GomTV have announced the way the rankings will be decided for the Code S groups
In GomTV's words:
+ Show Spoiler +
Hello everyone,
Yesterday the Code S players were divided into 8 groups of 4 by the group drawing. Now We will explain how the group league works. The 8 groups of Code S players will play in a ‘GOMtv League’ format. The ‘GOMtv League’ format can be defined as Full Group League + Double Elimination Format.
1. The ‘GOMtv League’ format consists of 3 Turns.
2. From the record up to Turn 2, player(s) with 2 wins advance into Ro16 / player(s) with 2 loses are disqualified.
3. If it is not determined up to Turn 2 the qualifiers and disqualifiers with the rank of the group is determined in Turn 3.
4. This allows every player to play one another so that we can have diverse matches and also makes the matches more competitive because you are disqualified with 2 loses. So it is a mixture of the Full Group League and the Double Elimination Format.
This is how each group is composed.
Code S has 8 groups of 4 players.
A B
C D
Rank 1~8 players from the previous tournament are each positioned in A by the group drawing.
Rank 9~16 players are each positioned in C by the group drawing.
Rank 17~32 players are positioned in B & D of each group by the group drawing.
The match up always start as A vs. B and C vs. D.
The winner will play the loser in each turn.
So if B and D loses the next match up will be A vs. D and B vs. C.
The biggest point in this format is that in the group of 4 players, you have to win against at least 2 players to advance.
It is different from a full league because there will be no tie breakers and every match will be a rank deciding match which will improve the player’s performance.
In typical group leagues, matches between players who are confirmed to be disqualified tend to be boring to watch. However the rank matters in the ‘GOMtv League’ format because the 4th player will only get one chance to remain in Code S through the ‘Up and Down Matches’ while the 3rd player gets two chances.
Here is an example of how the 'GOMtv League' works.
There is 4 players(A, B, C, D) in a group.
Turn 1 : A vs. B, C vs. D
* Let’s assume that players A and C wins.
Turn 2 : A(1W) vs. D(1L), B(1L) vs. C(1W)
* From here there 3 types of scenario can occur.
Case 1. Winners continue to win
A(2W), D(2L), B(2L), C(2W)
-> A, C advances to Ro16 / B, D drops to the ‘Up and Down Matches’. The rank from 1 to 4 will be decided after the match ups in turn 3. A vs. C , B vs. D
Case 2. Only 1 of the previous winners continue to win
A(2W), D(2L), B(1W 1L), C(1W 1L)
-> A is rank 1st of this group and D is rank 4th. Rank 2nd and 3rd will be decided after the match up in turn 3. B vs. C
Case 3. Every player get 1W 1L
A(1W 1L), D(1W 1L), B(1W 1L), C(1W 1L)
-> Turn 3 will be A vs. C, B vs. D. The winners of these match ups will advance into Ro16. Two players will be tied at 2W 1L and the other two at 1W 2L. So the rank from 1 to 4 will be decided by the record of who won the match up between the tied players.
Code S group list : http://www.gomtv.net/2010gslopens3/news/292
Yesterday the Code S players were divided into 8 groups of 4 by the group drawing. Now We will explain how the group league works. The 8 groups of Code S players will play in a ‘GOMtv League’ format. The ‘GOMtv League’ format can be defined as Full Group League + Double Elimination Format.
1. The ‘GOMtv League’ format consists of 3 Turns.
2. From the record up to Turn 2, player(s) with 2 wins advance into Ro16 / player(s) with 2 loses are disqualified.
3. If it is not determined up to Turn 2 the qualifiers and disqualifiers with the rank of the group is determined in Turn 3.
4. This allows every player to play one another so that we can have diverse matches and also makes the matches more competitive because you are disqualified with 2 loses. So it is a mixture of the Full Group League and the Double Elimination Format.
This is how each group is composed.
Code S has 8 groups of 4 players.
A B
C D
Rank 1~8 players from the previous tournament are each positioned in A by the group drawing.
Rank 9~16 players are each positioned in C by the group drawing.
Rank 17~32 players are positioned in B & D of each group by the group drawing.
The match up always start as A vs. B and C vs. D.
The winner will play the loser in each turn.
So if B and D loses the next match up will be A vs. D and B vs. C.
The biggest point in this format is that in the group of 4 players, you have to win against at least 2 players to advance.
It is different from a full league because there will be no tie breakers and every match will be a rank deciding match which will improve the player’s performance.
In typical group leagues, matches between players who are confirmed to be disqualified tend to be boring to watch. However the rank matters in the ‘GOMtv League’ format because the 4th player will only get one chance to remain in Code S through the ‘Up and Down Matches’ while the 3rd player gets two chances.
Here is an example of how the 'GOMtv League' works.
There is 4 players(A, B, C, D) in a group.
Turn 1 : A vs. B, C vs. D
* Let’s assume that players A and C wins.
Turn 2 : A(1W) vs. D(1L), B(1L) vs. C(1W)
* From here there 3 types of scenario can occur.
Case 1. Winners continue to win
A(2W), D(2L), B(2L), C(2W)
-> A, C advances to Ro16 / B, D drops to the ‘Up and Down Matches’. The rank from 1 to 4 will be decided after the match ups in turn 3. A vs. C , B vs. D
Case 2. Only 1 of the previous winners continue to win
A(2W), D(2L), B(1W 1L), C(1W 1L)
-> A is rank 1st of this group and D is rank 4th. Rank 2nd and 3rd will be decided after the match up in turn 3. B vs. C
Case 3. Every player get 1W 1L
A(1W 1L), D(1W 1L), B(1W 1L), C(1W 1L)
-> Turn 3 will be A vs. C, B vs. D. The winners of these match ups will advance into Ro16. Two players will be tied at 2W 1L and the other two at 1W 2L. So the rank from 1 to 4 will be decided by the record of who won the match up between the tied players.
Code S group list : http://www.gomtv.net/2010gslopens3/news/292
So, rather than a traditional league format, in which everybody plays everybody else and the groups each have 6 series every time (using the GomTV notation, the games would be AvB, CvD, AvC, BvD, AvD, BvC), the GomTV Code S groups will often play only 5 series because, say, A wins two in a row, causing D to lose two in a row. If this happens in every group the group stages could take up only 40 series, instead of the 48 that a full league would invariably take. This should ease the strain on the casters, which shows through clearly after the crazy schedule of casting 7 games a day for two weeks.
But what I found most interesting, and I really look forward to this cropping up on State of the Game, is that the GomTV wording suggests that they have opted against using an extended series to differentiate between B and C , and will instead treat the 2nd series as a separate entity.