• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:42
CEST 18:42
KST 01:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview17Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster12Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? The SCII GOAT: A statistical Evaluation Hybrid setting keep reverting. HomeStory Cup 27 - Info & Preview Esports World Cup 2025 - Final Player Roster
Tourneys
HomeStory Cup 27 (June 27-29) SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
Unit and Spell Similarities BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 Preliminary Maps NaDa's Body
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET Small VOD Thread 2.0 [ASL19] Grand Finals
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
Formula 1 Discussion NBA General Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Customize Sidebar...

Website Feedback

Closed Threads



Active: 669 users

[D] Widow Mine Mechanics - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 18 2013 02:27 GMT
#21
The way manual mine firing mechanics works is as follows:
- mines automatically squire a target when in range and fire after about a second.
- during this time if you change targets it resets the aiming time to a second again then launches at the new target
- if you keep changing targets before the second is up it will never fire (hold micro)
- if you stop using hold micro all selected mines will fire at the last targeted unit simultaneously.
- if a targeted unit is out of range the mine will auto squire a new target in range. This will reset the aim timer also.
- the whole time a mine is aquiring a target it is visible (but not attackable) by your opponent. This means they are aware you are using hold micro.
- note: (this is the only point which i still need to verify but i believe it is true) for hold micro you can target a unit which is out of range (eg an enemy overlord in your base while your mines are centre map), this does not technically target the overlord. What it does is reset the aim timer and force auto target a unit in range. But the end effect is that you can hold micro using a unit which is out of mine range.

As a high end example, lets say there is a 3 sentry, 5 zealot, 5 stalker army approaching your base and you have 3 mines in their path.
1) select all 3 mines and start using hold micro as they pass over your mines by clicking new targets <1 sec apart.
2) target a sentry with the mines
3) remove a mine from your selection
4) repeat steps 2-3 again until each mine is targeting a different sentry
depending on how quickly you performed steps 3-5 all 3 mines will kill seperate sentries and soften up the rest of the army over a period of 1.1-3 seconds.

I am sorry for my punctuation. Posted this from a phone because people NEED to know this now.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
March 18 2013 02:31 GMT
#22
There is no randomness to it at all. It simply fires the first unit that comes within range. What people need to do is learn to target fire properly, or position them better so that it is not wasted on the zerglings in the very front.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-03-18 02:36:00
March 18 2013 02:33 GMT
#23
On March 18 2013 11:10 avilo wrote:
Show nested quote +
On March 18 2013 10:55 Zelniq wrote:
On March 18 2013 10:49 avilo wrote:
On March 18 2013 10:42 Zelniq wrote:
yeah actually you can targetfire with them I heard, at certain times when the target is in range or something. also I don't think it's random, it just feels/looks that way. if you study it closer or just get more experienced with it, you'll get the feel of how it works I think. it has an unusual, unique ai, but I don't think it's random.

I'm going to test it some right now in the unit tester, I suspect the strange detonations have to do with the speed of the speedlings just zooming on by them..


No you cannot target fire with them. They removed that capability.

As for the detonations, they are more or less completely random in the sense that whichever unit appears closest to the widow mine at first at the moment it burrows will be targeted, but if there are a huge number of targets within roughly the same distance from the widow mine you have almost no clue which will be targetted.

Also very fast units like speedlings can run out of the activation range of the mine if they are on the very fringe of the detonation radius, which then adds on to the randomness because the initial ling targetted becomes untargetted and the mine reacquires a closer target out of the 5000 lings/units there which you have no idea which one it is because there is no indicator.

So, it basically is more or less random in the end because there's no way the human eye can track which unit first comes into the mine's activation radius and if the unit leaves the activation radius with 30 other units entering it shortly after it's impossible to tell what unit is targetted, both visually and in terms of what it's coded to hit.

just tested it many times, targeting definitely works every single time.


With right clicking? I'm fairly sure this does not work anymore, it "acquires" a target on it's own, I have not been able to manually target anything with mines. But i'll test it out later and check it out again.

yep with right clicking. it definitely works, i tested in in a normal map as well.

some other facts, spawned/temporary units set off mines, including broodlings from broodlords or dead buildings.

also another thing to note is you can 'overkilll' with target fire mines of course..if you have 8 mines and right click a zergling they'll all fire at the zergling.
ModeratorBlame yourself or God
Savant.GL
Profile Joined July 2012
Germany502 Posts
March 18 2013 02:34 GMT
#24
I think the widow mine is fine right now/

It will be a massive part of TvZ but we just don't have the data right now to make a rational decision.

