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[Code S] RO32 Group E 2012 GSL Season 4 - Page 12

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 10 11 12 13 14 147 Next
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
September 10 2012 09:28 GMT
#221
Ok what's worse surrounding your robotics or blocking your nexus with a pylon while going nexus first?
whirlpool
Profile Joined June 2011
2788 Posts
September 10 2012 09:28 GMT
#222
lol legend miss a nexus kill
lightrise
Profile Joined March 2008
United States1355 Posts
September 10 2012 09:28 GMT
#223
lololol Right. School can suck a dick. SC2 is waiting for you. Come over to the dark side and stay up late.
Awesome german interviewer: "What was your idea going into games against Idra" "I WANTED TO USE A CHEESE STRATEGY BECAUSE IDRA IS KNOWN TO TILT AFTER LOSING TO SOMETHING GAY" Demuslim
Sc2Null
Profile Joined April 2011
United States3754 Posts
September 10 2012 09:28 GMT
#224
so...mana blocked in his colossus....sighs
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
n0ise
Profile Joined April 2010
3452 Posts
September 10 2012 09:28 GMT
#225
so funny when tasteless clearly starts saying stuff to the observer ^^
Rammstorm
Profile Joined November 2010
Germany1434 Posts
September 10 2012 09:28 GMT
#226
On September 10 2012 18:21 Rammstorm wrote:
Game1: Taeja goes marine tank, into viking, Mana colossus, Archon, Mana gets killed before 4th base by a doom drop. Taeja never get to use ghosts.

Y U No Make TANKS Taeja? ...!!
"MC" -> Master of Ceremonies xD
morlakaix
Profile Joined February 2011
United States860 Posts
September 10 2012 09:28 GMT
#227
taeja really picking mana apart =/
tianGO
Profile Joined August 2010
Argentina591 Posts
September 10 2012 09:29 GMT
#228
This is like the first time i've seen Legend miss something important lol
"He who controls the present, controls the past. He who controls the past, controls the future."
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
September 10 2012 09:29 GMT
#229
On September 10 2012 18:27 Shellshock1122 wrote:
Show nested quote +
On September 10 2012 18:25 Shellshock1122 wrote:
On September 10 2012 18:23 Shellshock1122 wrote:
On September 10 2012 18:22 Kreb wrote:
On September 10 2012 18:21 Shellshock1122 wrote:
Mana going 1 gate expand
TaeJa going fast 3 cc off 2 rax

Is that an LR?
If so, please continue =)

yea I can LR

just for refence
Map: Ohana
Mana spawns top left, TaeJa spawns bottom left

1 gate expand vs fast cc
mana techs up to robotics and 2 forge. going for colossus

8:00
Taeja has stim half way done and +1 started. his starport finishes. 1-1 started for mana
Mana going up to 6 gates + robo off 2 base. TaeJa going up to 5 rax

9:30
colossus range started
Taeja kills the rocks and takes his 3rd base
1-1 finishes for mana with his 1st colossus coming out
scv and floating factory scout no 3rd yet for mana
twilight council dropped a little late to line up with 1-1
TaeJa pushes out with +1, stim and combat shields with his first 2 medivacs
taeja drops an armory and begins his first viking production
2-2 on the way for mana

11:00
TaeJa lands his factory at Mana's 3rd and has his army with 4 medivacs there
Mana pushes down the ramp
taeja goes forward to try and snipe colossi but forcefields come down blocking. he picks up and pretends to fly away
taeja redrops at the 3rd to try and kill some sentries
mana doesnt lose much
12:00
2-2 half way done for mana
vikings being produced 2 at a time. +2 weapons and +1 armor on the way for taeja. +1 ship weapons started
Templar archives being warped in for mana and charge on the way

13:00
ghost academy being built for taeJa
2-1 finishes for Taeja, 2-2 finishes for mana along with charge
Mana finishes his 3rd
69 scvs - 56 probes
13:30
storm started
mana blocked his robo with buildings and his colossus is stuck

14:00
Taeja drops 5 medivacs into mana's main and starts killing gateways
the army is drawn into the main and taeja evacuates
at the same time taeja pushes the 3rd and kills mana's third

15:00
Taeja's medivacs get away with only 1 lost
the colossus is still stuck
3-3 started for mana
3-2 started for taeja. 2 ghosts are out
Taeja finishes his 4th OC built at his 3rd
cloak started for TaeJa

15:45
mana realizes his robo was blocked off and finally kills off a gateway to allow a colossus to build
Mana double expands to his 3rd and 4th
supply is 200 for taeja, 162 for mana
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
September 10 2012 09:29 GMT
#230
Rather silly mistake building the robo in like that.
rothsbury
Profile Joined January 2012
Australia1654 Posts
September 10 2012 09:29 GMT
#231
On September 10 2012 18:28 Heartland wrote:
Hilarious if that coluss became a great defensive unit locked in like that.

it can't even spawn
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
Last Edited: 2012-09-10 09:30:14
September 10 2012 09:29 GMT
#232
On September 10 2012 18:25 Kommander wrote:
Show nested quote +
On September 10 2012 18:22 Shellshock1122 wrote:
On September 10 2012 18:21 Vindicare605 wrote:
On September 10 2012 18:21 FrostedMiniWheats wrote:
haha warhounds ....wish I had beta so I could really appreciate the joke -_-

Let me just explain it to you.

