First two chronoboosts on nexus
12 gateway -> scout
@100% cybercore -> start warpgate + stalker (chrono both)
@100% stalker -> sentry
27 robotic facility
@100% sentry -> second sentry
31 second gateway
@100% robotic -> observer (chrono) when finished scout that evil terran
34 nexus (stop probe production)
34 immortal (chrono)
38 2 sentries (warpgate should be finished)
42 second immortal (chrono)
46 zealot + sentry
50 pylon (nexus finishes)
50 third immortal and proxy pylon
54 restart probe production (in main leave 18 probes on minerals and 6 on gas, rest transfer to natural expansion and change waypoints from nexus to natural)
56 2 stalkers sentry
Next warp in 2 zealots and sentry (chrono gateways), pylon right in front terran base so you can warp in reinfocement into battlefield)and then 2 stalkers and zealot (don't forget pylons and if you don't have resources cut probes)
Alt+tab to windows, play this song
Zealots in the front.
Guardian shield (it should cover mainly your zealots, duh)
Use forcefields so he cant repair bunkers and you should try to split his army (should be easy, you gonna have plenty of energy on sentries)
Focus immortals on bunkers
Dont forget to warp in units asap and keep making probes and pylons
If your attack was successfull, terran is dead or you forced lift up of expansion and evac. If he is not dead, kill everything you can in his natural and use your observer to destroy high ground units and buildings. Dont force it to his ramp if you are not 100% sure you can kill him. At this point you can occupy his natural for a while. Make two additional gateways, take third and fourth gas and make robo bay. Now its time to go back and defend. You should be ahead by a huge amout. Usually when I'm backing up i leave a probe near his base to see if he is going to attack and I scout every expansion on the map with two stalkers. At this point if he is going to attack you should be able to kill him and if he doesnt, wait for 3 collosus with thermal lance and go finish him off.
React to what you see with your observer
You should see expansion by the time your observer arrives to terran base. If you see he is doing 1/1/1 you should continue how you would normally deal with 1/1/1. Check if he is getting cloak (if yes make second observer) and you can go one base colosus (works pretty well, seen it on Artosis stream) or go immortal zealot with as few stalkers to deal with banshee as possible. It really depends on variant of 1/1/1 (is he getting medivacs, is he going for helion drops etc).
What are you looking for with your probe. If he has no gas its usually gasless expand. This means you should have no problem. If you see gas, you can expect some marauder pressure or reaper. Leave your probe in front terran base to scout any early attack. If he faked gasless expand and instead went for marine scv allin you should chrono units from gateway and you should cancel robo. It should not be difficult to hold if you force field or pull probes.
http://www.gomtv.net/2012gsls1/vod/66853/ need GSL season ticket. Watch Puzzle vs SuperNova and Puzzle vs MMA (both on crossfire).
I have some my own replays, but I'm not that good and I dont have this build practiced too well, but I still won so just or inspiration. There might be slight differences in my replays in build order
Thanks for reading my guide and I hope you gonna give me some feedback. There are not many decent terrans on EU (or at least i am not matched against them) so I don't have this build mapped out yet. If you have any experience with this build, please share it with us. I would like to make more guides on builds I see in GSL so tell me if you like this guide or what should I change. Next build I have in mind is Genius vs DRG (pvz) on Bel'Shir Beach. I think it's really safe and powerful opening for macro protoss that don't want to do two base allins or die to muta harass.