• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:00
CEST 08:00
KST 15:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?71Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [Personal Project Share] Terran Defense v0.60 BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5567 users

[H] cant stop a 7 gate?

Forum Index > StarCraft 2 Strategy
Post a Reply
Calypso123
Profile Joined March 2011
United States42 Posts
October 07 2011 04:20 GMT
#1
I just played a game on abyssal caverns and i have no clue how to stop a 7 gate i had good upgrades higher than his with a ling hydra army i seen he had alot of zealots so i added in some roachs. i had good macro did get supply blocked on accident once. but he had 178 supply to mine which was around 150 i only missed one inject also. he attack into my roach hydra with some lings and 6 spine crawlers and just ran me over like no problem. my lings where 2-2 and my roach hydra was 1-2.

is this strategy overpowered? or just REALLY hard to stop. i scouted it immediately switched to roach hydra. and was it to late?
Replay here:
http://www.sc2replayed.com/replay-videos/14042
SasukeStreams
Profile Joined February 2011
Netherlands174 Posts
October 07 2011 04:23 GMT
#2
If it really was a 7gate I doubt he could've had that much supply while you had upgrades and roaches and hydras.

I'll edit my post later when i get back from work and watch the replay
Calypso123
Profile Joined March 2011
United States42 Posts
October 07 2011 04:24 GMT
#3
kk ty but idk even know lol i scouted every base everything it jsut was like unreal lol.

Thanks
Calypso123
Profile Joined March 2011
United States42 Posts
October 07 2011 04:25 GMT
#4
just watched replay again, my +2 Armour upgrade wasn't complete almost.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
October 07 2011 04:35 GMT
#5
At like 6 something you randomly made a lot of lings and tried to run them through a wall.... This really should never work, unless you are playing a bad player that can't make the wall... Btw you are down 7 drones at 6:34 because of this. Maybe smooth out your early game a bit. A third at 12 minutes is just not good at all, and you can really drone a bit harder, especially since you see he hasn't moved out yet. I mean as a zerg player being down like 30 supply at 12 minutes is not good at all and you really should be looking for an earlier third. Your spines are way early, they did not need to go down when they did, and just the fact that you made them that early hurts you a lot.

You guys start to schrimish a little bit ~15:30. I would just like to say you could have easily had a third up for a LONG time, which not only gives you a better econ to pump more units, but it also gives you more production. I mean you have one drone at your third. As far as my experience goes you should be able to take a third as early as 4:30-5 mins, especially since you see his expo. I mean just think how much this extra econ would have helped you. At the 15 minute mark you could have been maxed very easily. Another important note is that you are banking some minerals when his attack hits and this is bad for obvious reasons.

IMO your unit combination was less than optimal, especially since he had 34 zealots which really nullifies your zerglings completely...

Basically you just need to read things better, you saw his TC and that his wall was still up, and you did see his unit comp with your overseer ect.
~~~Liquid Fighting (SC2)~~~
ObliviousNA
Profile Joined March 2011
United States535 Posts
October 07 2011 04:36 GMT
#6
You should adjust your OP, there is no way a 7 gate has 178 food...
He may have BUILT 7 gates, but turtling to 180 food with gateway units is not a '7 gate' build.

Also, your macro is NOT sufficient if your opponent has more food with gateway units than you do with roach hydra. (You should have been on 3 base for a significant amount of time already!)
Theory is when you know everything but nothing works. Practice is when everything works but no one knows why. In our lab, theory and practice are combined: nothing works and no one knows why.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
October 07 2011 04:37 GMT
#7
On October 07 2011 13:25 Calypso123 wrote:
just watched replay again, my +2 Armour upgrade wasn't complete almost.

Neither was +1 missile.
~~~Liquid Fighting (SC2)~~~
VoirDire
Profile Joined February 2009
Sweden1923 Posts
October 07 2011 04:37 GMT
#8
The problem was your eco/drone timings. You harvested to much gas, you built to many lings and you got lair to early instead of expanding and droning.

You should have 3 expands and ~60 drones + 4 lings at the 8:00 mark vs a FE-toss before you even start building units. You were sitting on 31 workers at that time and were severely behind.

Try something like this build:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=259629
SheffiTB
Profile Blog Joined July 2011
Canada223 Posts
October 07 2011 04:42 GMT
#9
I sped through the replay, and here's what I noticed: You should've had a 200/200 army when he attacked, not a 150 supply one.
He FFEd. That means you take an immediate third, drone up hardcore to 60 drones and 2-3 gas, get 1/1 melee and (if you have time) ranged, and pump mass roach/ling. Roach/hydra isn't very good against this type of push, and delays your production since you have to get an early lair.
Gold level player who watches day9 and loves helping other low level players.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
October 07 2011 04:44 GMT
#10
On October 07 2011 13:42 SheffiTB wrote:
I sped through the replay, and here's what I noticed: You should've had a 200/200 army when he attacked, not a 150 supply one.
He FFEd. That means you take an immediate third, drone up hardcore to 60 drones and 2-3 gas, get 1/1 melee and (if you have time) ranged, and pump mass roach/ling. Roach/hydra isn't very good against this type of push, and delays your production since you have to get an early lair.