Warhounds are stupid OP on beta, especially in TvP.

in every matchup. I saw CreatorPrime beat TheStC in TvT going 5 factory warhound spam lol


Hate to discuss HOTS beta balance in a GSL LR thread but I just have to let it out, the attack delay nerf meant jack shit. :p


It isn't addressing the real problems with the unit.

It's too cheap, 150/75, 25 more gas than a Stalker which is LOL cheap for how good it is.

It moves too fast.

Haywire Missle is TOO good and requires no micromanagement whatsoever. The range on it is too long. 30 damage is way too much damage for how short the cooldown is, and the fact that 30 damage comes out in 3 bursts of 10, means the Immortal Hardened Shields do NOTHING to counter the effectiveness of this unit, despite the fact they cost almost double in resources.

Two of the three of the things I listed above need to be changed in order to even start to tune that thing.
aka: KTVindicare the Geeky Bartender
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
September 10 2012 09:29 GMT
#233
The warpgate mechanic can really have a negative impact on your building placement skills..
Daray
Profile Blog Joined August 2010
6006 Posts
September 10 2012 09:30 GMT
#234
On September 10 2012 18:28 Dodgin wrote:
Ok what's worse surrounding your robotics or blocking your nexus with a pylon while going nexus first?


Should not happen never ever.
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
September 10 2012 09:30 GMT
#235
tt taeja won first
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
September 10 2012 09:30 GMT
#236
Wow, this was a steamroll all the way from start to finish.
Netsky
Profile Joined October 2010
Australia1155 Posts
September 10 2012 09:30 GMT
#237
Well...that was "bop" as Tasteless would say.
Nabes
Profile Joined November 2010
Canada1800 Posts
September 10 2012 09:30 GMT
#238
Taeja too good
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
September 10 2012 09:30 GMT
#239
On September 10 2012 18:29 Shellshock1122 wrote:
Show nested quote +
On September 10 2012 18:27 Shellshock1122 wrote:
On September 10 2012 18:25 Shellshock1122 wrote:
On September 10 2012 18:23 Shellshock1122 wrote:
On September 10 2012 18:22 Kreb wrote:
On September 10 2012 18:21 Shellshock1122 wrote:
Mana going 1 gate expand
TaeJa going fast 3 cc off 2 rax

Is that an LR?
If so, please continue =)

yea I can LR

just for refence
Map: Ohana
Mana spawns top left, TaeJa spawns bottom left

1 gate expand vs fast cc
mana techs up to robotics and 2 forge. going for colossus

8:00
Taeja has stim half way done and +1 started. his starport finishes. 1-1 started for mana
Mana going up to 6 gates + robo off 2 base. TaeJa going up to 5 rax

9:30
colossus range started
Taeja kills the rocks and takes his 3rd base
1-1 finishes for mana with his 1st colossus coming out
scv and floating factory scout no 3rd yet for mana
twilight council dropped a little late to line up with 1-1
TaeJa pushes out with +1, stim and combat shields with his first 2 medivacs
taeja drops an armory and begins his first viking production
2-2 on the way for mana

11:00
TaeJa lands his factory at Mana's 3rd and has his army with 4 medivacs there
Mana pushes down the ramp
taeja goes forward to try and snipe colossi but forcefields come down blocking. he picks up and pretends to fly away
taeja redrops at the 3rd to try and kill some sentries
mana doesnt lose much
12:00
2-2 half way done for mana
vikings being produced 2 at a time. +2 weapons and +1 armor on the way for taeja. +1 ship weapons started
Templar archives being warped in for mana and charge on the way

13:00
ghost academy being built for taeJa
2-1 finishes for Taeja, 2-2 finishes for mana along with charge
Mana finishes his 3rd
69 scvs - 56 probes
13:30
storm started
mana blocked his robo with buildings and his colossus is stuck

14:00
Taeja drops 5 medivacs into mana's main and starts killing gateways
the army is drawn into the main and taeja evacuates
at the same time taeja pushes the 3rd and kills mana's third

15:00
Taeja's medivacs get away with only 1 lost
the colossus is still stuck
3-3 started for mana
3-2 started for taeja. 2 ghosts are out
Taeja finishes his 4th OC built at his 3rd
cloak started for TaeJa

15:45
mana realizes his robo was blocked off and finally kills off a gateway to allow a colossus to build
Mana double expands to his 3rd and 4th
supply is 200 for taeja, 162 for mana

17:00
storm is done for mana with 4 High templars out with storm

17:15 engagement at the bottom of mana's natural ramp
mana's army is too small and he loses all his colossi
taeja pushes into the 3rd and kills the nexus
mana only has 1 high templar left

18:00
Taeja takes his 4th
3-3 finishes for mana
3-2 finishes for Taeja
Taeja well ahead in supply
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
monk
Profile Blog Joined May 2009
United States8477 Posts
September 10 2012 09:30 GMT
#240
On September 10 2012 18:24 NrGmonk wrote:
Mana's really behind at this point. I predict a close-to-maxed 2-2 timing to take out Mana.

=O
Moderator
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