I like it because it seems to reward the best player (maybe people willl disagrree)

TLDR- not enough data, rewards best player,keep as is for now
Savant
Dibella
Profile Joined March 2013
Germany79 Posts
March 18 2013 02:35 GMT
#25
As expected. As people get better the Widowmine gets worse.
Redrot
Profile Blog Joined September 2012
United States446 Posts
March 18 2013 02:40 GMT
#26
From what I have seen, they are indeed way too random. There were some points in the Flash vs Life final where Flash's mines crippled him by injuring his own units more than Life's, there were some points where, he practically destroyed the army of Life, and some points in between where they killed some units, but not enough to do serious damage.

IMO these should be heavily modified. I would have liked to see them as spider mines, more for map control than anything else. However, these can be used both offensively and defensively, and I think that basically overlaps the point of the siege tank. Right now, it is a flawed unit in that it serves no unique purpose of the terran army.
I root for CJ because their fb posts are hilarious
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-03-18 02:44:12
March 18 2013 02:42 GMT
#27
On March 18 2013 11:27 DeCoup wrote:
The way manual mine firing mechanics works is as follows:
- mines automatically squire a target when in range and fire after about a second.
- during this time if you change targets it resets the aiming time to a second again then launches at the new target
- if you keep changing targets before the second is up it will never fire (hold micro)
- if you stop using hold micro all selected mines will fire at the last targeted unit simultaneously.
- if a targeted unit is out of range the mine will auto squire a new target in range. This will reset the aim timer also.
- the whole time a mine is aquiring a target it is visible (but not attackable) by your opponent. This means they are aware you are using hold micro.
- note: (this is the only point which i still need to verify but i believe it is true) for hold micro you can target a unit which is out of range (eg an enemy overlord in your base while your mines are centre map), this does not technically target the overlord. What it does is reset the aim timer and force auto target a unit in range. But the end effect is that you can hold micro using a unit which is out of mine range.

As a high end example, lets say there is a 3 sentry, 5 zealot, 5 stalker army approaching your base and you have 3 mines in their path.
1) select all 3 mines and start using hold micro as they pass over your mines by clicking new targets <1 sec apart.
2) target a sentry with the mines
3) remove a mine from your selection
4) repeat steps 2-3 again until each mine is targeting a different sentry
depending on how quickly you performed steps 3-5 all 3 mines will kill seperate sentries and soften up the rest of the army over a period of 1.1-3 seconds.

I am sorry for my punctuation. Posted this from a phone because people NEED to know this now.

great post! and yeah just confirmed this stuff, it's true. I'd just like to correct that it's about 2 ingame(blizzard) seconds, though it feels more like 1 real second I guess. Neat stuff, so you can infinitely or however long you want to, stop their attack as long as there are at least 2 targets in range..but they can see the mine and likely wont just stand around with a bunch of units heh
ModeratorBlame yourself or God
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2013-03-18 02:51:06
March 18 2013 02:49 GMT
#28
On March 18 2013 11:20 Zelniq wrote:
further testing indicates a couple of things:

if an enemy unit wanders in range but exits the range (range of 5) within less than ~2 ingame seconds, the mine doesn't fire, same thing goes for multiple units..if 10 lings enter but leave the radius before the ~2 seconds, it doesn't fire. If it's there for ~2+ seconds it does. So for an idea of what that's like, the magic ~2 second time that it won't set the mine off is a speedling off creep that's moving across the edge of the circle's range of a mine, as if you were slicing the end of an orange.

The target unit's speed is irrelevant, a queen off creep can wander in, spot the mine and leave without getting hit if it leaves the radius fast enough. (btw even without detection, the mine reveals itself when I think you wander in its range. reveals its location, but doesn't allow you to attack it, similar to units you can't see that's on higher ground, that shoot you)

@Swagger: search "hots unit tester online" in arcade. it uses whatever the current state of the game is, as in say the unlisted change that occured within last few days where mothership core's recall is canceled if the mothership core dies during the recall


Basically the first post i made accurately describes the how the mine works, and no you cannot manually target mines. And yes it is more or less random.