Do you think he should go for a surround with the lings since there was 34 zealots?
~~~Liquid Fighting (SC2)~~~
VoirDire
Profile Joined February 2009
Sweden1923 Posts
Last Edited: 2011-10-07 04:49:46
October 07 2011 04:47 GMT
#11
On October 07 2011 13:36 ObliviousNA wrote:
You should adjust your OP, there is no way a 7 gate has 178 food...
He may have BUILT 7 gates, but turtling to 180 food with gateway units is not a '7 gate' build.

Also, your macro is NOT sufficient if your opponent has more food with gateway units than you do with roach hydra. (You should have been on 3 base for a significant amount of time already!)

The protoss actually did a semi decent 2 gas/40 probe 7 gate. P could have killed Z at any time from the 9 minute mark if he just moved out, he had twice the army value. But he was unnecessarily passive.
Calypso123
Profile Joined March 2011
United States42 Posts
October 07 2011 05:07 GMT
#12
i guess i was just confused one what he was doing lol never seen it before thanks everyone yea the wall defently had a big gap but for some reason you couldn't get through idk its whatever. i usually take my natural at 20 food then my third at 24 idk why i didn't that how most my games go into mass upgraded lings and muta i get the baneling nest. i try to pick off colossi deny his 3rd till he cant do anything when he pushed i make banes and just kill his whole army. i guess i just didn't that game haha kinda stupid but whatever. it was a very good build from him. i looked at his match history all the same build..:/ probably will get to masters with it.. which is sad bc i think he prolly isnt that great at anything else. but i guess whatever.

-Again Thanks Guys
ETisME
Profile Blog Joined April 2011
12864 Posts
October 07 2011 05:09 GMT
#13
I would love some advice too.
in some cases, I scouted 7 gate and prepare for it but even so, with the chrono upgrades, if I didn't get range upgrades, my lings and hydras are in no shape to deal with 7 gate, any thoughts?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Pendulum
Profile Joined June 2010
United States10 Posts
October 07 2011 05:18 GMT
#14
Hydra Ling generally is not good for 7gates imo. I would probably get roaches over lings, and maybe infestors if they don't hit before 9min. A few fungals can help you range down his army.
A wise man once said, if you see something in our way, shoot it!
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
October 07 2011 05:18 GMT
#15
On October 07 2011 14:09 ETisME wrote:
I would love some advice too.
in some cases, I scouted 7 gate and prepare for it but even so, with the chrono upgrades, if I didn't get range upgrades, my lings and hydras are in no shape to deal with 7 gate, any thoughts?

Just make sure you know about when they are moving out, if you see a spinning forge you know you atleast have a little bit of time. If you go in with an overseer ect and see a spinning tc you know you have more time. Basically it is a balancing game between your econ and your scouting, because if you scout it and prepare properly you can deal with it really easy, but you need to make sure you drone as hard as you can without going to far, and then producing enough units to hold the push. Basically what the OP did was get behind early with a 13 worker disadvantage at 7 mins which is never a good thing to have. Basically just make sure you know what he is doing, and most importantly keep a ling outside of his wall to see when he starts to move out and check his ups ect.
~~~Liquid Fighting (SC2)~~~
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
October 07 2011 06:19 GMT
#16
I do not understand the hydra/ling decision, I'll say that outright. Hydras are severely underrated but they're also not very cheap and as such cut into your ability to get upgrades and limit your army size. Unless you need to shoot up, or up against immortals i would really advise against being too quick to jump into hydralisks.

A faster roach warren + lings and burrow from your lair would have served you much better, and can definitely give you a good enough army before the 8 minute mark to hold off the attack. Roaches are good against zealots as well as being cheaper than hydralisks so you can get more upgrades and maybe even a better timed third. Add lings in line with the amount of stalkers he has. Burrow acts like a soft-tech roadblock for him, if he doesn't have mobile detection he will find it extremely difficult to engage efficiently even with a larger army if you have any kind of army control.

Beyond that, a twilight council should trigger infestor tech as fungal is a good way to lock down blink stalkers and charge zealots making them fodder for your roach/ling, the resource distribution also plays very well together and works toward your hive.

Without breaking down all the possibly transitions out of roach/ling it's a bit hard to continue, but that's all you should need to know to hold off a 6-7 gate, a combination of the well-timed upgrades (+1 hits before 8 minutes) and burrow + roach/ling should give you a strong enough base to work from to hold those kinds of attacks long enough to match his blink/charge timing with infestor tech and still have a strong economy

Hope this helps.

