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[D] Faster and Easier Multiple Queen Production - Page 2

Forum Index > StarCraft 2 Strategy
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eneyeseekay
Profile Joined March 2013
239 Posts
July 08 2013 20:58 GMT
#21
I tested the Marine production in smaller rounds this time.

@Hairy
Existor is right about the alert disappearing, rendering it un-clickable. It reappears with a running total when nothing else enters the alert list.
+ Show Spoiler +

[image loading]



Here-- it isn't fancy but you can see how this running total thing works, and how it behaves when it becomes interrupted. In each image, between completion of the Marines, the icon disappeared because of the 10-second fade out shown in the first image. I did this with 3 naked Rax.
+ Show Spoiler +

[image loading]

hearters
Profile Joined May 2013
Singapore224 Posts
Last Edited: 2013-07-08 21:03:27
July 08 2013 21:03 GMT
#22
On July 09 2013 05:58 eneyeseekay wrote:
I tested the Marine production in smaller rounds this time.

@Hairy
Existor is right about the alert disappearing, rendering it un-clickable. It reappears with a running total when nothing else enters the alert list.
+ Show Spoiler +

[image loading]



Here-- it isn't fancy but you can see how this running total thing works, and how it behaves when it becomes interrupted. In each image, between completion of the Marines, the icon disappeared because of the 10-second fade out shown in the first image. I did this with 3 naked Rax.
+ Show Spoiler +

[image loading]



You can actually make the alerts stay indefinitely longer than 10s by clicking it. It refreshes the timer on that particular alert. This way, you can juggle certain game alerts to prevent them from disappearing.

However, it's unreliable in a real game as the alerts eventually get pushed out by newer alerts.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Kaitlin
Profile Joined December 2010
United States2958 Posts
July 09 2013 05:11 GMT
#23
2 Things.

First, is this in the 1000 tips thread ? because it's certainly worthy.

Second, clicking the alerts is one thing, but there is also a hotkey for "Last Alert", which I believe is spacebar by default. So, if Ctrl+Spacebar isn't bound to something else, would that have the same effect ? Also, I know repeated 'Last Alert' hotkey activation cycles more than just the last 10 seconds, so would Ctrl+spacebar have the same effect ?
hearters
Profile Joined May 2013
Singapore224 Posts
July 09 2013 05:18 GMT
#24
On July 09 2013 14:11 Kaitlin wrote:
2 Things.

First, is this in the 1000 tips thread ? because it's certainly worthy.

Second, clicking the alerts is one thing, but there is also a hotkey for "Last Alert", which I believe is spacebar by default. So, if Ctrl+Spacebar isn't bound to something else, would that have the same effect ? Also, I know repeated 'Last Alert' hotkey activation cycles more than just the last 10 seconds, so would Ctrl+spacebar have the same effect ?


Nope. Spacebar only shifts the camera. Ctrl+spacebar doesn't select anything. Unfortunately.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
kaluro
Profile Joined November 2011
Netherlands760 Posts
July 09 2013 11:07 GMT
#25
When I read the title of this thread, I was hoping to see the following:
- When you have 3 hatcheries and a lair(or hive) grouped, building 4 queens would queue the 4th queen up on one of the hatcheries, and not a single one on the lair (or hive).
I was hoping that there would finally be a solution to that! But sadly, no

I have these notifications disabled though, because I would often accidentally click on them while micro'ing, making my camera go all over the place. I lost a lot of games because of that .
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
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