New Map Pool
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Allred
United States352 Posts
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ZigguratOfUr
Iraq16955 Posts
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Poopi
France12466 Posts
Balance asides too big maps ain't fun anyways. Quite a disappointing and depressing season already. | ||
yxme
15 Posts
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EESCLuna
Spain53 Posts
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Uni1987
Netherlands642 Posts
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Dingodile
4123 Posts
Same Problem with coop maps. | ||
Ej_
47656 Posts
On August 21 2019 19:23 EESCLuna wrote: This maps make flanking more critical than ever. So since Mass BC and lategame Zerg are broken, protoss is gonna suffer on the following months/years/centuries The dreaded mass battlecruiser build in TvP | ||
Ben...
Canada3485 Posts
As a protoss I don't like this new map pool at all. The thirds are quite spread out on several of them with lots of space around them which makes defensive posturing against stuff like mass roach busts difficult. Tank pushes seem quite strong on some of them (the third on the disco map comes to mind. It has that narrow choke they can park tanks outside of). I don't know if it's just the tile set or what, but my FPS on that disco map is also noticeably lower than on other maps. It was the same for turbo cruise so that makes me think it is partly the tileset. | ||
Gomas
Poland311 Posts
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Allred
United States352 Posts
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Pol_24
1 Post
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Crozo64
64 Posts
On August 22 2019 04:42 Ben... wrote: I don't know if it's just the tile set or what, but my FPS on that disco map is also noticeably lower than on other maps. It was the same for turbo cruise so that makes me think it is partly the tileset. OK im not alone, yes it's the tileset that lower the fps and i REALLY hate it, plz mapmakers consider it when making a map dont go with 50000 particles effect or whatever because it hinder lower end pc and i just veto maps litteraly just because of this ( turbo cruise and disco exactly like ben ). | ||
Slydie
1779 Posts
On August 21 2019 19:23 EESCLuna wrote: This maps make flanking more critical than ever. So since Mass BC and lategame Zerg are broken, protoss is gonna suffer on the following months/years/centuries I'll set up a tank flank, then kappa. Siege tanks seem almost useless for offence, too far to travel and too easy to get flanked and surrounded with lots of open spaces. Even good siege locations when you finally get there seem sparse. Maybe drops are ok?? | ||
MarcusRife
343 Posts
+ Show Spoiler + | ||
ZigguratOfUr
Iraq16955 Posts
On September 13 2019 08:37 MarcusRife wrote: I think opening the middle of DBB would be an improvement. It currently has no flow. + Show Spoiler + While I'd tend to agree that Disco Bloodbath's middle lacks flow and results in excessive (48 seconds) rush distances, adding an opening like that absolutely wrecks the map. Most of the other passages lose their purpose and armies just run straight down the middle. | ||
MarcusRife
343 Posts
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ZigguratOfUr
Iraq16955 Posts
On September 14 2019 00:30 MarcusRife wrote: I don't know about wrecks the map.That is my issue with it. It is over designed. It wants the players to use the outside so it disallows traveling through the middle. Other maps see movement around the outside and still have a path through the middle. You need both to make the map dynamic.This is what gives it no flow. What pushes movement to the outside is the big army in the middle of it and the fact that the bases are out there. You don't need to restrict the middle so much. Maps with passage straight down the middle (e.g Catalyst) generally try to make it so there's a tradeoff to going through the shortest path to avoid completely invalidating the passages to either side of it. Here there's very little reason to go anywhere other than through the middle (excepting for backstabs and runbys). | ||
Inrau
35 Posts
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Mettis
84 Posts
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Avexyli
United States688 Posts
On September 24 2019 07:51 Inrau wrote: Why not put a hole in the middle of Disco Blood Bath. Force armies to go either way, and make the map more positional based. This is usually avoided because of automatic pathing - two armies would naturally pass eachother and lead to basetrade scenarios more often than not (except at the highest levels). | ||
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