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[SPL] Woongjin Stars vs. KT Rolster R4 - Page 17

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 15 16 17 All
GunSec
Profile Joined February 2010
1095 Posts
April 23 2013 13:00 GMT
#321
On April 23 2013 17:49 poorcloud wrote:
When Flash wins, KT loses and vice versa.


Haha that is so true
raf3776
Profile Blog Joined August 2010
United States1904 Posts
April 23 2013 14:11 GMT
#322
Flash lost a TvZ??? Whats goin on here?
WWJD (What Would Jaedong Do)
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
April 23 2013 14:14 GMT
#323
This is totally unexpexted.



too many mirrors.
The heart's eternal vow
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
April 23 2013 14:59 GMT
#324
I went to bed right before Flash played. What's with his performance lately??? At least KT won...
ThePrince
Profile Joined October 2010
Peru331 Posts
April 23 2013 15:08 GMT
#325
On April 23 2013 14:42 jekku wrote:
Here's what i'm thinking.

sOs > Stats (this one can go either way)
Zero > Crazy
Light > Hitman
Soulkey < Flash
Flying > Zest

Woongjin lineup so strong.



Nice predictions man...
SK_MC, ST_Parting, STX_Bogus fighting!!! Colossi should shoot nukes and blink.
skatblast
Profile Joined September 2011
United States784 Posts
April 23 2013 15:10 GMT
#326
On April 23 2013 23:59 Holdenintherye wrote:
I went to bed right before Flash played. What's with his performance lately??? At least KT won...


His performance has been good did you watch code s last week?! No shame in losing to soulkey
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
April 23 2013 15:12 GMT
#327
On April 24 2013 00:10 skatblast wrote:
Show nested quote +
On April 23 2013 23:59 Holdenintherye wrote:
I went to bed right before Flash played. What's with his performance lately??? At least KT won...


His performance has been good did you watch code s last week?! No shame in losing to soulkey

I guess he meant in proleague. Flash has seemed not quite as scary in proleague games this round. He did look excellent in Code S, though.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-04-23 15:19:53
April 23 2013 15:19 GMT
#328
Oh gawd, that really happened? Woongjin + Light + Flash and it ends up as a KT win with Light and Flash losing.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
SneX
Profile Joined June 2012
Sweden377 Posts
April 23 2013 15:55 GMT
#329
Didnt expect this result, Stats and hitmaN played really well.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 23 2013 15:56 GMT
#330
On April 24 2013 00:08 ThePrince wrote:
Show nested quote +
On April 23 2013 14:42 jekku wrote:
Here's what i'm thinking.

sOs > Stats (this one can go either way)
Zero > Crazy
Light > Hitman
Soulkey < Flash
Flying > Zest

Woongjin lineup so strong.



Nice predictions man...


haha this seems to be happening so often in liquibet etc.

I would love to see a histogram of the average correct guesses for each liquibetter. I wouldn't be surprised if it would just be the same of that for totally random votes filled in, ie prediction in sc2 teamleague formats is practically impossible.
Griffins
Profile Joined July 2012
United States98 Posts
April 23 2013 16:56 GMT
#331
O wow, I predicated this completely wrong. Proleague keeping things interesting, eh?
tozi
Profile Joined October 2008
United States506 Posts
April 23 2013 17:02 GMT
#332
Nice, KTRolster, stepping it up.

I'm curious as to what you guys think about the Flash vs Soulkey game. Soulkey played really well, it looked like one of the Flash vs. Life games where the bane bust was so strong.

Unlike the Flash vs. Jaedong game, Soulkey wasn't allin, he had 57 drones and 4-bases. How do you stop that kinda attack? The only thing I can think of is earlier reaper+hellion pressure to stop zerg from playing too greedy.

The main problem is its so hard to scout. He even had burrow to hide it.
nothing
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
April 23 2013 17:18 GMT
#333
On April 24 2013 02:02 tozi wrote:
Nice, KTRolster, stepping it up.

I'm curious as to what you guys think about the Flash vs Soulkey game. Soulkey played really well, it looked like one of the Flash vs. Life games where the bane bust was so strong.

Unlike the Flash vs. Jaedong game, Soulkey wasn't allin, he had 57 drones and 4-bases. How do you stop that kinda attack? The only thing I can think of is earlier reaper+hellion pressure to stop zerg from playing too greedy.

The main problem is its so hard to scout. He even had burrow to hide it.

Flash did his favorite double CC stuff and lost the initial hellions without doing damage, then his next push is always at 140 supply, which soulkey obviously knew so he chilled until then and then just crushed him. Flash builds are sometimes way too predictable and passive. Innovation looks WAY harder to beat in tvz imo.
andrewlt
Profile Joined August 2009
United States7702 Posts
April 23 2013 17:26 GMT
#334
This result looks like it came out of Bizarro's World.
tozi
Profile Joined October 2008
United States506 Posts
April 23 2013 17:26 GMT
#335
On April 24 2013 02:18 mechengineer123 wrote:
Show nested quote +
On April 24 2013 02:02 tozi wrote:
Nice, KTRolster, stepping it up.

I'm curious as to what you guys think about the Flash vs Soulkey game. Soulkey played really well, it looked like one of the Flash vs. Life games where the bane bust was so strong.

Unlike the Flash vs. Jaedong game, Soulkey wasn't allin, he had 57 drones and 4-bases. How do you stop that kinda attack? The only thing I can think of is earlier reaper+hellion pressure to stop zerg from playing too greedy.

The main problem is its so hard to scout. He even had burrow to hide it.

Flash did his favorite double CC stuff and lost the initial hellions without doing damage, then his next push is always at 140 supply, which soulkey obviously knew so he chilled until then and then just crushed him. Flash builds are sometimes way too predictable and passive. Innovation looks WAY harder to beat in tvz imo.


Hmm, true but 3CC is pretty much every Terran's standard build nowadays so thats kinda predictable for all terrans. As for the 140 push, its a strong timing because thats usually when the fourth is going up and terran's upgrades are around done.

Flash played standard, I would say, it was just the lack of information that killed him. It's just so hard to scout that kind of attack.

And yes, you could say its predictable and Flash should probably change his build order more (maybe go for a fourth, drop, and wait until 3-3) but all terrans should be able to have a build that is solid and standard. For Flash, this 3CC into 140 push is solid and standard, its just a matter of how to stop the bane bust
nothing
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