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[G] Replacing Infestors with Hydralisks - Page 3

Forum Index > StarCraft 2 Strategy
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Stardroid
Profile Joined May 2011
United Kingdom159 Posts
December 17 2012 20:58 GMT
#41
http://drop.sc/285269

This is just for fun. It's a hydra counter after exchanging units (and being down a base), with epic chat at the end. It ain't great but it's something for a giggle. I LOVE when players react like this.

Stardroid
Space
True wisdom is as valuable as it is rare
URO
Profile Joined August 2012
Norway12 Posts
December 18 2012 15:55 GMT
#42
Sounds intriguing. I'll have to try it some time
Flash Fantasy TY
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
December 18 2012 16:11 GMT
#43
I'm no high level zerg player by any means but I really like the ideas behind this build, especially the creep tumours denying the third I think that's awesome, but would you consider using nydus worms to snipe expansions and production facilities as well with hydras and lings?
https://soundcloud.com/bbols
eSuBuildings
Profile Blog Joined June 2011
United States71 Posts
December 18 2012 16:35 GMT
#44
I've considered drop play, but not Nydus. I might try it.
"In nature, for organisms, winning means life and losing is death. Although the example’s a bit extreme, humans too possess some of those instincts. People who’ve learned the fear of defeat, thirst for victory."
yakitate304
Profile Joined April 2009
United States655 Posts
December 18 2012 17:12 GMT
#45
Back when I used to play Zerg, I had some success in ZvT with quick Hydras. I don't remember the build order I used but it was obviously very reliant on having a lot of Queens for quick creep spread. I always went for a faster +1 Carapace since it benefits both Lings and Hydras. Overlord speed is also a priority since you won't always be able to stop a Terran from killing your tumors, and you need to be able to make a creep highway to maintain your mobility, but don't want to constantly lose slow Overlords and get supply blocked.

I almost always decimated their Hellion + Banshee harass and then got up on 4 bases while amping up the aggression and going to Muta/Bling/Ling with Hydra support.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
December 18 2012 18:37 GMT
#46
On December 17 2012 18:06 NarAliya wrote:
Show nested quote +
On December 17 2012 17:36 Keilkan wrote:
The thing that worries me, is the reasonable transitions you can be making without having armor upgrades going. Ultralisks will completely miss their timings in games where they'd be otherwise strong or even required. ( I'm thinking Antiga as a main contester of having to play Ultralisks. )

Broodlords will also be weaker. Is this worth the tradeoff? How do you make up for the lategame deficit?


I don't think he is planning on maxing out on Zerg Missile attacks, just +1 I think. In WoL, a 200 army full of Hydras is terrible since if it gets killed it'll be too expensive to keep remaxing. I'd assume that after some Lair play, he starts to upgrade carapace.

Mate, where in Nigeria do you live?
I love crazymoving
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
Last Edited: 2012-12-18 20:23:26
December 18 2012 20:22 GMT
#47
On December 19 2012 03:37 Flonomenalz wrote:
Show nested quote +
On December 17 2012 18:06 NarAliya wrote:
On December 17 2012 17:36 Keilkan wrote:
The thing that worries me, is the reasonable transitions you can be making without having armor upgrades going. Ultralisks will completely miss their timings in games where they'd be otherwise strong or even required. ( I'm thinking Antiga as a main contester of having to play Ultralisks. )

Broodlords will also be weaker. Is this worth the tradeoff? How do you make up for the lategame deficit?


I don't think he is planning on maxing out on Zerg Missile attacks, just +1 I think. In WoL, a 200 army full of Hydras is terrible since if it gets killed it'll be too expensive to keep remaxing. I'd assume that after some Lair play, he starts to upgrade carapace.

Mate, where in Nigeria do you live?


When I'm in Nigeria I live in Magodo (Lagos). However I was born in England. What about you?
Defenestrator
Profile Joined October 2011
400 Posts
December 18 2012 22:27 GMT
#48
I watched the game on twitch (linked in your reddit comments), pretty interesting style. However I feel like it's really, really creep dependent - your creep spread is pretty outstanding. To me, your style seems to be more an emphasis on how important/awesome creep is instead of how good hydras are. In that particular game it just seemed like you outplayed your opponent.

I'm still not convinced that the hydras you use in the midgame are better for actual army engagements than say, pure ling/bane into fast ultra and then adding infestors later. Upgrades also synergize very well with this style. Have you tried that style combined with your solid mechanics? The main benefits of hydra in your style seem to be that they can snipe dropships/floating buildings and they are in general better vs drop play, but I'm not sure that's offset by their other drawbacks.
Ultras and banelings go together like peas and carrots
eSuBuildings
Profile Blog Joined June 2011
United States71 Posts
December 18 2012 23:09 GMT
#49
You'd have to watch the other replays, but I get what you mean. This is a style that's really hard to pull off with bad creep spread and poor mechanics,

I've used all styles (against all compositions) from standard Melee T3 and Air T3 to mass Roaches, etc. Sure, there are other much better styles to use, but I feel that Hydras fill in the gaps that other styles have trouble fulfilling while still being good at killing your opponent.
"In nature, for organisms, winning means life and losing is death. Although the example’s a bit extreme, humans too possess some of those instincts. People who’ve learned the fear of defeat, thirst for victory."
Hossinaut
Profile Joined June 2011
United States453 Posts
December 19 2012 02:57 GMT
#50
I understand that you've won these games, and I say kudos to you for that, and having read it, I think its an interesting take.

