealots kill the Hive
main army of Sage breaking down the rocks to the 4th of Vibe
Vibe rebuilding his 4th
4th is killed instantly

20:00
Lair restarted for Vibe
Vibe down to 1 hatch
abduct on the colossi
Vibe still has a 30 suppl ylead
timewarp on the lusts
4th base for Sage
Vibe rebuilding 2 hatcheries
another zealot warp in in the main of Fibe
Roaches go back into the main and clean up the zealots
Vibe doesnt notice the DT in his main
Sage forcefields the main ramp of Vibe

21:00
pool rebuilding for Vibe
Sage has evened up the supply count now
DT still harassing in the main of Vibe
abduct on a colossus and killed

22:00
Hive started for ViBe
DT in the main finally killed
locusts starting to push back the army of Sage
another colossus is killed after an abduct

23:00
another large zealot/dt warp in in the main of Vibe
2nd robo for Sage
Templar archives for Sage
units in the main of Vibe are cleaned up

24:00
Viper production restarted for Vibe
warp prism of Sage is finally killed
4th base restarted for Vibe but killed by stalkers
storm research started for Sage

25:00
Sage blinks forward on the swarm hosts between locust spawns
blinding cloud all over the stalkers to save the swarm hosts
+3 range attack for Vibe
5th base for Sage

26:00
double colossus production for Sage
pathogen glands for Vibe
4th base restarted for Vibe
Vibe distance mining from his 4th
zealot runby to the 4th of Vibe is denied

27:00
Sage is maxed vs 165 supply
infestor production started for Vibe
6th base for Sage
Sage pushes into the 4th of Vibe
timewarp on the locusts
4th base of Vibe is canceled
swarm hosts reposition
fungal on the stalkers of Sage
storm on the swarm hosts and locusts

28:00
Sage up 50 supply
Colossi starting to kill swarm hosts
Swarm hosts shrieking horrible death noises
archons join the fray
ViBE ggs!
Sage ties it up 1-1!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 14 2013 01:43 GMT
#352
Poll: Recommend ViBE vs Sage game 2?

Yes (3)
 
43%

No (2)
 
29%

If you have time (2)
 
29%

7 total votes

Your vote: Recommend ViBE vs Sage game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
vult
Profile Blog Joined February 2012
United States9400 Posts
May 14 2013 01:43 GMT
#353
axeltoss looks super uncomfortable.
I used to play random, but for you I play very specifically.
jubil
Profile Blog Joined March 2011
United States2602 Posts
May 14 2013 01:43 GMT
#354
On May 14 2013 10:41 jubil wrote:
Any reason for Sage to not switch into skytoss +collosi, with such a nice economy?


I guess because he can just get HTs and win...
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Zheryn
Profile Joined December 2010
Sweden3653 Posts
May 14 2013 01:44 GMT
#355
On May 14 2013 10:43 jubil wrote:
Show nested quote +
On May 14 2013 10:41 jubil wrote:
Any reason for Sage to not switch into skytoss +collosi, with such a nice economy?


I guess because he can just get HTs and win...


Yeah Sage did really bad decisions but pretty much just too much economy.
hundred thousand krouner
Bagi
Profile Joined August 2010
Germany6799 Posts
May 14 2013 01:44 GMT
#356
On May 14 2013 10:43 vult wrote:
axeltoss looks super uncomfortable.

Must have read all the praise Axslav got when casting with other co-casters.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
May 14 2013 01:44 GMT
#357
On May 14 2013 10:43 vult wrote:
axeltoss looks super uncomfortable.


He sounds kinda sick imo. Either that or I've never noticed how nasally his voice is
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 14 2013 01:45 GMT
#358
Swarmhost death noise is the most tragic sound in sc2
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 14 2013 01:45 GMT
#359
Swarm hosts worry me. I'm afraid they might become the Broodlords of HotS. After all, most people had no issues with Broodlord deathballs until that damn queen patch.

Makes me worry that while HotS is in a pretty good place balance-wise, we might be 1 or 2 patches away from OP swarmhost deathballs.
Team Slayers, Axiom-Acer and Vile forever
YourHarry
Profile Joined September 2010
United States1152 Posts
May 14 2013 01:47 GMT
#360
On May 14 2013 10:37 GTPGlitch wrote:
This is why free units are dumb...


so people always complain about free units, but it's swarm hosts' attack range and high dps that gives them the power. the attacking components of normal units are actually better than "free units" in that they have unlimited hit points. consider marines, for example. their shots always register and there is no way to stop this attacking component by killing it... same for tanks...... it's just that swarm hosts have longer range and higher damage output...... otherwise the fact that the loci have hp makes the swamr hosts less powerful......
Never!
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