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[G]Micromancers Post Patch TvZ! - Page 4

Forum Index > StarCraft 2 Strategy
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Gray22
Profile Joined March 2011
United States17 Posts
July 13 2012 09:55 GMT
#61
Thanks for the build, it's been working pretty much every game a zerg goes gassless and I learned a lot about the lategame watching your replays. The thing I'm having issues with are all in's. When do you move your third base down against ling-baneling all in's. A lot of times they will simply see I'm ready to defend and pull back while I sit in my base like a derp. What do I look for? Do I wait for drop tech or tanks to put my third? Or do I just try and rush bunkers there and hope he doesn't notice. I looked a lot at the replays, I know you don't have any roach replays, but do you have any ling-baneling bust replays? They would be much appreciated!
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 13 2012 15:45 GMT
#62
On July 13 2012 02:23 ensign_lee wrote:
Show nested quote +
On July 07 2012 15:30 Jombozeus wrote:
Why do people say they are high masters when they are 587 points on ladder?

http://sc2ranks.com/us/2188016/Micromancer

3 bonus pool. (taken from ingame ladder search)

Current bonus pool total: 318.
587+3-318 = 272.

272 points above diamond.

In comparison GM is 770 points above diamond (roughly). That's low-mid master in my book...

People have already picked apart your build, I'm just here to show that almost everyone who posts saying they're high masters is either lying or have very wacky judgments.


Maybe because according to that very link you posted, he is nearly top 1000 North America? Why so judgmental?

I like the creativity of your build OP. At the very least, it can be something tricky for your opponent to deal with.


Because someone who is diamond saying "Hey I essentially use this type of play to beat pro-players" is extremely disingenuous. He's literally saying "Hey, I use this build to beat pros!" when it's simply not true. There's a HUGE difference from mid to high masters, and 587 points is nowhere near high masters.

I played the OP but I just felt the build put him way too far behind after his failed marine stim all-in and late third. From there I just crushed his rine/tank pushes easily, and his constant nuking just made a game that ended at the 10 minute mark go on for 50 minutes.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
MiThiK
Profile Joined July 2012
Canada13 Posts
Last Edited: 2012-07-13 17:05:04
July 13 2012 17:02 GMT
#63
On July 14 2012 00:45 Belial88 wrote:
Show nested quote +
On July 13 2012 02:23 ensign_lee wrote:
On July 07 2012 15:30 Jombozeus wrote:
Why do people say they are high masters when they are 587 points on ladder?

http://sc2ranks.com/us/2188016/Micromancer

3 bonus pool. (taken from ingame ladder search)

Current bonus pool total: 318.
587+3-318 = 272.

272 points above diamond.

In comparison GM is 770 points above diamond (roughly). That's low-mid master in my book...

People have already picked apart your build, I'm just here to show that almost everyone who posts saying they're high masters is either lying or have very wacky judgments.


Maybe because according to that very link you posted, he is nearly top 1000 North America? Why so judgmental?

I like the creativity of your build OP. At the very least, it can be something tricky for your opponent to deal with.


Because someone who is diamond saying "Hey I essentially use this type of play to beat pro-players" is extremely disingenuous. He's literally saying "Hey, I use this build to beat pros!" when it's simply not true. There's a HUGE difference from mid to high masters, and 587 points is nowhere near high masters.

I played the OP but I just felt the build put him way too far behind after his failed marine stim all-in and late third. From there I just crushed his rine/tank pushes easily, and his constant nuking just made a game that ended at the 10 minute mark go on for 50 minutes.


