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[SPL] Samsung Khan vs KT Rolster R4 Week 2 - Page 9

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 7 8 9 10 11 34 Next All
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51708 Posts
April 13 2013 04:07 GMT
#161
On April 13 2013 13:06 EleanorRIgby wrote:
muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw


yeah needs scourgees.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Mask DeMasque
Profile Joined February 2012
United States415 Posts
April 13 2013 04:08 GMT
#162
if only air banelings existed... hmmmmm...
Thinasy
Profile Joined March 2011
2856 Posts
April 13 2013 04:08 GMT
#163
On April 13 2013 13:06 EleanorRIgby wrote:
muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw


Yup and it could have been easily fixed if they realized that corruptor is the most boring unit ever
Jaedong & Faker
Gescom
Profile Joined February 2010
Canada3521 Posts
April 13 2013 04:08 GMT
#164
Who's ready for another ZvZ?
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Taipoka
Profile Joined November 2012
Brazil1224 Posts
April 13 2013 04:08 GMT
#165
On April 13 2013 13:07 BLinD-RawR wrote:
KT players know I'm watching and decided to step it up a bit.

hahahahaha
And in the 7th day, Flash stopped macroing the universe.
Tayar
Profile Joined November 2011
United States1439 Posts
April 13 2013 04:08 GMT
#166
nothing says entertaining like staring at the unit counter watching the muta numbers dwindle. yay zvz!
rothsbury
Profile Joined January 2012
Australia1654 Posts
April 13 2013 04:08 GMT
#167
On April 13 2013 13:06 EleanorRIgby wrote:
muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw

Scourge would be so good in sc2. It would make ZvZ more interesting and micro-intensive, you could use them against skytoss and colossus and get rid of the silly abduct ability from the viper. TvT might be a problem though; using scourge to take out vikings would make infestor broodlord pretty effective.
LighT.
Profile Joined December 2010
Canada4501 Posts
April 13 2013 04:08 GMT
#168
On April 13 2013 13:07 PVJ wrote:
Empty audience ;_;

Dont blame them
Who the hell wants to go watch 2 PvP and 2 ZvZs?
They really have to cut down on the mirrors
Die4Ever
Profile Joined August 2010
United States17750 Posts
April 13 2013 04:09 GMT
#169
On April 13 2013 13:07 LighT. wrote:
You know what would be really cool for these muta wars?
A zerg unit that does splash air damage and explodes on impact..

like flying banelings?
"Expert" mods4ever.com
D-light
Profile Joined April 2012
Finland7364 Posts
April 13 2013 04:09 GMT
#170
On April 13 2013 13:08 Gescom wrote:
Who's ready for another ZvZ?

hitmaN is so awesome that he makes ZvZ look good.
why even
Thinasy
Profile Joined March 2011
2856 Posts
April 13 2013 04:09 GMT
#171
On April 13 2013 13:08 rothsbury wrote:
Show nested quote +
On April 13 2013 13:06 EleanorRIgby wrote:
muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw

Scourge would be so good in sc2. It would make ZvZ more interesting and micro-intensive, you could use them against skytoss and colossus and get rid of the silly abduct ability from the viper. TvT might be a problem though; using scourge to take out vikings would make infestor broodlord pretty effective.


You got marines to take em out though
Jaedong & Faker
Mortal
Profile Blog Joined November 2010
2943 Posts
April 13 2013 04:09 GMT
#172
c'mon kt! need some fantasy points! i hope hitman pulls it out, but roro ><
The universe created an audience for itself.
rj rl
Profile Joined May 2012
648 Posts
April 13 2013 04:11 GMT
#173
On April 13 2013 13:05 Daogin wrote:
Show nested quote +
On April 13 2013 13:03 Taipoka wrote:
lol. 100000000 muthas. no micro.

No point Microing mutas would probably make you lose >.>

there is some "micro", e.g. you can prevent some mutas from hitting opponent's reinforcement - they appear from the flank and often attacking them results in no splash damage dealt because they're too far from the main mutaball.
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
April 13 2013 04:11 GMT
#174
On April 13 2013 13:08 rothsbury wrote:
Show nested quote +
On April 13 2013 13:06 EleanorRIgby wrote:
muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw

Scourge would be so good in sc2. It would make ZvZ more interesting and micro-intensive, you could use them against skytoss and colossus and get rid of the silly abduct ability from the viper. TvT might be a problem though; using scourge to take out vikings would make infestor broodlord pretty effective.


I'd be happy if they just used the idea that the unit was coded to be locked to the ZvZ matchup. I'd actually look forward to ZvZ then.
ETisME
Profile Blog Joined April 2011
12904 Posts
April 13 2013 04:12 GMT
#175
why don't any of them try to put lings underneath the mutas to help some of the splash damage?
I have seen lots of pros doing it recently
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
LighT.
Profile Joined December 2010
Canada4501 Posts
April 13 2013 04:12 GMT
#176
On April 13 2013 13:09 Thinasy wrote:
Show nested quote +
On April 13 2013 13:08 rothsbury wrote:
On April 13 2013 13:06 EleanorRIgby wrote:
muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw

Scourge would be so good in sc2. It would make ZvZ more interesting and micro-intensive, you could use them against skytoss and colossus and get rid of the silly abduct ability from the viper. TvT might be a problem though; using scourge to take out vikings would make infestor broodlord pretty effective.


You got marines to take em out though

Scourge vs Medivacs would be pretty sad.
Just place them on the edges of the map.
Ksquared
Profile Joined July 2011
United States1748 Posts
April 13 2013 04:12 GMT
#177
In the next patch Banelings gets a wing upgrade
eSports for life.
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
April 13 2013 04:12 GMT
#178
why did i bet on khan?
)))____◎◎◎◎█████
Die4Ever
Profile Joined August 2010
United States17750 Posts
April 13 2013 04:13 GMT
#179
On April 13 2013 13:11 ladyumbra wrote:
Show nested quote +
On April 13 2013 13:08 rothsbury wrote:
On April 13 2013 13:06 EleanorRIgby wrote:
muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw

Scourge would be so good in sc2. It would make ZvZ more interesting and micro-intensive, you could use them against skytoss and colossus and get rid of the silly abduct ability from the viper. TvT might be a problem though; using scourge to take out vikings would make infestor broodlord pretty effective.


I'd be happy if they just used the idea that the unit was coded to be locked to the ZvZ matchup. I'd actually look forward to ZvZ then.

that would be lame lol, a better and similar solution is to give it low damage with a good +bonus to biological
"Expert" mods4ever.com
Leporello
Profile Joined January 2011
United States2845 Posts
Last Edited: 2013-04-13 04:17:06
April 13 2013 04:13 GMT
#180
On April 13 2013 13:05 Daogin wrote:
Show nested quote +
On April 13 2013 13:03 Taipoka wrote:
lol. 100000000 muthas. no micro.

No point Microing mutas would probably make you lose >.>

Isn't this kind of why infestors would still help, even though fungals are dodged? Just by forcing mutas to move? Even Infested Terrans would press a player away from a position.

You know you're a little behind your opponent, so why throw into a muta engagement and just hope by some miracle you're ahead and don't lose half your flock? With an infestor, you can defend with some spores, so that even if they can dodge the fungal, the enemy mutas are still going to take punishment just for moving, which buys you some time ands avoid an engagement that you're going to lose.

I just don't understand seeing these completely predictable and game-ending muta battles. The KHAN player knew he was probably behind due to the early game, why just roll with the bad odds? At least try a fungal.
Big water
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