On March 18 2013 11:35 Dibella wrote:
As expected. As people get better the Widowmine gets worse.


Essentially yes. It's been an issue since the beta began, reported to blizzard multiple times. They seem fine with how it is though.
Sup
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 18 2013 02:55 GMT
#29
argh why are you still saying you can't manually target them...you obviously didn't just test it cus you would have found out you can..and your first post doesn't really explain the mechanics..it's basically what DeCoup posted at the top of this page. test it right now, you can see not only can you target with them but his post about how you can keep changing targets to reset the aim timer to indefinitely prevent them from attacking..just play vs AI and try it..
ModeratorBlame yourself or God
deth
Profile Blog Joined August 2009
Australia1757 Posts
March 18 2013 02:58 GMT
#30
On March 18 2013 11:55 Zelniq wrote:
argh why are you still saying you can't manually target them...you obviously didn't just test it cus you would have found out you can..and your first post doesn't really explain the mechanics..it's basically what DeCoup posted at the top of this page. test it right now, you can see not only can you target with them but his post about how you can keep changing targets to reset the aim timer to indefinitely prevent them from attacking..just play vs AI and try it..


I wouldn't bother arguing with someone that has his head so firmly planted in the sand.

Thanks for the info, definitely confirms a lot of the stuff I've observed while playing around with it, you can retarget but only in range and it restarts the 2 second attack animation. If flash had all his mines hotkeyed and targeted well i think a lot of the fights would have looked completely different in the finals today!
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 18 2013 03:01 GMT
#31
On March 18 2013 11:55 Zelniq wrote:
argh why are you still saying you can't manually target them...you obviously didn't just test it cus you would have found out you can..and your first post doesn't really explain the mechanics..it's basically what DeCoup posted at the top of this page. test it right now, you can see not only can you target with them but his post about how you can keep changing targets to reset the aim timer to indefinitely prevent them from attacking..just play vs AI and try it..


I'm talking about manually targetting to have them blow up immediately on the target you want like they were in a previous patch version of beta. You can no longer do that.
Sup
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-03-18 03:09:16
March 18 2013 03:08 GMT
#32
OK, well how was anyone supposed to know that from your statements..and if that's how it worked before then it sounds like they fixed an unintended mechanic of the mine.. The delay before it fires as it aims at a target seems deliberate. And since you can target them they aren't random at all, nor unreasonable to make effective use of them, unlike your first post implicated.
ModeratorBlame yourself or God
deth
Profile Blog Joined August 2009
Australia1757 Posts
March 18 2013 03:13 GMT
#33
FROM THIS:
On March 18 2013 11:49 avilo wrote:
Show nested quote +
On March 18 2013 11:20 Zelniq wrote:
further testing indicates a couple of things:

if an enemy unit wanders in range but exits the range (range of 5) within less than ~2 ingame seconds, the mine doesn't fire, same thing goes for multiple units..if 10 lings enter but leave the radius before the ~2 seconds, it doesn't fire. If it's there for ~2+ seconds it does. So for an idea of what that's like, the magic ~2 second time that it won't set the mine off is a speedling off creep that's moving across the edge of the circle's range of a mine, as if you were slicing the end of an orange.

The target unit's speed is irrelevant, a queen off creep can wander in, spot the mine and leave without getting hit if it leaves the radius fast enough. (btw even without detection, the mine reveals itself when I think you wander in its range. reveals its location, but doesn't allow you to attack it, similar to units you can't see that's on higher ground, that shoot you)

@Swagger: search "hots unit tester online" in arcade. it uses whatever the current state of the game is, as in say the unlisted change that occured within last few days where mothership core's recall is canceled if the mothership core dies during the recall

no you cannot manually target mines. And yes it is more or less random.


TO THIS:
On March 18 2013 12:01 avilo wrote:
Show nested quote +
On March 18 2013 11:55 Zelniq wrote:
argh why are you still saying you can't manually target them...you obviously didn't just test it cus you would have found out you can..and your first post doesn't really explain the mechanics..it's basically what DeCoup posted at the top of this page. test it right now, you can see not only can you target with them but his post about how you can keep changing targets to reset the aim timer to indefinitely prevent them from attacking..just play vs AI and try it..


I'm talking about manually targetting to have them blow up immediately on the target you want like they were in a previous patch version of beta. You can no longer do that.



