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[G][D] 2 Base Swarm Host + Spore ZvP - Page 5

Forum Index > StarCraft 2 Strategy
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BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-04-15 17:26:53
April 15 2013 17:00 GMT
#81
On April 02 2013 02:25 Diddywhop wrote:
Show nested quote +
On March 31 2013 13:38 SC2John wrote:
On March 31 2013 12:54 BronzeKnee wrote:
On March 31 2013 12:35 mookku wrote:
I love this build, I am so tired of taking a fast third and trying to scout/guess the protoss 2base allin correctly to actually defend it.



As a Protoss player, I also love this build. I just smashed it on ladder yesterday. If you don't take a third base, I scout you and figure out if it is Spire or Infestation, and then go Double Robo Colossus or Double Stargate Phoenix and collect an easy, easy win. I'm honestly shocked people still do this, especially with a Nydus. If I open Stargate and for some reason my scout gets denied but I know you aren't taking a third, I'll just build a bunch of units and have them patrolling all around my side of the map. You would be surprised how many Worms I pick off until people put one down on their side of the map and slowly crawl toward my base. And then they say gg to my Colossus Stalker deathball.

You should probably fake taking a third base (ie start one and cancel it) with this build. It would add a lot to this build, and would catch people off guard. The lack of a quick third base throws up huge red flags, and makes me scout more, meaning I'm going to know what is coming.


I think that's very well said. I like all the responses saying that protoss should just use sentry energy to scout around 8:00 for the zerg tech path; that seems like a very solid, easy way to figure out what your opponent is doing. I honestly feel like a swarm host contain is very limited and protoss has a lot of answers to it, so I wonder if there's a better way to do this more slowly and safely....


I honestly feel like colos isn't the best answer to this timing.



Pretty sure that Colossus is the only answer. Queens and Spores are too good versus Void Rays for them to work and everything else gets crushed by Locusts. The key to combating two base Swarm Host builds is a counter attack from a Warp Prism or hidden Pylon and building Colossus. The counter attack keeps your opponent from teching, reduces the pressure of the siege and deals damage to his weak economy. Colossus are just the straight up counter to Swarm Hosts and once you crush his army, you march into his base for the win.

Watch as JYP crushes a two base Swarmhost All-in:



I'm really curious about Blade's Roach/Hydra/Swarm Host composition. Seems like a Colossus timing would crush this and you'd have to get superfast Vipers out. How do you afford it all?
SnipedAgain
Profile Joined July 2012
United States17 Posts
April 18 2013 21:44 GMT
#82
Jyp won not because of the colo but because of the phoenix for scouting, then the zealot attack. Also having 5 cannons in front of your base is another plus so that the inital few sh did basically no damage. And denying the 1st nydus delayed the push 30 seconds or so. I've only beaten this build solidly with sg openers, won with other builds simply because the other player was bad. Although the warp prisms are a valid choice, I've never really tried wps that early unless I was allining.
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