But unless the Terran is bad, or goes Marine/Tank, I don't understand where you're going to get more guaranteed damage onto his army. Banes can be focused by tanks, and hydras, as good as they are, are not good units to be fighting out on the map with in general; too slow in retreat, and too weak (squishy) to engage most armies.
Counter-pushing is good, unless they've been macroing behind their push to begin with, hold a defensive position, or have done both, in which case you lose a lot of units for free.
I feel like the queen play at the third is fun, but not optimal nevertheless. That feels like a lot of minerals and mining time gone just so you can creep the third, and you can't guarantee that your queen won't get attacked either on the way over or at the 3rd location itself. I do like the idea of starting creep near their base though, and I think I shall try that going forward, but I think that this extra queen pushing creep out from your base would be a better utilization of that energy if you're going to be wanting to be on the map with hydras.

I would like to repeat what @Defenestrator is commenting on, and that it seems like you're simply emphasizing the importance of amazing creep spread. I see value in Hydras for defense and early-mid game having units that can actually shoot (as opposed to infestors), but I don't see them *gaining* value over time. Which is the primary issue. Zerglings are exceptionally fast and once you get adrenal w/ 3/3, they *tear* through stuff-even 3/3 marines; these aspects allow for significant variability in their utilization throughout the game. I feel like the investment (upgrades; delay of carapace or whatever/ tech structures/ etc.) into what will end up being a relatively small amount of hydras produced (compared to zerglings/banelings) is just not worthwhile in the longer scheme of the game. I guess that's a lot of text to say the simple concept that I do not believe that Hydras are cost efficient or cost effective unless you're using them for a specific, oriented purpose that is determined by reacting to the enemy, especially in ZvT.

If you were to forward the idea that hydras work excellently as a way to defend a certain push in a certain matchup or something, that would be one thing. But I don't believe that's what you have done, nor what you intentioned.

Personal note, unrelated to actual content:
+ Show Spoiler +
On a personal note, I think the "I don't want to let my ladder secrets out" bit is kind of retarded. Honestly, you shouldn't be playing gimmicky, tricksy shit in order to get wins. Not relying on "secrets" to get wins. I respect that you are in masters, and that you are better than I, but I've had friends cheese into masters by using "tricks" and they couldn't play out an actual game properly; not saying that you are similar with this inability, just that we should be sticking to established norms and working to improve our mechanics, even in masters, because those will win more games.


I value that you brought this up, and I think it could spark some interesting discussion around the idea of earlier hydras for defensive purposes in handling early-ish timings. I would be very much interested in seeing someone much more qualified than either of us either play it or comment on it before I say that it is good. I am completely willing to, please note. I think you're a ballsy dude for posting it, and I respect not only that, but also that you've found a way to play that is outside the norm and that you enjoy playing.

I'm not going to lie, I've really been wanting to type something and haven't had anything to type recently, so I apologize for my long-windedness. It's an unfortunate quality of mine D:
eSuBuildings
Profile Blog Joined June 2011
United States71 Posts
December 19 2012 03:21 GMT
#51
I understand what you are saying when it comes to gimmicks and not relying on them to win. I've played out all the styles beforehand. I know how to play into Ling/Infestor/Broodlord or Ling/Bane/Ultra/etc.

This style isn't a one-trick pony. I've used it repeat on opponents before and have beaten them convincingly.

Thank you for the input, though.
"In nature, for organisms, winning means life and losing is death. Although the example’s a bit extreme, humans too possess some of those instincts. People who’ve learned the fear of defeat, thirst for victory."
Hossinaut
Profile Joined June 2011
United States453 Posts
December 19 2012 03:36 GMT
#52
I didn't intend to imply that you couldn't, and I apologize if that's how it came off-I was more intending that as a general statement on my soapbox, as it related to that statement.

I think when I have some practice I can do without worrying about worrying so much on making sure my mechanics are solid or defending a cheese, I'm going to have a poke both at this and at the drop style that Tang posted about the other day. Interesting content. I'd like to say again that I think it's really good to have people putting new content out there.
eSuBuildings
Profile Blog Joined June 2011
United States71 Posts
December 19 2012 03:44 GMT
#53
Honestly, I don't know why it hasn't been explored more. It's like people saw they were awful at launch and just stayed away from them forever.

I see Ling/Hydra/Baneling (later into whatever late game tech of your choosing) is a style similar to Ling/Bane/Mutalisk. It's very skill oriented and relies a lot on mechanics such as creep spread micro to stay as effective as Ling/Infestor would be. Granted, I've only done this style for about a month (IMO, it's the only style of ZvT I play anymore, I'm that dedicated) but I feel like I can go far with it.

