MOTHER OF GOD
[GSTL] S2 R1 Group A Match 3 - Page 82
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Dodgin
Canada39254 Posts
MOTHER OF GOD | ||
Koshi
Belgium38799 Posts
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bokchoi
Korea (South)9498 Posts
On May 30 2012 20:32 aznball123 wrote: Double starport... didn't Stephano say roach push = 100% win against double ports? yeah if you max out and attack. also parting had like 0 defenses and antiga is smaller | ||
The KY
United Kingdom6252 Posts
On May 30 2012 20:34 Merfyn wrote: Na, ZvZ is still more frustrating that Stargates :D I'd say more boring than frustrating. Watching phoenixes scoot around losing health but never dying while I desperately queue up queens is so frustrating that blood comes out of my nose. | ||
Thrombozyt
Germany1269 Posts
On May 30 2012 20:31 Plexa wrote: Harrier kept trying to end the game, but played pretty sloppy. I mean, no concussive shells, super late 2-2 (in comparison to his 1-1), no fourth, kept having zealots attack his third (go clean up the pylon??), kept getting ghosts fedback... One amazing move doesn't win the game unfortunately. I don't deny, that Harrier's control was sloppy and he was indecisive. Puzzle defended really really well as he is known for it. That's why I compared the flipside, where a protoss showed even worse control and still just rolled through. Also there was a carpet EMP when Puzzle killed the sensor tower.. that should have been the moment where Puzzle got crushed, but 2ish collossi were enough to melt everything. Compare that to a terran getting caught out and eats 2 storms... | ||
Asha
United Kingdom38256 Posts
On May 30 2012 20:32 ImNightmare wrote: way too unstable especially if drops come, i prefer hotkeying queen and locations together separetly so if a base get dropped. I can stop building units from there. Not to waste units you know, kinda annoying when you pump out a infestor and it gets taken down immediately. Ah ok, I just hotkey locations (fkeys) for defence but keep all queens for injects. Perhaps I shall try your version next time I offrace since it sounds rather practical =) ==== Come on Line, don't you dare lose. | ||
BlindKill
Australia1508 Posts
I personally have nothing against HT, but sentries are just..... broken. | ||
zefreak
United States2731 Posts
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najreteip
Belgium4158 Posts
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Dodgin
Canada39254 Posts
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teamamerica
United States958 Posts
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Soyuz
Hong Kong996 Posts
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Seeker
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Where dat snitch at?37027 Posts
Wtf Puzzle.... | ||
polyphonyEX
United States2539 Posts
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Looms
United States4624 Posts
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The KY
United Kingdom6252 Posts
Wait fuck. | ||
Thrombozyt
Germany1269 Posts
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samw
England443 Posts
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Plexa
Aotearoa39261 Posts
On May 30 2012 20:36 Thrombozyt wrote: I don't deny, that Harrier's control was sloppy and he was indecisive. Puzzle defended really really well as he is known for it. That's why I compared the flipside, where a protoss showed even worse control and still just rolled through. Also there was a carpet EMP when Puzzle killed the sensor tower.. that should have been the moment where Puzzle got crushed, but 2ish collossi were enough to melt everything. Compare that to a terran getting caught out and eats 2 storms... But when you are so marine heavy Colossi are super good. 2 Colossus are enough to kill a stimmed marine (that hasn't been healed) in one shot, thus why they are so effective. Needed to pull back and mass up vikings at that point. Better than trying to rush in and end the game | ||
Trowa127
United Kingdom1230 Posts
On May 30 2012 20:38 The KY wrote: Puzzle: I'll cut his mutas off with my colossi and zealots! Wait fuck. haha. yes. best quote today. edit - sick new uniforms for zenex. | ||
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