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[D] TvZ SkyMech - Page 2

Forum Index > StarCraft 2 Strategy
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Demnogonis
Profile Joined December 2011
Finland80 Posts
February 15 2012 02:40 GMT
#21
Dunno, to me it seems like TvZ is about hitting him in the face until he can't see straight anymore. Constant aggression, abusing drops, not some magic T3 combination that doesn't exist. Ravens are slow to produce, expensive and come out of expensive buildings that have better things to do. In addition to that they are slow, fragile, easy to target and have pretty crap spells. Just recently I saw a game where Seeker Missile was used, and I only saw that it can't catch burrowed Infestors. That's pretty lame for a 125 energy spell out of a 200 gas caster.
This, I command!
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
February 15 2012 06:55 GMT
#22
Hello everybody!

Thanks for all the nice responses in this thread! I really appreciate it!

I would like to make one more note;
Don't let the assumption that the Raven sucks lead you. Just assume the Raven -in the right composition- is awesome.
-PDD nullifies 20 corruptor attacks, so having 3 Ravens with 6 PDD gives you 120 non- shots, enough to let your vikings fire 4 times at idle corruptors if there's 40 corruptors. Air control!
-HSM forces a disengagement in which Terrans (with superior range) get A LOT of free hits off. If you HSM some clumped corruptors, they either have to run or die. Just make sure they don't run into your army, but that shouldn't be to hard.
-Battlecruisers have amazing air to ground attacks when upgraded, especcially on buildings (8 damage per .16 seconds, hell yea!) Battlecruisers are the tanky units as well as the basekillers.

I'm not sure if this is true, this is all theory, but I want to try, and I want to learn how to get into a lategame position to do this with! So please, instead of all crossing this out like it is bullshit and terrible, give it a look, try a few builds, transition into SkyMech lategame, try the Raven, use some Battlecruisers, hell, go 50 Viking 20 Banshee 10 Ghost for all I care, just try it!!

Kind Regards!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
courtpanda
Profile Blog Joined May 2011
866 Posts
February 15 2012 13:40 GMT
#23
On February 15 2012 11:40 Demnogonis wrote:
Dunno, to me it seems like TvZ is about hitting him in the face until he can't see straight anymore. Constant aggression, abusing drops, not some magic T3 combination that doesn't exist. Ravens are slow to produce, expensive and come out of expensive buildings that have better things to do. In addition to that they are slow, fragile, easy to target and have pretty crap spells. Just recently I saw a game where Seeker Missile was used, and I only saw that it can't catch burrowed Infestors. That's pretty lame for a 125 energy spell out of a 200 gas caster.


i once killed a zerg as terran by staying on two base and just trading armies while denying his third constantly. i would attack with a force while macroing at home, then attack with the next force, and repeat.

he raged when i told him i was only on 2 base all game.
Rahb18
Profile Joined March 2011
United States17 Posts
February 15 2012 14:02 GMT
#24
I also have problems with this, it seems to me when Zergs get into a good economic situation they just attack kill haft of your army and then re max and kill you.. playing terran its hard when you don't know what the other player its making it also happens against toss if they get collosi you need to have vikings and ghosts if they get zealot archon templar you need to have a decent amount of medivac ghosts and marine maruder if you make vikings and they go Zealot archon you lose if you go marine maruder medivac you lose against zealot archon... this is only late game situation though
early on you can make a lot of pressure with drops and banshees...
If you are good at something, never do it for free
Mehukannu
Profile Joined October 2010
Finland421 Posts
February 15 2012 14:56 GMT
#25
I believe you should leave one factory for making hellions to maintain scouting and harassment (maybe make like 2 medivac for this?) during the course of the match to give you an easier time to transition into skymech eventually.
You could also try to making marines for harassing, but I don't know how good they would be without upgrades (mainly stim) and the time required to make 8 marines for a medivac (you could make reactor, but I don't know if you would want to spend even 50 gas on it since skymech would be quite gas heavy). Maybe reapers would be a good harassment tool too with speed upgrade, but again it cost gas and are slow to rebuild so losing them would be quite annoying. On the plus side, you most likely wouldn't need to make medivacs for them to do harassment and they can also snipe buildings pretty fast(!) and thus could slow zerg teching and transitioning into BL/infestor army, thus making it even easier to transition into skymech.

All in all, you would need to be a lot more aggressive to buy the time and to make sure you don't die while doing the transition, because of the slow build time most starport units (raven, battlecruiser. perhaps even banshee?) have.
C=('. ' Q)
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
February 15 2012 23:30 GMT
#26
I really appreciate the comments everybody gives, but most of it is just theorycrafting; please try it out a couple of time so you speak out of experience and not assumptions!

Kind Regards!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
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