Kornholi0
Profile Joined November 2010
Canada634 Posts
October 07 2011 07:18 GMT
#17
On October 07 2011 13:35 Yamulo wrote:
At like 6 something you randomly made a lot of lings and tried to run them through a wall.... This really should never work, unless you are playing a bad player that can't make the wall... Btw you are down 7 drones at 6:34 because of this. Maybe smooth out your early game a bit. A third at 12 minutes is just not good at all, and you can really drone a bit harder, especially since you see he hasn't moved out yet. I mean as a zerg player being down like 30 supply at 12 minutes is not good at all and you really should be looking for an earlier third. Your spines are way early, they did not need to go down when they did, and just the fact that you made them that early hurts you a lot.

You guys start to schrimish a little bit ~15:30. I would just like to say you could have easily had a third up for a LONG time, which not only gives you a better econ to pump more units, but it also gives you more production. I mean you have one drone at your third. As far as my experience goes you should be able to take a third as early as 4:30-5 mins, especially since you see his expo. I mean just think how much this extra econ would have helped you. At the 15 minute mark you could have been maxed very easily. Another important note is that you are banking some minerals when his attack hits and this is bad for obvious reasons.

IMO your unit combination was less than optimal, especially since he had 34 zealots which really nullifies your zerglings completely...

Basically you just need to read things better, you saw his TC and that his wall was still up, and you did see his unit comp with your overseer ect.

If your opponent 7gate all-ins and you take a fast 3rd you auto lose. If the protoss plays properly that is.

However I think this is a lack of ability to play the mid-game by the zerg.

I would suggest an 11 overpool opening or 15 hatch (be ready to block pylon wall off) into a quick 2 base saturation, once that is complete you amass +1/+1 lings and infestors (you should be on 2 base saturation before lair is done).

This stops all forms of gateway all-ins. If he does a 8-9-gate zealot all-in try scouting and throwing down a roach warren instead of getting 3 sets of lings. If he is going zealot heavy you can always make roaches, and if he is going stalkers you have lings.

Basically the only reason you should ever lose to a 7gate is if they get blink and warprism and do a speshal takcit or something :|
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
Methnos
Profile Joined January 2011
Russian Federation36 Posts
October 07 2011 08:01 GMT
#18
Ive been playing consistently against 6-8 gate play on Shakura's. It usually starts off in FFE form.

Now I am not a professional player by all means but what I have been doing is going for a very fast third. My opening is :

11 overpool
16 queen
Queen after second inject at main and movbe first queen to natural.
Third queen when natural morphs
Tumor
And move itto third
Third at like 4-5 minutes.

Drone like its my job until the 7.30-8.00

and then I mass roaches + lings.

I am rank 3 platinum on EU and do this against diamond toss.

I hold it off more often than not. I am maxed on roach ling at around 12.30, 13.00 and win with counters and denying his third.
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
October 07 2011 08:03 GMT
#19
On October 07 2011 16:18 Kornholi0 wrote:
If your opponent 7gate all-ins and you take a fast 3rd you auto lose. If the protoss plays properly that is.


Now that's just not true at all. Fast 3 base zerg against forge FE into roach ling can defend a 7 gate all in perfectly fine.
follow @aui_2000 // www.twitch.tv/aui_2000
Methnos
Profile Joined January 2011
Russian Federation36 Posts
October 07 2011 08:25 GMT
#20
On October 07 2011 17:03 Validity wrote:
Show nested quote +
On October 07 2011 16:18 Kornholi0 wrote:
If your opponent 7gate all-ins and you take a fast 3rd you auto lose. If the protoss plays properly that is.


Now that's just not true at all. Fast 3 base zerg against forge FE into roach ling can defend a 7 gate all in perfectly fine.


I second this.

Perfect injects and hard droning to 60+ into 1-1 roaches and lings to buffer deals with a FFE 7 gate.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 21
StarCraft: Brood War
Hyuk 360
Dota 2
resolut1ontv 248
NeuroSwarm152
League of Legends
JimRising 802
Super Smash Bros
hungrybox950
Mew2King68
Heroes of the Storm
Khaldor60
Other Games
summit1g6413
singsing654
WinterStarcraft433
C9.Mang0273
Maynarde112
Organizations
Other Games
gamesdonequick581
StarCraft: Brood War
UltimateBattle 51
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21252
League of Legends
• Stunt394
Upcoming Events
Big Brain Bouts
4h 1m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d 4h
OSC
1d 6h
Shopify Rebellion Sundays
1d 9h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 10h
OSC
1d 18h
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
3 days
PiGosaur Cup
3 days
Kung Fu Cup
4 days
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.