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[GSTL] S2 R1 Group A Match 3 - Page 82

Forum Index > StarCraft 2 Tournaments
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Prev 1 80 81 82 83 84 112 Next
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 30 2012 11:35 GMT
#1621
puzzle killing creep tumors with a void ray and obs

MOTHER OF GOD
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
May 30 2012 11:35 GMT
#1622
Many Many infestors. I don't like it.
I had a good night of sleep.
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
May 30 2012 11:36 GMT
#1623
On May 30 2012 20:32 aznball123 wrote:
Double starport... didn't Stephano say roach push = 100% win against double ports?


yeah if you max out and attack. also parting had like 0 defenses and antiga is smaller
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
May 30 2012 11:36 GMT
#1624
On May 30 2012 20:34 Merfyn wrote:
Show nested quote +
On May 30 2012 20:34 The KY wrote:
Oh now I remember why I haven't played zerg in a while.
Stargates. Fuuuuu


Na, ZvZ is still more frustrating that Stargates :D


I'd say more boring than frustrating.
Watching phoenixes scoot around losing health but never dying while I desperately queue up queens is so frustrating that blood comes out of my nose.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
May 30 2012 11:36 GMT
#1625
On May 30 2012 20:31 Plexa wrote:
Show nested quote +
On May 30 2012 20:30 Thrombozyt wrote:
On May 30 2012 20:22 Scila wrote:
Protoss 3 base so ridic hard to break : / even with that upgrade adv

Well... 2/1 upgrade advantage (2-2 vs 0-1), the correct AoE counter (ghost vs templar) and you cannot break a protoss if the toss defends well.

Puzzle had excellent templar micro, no doubt. Still, this level of micro is what is required from each Terran in GM. Compare that to Ganzi sitting on top of the natural ramp on CK, with a nice concave with ghosts and vikings and Vines just amoves through and wins.

Harrier kept trying to end the game, but played pretty sloppy. I mean, no concussive shells, super late 2-2 (in comparison to his 1-1), no fourth, kept having zealots attack his third (go clean up the pylon??), kept getting ghosts fedback... One amazing move doesn't win the game unfortunately.


I don't deny, that Harrier's control was sloppy and he was indecisive. Puzzle defended really really well as he is known for it. That's why I compared the flipside, where a protoss showed even worse control and still just rolled through.

Also there was a carpet EMP when Puzzle killed the sensor tower.. that should have been the moment where Puzzle got crushed, but 2ish collossi were enough to melt everything. Compare that to a terran getting caught out and eats 2 storms...
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2012-05-30 11:37:09
May 30 2012 11:36 GMT
#1626
On May 30 2012 20:32 ImNightmare wrote:
Show nested quote +
On May 30 2012 20:31 Asha` wrote:
On May 30 2012 20:28 ImNightmare wrote:
On May 30 2012 20:27 Fragile51 wrote:
On May 30 2012 20:26 ImNightmare wrote:
On May 30 2012 20:25 tuestresfat wrote:
On May 30 2012 20:24 Embir wrote:
On May 30 2012 20:21 Hall0wed wrote:
Puzzle's whole army on 1 hotkey? Kinda sloppy micro, even though it didn't cost him much.


He is Protoss - he doesnt need any keys to micro.

i find it funny that toss and terran get the 1a reputation when zerg micro is far easier -.-'

Maybe because zerg's macro is a bitch compared to toss or terran?


So hard having only one production facility, oh so hard.

Yeah...pumping larvae with 4 queens on 5,6,7,8. Creep on 9. So hard oh so hard. Must be tough being terran and just queuing shit up.


You don't just hotkey all queens and backspace inject? :O

way too unstable especially if drops come, i prefer hotkeying queen and locations together separetly so if a base get dropped. I can stop building units from there. Not to waste units you know, kinda annoying when you pump out a infestor and it gets taken down immediately.


Ah ok, I just hotkey locations (fkeys) for defence but keep all queens for injects. Perhaps I shall try your version next time I offrace since it sounds rather practical =)

====

Come on Line, don't you dare lose.
BlindKill
Profile Blog Joined July 2011
Australia1508 Posts
May 30 2012 11:37 GMT
#1627
super late 2-2? that toss have the shittiest upgrade for such a long time. Less economy and less supply but storm ff combination is so strong that he cant even end with such a huge advantage. Granted, he could of dropped the base again and keep chipping the toss here and there, but Puzzle shouldnt be able to comeback after such a huge disadvantage. They say Terrans need to finish midgame in TvP, but sentries can just drag the game onto T3 techs.