It's no wonder people don't take you seriously when you argue, its just an exercise in eye-rolling and face-palming frustration.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 18 2013 03:18 GMT
#34
Oh you can still target with the mine, thought they removed it in order to keep the mine strong, so positioning them is important as well as the ability for the opponent to set the mines off. So personally I hope they remove the targeting completely.
And not so sure that their targeting is to random. Atleast for your opponent because the reveal when it is targeting basically tells you which one of your units the mine is locking on, so you can sort it out. Especially blink dodge is easy.
I really like the mine not being controlable apart from burrow unburrow (which is super fast with the upgrade), that way it can keep the high damage. Sure it owns noobs, but so do most AoEs.

And Flash should have just done what other Terrans already did in the tournament, leave a small bit of Bio in range to make sure the lings stack up when the mines go off.
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 18 2013 03:19 GMT
#35
On March 18 2013 12:08 Zelniq wrote:
OK, well how was anyone supposed to know that from your statements..and if that's how it worked before then it sounds like they fixed an unintended mechanic of the mine.. The delay before it fires as it aims at a target seems deliberate. And since you can target them they aren't random at all, nor unreasonable to make effective use of them, unlike your first post implicated.


Well, it's unreasonable for a player of SC2 to know that you can manually target a mine when there's no target command and nothing in the tooltip that explains anything close to that.
Sup
Jarree
Profile Joined January 2012
Finland1004 Posts
March 18 2013 03:19 GMT
#36
Isn't the real problem with mines that you can run a group of 50 lings over them and they do barely anything unless you target fire with them? Awesome unit for zoning out different attack paths etc.
deth
Profile Blog Joined August 2009
Australia1757 Posts
March 18 2013 03:22 GMT
#37
On March 18 2013 12:19 avilo wrote:
Show nested quote +
On March 18 2013 12:08 Zelniq wrote:
OK, well how was anyone supposed to know that from your statements..and if that's how it worked before then it sounds like they fixed an unintended mechanic of the mine.. The delay before it fires as it aims at a target seems deliberate. And since you can target them they aren't random at all, nor unreasonable to make effective use of them, unlike your first post implicated.


Well, it's unreasonable for a player of SC2 to know that you can manually target a mine when there's no target command and nothing in the tooltip that explains anything close to that.


you dont know when to stop, do you
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2013-03-18 03:33:23
March 18 2013 03:29 GMT
#38
On March 18 2013 12:13 deth wrote:
FROM THIS:
Show nested quote +
On March 18 2013 11:49 avilo wrote:
On March 18 2013 11:20 Zelniq wrote:
further testing indicates a couple of things:

if an enemy unit wanders in range but exits the range (range of 5) within less than ~2 ingame seconds, the mine doesn't fire, same thing goes for multiple units..if 10 lings enter but leave the radius before the ~2 seconds, it doesn't fire. If it's there for ~2+ seconds it does. So for an idea of what that's like, the magic ~2 second time that it won't set the mine off is a speedling off creep that's moving across the edge of the circle's range of a mine, as if you were slicing the end of an orange.

The target unit's speed is irrelevant, a queen off creep can wander in, spot the mine and leave without getting hit if it leaves the radius fast enough. (btw even without detection, the mine reveals itself when I think you wander in its range. reveals its location, but doesn't allow you to attack it, similar to units you can't see that's on higher ground, that shoot you)

@Swagger: search "hots unit tester online" in arcade. it uses whatever the current state of the game is, as in say the unlisted change that occured within last few days where mothership core's recall is canceled if the mothership core dies during the recall

no you cannot manually target mines. And yes it is more or less random.


TO THIS:
Show nested quote +
On March 18 2013 12:01 avilo wrote:
On March 18 2013 11:55 Zelniq wrote:
argh why are you still saying you can't manually target them...you obviously didn't just test it cus you would have found out you can..and your first post doesn't really explain the mechanics..it's basically what DeCoup posted at the top of this page. test it right now, you can see not only can you target with them but his post about how you can keep changing targets to reset the aim timer to indefinitely prevent them from attacking..just play vs AI and try it..


I'm talking about manually targetting to have them blow up immediately on the target you want like they were in a previous patch version of beta. You can no longer do that.



It's no wonder people don't take you seriously when you argue, its just an exercise in eye-rolling and face-palming frustration.


Nice ad hominem, lots of people specialize more in ad hominems lately than they do in analysis because it's easier for them.

