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[GSL] Blizzard Cup Group B - Page 58

Forum Index > StarCraft 2 Tournaments
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Can't go to lunch without coming back to 20+ reports. This makes me upset. Stop the bullshit or get ready to hammered. Thanks --Pholon
Lavi
Profile Joined November 2011
Bangladesh793 Posts
December 13 2011 10:03 GMT
#1141
leenock do some baneling bombs
mprs
Profile Joined April 2010
Canada2933 Posts
December 13 2011 10:03 GMT
#1142
nani shoulda left a zealot per tech structure or something..
We talkin about PRACTICE
ItsMeDomLee
Profile Joined November 2010
Canada2732 Posts
December 13 2011 10:03 GMT
#1143
Good control for sure but some snarfy decision making.
gibb
Profile Joined March 2010
Sweden288 Posts
December 13 2011 10:04 GMT
#1144
The tech is probably rebuilt anyway..
Manners.
Grettin
Profile Joined April 2010
42400 Posts
December 13 2011 10:04 GMT
#1145
Leenock is trying to kill the stalkers with the banelings, should just kill as much as he can since Naniwa lands pretty good storms. Lots of infestors and other tech still left.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Giriath
Profile Joined May 2011
Sweden2412 Posts
December 13 2011 10:04 GMT
#1146
Leenock is at his worst when it comes to attacking with T3, this game should never have come this close with the advantage he had.
Education should be our seniors guiding us to be "who" we want to be, not "what" we want to be.
NaldoR
Profile Joined November 2010
Singapore2198 Posts
December 13 2011 10:04 GMT
#1147
nani making bad choices... he should take the tech out... then he would have a huge window to snipe all the hatches...
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-12-13 10:04:22
December 13 2011 10:04 GMT
#1148
I love it when people lose all their workers and then make it hugely competitive by virtue of having a bigger actual army lol

Leenock should still win...
NuclearJudas
Profile Blog Joined July 2011
6546 Posts
December 13 2011 10:04 GMT
#1149
Oh, my, I wish he would have killed Leenock's tech
Life is like Tetris. Your errors pile up but your accomplishments disappear. - Robert Ohlén | http://railroaddiary.wordpress.com/ - My words about stuff.
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
December 13 2011 10:04 GMT
#1150
LOL he left the g-spire alive?

DrunkenTemplar
Profile Joined January 2011
Australia647 Posts
December 13 2011 10:04 GMT
#1151
KILL THE BANELING NEST!!!!!!!!!!!!!!!!
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
December 13 2011 10:04 GMT
#1152
Bye probes.
Dear Sixsmith...
PinaryB
Profile Joined January 2011
Estonia148 Posts
December 13 2011 10:04 GMT
#1153
On December 13 2011 19:03 RaiKageRyu wrote:
LEENOCK playing like a Terrorist!

naniwa playing like a pacifist
WaSa
Profile Joined October 2011
Sweden749 Posts
December 13 2011 10:04 GMT
#1154
big blunder by nani.
justinpal
Profile Joined September 2010
United States3810 Posts
December 13 2011 10:04 GMT
#1155
At least leave four zealots to kill the main base?!?! This bothers me.
Never make a hydralisk.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
December 13 2011 10:04 GMT
#1156
i dont understand his decision to not kill 2 hatches, greater spire and the baneling nest :S

hmmph
Do yourself a favour and just STFU
Onox
Profile Joined June 2011
United States1072 Posts
Last Edited: 2011-12-13 10:04:49
December 13 2011 10:04 GMT
#1157
This will be hilarious is Naniwa throws this game away, which it really looks like he is
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
December 13 2011 10:04 GMT
#1158
On December 13 2011 19:02 Giriath wrote:
Show nested quote +
On December 13 2011 18:58 doko100 wrote:
On December 13 2011 18:52 Giriath wrote:
On December 13 2011 18:48 doko100 wrote:
On December 13 2011 18:44 Giriath wrote:
On December 13 2011 18:41 Sc2Null wrote:
On December 13 2011 18:38 Liquid`Jinro wrote:
On December 13 2011 18:36 FuzzyJAM wrote:
Honestly, NesTea is pretty terrible at late game ZvT.

So
Soooo true.

Falls apart completely.


I think it falls more into the realm of terran gets harder to kill the later the game goes due to fortification..as displayed by MMA when he was building barracks to create a joke...but what do I know.


That's true. The further away a game goes from mid-game, the harder it becomes for a Zerg to close out the game. I really wish snipe was nerfed (it's also needed in TvP, where Ghost vs Templar needs to be an even fight) and Ultralisks buffed with their charge ability.


Ghosts vs. Templars should not be an even fight lol, it's already hard enough for terran to win lategame tvp even with perfect emps, if you nerf snipe vs. templars it would be absolutely unfair, because you know, templars can kill units with storms, emps don't kill any units at all.


No, but it makes instant, unavoidable damage at a greater range than storm, allowing a bio-ball to melt gateway units and archons.



Which is perfectly fine.


Not when storm is out of the equation when there are ghosts out on the field if the Terran is half-way decent. They can snipe the templar, melt the gateway army and leave the remaining colossi/immortals to the largely intact bio-ball and vikings.

The snipe range either has to be decreased, or its cost increased enough that there won't be any energy left for emp, making the Terran have to choose between evading storms or emping the army.


Epic game between Naniwa and LEenock right now can you guys take your balance shit to sc2 general/
Whitewing
Profile Joined October 2010
United States7483 Posts
December 13 2011 10:04 GMT
#1159
NANIWA WHY DIDN'T YOU KILL THE TECH!? WHY NANIWA WHY!?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Logros
Profile Joined September 2010
Netherlands9913 Posts
December 13 2011 10:04 GMT
#1160
Why didn't he kill the tech why he was there
Prev 1 56 57 58 59 60 294 Next
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