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[NASTL] EG vs FXO - Page 13

Forum Index > StarCraft 2 Tournaments
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The Final Boss
Profile Joined February 2011
United States1839 Posts
January 27 2012 21:29 GMT
#241
On January 28 2012 06:00 s4life wrote:
Show nested quote +
On January 28 2012 05:15 The Final Boss wrote:
On January 28 2012 02:17 CursedFeanor wrote:
On January 27 2012 18:41 Mikau wrote:
A bo7 requires you to have 7 players (or 6+ ace). That's what he was saying. Nobody said bo7 means you have to win 7 games.


Learn to count... BO7 = first team to 4 wins = 4 players per team is necessary. Either your 4 players loose and you loose the match or 1 to 4 of your guys separate wins to reach 4 wins and win the match.

Technically you could play in that format with 4 players but if any of them lost then you'd lose the match because you would forfeit three games. I don't understand why so many people have so much trouble understanding that, good God.


Not if the format lets the winner play on. NASL has it wrong any way you see it, they wanted to be different than IPTL I guess, but they came up with such an old formula which isn't exciting to watch.

It's similar to what Proleague uses and Proleague is the most exciting Team League to watch. I think that seeing a variety of players is really exciting, but with all-kills it generally comes down to a single player on a team carrying the weight for the rest of the team. That isn't nearly as team-oriented as this format. The more team oriented the format, the better. One player shouldn't be able to win a Team League.
s4life
Profile Joined March 2007
Peru1519 Posts
January 28 2012 00:19 GMT
#242
On January 28 2012 06:29 The Final Boss wrote:
Show nested quote +
On January 28 2012 06:00 s4life wrote:
On January 28 2012 05:15 The Final Boss wrote:
On January 28 2012 02:17 CursedFeanor wrote:
On January 27 2012 18:41 Mikau wrote:
A bo7 requires you to have 7 players (or 6+ ace). That's what he was saying. Nobody said bo7 means you have to win 7 games.


Learn to count... BO7 = first team to 4 wins = 4 players per team is necessary. Either your 4 players loose and you loose the match or 1 to 4 of your guys separate wins to reach 4 wins and win the match.

Technically you could play in that format with 4 players but if any of them lost then you'd lose the match because you would forfeit three games. I don't understand why so many people have so much trouble understanding that, good God.


Not if the format lets the winner play on. NASL has it wrong any way you see it, they wanted to be different than IPTL I guess, but they came up with such an old formula which isn't exciting to watch.

It's similar to what Proleague uses and Proleague is the most exciting Team League to watch. I think that seeing a variety of players is really exciting, but with all-kills it generally comes down to a single player on a team carrying the weight for the rest of the team. That isn't nearly as team-oriented as this format. The more team oriented the format, the better. One player shouldn't be able to win a Team League.


1) Proleague is an established name and I doubt it's success has much to do with the format they chose. They could have chosen 7 bo3s or 2-day matches and they would still be popular.
2) Even unknown progamers playing in Proleague are guaranteed to have a skill level leaps and bounds beyond anything produced by amateurs. This makes the games highly entertaining to watch.
3) All-kills are fun to watch, winners league is the most exciting season of Proleague.
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