The guy you were playing wasn't doing the build. The stim timing is much weaker than the combat shields and comes later as well. The combat shield push isn't even all-in as you have enough money to get a third cc as you push out! (~8-9 mins). You should turtle with the tanks after instead of pushing out with them as well! Second of all, MicroMancer's skill level doesn't make this build viable or non-viable. The build itself is what is important so we should be focusing on that instead of arguing his skill level. I think the build itself is very viable and provides good early game pressure with a easy transition into heavy bio style.
eXeZara
Profile Joined April 2012
United States4 Posts
July 13 2012 19:20 GMT
#64
Hey, I just wanted to say well done OP. I like the concept around using the reaper over the hellion a lot and then the scouting information which you obtain to properly decide when you push, personally I've been curious when I'd see a Terran build come out based on this type of style and now only wish I was good enough to actually play it :D. Well anyways glad you finally got some respect for your concept and thanks for the interesting read.
The Baneling goes "Boom!"
VPCursed
Profile Blog Joined May 2011
1044 Posts
Last Edited: 2012-07-13 19:54:35
July 13 2012 19:50 GMT
#65
i like the opener, but your follow up and macro needs a'lot of work... you need to keep up the aggression instead of going full passive mode.. the best way to do that would be.. after your first push reaches optimum ( you're attacking the hatchery) you need to cut marines and go straight towards medivacs and start getting all your gas.. if the initial push is strong you should be-able to outright win the game with a medi push using bio.. or if things don't go well you will atleast have the option of putting pressure back into your opponent with medis instead of going full passive..... even then when you're not doing this i noticed in your games that you play extremely passive without even attempting pressure to your opponent.. you're doing a'lot of damage early on and you should make sure they're expending gas on banes and infestors to delay their tech.. as well as hurting their 4th...
the late game tvz right now is very zerg favored.. It's a fact.. the brood/corrupter composition or the ultra composition are very hard for terran to deal with at certain timings.. so you need to be applying that pressure constantly.. try to be monotone with your aggression and most importantly work on your macro..
gm terran here ( 2 accounts in gm ).. i'm going to play around with this strat and i might post some of my reps.. its very good and i feel what i can do in return is offer you some advice on your play and strat : )
good hunting fellow terran
VPCursed
Profile Blog Joined May 2011
1044 Posts
Last Edited: 2012-07-13 19:54:09
July 13 2012 19:53 GMT
#66
On July 14 2012 04:50 VPCursed wrote:
i like the opener, but your follow up and macro needs a'lot of work... you need to keep up the aggression instead of going full passive mode.. the best way to do that would be.. after your first push reaches optimum ( you're attacking the hatchery) you need to cut marines and go straight towards medivacs and start getting all your gas.. if the initial push is strong you should be-able to outright win the game with a medi push using bio.. or if things don't go well you will atleast have the option of putting pressure back into your opponent with medis instead of going full passive ..... even then when you're not doing this i noticed in your games that you play extremely passive without even attempting pressure to your opponent.. you're doing a'lot of damage early on and you should make sure they're expending gas on banes and infestors to delay their tech.. as well as hurting their 4th...
the late game tvz right now is very zerg favored.. It's a fact.. the brood/corrupter composition or the ultra composition are very hard for terran to deal with at certain timings.. so you need to be applying that pressure constantly.. try to be monotone with your aggression and most importantly work on your macro..
gm terran here ( 2 accounts in gm ).. i'm going to play around with this strat and i might post some of my reps.. its very good and i feel what i can do in return is offer you some advice on your play and strat : )
good hunting fellow terran

sry, just quoted my self editing... sigh
rogzardo
Profile Blog Joined February 2011
610 Posts
July 13 2012 19:58 GMT
#67
On July 14 2012 00:45 Belial88 wrote:
Show nested quote +
On July 13 2012 02:23 ensign_lee wrote:
On July 07 2012 15:30 Jombozeus wrote:
Why do people say they are high masters when they are 587 points on ladder?

http://sc2ranks.com/us/2188016/Micromancer

3 bonus pool. (taken from ingame ladder search)

Current bonus pool total: 318.
587+3-318 = 272.

272 points above diamond.

In comparison GM is 770 points above diamond (roughly). That's low-mid master in my book...

People have already picked apart your build, I'm just here to show that almost everyone who posts saying they're high masters is either lying or have very wacky judgments.


Maybe because according to that very link you posted, he is nearly top 1000 North America? Why so judgmental?

I like the creativity of your build OP. At the very least, it can be something tricky for your opponent to deal with.


Because someone who is diamond saying "Hey I essentially use this type of play to beat pro-players" is extremely disingenuous. He's literally saying "Hey, I use this build to beat pros!" when it's simply not true. There's a HUGE difference from mid to high masters, and 587 points is nowhere near high masters.

I played the OP but I just felt the build put him way too far behind after his failed marine stim all-in and late third. From there I just crushed his rine/tank pushes easily, and his constant nuking just made a game that ended at the 10 minute mark go on for 50 minutes.


This guy is a jerk.

