Just do the finals already...
Awful games, Z sucks so much lol, "hi try to stop my unscoutable all in"
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Begtse
France135 Posts
Just do the finals already... Awful games, Z sucks so much lol, "hi try to stop my unscoutable all in" | ||
McBrungus
United States265 Posts
On November 01 2011 20:40 annYeong(o11) wrote: Show nested quote + On November 01 2011 20:38 pdd wrote: On November 01 2011 20:37 Roe wrote: On November 01 2011 20:35 Theifzz wrote: On November 01 2011 20:34 Logros wrote: On November 01 2011 20:32 zul wrote: perfect example of zergs scouting problem : / Nestea didn't even try to fly an overlord in. If he knows that sC was still on 1 base for so long why not even try to figure out what all-in is coming? he did. it got stopped by marines. how did you see that? the obs only saw an overlord go near the marines but didnt even get hit, then he just flew away and didnt try anything Nestea saw the marines and didn't want to risk losing the Overlord. Which probably cost him the game. But there was no way to know if there were any buildings near the edge of the base. He probably might have spotted the Starports had he sac-ed his ovie. 6 marines defending against the overlord scout should have set the alarms off in his head, a quick check at teh front to count marines and boom, he knows it's banshees, he didn't so he lost. Definitely. When that shit happens on ladder I tend to throw down four of every possible defensive structure IMMEDIATELY... and I still lose to dumb shit a lot. I just hate that you have to do so much guessing and if you're wrong you lose. | ||
Chocobo
United States1108 Posts
On November 01 2011 20:40 annYeong(o11) wrote: Show nested quote + On November 01 2011 20:38 pdd wrote: On November 01 2011 20:37 Roe wrote: On November 01 2011 20:35 Theifzz wrote: On November 01 2011 20:34 Logros wrote: On November 01 2011 20:32 zul wrote: perfect example of zergs scouting problem : / Nestea didn't even try to fly an overlord in. If he knows that sC was still on 1 base for so long why not even try to figure out what all-in is coming? he did. it got stopped by marines. how did you see that? the obs only saw an overlord go near the marines but didnt even get hit, then he just flew away and didnt try anything Nestea saw the marines and didn't want to risk losing the Overlord. Which probably cost him the game. But there was no way to know if there were any buildings near the edge of the base. He probably might have spotted the Starports had he sac-ed his ovie. 6 marines defending against the overlord scout should have set the alarms off in his head, a quick check at teh front to count marines and boom, he knows it's banshees, he didn't so he lost. I disagree, terran should be defending against scouts all the time, it could be anything inside. | ||
FishBones
Australia195 Posts
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Seany
Australia114 Posts
On November 01 2011 20:41 LimitSEA wrote: Show nested quote + On November 01 2011 20:38 Logros wrote: On November 01 2011 20:35 McBrungus wrote: On November 01 2011 20:34 Logros wrote: On November 01 2011 20:32 zul wrote: perfect example of zergs scouting problem : / Nestea didn't even try to fly an overlord in. If he knows that sC was still on 1 base for so long why not even try to figure out what all-in is coming? I'm pretty sure he tried to fly one in shortly before the banshees moved out, but there were a bajillion marines lined up around the sides. Then fly in from another side. If it comes down to just having to spot what all-in it is to stop it then find a way to do it. Because that's totally plausible considering overlord speed. Good idea. no no no... send like 4 or 5 overlords from all directions.. cause zergs have unlimited minerals in the early game | ||
andrea20
Canada441 Posts
On November 01 2011 20:39 SenorChang wrote: Not really, players can't win every single time, and 4 matches aren't a good indicator. Are you an InControL fan? Kidding aside, the only way to allow more players into code S is to tighten the cutoff. The old GSL format forced a code S player to code B if he lost 6 in a row. This isn't too different. | ||
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Pandemona
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Charlie Sheens House51485 Posts
FULL SCOUT MAN | ||
SkullZ9
Belgium2048 Posts
Going 0-2 in his group, then losing his RO48 match of code A, no ? | ||
McBrungus
United States265 Posts
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Ramble
Sweden877 Posts
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BarbieHsu
574 Posts
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habbey
United States405 Posts
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mikedebo
Canada4341 Posts
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ALPINA
3791 Posts
On November 01 2011 20:43 sunman1g wrote: people complaining about balance every time someone looses it's getting fucking retarded. seriously ? 2 port banshee is a shitty cheese and should never work against a great zerg. nestea fucked up. he didnt make any extra queens. good build by sC, def not great.. but im glad it worked ![]() <3 sC Good terran should never allow zerg to scout 2 port banshee, so what do you suggest making 5 queens just in case lol? | ||
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BLinD-RawR
ALLEYCAT BLUES50123 Posts
On November 01 2011 20:44 Begtse wrote: Nice format GomTV, i predict some nice TvTs from ro16 up to a great TvT final, MMA or MVP who will win? Just do the finals already... Awful games, Z sucks so much lol, "hi try to stop my unscoutable all in" Nestea is not out,quit being so whiny. | ||
redloser
Korea (South)1725 Posts
On November 01 2011 20:44 SkullZ9 wrote: I maybe mistaking, but Nestea only needs to loose 3 games in a row to be out of gsl no ? Not 4. Going 0-2 in his group, then losing his RO48 match of code A, no ? Ro48 of Code A is Bo3. | ||
Medrea
10003 Posts
What is happening!!?!?! | ||
SuperFanBoy
New Zealand1068 Posts
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Madera
Sweden2672 Posts
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Pandemona
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Charlie Sheens House51485 Posts
1-0 Unscouted roach vs CC first and Helion lol User was warned for this post | ||
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