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Poor DTs, they are seen as cheese regardless of how they came out.
Bringing them out behind a fake 6gate timing is actually VERY smart, not cheese.
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Use a mule to fund a 100 mineral turret instead of diahrea scans everywhere, fuck.
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That's what MMA had to do last time - snipe council - and it would have been easier last game too with it proxied.
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On June 28 2011 16:19 Goibon wrote:Show nested quote +On June 28 2011 16:19 Shalaiyn wrote:On June 28 2011 16:18 Scrandom wrote: Wow, since the super tourney finals MMA has just been falling from grace, wonder if MLG was really that easy for koreans Did he like have any good protoss he had to play against? He ripped appart zerg mostly And wasn't his Super Tournament run entirely TvT? I think he's the son of MVP, not Boxer.
lol "No, he's my son" "No, mine"
Then the mother...
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On June 28 2011 16:19 L3g3nd_ wrote:Show nested quote +On June 28 2011 16:16 L3g3nd_ wrote:On June 28 2011 16:15 L3g3nd_ wrote:On June 28 2011 16:14 L3g3nd_ wrote:On June 28 2011 16:13 L3g3nd_ wrote:On June 28 2011 16:12 L3g3nd_ wrote:On June 28 2011 16:10 L3g3nd_ wrote:On June 28 2011 16:09 L3g3nd_ wrote:Game 2 on Terminus SE  MMA spawning at 6,  Puzzle spawning at 9 2.00 both players going rax/gate then gas. 4.00 MMA getting a 2nd rax and a reactor on the first rax. puzzle on 2gas with 1 gate 6.00 MMA getting combat shield and a lot of marines. puzzle getting sentries and 2 more gates/ 7.00 MMA pushing with combat shield. trading units equally, MMA getting a CC. and puzzle now getting his nexus. 9.00 stim starting for MMA. players dancing around for map control, neither really wanting to engage. 10.00 Puzzle getting a twilight and a shrine again, proxxy pylons out on the map and puzzle is camping outside MMA's natural 12.00 medivacs out for MMA, MMA forces an engagment. Puzzle wins the battle, and MMA picks up to get out of the FF. The DT's run into the main and nat. MMA tries a drop but units there to hold it off. DT doing a lot of damage, puzzle now has double the worker count and taking a 3rd. MMA now on 3 base with ghosts coming, but he is a long way behind. 15.00 MMA dropping in the main, puzzle transitioning into collosus. MMA snipes the twilight, but loses a medivac. puzzle rebuilds the twilight.
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On June 28 2011 16:20 vrok wrote:Don't. Diamond and master players build turrets in my experience.  except pros, rofl.
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On June 28 2011 16:19 Pajegetc wrote:Show nested quote +On June 28 2011 16:18 redloser wrote:On June 28 2011 16:16 manicshock wrote:On June 28 2011 16:13 Fig wrote: Seriously just make a turret in time to defend against a DT rush. Then you take no damage and easily win that game. You already have the engineering bay, and turrets only cost minerals, which terrans get plenty of. Can even use mules to help get that money and not even have to save for scans. Brilliant. Why don't you post this in SC2 strategy? I'm like 100% positive most people didn't know this. Just a shot in the dark, do you happen to say marines are free as well? Because it's correct as well, I'm just curious. UGH TURRETS COST GAS TOO Turrets cost 100 minerals.
100/25 if i'm not mistaken?
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Noooooooooooooooooooooo I missed sheths game omfg (((((((((((((((((((((((( and i dont have a pass to watch the vods.. i'm a sad turtle :'(:'( thought gsl was at 5 am eastern like always..
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United States97276 Posts
so tired... i missed half the game dozing off T_T
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MMA doesn't have a reactor on starport. this is going to be almost impossible to hold.
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so we won't be seeing MMA in Code S anytime soon?
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On June 28 2011 16:21 redloser wrote:Show nested quote +On June 28 2011 16:19 Pajegetc wrote:On June 28 2011 16:18 redloser wrote:On June 28 2011 16:16 manicshock wrote:On June 28 2011 16:13 Fig wrote: Seriously just make a turret in time to defend against a DT rush. Then you take no damage and easily win that game. You already have the engineering bay, and turrets only cost minerals, which terrans get plenty of. Can even use mules to help get that money and not even have to save for scans. Brilliant. Why don't you post this in SC2 strategy? I'm like 100% positive most people didn't know this. Just a shot in the dark, do you happen to say marines are free as well? Because it's correct as well, I'm just curious. UGH TURRETS COST GAS TOO Turrets cost 100 minerals. 100/25 if i'm not mistaken?
you are mistaken. ^^
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MMA is getting seriously outplayed, I'm starting to believe he actually is overrated
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On June 28 2011 16:21 redloser wrote:Show nested quote +On June 28 2011 16:19 Pajegetc wrote:On June 28 2011 16:18 redloser wrote:On June 28 2011 16:16 manicshock wrote:On June 28 2011 16:13 Fig wrote: Seriously just make a turret in time to defend against a DT rush. Then you take no damage and easily win that game. You already have the engineering bay, and turrets only cost minerals, which terrans get plenty of. Can even use mules to help get that money and not even have to save for scans. Brilliant. Why don't you post this in SC2 strategy? I'm like 100% positive most people didn't know this. Just a shot in the dark, do you happen to say marines are free as well? Because it's correct as well, I'm just curious. UGH TURRETS COST GAS TOO Turrets cost 100 minerals. 100/25 if i'm not mistaken?