I have no opinion on the build, but I do think its funny that so many people are pissed that you call yourself high masters, as if there's any set standard. How dare you cheapen their ladder ranking boners by calling yourself high master with a mere 600 pts!
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-07-13 20:29:13
July 13 2012 20:28 GMT
#68
On July 14 2012 02:02 MiThiK wrote:
Show nested quote +
On July 14 2012 00:45 Belial88 wrote:
On July 13 2012 02:23 ensign_lee wrote:
On July 07 2012 15:30 Jombozeus wrote:
Why do people say they are high masters when they are 587 points on ladder?

http://sc2ranks.com/us/2188016/Micromancer

3 bonus pool. (taken from ingame ladder search)

Current bonus pool total: 318.
587+3-318 = 272.

272 points above diamond.

In comparison GM is 770 points above diamond (roughly). That's low-mid master in my book...

People have already picked apart your build, I'm just here to show that almost everyone who posts saying they're high masters is either lying or have very wacky judgments.


Maybe because according to that very link you posted, he is nearly top 1000 North America? Why so judgmental?

I like the creativity of your build OP. At the very least, it can be something tricky for your opponent to deal with.


Because someone who is diamond saying "Hey I essentially use this type of play to beat pro-players" is extremely disingenuous. He's literally saying "Hey, I use this build to beat pros!" when it's simply not true. There's a HUGE difference from mid to high masters, and 587 points is nowhere near high masters.

I played the OP but I just felt the build put him way too far behind after his failed marine stim all-in and late third. From there I just crushed his rine/tank pushes easily, and his constant nuking just made a game that ended at the 10 minute mark go on for 50 minutes.


The guy you were playing wasn't doing the build. The stim timing is much weaker than the combat shields and comes later as well. The combat shield push isn't even all-in as you have enough money to get a third cc as you push out! (~8-9 mins). You should turtle with the tanks after instead of pushing out with them as well! Second of all, MicroMancer's skill level doesn't make this build viable or non-viable. The build itself is what is important so we should be focusing on that instead of arguing his skill level. I think the build itself is very viable and provides good early game pressure with a easy transition into heavy bio style.


No, you are right, the OP's skill level itself doesn't determine if the build is viable or not on it's own. I was just saying it's disingenous that the OP is basically claiming he uses this build with success against pro players, but in reality he has not played it against pro-level players. He's not high masters, he's low masters.

And based on personal experience, yea, it does make a big impact actually. i've written quite a few guides myself where I was crushing face with them, but turned out it only worked so well because of the level I was playing at. I was the same level as the OP when I wrote my ling/infestor guide, for example, but it turns out that was a terrible strat.

No, it's not COMPLETELY all-in to do a 2 base push before taking a third, but it's quite all-in. If you don't kill zerg's third, then there is just no way for you to win, and if you do kill zergs third (and that's all you kill), then it's arguable that you are still actually behind, depending on how it goes (ie if he eventually kills off your army and doesnt lose his drones, and replaces the third before you land yours).

I don't think the build is good at all. Like I said, it's a semi- all-in build, even Tastosis commented that a Terran not taking a third before ~40 supply these days is somewhat all-inn. You don't really see pros do this type of play anymore, and for good reason. It may have been good pre-patch, but it just seems old fashioned now with zerg's being much hardier early game. Terran's need to get a third much quicker these days.

Just my view on it. i played micromancer doing this build, I thought "wow thats really all-inish", I held pretty easily, and then in the mid to late game I just had a dominating economic lead and the only reason I didn't close the game in the first 10-15 minutes, even after completely destroying his army of rine/tank twice with ling/bane/muta, was because he just turtled and put PF's everywhere, and then started nuking everywhere. It was just kinda BM imo.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
SidewinderSC2
Profile Joined November 2011
United States236 Posts
July 13 2012 20:35 GMT
#69
On July 14 2012 04:58 rogzardo wrote:This guy is a jerk.

I have no opinion on the build, but I do think its funny that so many people are pissed that you call yourself high masters, as if there's any set standard. How dare you cheapen their ladder ranking boners by calling yourself high master with a mere 600 pts!


The difference in skill level between Low Masters and High Masters is actually enormous. 600 points is like rank 30-35, at best, in most divisions. There are plenty of builds that beat Low Masters players easily, but that High Masters players would overpower and make them look stupid.

