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[GSL] July Code A ro32 Day 2 - Page 163

Forum Index > StarCraft 2 Tournaments
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nvs.
Profile Blog Joined May 2010
Canada3609 Posts
June 28 2011 07:20 GMT
#3241
Poor DTs, they are seen as cheese regardless of how they came out.

Bringing them out behind a fake 6gate timing is actually VERY smart, not cheese.
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
June 28 2011 07:20 GMT
#3242
Use a mule to fund a 100 mineral turret instead of diahrea scans everywhere, fuck.
I <3 Plexa.
delayed reflex
Profile Joined July 2010
Canada358 Posts
June 28 2011 07:20 GMT
#3243
That's what MMA had to do last time - snipe council - and it would have been easier last game too with it proxied.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
June 28 2011 07:20 GMT
#3244
On June 28 2011 16:19 Goibon wrote:
Show nested quote +
On June 28 2011 16:19 Shalaiyn wrote:
On June 28 2011 16:18 Scrandom wrote:
Wow, since the super tourney finals MMA has just been falling from grace, wonder if MLG was really that easy for koreans


Did he like have any good protoss he had to play against? He ripped appart zerg mostly

And wasn't his Super Tournament run entirely TvT?

I think he's the son of MVP, not Boxer.


lol
"No, he's my son"
"No, mine"

Then the mother...
How devious | http://anartisticanswer.blogspot.com.au/
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
June 28 2011 07:20 GMT
#3245
On June 28 2011 16:19 L3g3nd_ wrote:
Show nested quote +
On June 28 2011 16:16 L3g3nd_ wrote:
On June 28 2011 16:15 L3g3nd_ wrote:
On June 28 2011 16:14 L3g3nd_ wrote:
On June 28 2011 16:13 L3g3nd_ wrote:
On June 28 2011 16:12 L3g3nd_ wrote:
On June 28 2011 16:10 L3g3nd_ wrote:
On June 28 2011 16:09 L3g3nd_ wrote:
Game 2 on Terminus SE

MMA spawning at 6, Puzzle spawning at 9

2.00 both players going rax/gate then gas.

4.00 MMA getting a 2nd rax and a reactor on the first rax. puzzle on 2gas with 1 gate

6.00 MMA getting combat shield and a lot of marines. puzzle getting sentries and 2 more gates/

7.00 MMA pushing with combat shield. trading units equally, MMA getting a CC. and puzzle now getting his nexus.

9.00 stim starting for MMA. players dancing around for map control, neither really wanting to engage.

10.00 Puzzle getting a twilight and a shrine again, proxxy pylons out on the map and puzzle is camping outside MMA's natural

12.00 medivacs out for MMA, MMA forces an engagment. Puzzle wins the battle, and MMA picks up to get out of the FF. The DT's run into the main and nat. MMA tries a drop but units there to hold it off. DT doing a lot of damage, puzzle now has double the worker count and taking a 3rd. MMA now on 3 base with ghosts coming, but he is a long way behind.

15.00 MMA dropping in the main, puzzle transitioning into collosus. MMA snipes the twilight, but loses a medivac. puzzle rebuilds the twilight.
https://twitter.com/#!/IrisAnother
andaylin
Profile Joined August 2010
United States10830 Posts
June 28 2011 07:20 GMT
#3246
On June 28 2011 16:20 vrok wrote:
Show nested quote +
On June 28 2011 16:18 ribboo wrote:
im gonna start go dt more often

Don't. Diamond and master players build turrets in my experience.

except pros, rofl.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
redloser
Profile Joined May 2011
Korea (South)1750 Posts
June 28 2011 07:21 GMT
#3247
On June 28 2011 16:19 Pajegetc wrote:
Show nested quote +
On June 28 2011 16:18 redloser wrote:
On June 28 2011 16:16 manicshock wrote:
On June 28 2011 16:13 Fig wrote:
Seriously just make a turret in time to defend against a DT rush. Then you take no damage and easily win that game. You already have the engineering bay, and turrets only cost minerals, which terrans get plenty of. Can even use mules to help get that money and not even have to save for scans.


Brilliant. Why don't you post this in SC2 strategy? I'm like 100% positive most people didn't know this. Just a shot in the dark, do you happen to say marines are free as well? Because it's correct as well, I'm just curious.