I personally have nothing against HT, but sentries are just..... broken.
“Life is a grindstone, and whether it grinds a man down or polishes him up depends on the stuff he's made of.”
zefreak
Profile Blog Joined December 2011
United States2731 Posts
May 30 2012 11:37 GMT
#1628
What the fuck goddamn it puzzle the game was yours
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
najreteip
Profile Joined December 2010
Belgium4158 Posts
May 30 2012 11:37 GMT
#1629
Still don't see Line holding the next push
I have no quote!
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 30 2012 11:37 GMT
#1630
puzzle -_-
teamamerica
Profile Blog Joined July 2010
United States958 Posts
May 30 2012 11:37 GMT
#1631
You know going 2 stargate phoenix into collusi is something like going 2 port banshee into 2 fact tanks. Expanding off that just doesn't seem like it should work, so I'm really hoping Puzzle get's rolled like he should have gotten last game.
RIP GOMTV. RIP PROLEAGUE.
Soyuz
Profile Joined July 2011
Hong Kong996 Posts
May 30 2012 11:37 GMT
#1632
ZeNEX love their nexus killing
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37118 Posts
May 30 2012 11:37 GMT
#1633
Wow.... 2 great games and then this....

Wtf Puzzle....
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
polyphonyEX
Profile Joined May 2012
United States2539 Posts
May 30 2012 11:38 GMT
#1634
I think Line's got this.
Looms
Profile Joined May 2010
United States4624 Posts
May 30 2012 11:38 GMT
#1635
no more blinks
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
May 30 2012 11:38 GMT
#1636
Puzzle: I'll cut his mutas off with my colossi and zealots!

Wait fuck.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
May 30 2012 11:39 GMT
#1637
Awesome PvZ btw...
samw
Profile Blog Joined September 2010
England443 Posts
May 30 2012 11:39 GMT
#1638
ZeNEX making mutas relevant in vt and vt?
"You will walk in the garden of his turbulence"
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 30 2012 11:39 GMT
#1639
On May 30 2012 20:36 Thrombozyt wrote:
Show nested quote +
On May 30 2012 20:31 Plexa wrote:
On May 30 2012 20:30 Thrombozyt wrote:
On May 30 2012 20:22 Scila wrote:
Protoss 3 base so ridic hard to break : / even with that upgrade adv

Well... 2/1 upgrade advantage (2-2 vs 0-1), the correct AoE counter (ghost vs templar) and you cannot break a protoss if the toss defends well.

Puzzle had excellent templar micro, no doubt. Still, this level of micro is what is required from each Terran in GM. Compare that to Ganzi sitting on top of the natural ramp on CK, with a nice concave with ghosts and vikings and Vines just amoves through and wins.

Harrier kept trying to end the game, but played pretty sloppy. I mean, no concussive shells, super late 2-2 (in comparison to his 1-1), no fourth, kept having zealots attack his third (go clean up the pylon??), kept getting ghosts fedback... One amazing move doesn't win the game unfortunately.


I don't deny, that Harrier's control was sloppy and he was indecisive. Puzzle defended really really well as he is known for it. That's why I compared the flipside, where a protoss showed even worse control and still just rolled through.

Also there was a carpet EMP when Puzzle killed the sensor tower.. that should have been the moment where Puzzle got crushed, but 2ish collossi were enough to melt everything. Compare that to a terran getting caught out and eats 2 storms...

But when you are so marine heavy Colossi are super good. 2 Colossus are enough to kill a stimmed marine (that hasn't been healed) in one shot, thus why they are so effective. Needed to pull back and mass up vikings at that point. Better than trying to rush in and end the game
Administrator~ Spirit will set you free ~
Trowa127
Profile Joined January 2011
United Kingdom1230 Posts
Last Edited: 2012-05-30 11:41:24
May 30 2012 11:39 GMT
#1640
On May 30 2012 20:38 The KY wrote:
Puzzle: I'll cut his mutas off with my colossi and zealots!

Wait fuck.


haha. yes. best quote today.

edit - sick new uniforms for zenex.
Bling, MC, Snute, HwangSin, Deranging (<3) fan. 'Full name - ESP ORTS' Vote hotbid. Vote ESPORTS.
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