[IPL5] Day 1 - Page 290
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From page 85 and onwards anyone contributing to a gender discussion will face moderation. I feel the need to remind people that balance commentary and complaints are not acceptable posts in LR topics due to the fact that they will derail any tournament topic that it is left unchecked in. If you participate in it you will be moderated. It should also be clear that any SC2 vs LoL debates have no place in this thread. | ||
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Rinrun
Canada3509 Posts
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Fionn
United States23455 Posts
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NuclearJudas
6546 Posts
FUCK YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH | ||
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TiTanIum_
Brazil1335 Posts
On November 30 2012 12:29 revel8 wrote: What is the Protoss answer to all those tanks? Immortals? Voidrays, Phoenix play? Zealot colossus immortals, but you have hit early so that the tank count remais low, otherwise 14 tanks 1 shot 4 or 5 immortals (with splash and all). | ||
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bokchoi
Korea (South)9498 Posts
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Griffins
United States98 Posts
On November 30 2012 12:29 ninjamyst wrote: why are they playing so many games on Thursday?? They gonna run out of stuff for the actual tournament this weekend.... GSL semi-finals/finals is this weekend as well edit: n/m, GSTL is next week | ||
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Twilight Sparkle
Australia235 Posts
And Naniwa didn't make any immortals. I reckon Sea would have gone for ghosts if he saw more immortals than his tanks could handle. | ||
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PhoenixVoid
Canada32746 Posts
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Account252508
3454 Posts
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Jockmcplop
United Kingdom9776 Posts
On November 30 2012 12:30 Al Bundy wrote: Do Siege tank positioning actually matters in Sc2? It seems like no Terran player really cares about precise positioning... Please forgive my ignorance but they just seem to move their control group, siege them and be done with it. Err not at all dude, Sea tank control in that game was ace, even though he would prob have still lost if Nani made immortals... | ||
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Ettick
United States2434 Posts
On November 30 2012 12:31 HotGlueGun wrote: Turn on Stream 2 right in time to see MMA nuke all of squirtles probes at the 3rd lmao LOL MMA is back at last? | ||
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hifriend
China7935 Posts
On November 30 2012 12:31 Twilight Sparkle wrote: Any of the above really. Having a ghost academy and a couple reactored starports is vital for mech TvP, you need to start pumping ghosts/vikings the instant Protoss gets into mass immortals or air. do you really have enough gas for that while meching? | ||
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Dodgin
Canada39254 Posts
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eviltomahawk
United States11135 Posts
On November 30 2012 12:30 artosismermaid wrote: this not a revolution, its a de-evolution in intelligence by naniwa That's the beauty of this build. Protoss players like Genius and Naniwa are so confused by this build that they respond to it sub-optimally. They go "dafuq?" and proceed to get rolled. | ||
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Gamegene
United States8308 Posts
On November 30 2012 12:31 zhurai wrote: I missed the beginning-middle of the game T_T it was 1 barracks expand, double gas, reactor hellion, raven banshee to deny scouting. then a bunch of vulture shit while NaNiwa was doing his protoss vs not mech shit. | ||
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Fionn
United States23455 Posts
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Conut
Canada1026 Posts
On November 30 2012 12:31 Putty wrote: I played against this mass tanks style sometimes on the ladder. You cant direct engage with any ground army (even mass immortals + archons gets melted by a 200/200 tank army). The only solution is go voidrays/carriers whle using a prysm to harras.... but naniwa seems to don't know that... thats not true at all, you can fight it with immortals charge lots, and warprism drops, going air is a terrible idea. I only play mech vs toss these days | ||
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Caihead
Canada8550 Posts
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Shellshock
United States97276 Posts
what? | ||
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StarVe
Germany13591 Posts
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