On April 10 2011 03:33 CampinSam wrote:
what is with the viewer count? Is it really hovering around 20k?
what is with the viewer count? Is it really hovering around 20k?
Dont worry MC vs Grandpa will set a new record
Forum Index > StarCraft 2 Tournaments |
Frankon
3054 Posts
On April 10 2011 03:33 CampinSam wrote: what is with the viewer count? Is it really hovering around 20k? Dont worry MC vs Grandpa will set a new record | ||
Seronei
Sweden991 Posts
On April 10 2011 03:32 MaxField wrote: Show nested quote + On April 10 2011 03:29 Prostak wrote: Anyone restream on own3d or justin? ustream lag like shit You for real? i definitely have a slow internet, and i still have yet to get any resemblance of lag on the HQ stream, even during the fights. I am thinking it may be something on your end. TSL has been stable for me for everyday it has been on so far. Why would he lie about ustream lagging for him? The world is quite a big place and it wouldn't surprise me if Ustram didn't work everywhere as it requires a lot of servers all around the world to cover it all. | ||
Tokadub
United States168 Posts
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Azarkon
United States21060 Posts
On April 10 2011 03:34 Lann555 wrote: Show nested quote + On April 10 2011 03:32 Beyonder wrote: On April 10 2011 03:31 illu23 wrote: However said Immortals "counter" Thors must be kicking himself. They do, you just need a good position and not be outmacro'd. Ye, once you get alot of thors vs alot of immortals, Strike Cannon gets pretty clumsy. Thors will walk into each other or get sniped before the animation even starts If you get 200/200, yes, that happens if the Thor player isn't careful with where he engages. But the beauty of Thorzain's timing push, and Thor pushes in general, is that they hit before 200/200 and at a time when unit clumping isn't too big of an issue. | ||
Vorlik
1522 Posts
On April 10 2011 03:34 Skillz_Man wrote: Show nested quote + On April 10 2011 03:33 Vorlik wrote: Scratch that, mass blink stalker would be the best against this. They're good against hellions and vikings can't touch them. The added mobility and focus firing thors would make them the ideal choice. Gotta remember that Ravens can be strong too, and well placed PDDs is practically GG for toss if they put on too much agression. True. It's a good build. I need to try it some time. | ||
Whathe
United States60 Posts
On April 10 2011 03:34 tofucake wrote: Show nested quote + On April 10 2011 03:33 mordk wrote: On April 10 2011 03:30 Antisocialmunky wrote: On April 10 2011 03:29 mordk wrote: On April 10 2011 03:27 Antisocialmunky wrote: Heh, Thor Mech is unstoppable if you max. ![]() It's stoppable, it's called chargelot/immortal, throw some VRs in the mix and its over. Tyler's just playing this game the wrong game That's questionable, if you have the Thor/Hellion/Viking mix, it is not easy at all to stop. A 200/200 army with a Thor center will start to 2 volley carriers 0.0. When charge is up hellions stop being that important, all zealots need to do is hit once, if you got enough warpgates you can just resupply indefinitely, some mix in some HTs as well, dunno why, but it seems to work nicely. Once hellions die zealots surround thors and it's over. Except Thors 1 shot HT and 2 shot Stalkers and Zealots :| They 2shot stalkers and zealots? | ||
Moonwrath
United States9568 Posts
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DarkPlasmaBall
United States44388 Posts
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MaxField
United States2386 Posts
On April 10 2011 03:34 Dyme wrote: Terran deathball OP! (note: this is not actually crying about imbalance, just mocking them protoss haters) Sarcasm does not translate very well when typing on the internet, i would just play it safe and not talk about balance at all and just enjoy the great games that are sure to ensue. Mocking the "protoss haters" is just stupid | ||
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Beyonder
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Netherlands15103 Posts
