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[G] TvZ Hellbat Ghost push

Forum Index > StarCraft 2 Strategy
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blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2015-12-28 06:50:56
December 28 2015 06:34 GMT
#1
Hi everybody. So this may seem weird that I wrote a TvZ guide? How strange! For those who aren't aware I normally write Zerg guides with 2 released for LOTV already.

I have been running into a strong hellbat/ghost push lately on the Korean Server.

For the zergs here are my previous guides:

ZvT Guide

ZvZ Guide


Build Order
  • 14 - Supply Depo
  • 16 – Barracks
  • 16 - Refinery
  • Rax finishes - Orbital Command and make a reaper
  • 20 – 2nd Refinery and 2nd Command Center
  • 21 - 2nd Supply Depo
  • 23 - Factory
  • 25 - Reactor on Rax
  • 26 - 2nd rax
  • 30 - Put tech lab on both rax
  • Reactor done - Put Factory and produce Hellions
  • 33 - Ghost Academy
  • Ghost Academy Finishes - Pump out ghosts
  • 55 - Get Armory
  • 60-65 - Start moving out with the ghosts/hellions amd morph into hellbats
  • Maintain ghost/hellion production, use Snipe on Roach/ravager and Queens


Further Elaboration on the build

Essentially as a Terran the ghosts are used to snipe queens/roaches/ravagers while hellbats deal with the lings. This timing hits at around 6-6:30. There isn't too much else to add, as a transition you can try going into standard Bio if you don't kill them, but if you don't do any damage you are probably dead.

As another note, I do not know how this fairs against a fast roach/ravager rush. I imagine if you scout that with a reaper you will need to adapt. I haven't done a fast roach/ravager rush versus anyone doing this build so I don't know how it fares, you guys can tell me .

Here is a replay: http://www.mediafire.com/download/28d21gzpf5fgg2c/tvz hellbatghost push.SC2Replay

I only have one replay, I know I have a couple more somewhere in my replays I am just too lazy to look at it. This was the most refined one I have faced though.

Not much else to add to this and hope you Terran's enjoy it . Depending how this is received I may post other cool builds I face for pvz/tvz if there are any.

When I think of something else, something will go here
klup
Profile Joined May 2013
France612 Posts
December 28 2015 08:30 GMT
#2
Thanks man this build is really cool.

will try this to practice ghost micro on maps where 3 rax reaper doesnt work ! :D
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
December 28 2015 09:55 GMT
#3
On December 28 2015 17:30 klup wrote:
Thanks man this build is really cool.

will try this to practice ghost micro on maps where 3 rax reaper doesnt work ! :D

What maps are those ? I haven't encountred sssues on any.
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
Poopi
Profile Blog Joined November 2010
France12793 Posts
December 28 2015 11:02 GMT
#4
Ruin of seras I guess?
Thanks for the share I will look into it!
WriterMaru
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
December 28 2015 11:50 GMT
#5
I messed around with this earlier, have yet to try the build described in the OP, but like you said, it relies on doing a lot of damage, because stretching out so early to ghost tech and hellbat tech put you a bit behind in the long game. Because of this I have reverted to reaper builds in this matchup, because I find it easier to guarantee damage.
can i get my estro logo back pls
WidowMineHero
Profile Joined September 2014
New Zealand143 Posts
December 28 2015 12:23 GMT
#6
cool and creative, so what is the counter to this build? mass roaches?
"Time won't change anything, I will."
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
December 28 2015 13:37 GMT
#7
Sounds fun to try, thanks for the guide!
http://www.twitch.tv/pinokotsbeer
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
December 28 2015 14:14 GMT
#8
On December 28 2015 21:23 WidowMineHero wrote:
cool and creative, so what is the counter to this build? mass roaches?

Ling/bane is fine
It's just a hellbat push but more commited just do your usual build and adjust to make a bunch of stuff to defend when you see it coming
also spines
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 28 2015 19:55 GMT
#9
On December 28 2015 21:23 WidowMineHero wrote:
cool and creative, so what is the counter to this build? mass roaches?


I think Banelings are the best counter.

On December 28 2015 20:50 aRyuujin wrote:
I messed around with this earlier, have yet to try the build described in the OP, but like you said, it relies on doing a lot of damage, because stretching out so early to ghost tech and hellbat tech put you a bit behind in the long game. Because of this I have reverted to reaper builds in this matchup, because I find it easier to guarantee damage.