UGH TURRETS COST GAS TOO


Turrets cost 100 minerals.



100/25 if i'm not mistaken?
Roffu
Profile Joined April 2011
United States143 Posts
June 28 2011 07:21 GMT
#3248
Noooooooooooooooooooooo I missed sheths game omfg (((((((((((((((((((((((( and i dont have a pass to watch the vods.. i'm a sad turtle :'(:'( thought gsl was at 5 am eastern like always..
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 28 2011 07:21 GMT
#3249
so tired... i missed half the game dozing off T_T
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
MechKing
Profile Blog Joined March 2011
United States3004 Posts
June 28 2011 07:21 GMT
#3250
MMA doesn't have a reactor on starport. this is going to be almost impossible to hold.
andaylin
Profile Joined August 2010
United States10830 Posts
June 28 2011 07:21 GMT
#3251
so we won't be seeing MMA in Code S anytime soon?
"Hard work beats talent when talent fails to work hard." - Kevin Durant
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
June 28 2011 07:21 GMT
#3252
On June 28 2011 16:21 redloser wrote:
Show nested quote +
On June 28 2011 16:19 Pajegetc wrote:
On June 28 2011 16:18 redloser wrote:
On June 28 2011 16:16 manicshock wrote:
On June 28 2011 16:13 Fig wrote:
Seriously just make a turret in time to defend against a DT rush. Then you take no damage and easily win that game. You already have the engineering bay, and turrets only cost minerals, which terrans get plenty of. Can even use mules to help get that money and not even have to save for scans.


Brilliant. Why don't you post this in SC2 strategy? I'm like 100% positive most people didn't know this. Just a shot in the dark, do you happen to say marines are free as well? Because it's correct as well, I'm just curious.


UGH TURRETS COST GAS TOO


Turrets cost 100 minerals.



100/25 if i'm not mistaken?


you are mistaken. ^^
Murkinlol
Profile Joined August 2010
United States366 Posts
June 28 2011 07:21 GMT
#3253
MMA is getting seriously outplayed, I'm starting to believe he actually is overrated
Ratchets, designer jackets
NickelMail
Profile Joined June 2011
128 Posts
June 28 2011 07:21 GMT
#3254
On June 28 2011 16:21 redloser wrote:
Show nested quote +
On June 28 2011 16:19 Pajegetc wrote:
On June 28 2011 16:18 redloser wrote:
On June 28 2011 16:16 manicshock wrote:
On June 28 2011 16:13 Fig wrote:
Seriously just make a turret in time to defend against a DT rush. Then you take no damage and easily win that game. You already have the engineering bay, and turrets only cost minerals, which terrans get plenty of. Can even use mules to help get that money and not even have to save for scans.


Brilliant. Why don't you post this in SC2 strategy? I'm like 100% positive most people didn't know this. Just a shot in the dark, do you happen to say marines are free as well? Because it's correct as well, I'm just curious.


UGH TURRETS COST GAS TOO


Turrets cost 100 minerals.



100/25 if i'm not mistaken?


Your mistaken. 100 minerals
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
June 28 2011 07:21 GMT
#3255
On June 28 2011 16:21 redloser wrote:
Show nested quote +
On June 28 2011 16:19 Pajegetc wrote:
On June 28 2011 16:18 redloser wrote:
On June 28 2011 16:16 manicshock wrote:
On June 28 2011 16:13 Fig wrote:
Seriously just make a turret in time to defend against a DT rush. Then you take no damage and easily win that game. You already have the engineering bay, and turrets only cost minerals, which terrans get plenty of. Can even use mules to help get that money and not even have to save for scans.


Brilliant. Why don't you post this in SC2 strategy? I'm like 100% positive most people didn't know this. Just a shot in the dark, do you happen to say marines are free as well? Because it's correct as well, I'm just curious.


UGH TURRETS COST GAS TOO


Turrets cost 100 minerals.