Point i was making that flew over your head was that in the beta you previously could use the attack command to manually target widow mines onto units, whereas in the current release version that is no longer possible.

What zelniq is saying is entirely different. He is saying you can target the widow mines with a right click command onto units which is completely unintuitive for any player that played the beta version with the previous attack command that was on the command card and the current incarnation of the mine that has no option available in the command card.

How is a player supposed to know that they can re-target the widow mine manually by constantly changing attack targets with the mine over and over within a 2 second time-span? No one knew this before, and there also is no tool-tip for it.

So deth if you want to go argue about arguments and improve your ad hominem take it to reddit, they take that quite seriously over there.

There's a differentiation between the ability for a player to use the attack-move command and for something that does not show that in the command card yet it's still possible with a weird rule on it that no one knows about.
Sup
Rainling
Profile Joined June 2011
United States456 Posts
March 18 2013 03:33 GMT
#39
On March 18 2013 12:19 avilo wrote:
Show nested quote +
On March 18 2013 12:08 Zelniq wrote:
OK, well how was anyone supposed to know that from your statements..and if that's how it worked before then it sounds like they fixed an unintended mechanic of the mine.. The delay before it fires as it aims at a target seems deliberate. And since you can target them they aren't random at all, nor unreasonable to make effective use of them, unlike your first post implicated.


Well, it's unreasonable for a player of SC2 to know that you can manually target a mine when there's no target command and nothing in the tooltip that explains anything close to that.

You started out saying that widow mines couldn't be manually targeted, then stated that you originally meant that widow mines couldn't be manually targeted and then instantly attack, now argue that it's unreasonable to not have the tooltip explain to you that mines can manually target units... I'm so confused. All Zelniq is trying to say is that you can target widow mines, which is correct.

I'm fairly certain you did not know manually targeting widow mines was possible under any circumstance. You said "With right clicking? I'm fairly sure this does not work anymore, it 'acquires' a target on it's own, I have not been able to manually target anything with mines." That's a very clear statement, I don't understand why you argue that this implied only an instant widow mine shot was possible after manually targeting a unit.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-03-18 03:37:07
March 18 2013 03:34 GMT
#40
Well, seeing mlg, it confirmed what i thought. Mines are good, but there not a replacement for aoe in a composition. But, mixed in your strategy and dropping some now and then is pretty sweet. So, yes they are good as a harras/defensive/spotter unit. But if u use them as your main aoe unit, chances are u will loose when facing an equally talented player.

But mines will have a bigger effect in lowerleagues because everyone is a-moving.

The lower u go, the more widow's u throw!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXVII: Day 3
sOs vs ShoWTimELIVE!
Zoun vs RyungLIVE!
TaKeTV 4951
ComeBackTV 1452
IndyStarCraft 391
3DClanTV 174
CosmosSc2 148
Rex109
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 391
Hui .252
CosmosSc2 148
Rex 109
BRAT_OK 66
ProTech58
SC2Nice 28
StarCraft: Brood War
Britney 25179
Calm 5596
Horang2 1346
Shuttle 479
Zeus 415
Leta 292
firebathero 287
Hyuk 167
Stork 129
Soulkey 101
[ Show more ]
Barracks 54
Killer 53
ToSsGirL 51
Movie 45
Mind 41
sas.Sziky 39
PianO 39
scan(afreeca) 31
Terrorterran 20
HiyA 14
Yoon 10
IntoTheRainbow 8
Free 5
Stormgate
BeoMulf91
Dota 2
qojqva3515
League of Legends
Dendi1943
Counter-Strike
fl0m1482
Super Smash Bros
hungrybox187
Mew2King108
Heroes of the Storm
Khaldor648
Other Games
Beastyqt477
KnowMe257
Organizations
Other Games
EGCTV1340
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 12
• StrangeGG 10
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV666
• Ler124
League of Legends
• Nemesis11952
• Jankos2488
Upcoming Events
BSL: ProLeague
1h 18m
Replay Cast
1d 7h
Replay Cast
1d 17h
WardiTV European League
1d 23h
The PondCast
2 days
RSL Revival
3 days
WardiTV European League
3 days
RSL Revival
4 days
FEL
4 days
Korean StarCraft League
5 days
[ Show More ]
CranKy Ducklings
5 days
RSL Revival
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
HSC XXVII
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.