I have seen the reaper build so many times it's become second nature to hold it off almost . I think it's easier though to transition out of mass reapers though because you can still maintain some sort of map control, with this if you don't do damage or get crushed you are pretty dead/super far behind.
When I think of something else, something will go here
Dillon1
Profile Joined April 2015
118 Posts
December 29 2015 02:29 GMT
#10
I dunno I am getting pretty good at killing roaches with reapers
Senryakku
Profile Joined January 2015
France16 Posts
Last Edited: 2015-12-29 12:02:49
December 29 2015 12:01 GMT
#11
lol what, wasn't there a gold who proposed a hellbat ghost build guide a few weeks ago ?

edit : http://www.teamliquid.net/forum/sc2-strategy/499880-tvz-hellbat-ghost-push-into-mech

I guess his build wasn't crazy after all
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
December 29 2015 12:54 GMT
#12
I'll check out the replay but I remain skeptical of this composition
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
GreenTea
Profile Joined September 2015
Netherlands17 Posts
December 29 2015 13:17 GMT
#13
I think this build, the way it is written, will never become viable as you´re too exposed to early harassment.
You would have to play vs a bad zerg, or get very lucky to win with this. Also, lack of marines is lack of anti-air.
Time's a wastin'...
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
December 29 2015 13:24 GMT
#14
Ghosts are fantastic against mutas in low numbers, but there's the mobility problem and cost
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
SoleSteeler
Profile Joined April 2003
Canada5418 Posts
December 30 2015 03:01 GMT
#15
A fun build... thanks for sharing the rep.
EatingBomber
Profile Joined August 2015
1017 Posts
December 30 2015 06:18 GMT
#16
What happens if the Zerg just builds pure Zerglings and Banelings?
HeroMystic
Profile Joined March 2011
United States1217 Posts
January 01 2016 02:55 GMT
#17
On December 30 2015 15:18 EatingBomber wrote:
What happens if the Zerg just builds pure Zerglings and Banelings?


Zerglings die. Banelings are the much bigger issue, but splitting your ghosts and killing what you can can still lead to Terran winning.

That said, I posted on that Gold level thread, passed it off as bad, then I watched this replay. Much more crisp, but as what others have said, far more committed. This is essentially an all-in timing attack. The criticisms on the first thread is still valid. If the attack fails, you're basically dead.
jolizafri7
Profile Joined January 2016
1 Post
Last Edited: 2016-01-01 17:10:29
January 01 2016 17:10 GMT
#18
Bot edit.

User was banned for this post.
klup
Profile Joined May 2013
France612 Posts
January 02 2016 17:19 GMT
#19
Very cool build it is now my go to build on maps that are not reaper abusable thanks Blade5555. It makes you practice ghost snipe which is an ability you can only practice late game.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-01-13 01:36:57
January 13 2016 01:36 GMT
#20
Went against this build earlier with roaches. If you have roaches against this get 2 overseers and bypass the hellbats / focus the ghosts. Try to interrupt snipe if possible. Once they're dead you're fine.
McMonroe22
Profile Joined January 2015
United States40 Posts
January 13 2016 14:46 GMT
#21
I played a terran that did this build. I had droned up to 3 fully saturated bases, gotten a 4th and macro hatch, gone double upgrades, and only had 20 lings when this hit. Even after all of that, I defended only losing mining time and a few drones. This build really isn't that good in my opinion if it can be held off with no preparation. I had scouted him around 3:30 and 5:00. I saw reactor factory and a barracks with a tech lab but no starport so I just figured it was standard play. When he came in to push, I just morphed 20 banes and had more lings in production and eventually just over whelmed. Then, I made muta ling bane and just won lol. The build hit hard but that was probably because it was the first time I had ever seen it. Now that I've seen it and know it's a possibility, defending it next time will be even easier.
An army without drone is like a fish without a bicycle.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 13 2016 15:31 GMT
#22
On January 13 2016 23:46 McMonroe22 wrote:
I played a terran that did this build. I had droned up to 3 fully saturated bases, gotten a 4th and macro hatch, gone double upgrades, and only had 20 lings when this hit. Even after all of that, I defended only losing mining time and a few drones. This build really isn't that good in my opinion if it can be held off with no preparation. I had scouted him around 3:30 and 5:00. I saw reactor factory and a barracks with a tech lab but no starport so I just figured it was standard play. When he came in to push, I just morphed 20 banes and had more lings in production and eventually just over whelmed. Then, I made muta ling bane and just won lol. The build hit hard but that was probably because it was the first time I had ever seen it. Now that I've seen it and know it's a possibility, defending it next time will be even easier.


This build doesn't work as well against a ling/bane build. You'll notice at least when I wrote this, most zergs don't get a baneling nest (as most still seem to go roach/ravager). If you don't have a baneling nest it's a bit tougher to hold. With a baneling nest and banelings out yes it's easy to hold.
When I think of something else, something will go here
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