Your mistaken. 100 minerals
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On June 28 2011 16:21 redloser wrote:Show nested quote +On June 28 2011 16:19 Pajegetc wrote:On June 28 2011 16:18 redloser wrote:On June 28 2011 16:16 manicshock wrote:On June 28 2011 16:13 Fig wrote: Seriously just make a turret in time to defend against a DT rush. Then you take no damage and easily win that game. You already have the engineering bay, and turrets only cost minerals, which terrans get plenty of. Can even use mules to help get that money and not even have to save for scans. Brilliant. Why don't you post this in SC2 strategy? I'm like 100% positive most people didn't know this. Just a shot in the dark, do you happen to say marines are free as well? Because it's correct as well, I'm just curious. UGH TURRETS COST GAS TOO Turrets cost 100 minerals. 100/25 if i'm not mistaken? You are mistaken, it'd be dumb if it cost gas.
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what an awful series from MMA
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On June 28 2011 16:20 L3g3nd_ wrote:Show nested quote +On June 28 2011 16:19 L3g3nd_ wrote:On June 28 2011 16:16 L3g3nd_ wrote:On June 28 2011 16:15 L3g3nd_ wrote:On June 28 2011 16:14 L3g3nd_ wrote:On June 28 2011 16:13 L3g3nd_ wrote:On June 28 2011 16:12 L3g3nd_ wrote:On June 28 2011 16:10 L3g3nd_ wrote:On June 28 2011 16:09 L3g3nd_ wrote:Game 2 on Terminus SE  MMA spawning at 6,  Puzzle spawning at 9 2.00 both players going rax/gate then gas. 4.00 MMA getting a 2nd rax and a reactor on the first rax. puzzle on 2gas with 1 gate 6.00 MMA getting combat shield and a lot of marines. puzzle getting sentries and 2 more gates/ 7.00 MMA pushing with combat shield. trading units equally, MMA getting a CC. and puzzle now getting his nexus. 9.00 stim starting for MMA. players dancing around for map control, neither really wanting to engage. 10.00 Puzzle getting a twilight and a shrine again, proxxy pylons out on the map and puzzle is camping outside MMA's natural 12.00 medivacs out for MMA, MMA forces an engagment. Puzzle wins the battle, and MMA picks up to get out of the FF. The DT's run into the main and nat. MMA tries a drop but units there to hold it off. DT doing a lot of damage, puzzle now has double the worker count and taking a 3rd. MMA now on 3 base with ghosts coming, but he is a long way behind. 15.00 MMA dropping in the main, puzzle transitioning into collosus. MMA snipes the twilight, but loses a medivac. puzzle rebuilds the twilight. 17.00 2 collosus out for Puzzle now, blink coming for Puzzle too, MMA has no vikings at all
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On June 28 2011 16:21 redloser wrote:Show nested quote +On June 28 2011 16:19 Pajegetc wrote:On June 28 2011 16:18 redloser wrote:On June 28 2011 16:16 manicshock wrote:On June 28 2011 16:13 Fig wrote: Seriously just make a turret in time to defend against a DT rush. Then you take no damage and easily win that game. You already have the engineering bay, and turrets only cost minerals, which terrans get plenty of. Can even use mules to help get that money and not even have to save for scans. Brilliant. Why don't you post this in SC2 strategy? I'm like 100% positive most people didn't know this. Just a shot in the dark, do you happen to say marines are free as well? Because it's correct as well, I'm just curious. UGH TURRETS COST GAS TOO Turrets cost 100 minerals. 100/25 if i'm not mistaken? Nope, just 100 minerals.
http://starcraft.wikia.com/wiki/Missile_Turret
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People seems to whine about every fuking thing now. MMA was cutting corner to edge ahead of his opponent and got punished by DT. Thats it.
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On June 28 2011 16:21 redloser wrote:Show nested quote +On June 28 2011 16:19 Pajegetc wrote:On June 28 2011 16:18 redloser wrote:On June 28 2011 16:16 manicshock wrote:On June 28 2011 16:13 Fig wrote: Seriously just make a turret in time to defend against a DT rush. Then you take no damage and easily win that game. You already have the engineering bay, and turrets only cost minerals, which terrans get plenty of. Can even use mules to help get that money and not even have to save for scans. Brilliant. Why don't you post this in SC2 strategy? I'm like 100% positive most people didn't know this. Just a shot in the dark, do you happen to say marines are free as well? Because it's correct as well, I'm just curious. UGH TURRETS COST GAS TOO Turrets cost 100 minerals. 100/25 if i'm not mistaken? http://wiki.teamliquid.net/starcraft2/Missile_turret
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