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[D] Sound's Hellbat drop. - Page 6

Forum Index > StarCraft 2 Strategy
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padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
April 19 2013 21:37 GMT
#101
Checks TL after trolling in 3v3 with 2 other friends.
Sees this and Tails 7:22 DT drop on sidebar.

Wheres the zerg build?
Stop procrastinating
BaaL`
Profile Joined May 2010
297 Posts
April 19 2013 22:45 GMT
#102
On April 20 2013 05:16 Marcus Arcadia wrote:
Diamond Terran here, and having the same problems against this build. Even if scouted, I find it very hard to stop unless you get good mine hits on the medivacs.

But will try that bunker in the mineral line though. I'm only Diamond so a solution(somewhat?) that doesn't require me to micro a sh*t ton or change my build drastically will definitely help. I prefer opening 1/1/1 into bio-tank btw.


With 1/1/1 can't you just build marines tanks and a raven, go to his base and kill him? All he is going to have is a couple marine/hellion/hellbat/mine, I dont think he can do anything to stop your tanks from destroying literally everything.
TheNumberE
Profile Joined February 2013
Canada27 Posts
April 19 2013 23:01 GMT
#103
hellbat builds are too gimicky in my opinion if your not going into mech...you just go really behind if you dont do damage
GaNgStaRR.ElV
Profile Blog Joined May 2010
Canada535 Posts
April 29 2013 09:44 GMT
#104
On April 20 2013 08:01 TheNumberE wrote:
hellbat builds are too gimicky in my opinion if your not going into mech...you just go really behind if you dont do damage



Everything isn't gimmicky if you need to do damage with it; you get better playing these builds as you learn to mask your strat more, and also how to execute more.
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