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tvp how to stop blinkstalker with MECH

Forum Index > StarCraft 2 Strategy
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Gyro_SC2
Profile Joined November 2010
Canada540 Posts
Last Edited: 2011-10-07 12:53:31
October 07 2011 12:52 GMT
#1
(sorry my first language is not english)

I was reading the Predy treat: http://www.teamliquid.net/forum/viewmessage.php?topic_id=270769 and I tried some MECH TvP.

I find out blink stalker are so annoying for a mech player. With their observer they can blink into your base and retreat. And its never fun to unsiege your tank to defend your base.

At first, I thought with a turretwall around my cliff I would stop the observer but no. The range of the turret is 7 and the observer's vision is 9. So even with the range upgrade Hi-sec auto tracking(give+1 range) you wont stop the observer.

http://imageshack.us/photo/my-images/824/blinkturret.jpg

PLEASE BLIZZARD GIVE +2 RANGE TO THE HI-SEC AUTO-TRACKING


I discovers two way to instatly kill the observer before he gives the vision.

1. First one is to have a thors ready. Thors have 10 range and kill observer in one shot. Probably in a real game, you'll see his stalker army coming with your sensor tower and you bring one thors with a medivac to your turretwall. (maybe you can use this medivac for hellion drop or thors drop later). With a thors in your base you can also stop warp prism and zealot-DT drop.

2. Use vickings. They have 9 range and kill observers in 3 shots. More risky than a thors but more mobil.


I know MECH is difficult but I hope Terran players will start to think in a new way how to use MECH in this matchup.
pycho
Profile Joined January 2011
Paraguay372 Posts
October 07 2011 13:41 GMT
#2
you could spread your tanks around your main and nat so when he comes to close to the cliff with blink stalkers he gets shoot by a tank and if he comitts to somehow blinking in to snipe that tank, he gets shoot at by 3 other tanks... u do not really need every single tank at your natural to defend pushes since tanks are such good defensive units, especially with some kind of simcity
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
October 07 2011 16:24 GMT
#3
It's very hard to spread when you have 2 base and even more hard with more base. If he blink all his army ( i dont know maybe 20-30 stalker) I think I need all my army. i can't defend with only 3 tanks.

Also the goal of the thors+turret is to remove the pin(turtle mode) and let you move outside your base.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
October 07 2011 18:36 GMT
#4
Are you sure this stop the stalkers? I think they can blink with just a second of vision, have you tested this?
https://x.com/CaptainWaffless
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
October 07 2011 22:53 GMT
#5
Yea, thor kill the observer with 10 range in one shot before he gives vision.
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
October 07 2011 23:11 GMT
#6
this is one of the reasons mech is not very good, but when I used it, I put 3 siege tanks in my base spread out to help defend against it. They are going to blink in someway.
if you can believe you can concieve
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