
Was it close?

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Aerisky
United States12129 Posts
![]() Was it close? ![]() | ||
Stanlot
United States5742 Posts
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Zenbrez
Canada5973 Posts
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chipmonklord17
United States11944 Posts
On January 06 2013 13:03 Torra wrote: Show nested quote + On January 06 2013 13:03 BrokenMirage wrote: On January 06 2013 13:01 Maesy wrote: Can anyone tell me why Major being on my anti would give me -1? Is it because Team 8 as a team won? Yeah. Major's a good choice on your anti-team btw, since he isn't playing this round. Is it confirmed? Terminator said he expected major to be a part of their round 3 roster, which means he's not planned for the 2nd round at the moment but obviously that isn't set in stone | ||
GolemMadness
Canada11044 Posts
On January 06 2013 13:02 Doodsmack wrote: Show nested quote + On January 06 2013 12:58 GolemMadness wrote: On January 06 2013 12:56 Doodsmack wrote: On January 06 2013 12:51 Shikada wrote: On January 06 2013 12:49 Warpath wrote: On January 06 2013 12:44 Doodsmack wrote: lol @ people not recognizing that the game was more Revival losing than Flash winning. People have been saying this in every game that flash has played for the past 3+ years. Thank you. QFT. Except Revival very clearly made critical mistakes that someone of his caliber would not usually make. Not splitting corruptors and donating infestors? I remember when Flash beat Life at MLG Dallas, after Life donated like 10 infestors. Of course the fanboys were out in force even though Life is clearly capable of crushing Flash in SC2 right now. And, in fact, when Life and Flash met again right after that in extended series, Life went 4-0. So clearly there's ample evidence of fanboys giving him too much credit at times. Agreed. Let's completely ignore game two where Flash just beat Life in a straight up game. You have a point to make, and using biased information is the best way to do it. ...But people were giving him all the credit for the Ohana game that Life threw away. Just like in this game. So my point stands. Some fans of any player will do that. How is that relevant to his game against Revival? | ||
rysecake
United States2632 Posts
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ladyumbra
Canada1699 Posts
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Kznn
Brazil9072 Posts
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figq
12519 Posts
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PhoenixVoid
Canada32742 Posts
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Govou
Canada1072 Posts
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Al Bundy
7257 Posts
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Darthsanta13
United States564 Posts
On January 06 2013 13:03 Mohdoo wrote: I can get over the casting as I'm pretty much used to it by now. This observing is just awful though. I think the main problem is that the casters aren't involved with the observing at all. It seems awful because it doesnt match what the casters are talking about very well. | ||
zerglingrodeo
United States910 Posts
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LighT.
Canada4501 Posts
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Stanlot
United States5742 Posts
On January 06 2013 13:05 Aerisky wrote: fml revival already lost to Flash sigh ![]() Was it close? ![]() He was behind in supply the entire game until one good engagement but then Flash delayed with multiple drops until he could just roll Revival. Kind of a bad game. | ||
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Shellshock
United States97276 Posts
On January 06 2013 13:02 Shellshock1122 wrote: Show nested quote + On January 06 2013 12:59 Shellshock1122 wrote: On January 06 2013 12:54 Shellshock1122 wrote: EG-TL vs KT Rolster Game 2: 0-1 ![]() ![]() Map: Antiga Shipyard 0:00 ![]() ![]() 1:40 gateway first for HerO 2:00 CC first for Flash on the low ground double gas for HerO rax for Flash 1 gas of HerO cancelled 2nd rax for Flash 3:00 Nexus for HerO Cybernetics core for HerO 4:00 2nd gas for HerO stalker for HerO 3rd rax for Flash 5:00 Flash sending some marines out but avoiding the watchtower vision as he moves around the map Robo for HerO Bunker started for Flash in his natural 6:00 Flash's marines move into the main HerO forcefields the ramp but all of the marines get into the main HerO cleans up the marines but loses a few probes he pulled to defend 7:00 stim research started for Flash factory for Flash 2 more gates for HerO observer for HerO HerO takes his 2 gas at his natural ebay for Flash 8:00 starport for Flash double forge for HerO immortal for HerO robotics bay for HerO 1-1 for HerO +1 attack for Flash double medivac production for Flash 9:00 3rd CC started for Flash marauders are out now and chase away HerO's stalkers at the bottom of Flash's ramp combat shields finishes for Flash Flash moving across the map with a marine marauder force 10:00 first 2 medivacs meet up with Flash's bio force Colossus started for HerO Flash floats his factory forward for high ground vision +1 armor started for Flash concussive shells started for Flash twilight council started for HerO 11:00 HerO forcefields his natural ramp to hold Flash out HerO lets half of Flash's forces up the ramp and forcefields and kills it viking production started for Flash after seeing the colossus 2-2 started for HerO armory started for Flash 12:00 2nd ebay started for Flash 2nd Starport started for Flash Blink started for HerO 3rd base started for HerO Templar archives started for HerO 3 more rax for Flash 13:00 triple viking production for Flash HerO stopped at 1 colossus 2-2 started for Flash Storm research started for HerO Flash moves forward to put some pressure on 14:00 HerO has to cancel his 3rd because his army isn't ready ghost academy started for Flash +1 ship weapons started for Flash charge research started for HerO 2 more CC started for Flash HerO forcefields his natural ramp to hold out Flash vikings are trying to pick away at the 1 colossus 15:00 moebius reactor started for Flash storm hist the army of flash Colossus of Hero falls to the last viking warp prism started for HerO Flash is 40 supply ahead ghost production started for Flash | ||
BretZ
United States1510 Posts
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Rube_Juice
Canada348 Posts
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Elroi
Sweden5599 Posts
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