On April 13 2013 13:06 EleanorRIgby wrote:
muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw
muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw
yeah needs scourgees.
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BLinD-RawR
ALLEYCAT BLUES50584 Posts
On April 13 2013 13:06 EleanorRIgby wrote: muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw yeah needs scourgees. | ||
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Mask DeMasque
United States415 Posts
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Thinasy
2856 Posts
On April 13 2013 13:06 EleanorRIgby wrote: muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw Yup and it could have been easily fixed if they realized that corruptor is the most boring unit ever | ||
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Gescom
Canada3483 Posts
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Taipoka
Brazil1224 Posts
On April 13 2013 13:07 BLinD-RawR wrote: KT players know I'm watching and decided to step it up a bit. hahahahaha | ||
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Tayar
United States1439 Posts
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rothsbury
Australia1654 Posts
On April 13 2013 13:06 EleanorRIgby wrote: muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw Scourge would be so good in sc2. It would make ZvZ more interesting and micro-intensive, you could use them against skytoss and colossus and get rid of the silly abduct ability from the viper. TvT might be a problem though; using scourge to take out vikings would make infestor broodlord pretty effective. | ||
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LighT.
Canada4501 Posts
On April 13 2013 13:07 PVJ wrote: Empty audience ;_; Dont blame them Who the hell wants to go watch 2 PvP and 2 ZvZs? They really have to cut down on the mirrors | ||
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Die4Ever
United States17686 Posts
On April 13 2013 13:07 LighT. wrote: You know what would be really cool for these muta wars? A zerg unit that does splash air damage and explodes on impact.. like flying banelings? | ||
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D-light
Finland7364 Posts
On April 13 2013 13:08 Gescom wrote: Who's ready for another ZvZ? hitmaN is so awesome that he makes ZvZ look good. | ||
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Thinasy
2856 Posts
On April 13 2013 13:08 rothsbury wrote: Show nested quote + On April 13 2013 13:06 EleanorRIgby wrote: muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw Scourge would be so good in sc2. It would make ZvZ more interesting and micro-intensive, you could use them against skytoss and colossus and get rid of the silly abduct ability from the viper. TvT might be a problem though; using scourge to take out vikings would make infestor broodlord pretty effective. You got marines to take em out though | ||
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Mortal
2943 Posts
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rj rl
648 Posts
On April 13 2013 13:05 Daogin wrote: No point Microing mutas would probably make you lose >.> there is some "micro", e.g. you can prevent some mutas from hitting opponent's reinforcement - they appear from the flank and often attacking them results in no splash damage dealt because they're too far from the main mutaball. | ||
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ladyumbra
Canada1699 Posts
On April 13 2013 13:08 rothsbury wrote: Show nested quote + On April 13 2013 13:06 EleanorRIgby wrote: muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw Scourge would be so good in sc2. It would make ZvZ more interesting and micro-intensive, you could use them against skytoss and colossus and get rid of the silly abduct ability from the viper. TvT might be a problem though; using scourge to take out vikings would make infestor broodlord pretty effective. I'd be happy if they just used the idea that the unit was coded to be locked to the ZvZ matchup. I'd actually look forward to ZvZ then. | ||
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ETisME
12517 Posts
I have seen lots of pros doing it recently | ||
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LighT.
Canada4501 Posts
On April 13 2013 13:09 Thinasy wrote: Show nested quote + On April 13 2013 13:08 rothsbury wrote: On April 13 2013 13:06 EleanorRIgby wrote: muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw Scourge would be so good in sc2. It would make ZvZ more interesting and micro-intensive, you could use them against skytoss and colossus and get rid of the silly abduct ability from the viper. TvT might be a problem though; using scourge to take out vikings would make infestor broodlord pretty effective. You got marines to take em out though Scourge vs Medivacs would be pretty sad. Just place them on the edges of the map. | ||
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Ksquared
United States1748 Posts
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suicideyear
Ivory Coast3016 Posts
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Die4Ever
United States17686 Posts
On April 13 2013 13:11 ladyumbra wrote: Show nested quote + On April 13 2013 13:08 rothsbury wrote: On April 13 2013 13:06 EleanorRIgby wrote: muta vs muta in sc2 is sooooo bad compared to muta/scourge vs muta/scourge in bw Scourge would be so good in sc2. It would make ZvZ more interesting and micro-intensive, you could use them against skytoss and colossus and get rid of the silly abduct ability from the viper. TvT might be a problem though; using scourge to take out vikings would make infestor broodlord pretty effective. I'd be happy if they just used the idea that the unit was coded to be locked to the ZvZ matchup. I'd actually look forward to ZvZ then. that would be lame lol, a better and similar solution is to give it low damage with a good +bonus to biological | ||
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Leporello
United States2845 Posts
On April 13 2013 13:05 Daogin wrote: No point Microing mutas would probably make you lose >.> Isn't this kind of why infestors would still help, even though fungals are dodged? Just by forcing mutas to move? Even Infested Terrans would press a player away from a position. You know you're a little behind your opponent, so why throw into a muta engagement and just hope by some miracle you're ahead and don't lose half your flock? With an infestor, you can defend with some spores, so that even if they can dodge the fungal, the enemy mutas are still going to take punishment just for moving, which buys you some time ands avoid an engagement that you're going to lose. I just don't understand seeing these completely predictable and game-ending muta battles. The KHAN player knew he was probably behind due to the early game, why just roll with the bad odds? At least try a fungal. | ||
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