[GSL] 2012 Jan Code S RO32 D3 - Page 61
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Let's have a nice clean LR thread folks! Beware that moderation will probably be stricter than usual, balance whine, player bashing and trolling will not be tolerated! | ||
Scrandom
Canada2819 Posts
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Sroobz
United States1377 Posts
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Megabuster123
Canada1837 Posts
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Alvalanker
United States253 Posts
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Moonwrath
United States9568 Posts
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zoLo
United States5896 Posts
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ch33psh33p
7650 Posts
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yawnoC
United States3704 Posts
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KMARTRULES2
Australia149 Posts
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Seeker
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Where dat snitch at?36920 Posts
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Reasonable
Ukraine1432 Posts
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GiggleFairy
Australia331 Posts
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corpsepose
1678 Posts
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Exempt.
United States470 Posts
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Mawi
Sweden4365 Posts
beat idra!!! make him UNLEASH THE RAGE | ||
Elem
Sweden4717 Posts
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R!!
Brazil938 Posts
On January 11 2012 18:49 mvtaylor wrote: Against a lesser player maybe but: 1) I don't know how many missile turrets MVP had up at other bases 2) MVP had a sensor tower up so could have spotted them coming and someone of his skill WOULD notice 3) Your main attack is weaker just by having less units and not being able to spend your attention microing it 4) Even if you drop where there are no turrets or sensor turrets just by being in range of a building / unit and being spotted on the mini map would alert MVP to it C'mon man, lucky had 18 overlords, 6 of them were still full when MVP had already won the battles and I doubt MVP had more than 1 turret in every mineral line and those don't kill overlords. | ||
Clazziquai10
Singapore1949 Posts
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DwD
Sweden8621 Posts
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HaruRH
Singapore2780 Posts
On January 11 2012 18:54 VashTS wrote: x0071 this time. There's no firewall up that I can see. ='/ Lol, did you install the gomplayer on your C ![]() | ||
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