I'm not saying this is one of those builds, but people claiming they are High Masters when they are not around 1200+ points actually makes the build look at lot worse than it should. That's the only point Belial is making.
Micromancer
Profile Joined August 2011
Canada116 Posts
Last Edited: 2012-07-14 04:00:22
July 14 2012 03:55 GMT
#70
On July 14 2012 04:50 VPCursed wrote:
i like the opener, but your follow up and macro needs a'lot of work... you need to keep up the aggression instead of going full passive mode.. the best way to do that would be.. after your first push reaches optimum ( you're attacking the hatchery) you need to cut marines and go straight towards medivacs and start getting all your gas.. if the initial push is strong you should be-able to outright win the game with a medi push using bio.. or if things don't go well you will atleast have the option of putting pressure back into your opponent with medis instead of going full passive..... even then when you're not doing this i noticed in your games that you play extremely passive without even attempting pressure to your opponent.. you're doing a'lot of damage early on and you should make sure they're expending gas on banes and infestors to delay their tech.. as well as hurting their 4th...
the late game tvz right now is very zerg favored.. It's a fact.. the brood/corrupter composition or the ultra composition are very hard for terran to deal with at certain timings.. so you need to be applying that pressure constantly.. try to be monotone with your aggression and most importantly work on your macro..
gm terran here ( 2 accounts in gm ).. i'm going to play around with this strat and i might post some of my reps.. its very good and i feel what i can do in return is offer you some advice on your play and strat : )
good hunting fellow terran


Hey, thanks for the advice!, i know i need alot of work on my macro still, I hadn't thought about cutting marine production to get my tech up faster, I kinda felt obligated to use the racks once i had made them, but it makes alot of sense. and i think the low medivac count is kinda what leads to my passive follow up play. If you do play around with the strat would you please send me the replays? I would love to see how a gm makes it work, and I bet other people would to so i could post it in the OP. Thanks again!
Screaming for vengance
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-07-14 04:24:20
July 14 2012 04:23 GMT
#71
On July 14 2012 04:58 rogzardo wrote:
Show nested quote +
On July 14 2012 00:45 Belial88 wrote:
On July 13 2012 02:23 ensign_lee wrote:
On July 07 2012 15:30 Jombozeus wrote:
Why do people say they are high masters when they are 587 points on ladder?

http://sc2ranks.com/us/2188016/Micromancer

3 bonus pool. (taken from ingame ladder search)

Current bonus pool total: 318.
587+3-318 = 272.

272 points above diamond.

In comparison GM is 770 points above diamond (roughly). That's low-mid master in my book...

People have already picked apart your build, I'm just here to show that almost everyone who posts saying they're high masters is either lying or have very wacky judgments.


Maybe because according to that very link you posted, he is nearly top 1000 North America? Why so judgmental?

I like the creativity of your build OP. At the very least, it can be something tricky for your opponent to deal with.


Because someone who is diamond saying "Hey I essentially use this type of play to beat pro-players" is extremely disingenuous. He's literally saying "Hey, I use this build to beat pros!" when it's simply not true. There's a HUGE difference from mid to high masters, and 587 points is nowhere near high masters.

I played the OP but I just felt the build put him way too far behind after his failed marine stim all-in and late third. From there I just crushed his rine/tank pushes easily, and his constant nuking just made a game that ended at the 10 minute mark go on for 50 minutes.


This guy is a jerk.

I have no opinion on the build, but I do think its funny that so many people are pissed that you call yourself high masters, as if there's any set standard. How dare you cheapen their ladder ranking boners by calling yourself high master with a mere 600 pts!


...

It's literally like a platinum saying he's high diamond. Or maybe gold saying they are diamond. High masters is where pros lurk - catz, painuser, etc. It'd be one thing if he said he was mid-masters and he was really low masters, but he's basically saying he plays a pro level when it's more accurate to say he plays around diamond level.

Ladder is confusing, so whatever. I used to be the asshole that said he was high masters when I was top 8 at the time, turned out just my league was really, really low (as in 8th wouldn't even be top 50 in most leagues). A lot of GM's and high masters actually gave me a lot of shit for it. Now, I know better. I think high masters right now would be like 1,000 points?
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Talack
Profile Joined September 2010
Canada2742 Posts
July 14 2012 05:40 GMT
#72
This is pretty much hard countered by any zerg going for fast speed.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 14 2012 07:13 GMT
#73
^ How is a reaper expand 'hard countered' by fast speed? What kind of post is that? And the OP clearly addresses this.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
FlawedLogic
Profile Joined July 2012
1 Post
July 14 2012 12:48 GMT
#74
Thank you for this strategy and the game play. As a newbie, this may or may not be the best strategy but it gives me the oppertunity to learn and explore different things in the game.
I dont see how it matters which level you play at or how strong/weak this strategy is, its more about optioins and choosing them or defending against them.