And to counter your point on the Queen moving out and how it's a "wasted investment", you can always pull attention away with zerglings and keep him distracted. And one queen's creep spread is enough as long as you are consistent and on top of it at all times. So having a queen from his third and having a queen at your natural spreading creep makes for some sick stuff. It really isn't a mineral sink too, because let's be honest here. At this point you are on two fully saturated bases of drones mining minerals and you're Zerg. You'll be just fine.
"In nature, for organisms, winning means life and losing is death. Although the example’s a bit extreme, humans too possess some of those instincts. People who’ve learned the fear of defeat, thirst for victory."
Defenestrator
Profile Joined October 2011
400 Posts
December 19 2012 10:00 GMT
#54
On December 19 2012 12:44 eSuBuildings wrote:
And to counter your point on the Queen moving out and how it's a "wasted investment", you can always pull attention away with zerglings and keep him distracted. And one queen's creep spread is enough as long as you are consistent and on top of it at all times. So having a queen from his third and having a queen at your natural spreading creep makes for some sick stuff. It really isn't a mineral sink too, because let's be honest here. At this point you are on two fully saturated bases of drones mining minerals and you're Zerg. You'll be just fine.

Yeah your queen investment is minimal; it's like a risk/reward thing where there's very little risk but very large reward. In a lot of your games he wastes at least 3 scans = 900 minerals on killing creep at the 3rd, and that's excluding lost mining time =P

I also like how you gas-steal to take attention away from your queen moving cross-map.

It's a pretty interesting style from watching the reps; I'll see if I can try it out, but I'm gonna really have to focus on my creep spread =P I am also of the opinion though that hydras are nowhere near as useless as everyone makes them out to be.
Ultras and banelings go together like peas and carrots
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
Last Edited: 2012-12-19 11:07:59
December 19 2012 11:01 GMT
#55
I wonder if anyone else has any replays to share after trying this style? Or BuildingS, do you have any more? I'm gobbling them up like a hungry hydra hippo.

Stardroid
Space

P.S can I add to the chap who said you can't break seige lines with hydras:
1) you can, if it's not massive (i.e.. lategame) and you split your units to attack from two points
2) by the time a huge tank spread across natural/third and into the map might occur, you should be producing hive tech units (ultras are quicker and will deny a slow push if you're patient).
3) as a Zerg you never engage a seiged Terran, right? It's only something you do to end the game!

True wisdom is as valuable as it is rare
eSuBuildings
Profile Blog Joined June 2011
United States71 Posts
December 19 2012 19:42 GMT
#56
Two more replays.

http://drop.sc/285950 - Cloud Kingdom - This shows the strength of on-point creep spread and how you only really need one queen per side to get good enough coverage.

http://drop.sc/285952 - Entombed Valley - Close positions, so I roach all inned and transitioned into Hydralisks because why not? A few mistakes, like moving too far into his base with Hydras off creep, but oh well. It was a won game anyway because Zerg OP.

"In nature, for organisms, winning means life and losing is death. Although the example’s a bit extreme, humans too possess some of those instincts. People who’ve learned the fear of defeat, thirst for victory."
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
December 19 2012 20:01 GMT
#57
:D Thanks BuildingS!!!!!!
True wisdom is as valuable as it is rare
DarkNecro
Profile Joined December 2012
Australia1 Post
December 30 2012 07:00 GMT
#58
So for the most part i only browse TL, but i feel like i need to thank you for this topic.
After taking a break for a while i came back with the plan of cutting back infestor use as much as possible in prep for
HOTS.
Only silver but having much success against terrans , especially with most terrans going hellion/banshee openings
Posted some replays to show it at work . (needless to say not the best playing but getting there )
http://drop.sc/289221
http://drop.sc/289219
http://drop.sc/289217
http://drop.sc/289216
http://drop.sc/289218 - probably my favourite just because the rage at the end but he played pretty bad
http://drop.sc/289220 -loss vs a platinum but had fun getting steam rolled

once again thanks buildings for the suggestion and replays

Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
December 30 2012 07:55 GMT
#59
Interesting!
More crazy styles from Zergs please
Celebrating Starcraft since... a long time ago.
mothergoose729
Profile Joined December 2010
United States666 Posts
December 30 2012 23:19 GMT
#60
I would be interested to see the comparison in damage between infested terrans and hydralisks. My main objection to hydras in tvz is that infestors, if they land a good fungal, are likely to do more damage even in a prolonged fight, and in the absence of good fungals lobs of infested terrans has superior dps and performs a very similar role. I can see the value in hydralisks to help hold some different timing attacks from terran. Hydralisks are cheaper on gas, so I could buy the argument that hydras can be used in place of infestors if you want faster teching, but I think infestors just make a lot more sense in a late game army then hydralisks; namely because I don't believe that a hydralisk provides greater dps or utility than an infestor. In the late game a zerg will often have a host of corrupters to support their broodlords, which serves to reset terrans viking and medivac count probably more effectively.
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