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[SPL] STX SouL vs. EG-Liquid R3 - Page 15

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 13 14 15 16 17 59 Next
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37024 Posts
January 28 2013 09:21 GMT
#281
Well... so far 2/2...
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 28 2013 09:21 GMT
#282
image if all that gas was infestors
Olli
Profile Blog Joined February 2012
Austria24417 Posts
January 28 2013 09:21 GMT
#283
On January 28 2013 18:20 Beyonder wrote:
Show nested quote +
On January 28 2013 18:19 DarkLordOlli wrote:
On January 28 2013 18:19 Rhaegar_tar wrote:
I'm laughing at people who said that Revival was as good or better than Stephano...


Well that was necessary >_>

He could have made HYDRAS and won. He probably even should have. Instead, this

thats a great idea vs the colossi


well, roach/hydra/corruptor would've traded better vs this I think
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 28 2013 09:21 GMT
#284
Revival threw this game so incredibly hard. Losing bits and pieces of his army all game long.
Porouscloud - NA LoL
Waxangel
Profile Blog Joined September 2002
United States33389 Posts
January 28 2013 09:21 GMT
#285
he really took that big engage sooo carelessly like he already won, he coulda burrowed under the 4 FF block on the big ramp so easily
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 28 2013 09:21 GMT
#286
That 7 immortal pain train is scary xD

Revival also gave a good chunk of roaces for free right at the start. Saaad.
Revolutionist fan
iky43210
Profile Blog Joined May 2011
United States2099 Posts
January 28 2013 09:21 GMT
#287
them forcefield lol, how can they allow this map
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2013-01-28 09:21:54
January 28 2013 09:21 GMT
#288
What a ridiculous game. Revival crushes immortal sentry all-in, then 60+ supply advantage, 4 base vs 2 base and revival is powerless vs those forcefields.
You should never underestimate the predictability of stupidity
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
January 28 2013 09:21 GMT
#289
Fully expected Jaedong to take the first win for EG-TL anyway, so all is going according to plan.
mrbamboo
Profile Joined December 2010
United States415 Posts
January 28 2013 09:21 GMT
#290
Ok. I thought revival would've had more macro hatch being on 4 base, including 1 gold. Also now banking 2k gas. It sucks that he lost his lair + tech. Should've built mutas instead of corruptors maybe?
Radioman
Profile Blog Joined February 2011
Canada904 Posts
January 28 2013 09:21 GMT
#291
What is wrong with people in the chat and on here about the casting.

Literally complaining that they said 6 immortals instead of 7.

If artosis/tasteless make a mistake I only hear "lol they're funny" "great chemistry".

Give it a break jesus christ.
Check out my blog! - http://www.teamliquid.net/blog/radioman
Nadril
Profile Joined March 2012
68 Posts
Last Edited: 2013-01-28 09:22:42
January 28 2013 09:21 GMT
#292
Are EG-TL zergs allergic to infestors or something? Why the fuck would you stay on a roach ling army for 16 minutes when you knew exactly what your opponent was doing?

edit: and now time to hear the endless whining about how immortals and sentries are imba.
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
January 28 2013 09:22 GMT
#293
What is Revival doing? It doesn't get any better if you run away and let him recharge FF energy...
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Olli
Profile Blog Joined February 2012
Austria24417 Posts
January 28 2013 09:22 GMT
#294
What if he just made mutas
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
ShynZ
Profile Joined September 2010
331 Posts
January 28 2013 09:22 GMT
#295
pathetic
nomyx
Profile Joined June 2012
United States2205 Posts
January 28 2013 09:22 GMT
#296
1 FF per zerg unit :D
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 28 2013 09:22 GMT
#297
On January 28 2013 18:21 Shellshock1122 wrote:
Show nested quote +
On January 28 2013 18:17 Shellshock1122 wrote:
On January 28 2013 18:13 Shellshock1122 wrote:
On January 28 2013 18:10 Shellshock1122 wrote:
On January 28 2013 18:05 Shellshock1122 wrote:
[SPL] STX SouL vs EG-Liquid R3
Game 2: 1-0
Trap vs Revival
Map: Neo Planet S

0:00
Trap spawns in the top right
Revival spawns in the bottom left

2:00
pool first for Revival
Nexus first for Trap
Hatch for Revival
forge for Trap