I dont think there is any strategy for any race that is perfect, if there was then we would not be playing this game
rogzardo
Profile Blog Joined February 2011
610 Posts
July 15 2012 03:51 GMT
#75
On July 14 2012 13:23 Belial88 wrote:
Show nested quote +
On July 14 2012 04:58 rogzardo wrote:
On July 14 2012 00:45 Belial88 wrote:
On July 13 2012 02:23 ensign_lee wrote:
On July 07 2012 15:30 Jombozeus wrote:
Why do people say they are high masters when they are 587 points on ladder?

http://sc2ranks.com/us/2188016/Micromancer

3 bonus pool. (taken from ingame ladder search)

Current bonus pool total: 318.
587+3-318 = 272.

272 points above diamond.

In comparison GM is 770 points above diamond (roughly). That's low-mid master in my book...

People have already picked apart your build, I'm just here to show that almost everyone who posts saying they're high masters is either lying or have very wacky judgments.


Maybe because according to that very link you posted, he is nearly top 1000 North America? Why so judgmental?

I like the creativity of your build OP. At the very least, it can be something tricky for your opponent to deal with.


Because someone who is diamond saying "Hey I essentially use this type of play to beat pro-players" is extremely disingenuous. He's literally saying "Hey, I use this build to beat pros!" when it's simply not true. There's a HUGE difference from mid to high masters, and 587 points is nowhere near high masters.

I played the OP but I just felt the build put him way too far behind after his failed marine stim all-in and late third. From there I just crushed his rine/tank pushes easily, and his constant nuking just made a game that ended at the 10 minute mark go on for 50 minutes.


This guy is a jerk.

I have no opinion on the build, but I do think its funny that so many people are pissed that you call yourself high masters, as if there's any set standard. How dare you cheapen their ladder ranking boners by calling yourself high master with a mere 600 pts!


...

It's literally like a platinum saying he's high diamond. Or maybe gold saying they are diamond. High masters is where pros lurk - catz, painuser, etc. It'd be one thing if he said he was mid-masters and he was really low masters, but he's basically saying he plays a pro level when it's more accurate to say he plays around diamond level.

Ladder is confusing, so whatever. I used to be the asshole that said he was high masters when I was top 8 at the time, turned out just my league was really, really low (as in 8th wouldn't even be top 50 in most leagues). A lot of GM's and high masters actually gave me a lot of shit for it. Now, I know better. I think high masters right now would be like 1,000 points?


My point was that it is hilarious that you actually care so much.

User was temp banned for this post.
Micromancer
Profile Joined August 2011
Canada116 Posts
July 20 2012 08:21 GMT
#76
Roach Baneling all in replay now posted
Screaming for vengance
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2012-10-31 06:59:17
October 31 2012 06:58 GMT
#77
I think this build deserves to be revisited. I just saw the OP post in a different thread about trying out non-standard styles, and in it he included a link to this game:


If nothing else, this game shows how amazing +0/+1 marines are against queens. Holy cow I thought your push would die off against goswser's shit ton of queens, but you just plowed right through.

Looking through all the comments in this thread, it's amazing how many of them are focused only on your ladder rank. Now you actually have the proof that you have executed this against a professional player and won (quite handily) with it. I think it was the ideal map for reapers (close by air shakuras), but still, you beat an amazing player with it.

Forget the haters! I'm going to give this build a try myself.
Keilkan
Profile Joined July 2012
Denmark67 Posts
October 31 2012 08:49 GMT
#78
The thing is that it dies off extremely easily if the Zerg had scouted and added a baneling nest. Either he spreads his marines to allow surface area for the lings to go to town while also lowering the DPS every individual Zergling takes, or he gets blown to green acid by the banelings.

That said, vs a gasless Queen opening this build seems pretty ludicrus. Plowed through 30+ lings and 7 queens with like 30 marines or so total. Absolutely boss
Blast 'em!
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