On April 10 2011 03:35 Sneakyz wrote: Show nested quote + On April 10 2011 03:34 DarkPlasmaBall wrote: On April 10 2011 03:33 CampinSam wrote: what is with the viewer count? Is it really hovering around 20k? I'm pretty sure it's peaked at 40K in previous TSL matches. more like 50k more like 64k. | ||
Punkstar
Slovakia522 Posts
On April 10 2011 03:34 Antisocialmunky wrote: Show nested quote + On April 10 2011 03:33 tofucake wrote: On April 10 2011 03:32 Beyonder wrote: On April 10 2011 03:31 illu23 wrote: However said Immortals "counter" Thors must be kicking himself. They do, you just need a good position and not be outmacro'd. And to not have them all get strike cannoned... Range 5 vs Range 7 isn't all that good for the Immortal lol. thor : immortal ratio being 2:1 didnt help either | ||
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MoonBear
Straight outta Johto18973 Posts
On April 10 2011 03:34 MoonBear wrote: Match 2: Terminus RE ![]() ![]() ![]() ![]() ![]() ![]() 2:30 Tyler with 10-gate-gas, places a pylon into his smoke wall. Thorzain with 1-rax-FE. | ||
mordk
Chile8385 Posts
On April 10 2011 03:34 tofucake wrote: Show nested quote + On April 10 2011 03:33 mordk wrote: On April 10 2011 03:30 Antisocialmunky wrote: On April 10 2011 03:29 mordk wrote: On April 10 2011 03:27 Antisocialmunky wrote: Heh, Thor Mech is unstoppable if you max. ![]() It's stoppable, it's called chargelot/immortal, throw some VRs in the mix and its over. Tyler's just playing this game the wrong game That's questionable, if you have the Thor/Hellion/Viking mix, it is not easy at all to stop. A 200/200 army with a Thor center will start to 2 volley carriers 0.0. When charge is up hellions stop being that important, all zealots need to do is hit once, if you got enough warpgates you can just resupply indefinitely, some mix in some HTs as well, dunno why, but it seems to work nicely. Once hellions die zealots surround thors and it's over. Except Thors 1 shot HT and 2 shot Stalkers and Zealots :| Doesn't matter, you need a good warpgate number and a nicely placed warp field. Zealots are free (almost). Blink stalkers are also a good complement | ||
monie
Sweden258 Posts
On April 10 2011 03:33 whiterabbit wrote: Sick Thor play, I am starting to really like this Thorzain guy! ![]() TSL is first big event I saw him playing in SC2 and I am following a lot of tourneys lately. Why isn't he joining more tournaments? A friend of mine, who knows him from WC3 said he is busy studying chinese in the university, so he's having a hard time to play both SC2 seriously and studying fulltime -.- | ||
Koshi
Belgium38799 Posts
On April 10 2011 03:33 CampinSam wrote: what is with the viewer count? Is it really hovering around 20k? 30k. But people tend to be slow. I think we will see 45k when White Ra vs MC. | ||
HULKAMANIA
United States1219 Posts
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Lann555
Netherlands5173 Posts
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crawlingchaos
Canada2025 Posts
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FarbrorAbavna
Sweden4856 Posts
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chonkyfire
United States451 Posts
On April 10 2011 03:36 Whathe wrote: Show nested quote + On April 10 2011 03:34 tofucake wrote: On April 10 2011 03:33 mordk wrote: On April 10 2011 03:30 Antisocialmunky wrote: On April 10 2011 03:29 mordk wrote: On April 10 2011 03:27 Antisocialmunky wrote: Heh, Thor Mech is unstoppable if you max. ![]() It's stoppable, it's called chargelot/immortal, throw some VRs in the mix and its over. Tyler's just playing this game the wrong game That's questionable, if you have the Thor/Hellion/Viking mix, it is not easy at all to stop. A 200/200 army with a Thor center will start to 2 volley carriers 0.0. When charge is up hellions stop being that important, all zealots need to do is hit once, if you got enough warpgates you can just resupply indefinitely, some mix in some HTs as well, dunno why, but it seems to work nicely. Once hellions die zealots surround thors and it's over. Except Thors 1 shot HT and 2 shot Stalkers and Zealots :| They 2shot stalkers and zealots? depends on upgrades, but "4" shot technically | ||
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