100/25 if i'm not mistaken?
You are mistaken, it'd be dumb if it cost gas.
I <3 Plexa.
papaz
Profile Joined December 2009
Sweden4149 Posts
June 28 2011 07:21 GMT
#3256
what an awful series from MMA
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
June 28 2011 07:21 GMT
#3257
On June 28 2011 16:20 L3g3nd_ wrote:
Show nested quote +
On June 28 2011 16:19 L3g3nd_ wrote:
On June 28 2011 16:16 L3g3nd_ wrote:
On June 28 2011 16:15 L3g3nd_ wrote:
On June 28 2011 16:14 L3g3nd_ wrote:
On June 28 2011 16:13 L3g3nd_ wrote:
On June 28 2011 16:12 L3g3nd_ wrote:
On June 28 2011 16:10 L3g3nd_ wrote:
On June 28 2011 16:09 L3g3nd_ wrote:
Game 2 on Terminus SE

MMA spawning at 6, Puzzle spawning at 9

2.00 both players going rax/gate then gas.

4.00 MMA getting a 2nd rax and a reactor on the first rax. puzzle on 2gas with 1 gate

6.00 MMA getting combat shield and a lot of marines. puzzle getting sentries and 2 more gates/

7.00 MMA pushing with combat shield. trading units equally, MMA getting a CC. and puzzle now getting his nexus.

9.00 stim starting for MMA. players dancing around for map control, neither really wanting to engage.

10.00 Puzzle getting a twilight and a shrine again, proxxy pylons out on the map and puzzle is camping outside MMA's natural

12.00 medivacs out for MMA, MMA forces an engagment. Puzzle wins the battle, and MMA picks up to get out of the FF. The DT's run into the main and nat. MMA tries a drop but units there to hold it off. DT doing a lot of damage, puzzle now has double the worker count and taking a 3rd. MMA now on 3 base with ghosts coming, but he is a long way behind.

15.00 MMA dropping in the main, puzzle transitioning into collosus. MMA snipes the twilight, but loses a medivac. puzzle rebuilds the twilight.

17.00 2 collosus out for Puzzle now, blink coming for Puzzle too, MMA has no vikings at all
https://twitter.com/#!/IrisAnother
Daralii
Profile Joined March 2010
United States16991 Posts
June 28 2011 07:22 GMT
#3258
On June 28 2011 16:21 redloser wrote:
Show nested quote +
On June 28 2011 16:19 Pajegetc wrote:
On June 28 2011 16:18 redloser wrote:
On June 28 2011 16:16 manicshock wrote:
On June 28 2011 16:13 Fig wrote:
Seriously just make a turret in time to defend against a DT rush. Then you take no damage and easily win that game. You already have the engineering bay, and turrets only cost minerals, which terrans get plenty of. Can even use mules to help get that money and not even have to save for scans.


Brilliant. Why don't you post this in SC2 strategy? I'm like 100% positive most people didn't know this. Just a shot in the dark, do you happen to say marines are free as well? Because it's correct as well, I'm just curious.


UGH TURRETS COST GAS TOO


Turrets cost 100 minerals.



100/25 if i'm not mistaken?

Nope, just 100 minerals.

http://starcraft.wikia.com/wiki/Missile_Turret
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
June 28 2011 07:22 GMT
#3259
People seems to whine about every fuking thing now. MMA was cutting corner to edge ahead of his opponent and got punished by DT. Thats it.
Terran
Lorizean
Profile Blog Joined March 2011
Germany1330 Posts
June 28 2011 07:22 GMT
#3260
On June 28 2011 16:21 redloser wrote:
Show nested quote +
On June 28 2011 16:19 Pajegetc wrote:
On June 28 2011 16:18 redloser wrote:
On June 28 2011 16:16 manicshock wrote:
On June 28 2011 16:13 Fig wrote:
Seriously just make a turret in time to defend against a DT rush. Then you take no damage and easily win that game. You already have the engineering bay, and turrets only cost minerals, which terrans get plenty of. Can even use mules to help get that money and not even have to save for scans.


Brilliant. Why don't you post this in SC2 strategy? I'm like 100% positive most people didn't know this. Just a shot in the dark, do you happen to say marines are free as well? Because it's correct as well, I'm just curious.


UGH TURRETS COST GAS TOO


Turrets cost 100 minerals.



100/25 if i'm not mistaken?

http://wiki.teamliquid.net/starcraft2/Missile_turret
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