3:00
gateway for Trap
cannon for Trap
double gas for Trap

4:00
3rd for revival at the gold base closer to him
Cybernetics core for Trap
Trap scouts no 3rd at the normal spot
Trap scouts the gold base
zealot for Trap

5:00
robo for Trap
3rd gas for Trap
double gas for Revival

6:00
2nd cannon for Trap
+1 attack started for Trap
4th gas for Trap
immortal production started for Trap
3rd gas for Revival

7:00
Roach warren for Revival
Lair for Revival
2nd immortal for Trap
ling speed started for Revival
2 more gates for Trap
evo chamber for Revival

8:00
3rd immortal for Trap
2 more gates for Trap
overlord scouts chronoboost on robo and 2 immortals out
+1 range attack started for Revival
Trap going up to 6 gateways
Warp prism for Trap
Revival pumping out lings and roaches
Roach speed started for Revival

9:00
Trap putting cannons up at home to prevent a counterattack
4th base for revival
Revival comes out to meet the army and Trap misses some of his forcefields
Revival kills all of the sentries of Trap

10:00
Trap saves 2 immortals with his warp prism and loses everything else
2nd evo for Revival
immortal production restarted for Trap
Robotics bay for Trap
immortal drop at the gold base of Revival
zealot warp in in the gold base mineral line
only 1 drone is killed
burrow research started for Revival
+1 melee started for Revival

11:00
immortal drop at the natural is deflected
+2 range attack started for Revival
Colossus production started for Trap

12:00
2 more gas for Revival
Roach burrowed movement started for Revival
2nd colossus on the way for Trap
Spire started for Revival

13:00
warp prism still flying around threatening
+2 melee started for Revival
Trap starting to move out with his army

14:00
Revival splits his army and goes for the roach ling sandwich
Trap forcefields away 1 half of the army and Revival retreats
Corruptors on the way for Revival

15:00
Revival engages the army of trap again with his corruptors this time
the colossi fall to the corruptors
forcefields blocking outmany of the roaches
still 4 immortals alive for Trap

16:00
Trap pushes into the natural of Revival
Trap now moving into the main as he puts down forcefields
Revival seems to not remember that he can move under the forcefields
Trap kills the roach warren

17:00
Revival finally burrows under the forcefield but there is an observer now
spawning pool is killed
Trap takes a supply lead
the lair of Revival falls
Revival looking to counter attack but there are immortals cannons and sentries ready
Revival backs off with his army

18:00
spawning pool rebuilding for Revival
Trap kills the natural hatchery
Revival tries to enage the army again but is stopped by forcefields
there are still 4 immortals in the main army and 7 out total
Roach warren on the way for Revival

19:00
2nd half of Trap comes out to help fight the zerg army
base going up for Revival at the 9 o clock expansion
Trap kills the gold base
Revival starts a hatch in the bottom right
Trap is ahead 50 supply

20:00
Trap takes his gold base
Trap cleaning up the creep
zealot scouts the 4th of Revival
Revival just running away from the protoss army
lings force a cancel on Trap's gold base
4th base of Revival with the spawning pool and roach warren all killed

21:00
Revival looking to counter attack at the natural again
Trap still has immortals and sentries at home
Trap finds the bottom right base and kills all the drones and the hatch

22:00
Revival down to 1 base and 17 drones
Revival engages the main army of Trap
forcefield blocks most of the units
Revival takes losses before retreats
reinforcements of Trap come out
the zerg army gets sandwiched
Trap dances his army
Revival ggs!
Trap wins and gives STX SouL a 2-0 lead!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
yoshi245
Profile Joined May 2011
United States2969 Posts
Last Edited: 2013-01-28 09:22:58
January 28 2013 09:22 GMT
#298
Revival should have researched overlord speed and drop, not like he didn't have the money for it. I honestly want to see more zergs use this to counter immortal sentry all in type builds against toss players who are strong with their FF's.

Drop units, it's better than being cordoned off with forcefields, least gives a zerg a fighting chance if they're only sticking to roach ling and not going for another lair tech unit like muta, hydra, or infestor.
"Numbers speak about the past, not the present." -Thorzain
Taipoka
Profile Joined November 2012
Brazil1224 Posts
January 28 2013 09:22 GMT
#299
lol 2 army
And in the 7th day, Flash stopped macroing the universe.
ThomasR
Profile Joined January 2012
764 Posts
January 28 2013 09:22 GMT
#300
On January 28 2013 18:21 iky43210 wrote:
them forcefield lol, how can they allow this map

be gone troll
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